Pokémon TCG: Sword and Shield—Brilliant Stars

My Little Ponies - Keldeo Blastoise for Cities

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lambchop

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*UPDATED 11-18 *

I built this for City Champs. Any suggestions that make it run smoother would be appreciated.

4 Squirtle
1 Wartortle
3 Blastoise
3 Keldeo Ex
1 Mewtwo Ex
1 Kyurem


3 N
4 Juniper
3 Cheren
2 Skyla
2 Cilan

3 Ultra Ball
4 Catcher
3 Energy Retrieval
3 Rare Candy
3 Super Scoop Up
1 Level Ball
1 Computer Search
1 Super Rod


12Water
2 Double Colorless

*Added Kyurem*

Strategy is to evolve Blastoise ASAP and use its ability to spam water energies to the board. I'd like to fit a single scrapper in possibly. Also would like to make it as consistent as it can be. Turn two Blastoise with a Keldeo Ex and 3-4 energy attached.

Thank You all for your help.
 
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For more consistency you could take out 2 DCE and add in a Candy and SSU. I dislike DCE in the deck personally, so you can change it if you wish, but if you're playing that high a count of Energy retrieval, you only really need basic energies, and you can cope with a lower count.
 
For more consistency you could take out 2 DCE and add in a Candy and SSU. I dislike DCE in the deck personally, so you can change it if you wish, but if you're playing that high a count of Energy retrieval, you only really need basic energies, and you can cope with a lower count.
You apparently haven't tested this deck with DC, it makes it amazingly consistent! Turn 2 Keldeo EVERY game with DC, I run 3 and it works like a charm, including that I use Kyruem EX. I know it would be nice to have your opponent only take 1 prize card from Hydro Pump Keldeo... but honestly if he can't take 2 hits he is a waste of energies being played. I would run a Max Potion over him to just hit harder with EX! Have you tried Kyruem EX? :D
 
Wouldn't I be losing consistency by dropping to only 12 energy?

I can cut an energy retrieval, but for juniper or cheren?

Hydro pump Keldeo is not for prize trade. It is exclusively there for sigilyph. I don't ever want to end my turn with blastoise active. Definitely not with 4 energy on it. If I am certain to see no sigilyph, then I'll run a kyurem Ex. I'm most concerned with where to fit a tool scrapper? If I put in another draw supporter for the energy retrieval, what could I really pinch for one?

WHY DOES POKEMON HAVE TO LIMIT TO 60 CARDS?!?! LOL
 
Imma go out on a limb on my suggestion and say try Kyurem instead of Keldeo. If you can get 2 Galciates off, you're putting yourself in a good position to clean up ship with Keldeo EX and still give Sigilyphs a run for their money. A prize trade could be worth the effort on this if the playing field works to your advantage.
 
Wouldn't I be losing consistency by dropping to only 12 energy?

I can cut an energy retrieval, but for juniper or cheren?

Hydro pump Keldeo is not for prize trade. It is exclusively there for sigilyph. I don't ever want to end my turn with blastoise active. Definitely not with 4 energy on it. If I am certain to see no sigilyph, then I'll run a kyurem Ex. I'm most concerned with where to fit a tool scrapper? If I put in another draw supporter for the energy retrieval, what could I really pinch for one?

WHY DOES POKEMON HAVE TO LIMIT TO 60 CARDS?!?! LOL

Blastoise has an attack, no? And only needs to hit for 90! Easily done... especially with the dubs! ;)
 
This is what I'll be running at cities for sure. I've been testing it alot, and finding 4-1-3 line with no level balls more consistent. Also tested your 3 energy retrieval line and liked it, so thanks for that tid bit O' help from your end! I still don't understand the Kyurem NV in the deck when Keldeo can retaliate Shaymin so easily. Still loving the 3 dubs though... lol
 
Went to league and updated my list. Still looking to get advice.

Zachior - I have upped the squirtle to 4 and dropped hydro pump Keldeo. What would I drop the 2 level ball for? And still keep it consistent.
 
Went to league and updated my list. Still looking to get advice.

