I believe, ladies and gentlemen, that we've had enough posts here telling DD7t that his deck is best suited for junior division competition. Let's keep the remainder of the critiques to the pros and cons of his deck as it stands.
Home Star Runner.
This deck definatly has some flaws.
First off, Starting with Shuppet is going to be rare, as you only play three. Even in Bandoom, I start with Houndour 25% of the time
Secondly, an Overflow of Uneeded evolutions. Queen Takes up 5 cards plus the 3 Rare Candy Totaling eight cards. I know your going to say, "but Nidoqueen lets me set everything up", well if you were to drop it, you could increase consistancy, and get everything out without it. Then you'll say "It's a great Late Game attacker". Wrong, It maxes out at 90 for 3, Banette Does that for 2.
My Opinion on a better Deck.
Pokemon:
1 x Holon's Voltorb (DS)
1 x Holons Electrode
2 x Skitty (CG)
2 x Delcatty ex (CG
4 x Shuppet (CG)
2 x Banette (CG)
4 x Banette ex (LM)
1 x Duskull (CG)
1 x Dusclops ex (EM)
Trainer:
4 x TV Reporter
2 x Holon Adventurer
1 x Holon Farmer (DS)
3 x Professor Elm’s Training Method (DF)
4 x Holon Mentor (DF)
2 x Phoebe’s Stadium (PK)
2 x Holon Legacy
2 x Windstorm
3 x Holon Transceiver (DS)
2 x Energy Switch
Energy:
4 x Boost Energy
9 x Psychic Energy
4 x Rainbow
I really don't like Mewtwo in here. It originally had no way to even attack.
I replaced it with energy switch. Call me crazy, but it's a good card.
Then I droped 1 Trans for a Mentor, Why, Because It is another Supporter, and it keeps the main focus of transceiver.
I also Increased your consistancy with Banette, and added some other stuff to the trainers.
Oh, and I added Legacy after droping queen, since it is almost an autoloss to Metanight, since you have no Houndoom.
GL, with whatever deck list you go with.