This was a deck that just came to mind just to play around with. The thing is that it ran very very well. I beat a queendon, electrode, and a rocklock deck in the same day ^^ But i did lose to someone using Blastoise and Charizard ex... It was an unexpected deck to run into and hurt. The 2nd time i won so i thaught i should post it up here. Add any comments you like please, good or bad its fair game. :biggrin: But note, i realize theres not alot of trainers in this deck as apposed to other decks, but i didn't need to **** trainers for this deck, which is always good:thumb:
Pokemon 22
x3 Bagon (ds-57)
x1 shellgon (ds-53)
x1 shellgon (ds-54)
x2 Salamence ex (Dx-103)
x2 growlithe (lm-55)
x1 growlithe (frlg-64)
x1 arcanine ex (lm)
x1 arcanine (frlg)
x2 voltorb (lm)
x1 voltord (frlg)
x1 electrode ex (frlg)
x1 electrode (lm)
x2 pidgy (frlg)
x1 pidgy d (hp)
x1 pidgeotto (frlg)
x1 pidgeot (frlg)
Trainers 18
x2 Rare candy
x1 masterball
x1 pow! Hand extension
x1 Switch
x1 pokemon retreiver
x1 holon lass
x1 lady outing
x1 mr. stones project
x1 holon mentor
x2 professor elms training method
x1 prof cozmo's discovery
x1 tvr
x2 Celio network
x1 swoop teleporter
x1 scott
Energy 20
x8 fire
x5 lightning
x3 water
x4 react
Ok, like i said, some changes were gonna happen, and well, they did. I keep getting told that mt line up is bad, but it works for me ^^ Not all of us need the same plan... Change = good. Well on to the plan. Tho if i had another pidgeot (frlg) id use it.
I like to start off with bagon or a growly. Growlithe is better most the time tho. With petm i can get arcanine ex out fast, or use celio to nab maybe a pidgy (or evo 4 it) or a non ex in general. To get down to it, I get growlithe charged on turn one, w/ react or fire usaully. Then turn 2 comes and most the tim i either have petm or candy and pidgeot combo to get it out to get arcanine ex. Now im ready, i hope lol. I do run over to start things, then next turn i can use pidgeot to get a react energy to flame swirl at a cost of 1 energy. Or if i need some thing else, (bagon or voltorb) Well i grab a bagon and let it sit out, i get it evolving over the turn while i keep flame swil going. Then i nab an electrode ex w/ pidgeot or trainers and evolve a torb i usally already have out. I retreat my pup if its ever needed which sometimes is the case, and throw out a salamence, that may have 1 energy on it already. Now i use elctrodes power and throw 5 energys on him, brings it to a 6 most often. Then i place another energy is needed. So i can bright flame things for about 4 turns without have to wait a turn being short on an energy.
Safeguard decks can pose a threat, but thats why pidgeot can fight back, as well as my normal electrode and arcanine. They can do alot of damage 70 or 60.
If i get a special condition on my sally or my pup ex's i use switch, put pidgeot out then retreat so the condition is gone.
Sometimes i may not get a bagon or growly on turn one (happened once) and so swoop teleporter comes in handy. I would use more if i had more. But I got a 360, and a car so i cant really buy packs alot at the moment -sniff-
Would help to have another pidgeotx1, and swoop teleportersx1 or x2
Pokemon 22
x3 Bagon (ds-57)
x1 shellgon (ds-53)
x1 shellgon (ds-54)
x2 Salamence ex (Dx-103)
x2 growlithe (lm-55)
x1 growlithe (frlg-64)
x1 arcanine ex (lm)
x1 arcanine (frlg)
x2 voltorb (lm)
x1 voltord (frlg)
x1 electrode ex (frlg)
x1 electrode (lm)
x2 pidgy (frlg)
x1 pidgy d (hp)
x1 pidgeotto (frlg)
x1 pidgeot (frlg)
Trainers 18
x2 Rare candy
x1 masterball
x1 pow! Hand extension
x1 Switch
x1 pokemon retreiver
x1 holon lass
x1 lady outing
x1 mr. stones project
x1 holon mentor
x2 professor elms training method
x1 prof cozmo's discovery
x1 tvr
x2 Celio network
x1 swoop teleporter
x1 scott
Energy 20
x8 fire
x5 lightning
x3 water
x4 react
Ok, like i said, some changes were gonna happen, and well, they did. I keep getting told that mt line up is bad, but it works for me ^^ Not all of us need the same plan... Change = good. Well on to the plan. Tho if i had another pidgeot (frlg) id use it.
I like to start off with bagon or a growly. Growlithe is better most the time tho. With petm i can get arcanine ex out fast, or use celio to nab maybe a pidgy (or evo 4 it) or a non ex in general. To get down to it, I get growlithe charged on turn one, w/ react or fire usaully. Then turn 2 comes and most the tim i either have petm or candy and pidgeot combo to get it out to get arcanine ex. Now im ready, i hope lol. I do run over to start things, then next turn i can use pidgeot to get a react energy to flame swirl at a cost of 1 energy. Or if i need some thing else, (bagon or voltorb) Well i grab a bagon and let it sit out, i get it evolving over the turn while i keep flame swil going. Then i nab an electrode ex w/ pidgeot or trainers and evolve a torb i usally already have out. I retreat my pup if its ever needed which sometimes is the case, and throw out a salamence, that may have 1 energy on it already. Now i use elctrodes power and throw 5 energys on him, brings it to a 6 most often. Then i place another energy is needed. So i can bright flame things for about 4 turns without have to wait a turn being short on an energy.
Safeguard decks can pose a threat, but thats why pidgeot can fight back, as well as my normal electrode and arcanine. They can do alot of damage 70 or 60.
If i get a special condition on my sally or my pup ex's i use switch, put pidgeot out then retreat so the condition is gone.
Sometimes i may not get a bagon or growly on turn one (happened once) and so swoop teleporter comes in handy. I would use more if i had more. But I got a 360, and a car so i cant really buy packs alot at the moment -sniff-
Would help to have another pidgeotx1, and swoop teleportersx1 or x2
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