Zachior - I have upped the squirtle to 4 and dropped hydro pump Keldeo. What would I drop the 2 level ball for? And still keep it consistent.
After some testing I kind of like that one level ball floating in there. After have a couple ugly starts where I could use Skyla and ultra ball's discard would be to brutal, the one level ball fits just fine! Shouldn't need anymore though.
 
After some testing I kind of like that one level ball floating in there. After have a couple ugly starts where I could use Skyla and ultra ball's discard would be to brutal, the one level ball fits just fine! Shouldn't need anymore though.

I had a similar thought. One utility level ball seems balanced. With that said; it becomes a matter of what to play at card # 60.
Possibly that tool scrapper I've been hung up on. It's really an issue of insecurity regarding Garbodor. If they have a giant cape attached, it will be 4 water on Keldeo to get the OHKO. And it is good for removing those pesky eviolite that appear in almost every deck these days. Yet I'm also inclined to place a fourth Super Scoop Up. The flippy nature of the card almost begs to be ran at maximum numbers, and it can save an otherwise troubled Keldeo. Also good for consolidating energies mid game. Netting you a better chance for the one-shot. Have to test now.....
 
May I ask how you are supposed to deal with Sigilyph? Having to attach 4 Energy to Blastoise to Kill Sigilyph and then leaving him open for an attack is a HUGE risk. And If Blastoise does survive you have wasted 4 energy as you don't run energy switch now limiting the damage output and increasing the resources needed to fetch more energy AND left a sitting duck on the bench. You obviously don't want too many Blastoise sitting on the bench but you must have one at crucial times for this deck to work. Having no other way to deal with Sigilyph aside Blastoise against a deck that you absolutely cannot afford to allow them time to build up is nonsense to me (speaking of Darkrai/Hydreigon here). Sadly I cannot find alternatives that I like. Kyurem, Hydro Keldeo are obvious but they both have their downfalls as well. It's just not thematically and logically smart to use cards that waste resources or require more resources to bounce back in a deck like this and sadly using blastoise as a counter, or Kyurem/Keldeo, are exactly that, wasted resources.

I will be doing EXTENSIVE playtesting using all three variants.

---------- Post added 11/15/2012 at 03:43 PM ----------

And I also feel that Gold Potion is the better choice in this deck. Skyla is going to be used T2 to fetch out those non-appearing rare candies early game. It's nice to have an option to whatever you need, but Gold Potion can really save you. Keldeo EX is a 2 HKO ex save for Rayquaza/Shaymin and a super loaded up Mewtwo (which you have an answer to). That gold potion can make your Keldeo a 3 HKO poke and really turn the tide in your favor. I haven't decided 100% on one or the other, but it is something to think about when playtesting.
 
I believe it all comes down to how many people are likely to play sigilyph in your area. I say hydro pump Keldeo is the best way to go if you fear sigilyph. That way, IF they have something ready to follow up KO you, you are only giving one prize. And those 'wasted energy' are easy to recoup with an nrg retrieval. Gold Potion over comp search? I could see either being viable.
 
I believe it all comes down to how many people are likely to play sigilyph in your area. I say hydro pump Keldeo is the best way to go if you fear sigilyph. That way, IF they have something ready to follow up KO you, you are only giving one prize. And those 'wasted energy' are easy to recoup with an nrg retrieval. Gold Potion over comp search? I could see either being viable.

This is true for league play, but you can almost guarantee you will see it at premier level events. And it would be a pretty disappointing thing to lose because of hindsight. As of now I have been trying to catcher around Sigilyph in my list without an answer, and it obviously does not work against that deck.
 
This is true for league play, but you can almost guarantee you will see it at premier level events. And it would be a pretty disappointing thing to lose because of hindsight. As of now I have been trying to catcher around Sigilyph in my list without an answer, and it obviously does not work against that deck.

Which is why I suggested holo Keldeo, rather than point out weaknesses without offering a suggestion to help solve the problem. As I pointed out, it OHKOs sigilyph and only gives up one prize. I've been testing the above list almost verbatim -1 squirtle. Which I think is perfect @ 3.Even Shaymin isn't too problematic if they don't have the ability to recur it ie revive or super rod/ultra ball.
They one shot and you return the favor next turn.

Rarely do you need to place more than 3-4 nrg on any given Keldeo. So resource management isn't nigh impossible as some make it seem. I've even managed to attack on t2 without setting up fully just by using the DCE. Also, I've realized that Cilan is a true MVP here. May seem obvious but it just flat out wins me games. If you can power up more than one unicorn, then you have a fairly good chance of winning.
 
Which is why I suggested holo Keldeo, rather than point out weaknesses without offering a suggestion to help solve the problem. As I pointed out, it OHKOs sigilyph and only gives up one prize. I've been testing the above list almost verbatim -1 squirtle. Which I think is perfect @ 3.Even Shaymin isn't too problematic if they don't have the ability to recur it ie revive or super rod/ultra ball.
They one shot and you return the favor next turn.

Rarely do you need to place more than 3-4 nrg on any given Keldeo. So resource management isn't nigh impossible as some make it seem. I've even managed to attack on t2 without setting up fully just by using the DCE. Also, I've realized that Cilan is a true MVP here. May seem obvious but it just flat out wins me games. If you can power up more than one unicorn, then you have a fairly good chance of winning.

I don't know whether to take that as you saw my post as complaining or needless, but I have stated twice I am testing both Kyurem and Hydro pump Keldeo. I have already brought up the merits/cons of running both. Albeit, not in great detail. But from my experiences both have left me wanting more out of them. Keldeo is great if you can get the 3 energy you need to KO the Sigilyph but sometimes you REALLY need to do something about it and run into the problem of already using your resources on a Keldeo EX. This is where Kyurem comes into play when you can glaciate/Stall, then the next turn KO with Outrage as he will most likely survive an attack from any of their team. But the downfall in Kyurem is they will most certainly retreat the Sigilyph and then you are left needing a catcher, AND the problem still exists. As I have said before, the answer will come with EXTENSIVE playtesting. But I am 100% sure that I will be running a variant WITH and answer to Sigilyph. I need to decide on which.

My post was in response to judging on if to run Keldeo/Kyurem if Sigilyph is played. I merely stated that is only true in the case of League play as it will vary from area to area. But there needs to be an answer in this deck at premier levels because Sigilyph will be there. Wasn't meant to discredit the merits of running Keldeo, nor was it a statement made in disregard to your post.

---------- Post added 11/15/2012 at 11:17 PM ----------

On another note, I feel the deck should run more than 1 super rod. I personally run 3 Cilan (which at times felt like too much) and the synergy between the two is obvious and great. It really can help out mid to late game tremendously. The only thing is this deck, no matter the variances, is extremely tight on space. I'm not sure on what to suggest to change for that suggestion as it is simply going to be a matter of preference.
 
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It is certainly tight on space. As for my post; it seemed like you were going full Debbie Downer and not really adding anything. Merely taking away. That might have been a reach on my part; but tone is nearly impossible to discern on the net. Unless abject rudeness is employed. Which it wasn't of course.It just seemed a bit defeatist.
I'd still maintain that a regular Keldeo is more effective than Kyurem vs sigilyph. But Kyurem gives you non weakness against Shaymin. I don't foresee sigilyph being played in much more than Hydreigon. What else is it really viable in? Archetype wise, that is.
 
This is my current list. Ive been insanely busy with work and personal life so I haven't been able to test it but here it is. Hopefully it will help a little (I don't know)

Pokemon (13)
1 Mewtwo EX
2 Kyurem (NVI)
3 Keldeo EX
3-1-3 Blasoise

Items (19)
1 Computer Search
1 Tool Scrapper
2 Energy Retrieval
2 Level Ball
3 Ultra Ball
3 Rare Candy
4 Super Scoop Up
4 Pokemon Catcher

Supporter (15)
1 Cilan
2 Skyla
2 N
3 Cheren
3 Bianca
4 Professor Juniper

Energy (12)
12 Water Energy
 
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