Pokémon TCG: Sword and Shield—Brilliant Stars

My ninemar deck

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Blaziken 1111

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This is new idea for a burning sensation deck at least I think it's a new idea. Sorry if the name souned stupid, It's the only thing I could think of besides Burning sensation
Pokemon: 19
3 Ninetails ex
2 Ninetails (1 EM, 1 HL)
4 Vulpix HL
4 Magby (3 LM, 1 TR)
4 Magmar LM
2 Moltres ex

Trainers: 36
4 Full flame
3 power tree
4 Mary’s request
4 Copycat
2 pokenav
2 great ball
2 celio
2 PETM
1 Pow
2 Time machine

Energys:15
1 warp
1 cyclone
13 Fire

This has the stratagy of a basic burning sensation deck with ninetails and moltres of a little extra power
 
blackanese said:
is there anyway you can stop water pokemon b/c if theres no idea/strategy 4 them youll be in big trouble


I never thought about that. Maybe a mew ex will solve that problem
 
Blaziken 1111 said:
What card can I use that is and electric pokemon that doesn't have low health and doesn't use electric energys.
Lanturn LM and Electrode EM could work, but most of the good Lighting Pokemon take Lightning Energies:thumb:
 
WHISCASHEX said:
Lanturn LM and Electrode EM could work, but most of the good Lighting Pokemon take Lightning Energies:thumb:

That's the point. Most good electric pokemon use electric energys and I don't want to put electric energys in so that is why I thought of mew. She can still use the same attacks but has no weakness to water.
 
why 7 stadiums in a deck That seems Kinda stupid to me. U pull off Full Flame and then Cancel it out for a power tree or vice versa

Take out the 3 Power Tree
And take out the pokenav and replace them with something

+ Your Completely weak to water add some protective orbs
 
Protective orbs don't help me much because I can only attach it to 2 cards in this deck because I can't attach it to basic pokemon or exes
 
You could try 4 Multi Energy (wonder if it's still Modified legal....)

You could try the EM Manectric that hits 40 dmg for (LC).....
 
This is the changes I made


Pokemon: 24
3 Ninetails ex
2 Ninetails (1 EM, 1 HL)
4 Vulpix HL
4 Magby (3 LM, 1 TR)
4 Magmar LM
2 Moltres ex
3 Electrike (Recharge)
2 Manectric (Magnetic Tackle)

Trainers: 22
4 Full flame
1 power tree
4 Mary’s request
4 Copycat
2 great ball
2 celio
2 PETM
1 Pow
2 Time machine

Energys:14
1 warp
9 Fire
4 Multi energy

I still need help.
 
Why do you use the Electrike with recharge if you don t run any Lightning energy?
BTW all of your fire pokemons use a max of specific 2 fire energies, magmar can use any when evolved so why not use basic Lghtning energies? Then you could tech in a Zapdos ex or Rayquaza ex to counter weakness....
 
Garuda said:
Why do you use the Electrike with recharge if you don t run any Lightning energy?
BTW all of your fire pokemons use a max of specific 2 fire energies, magmar can use any when evolved so why not use basic Lghtning energies? Then you could tech in a Zapdos ex or Rayquaza ex to counter weakness....


I guess I will put 1 moltres and 1 zapdos instead of 2 moltres and for the energy 6 fires, 5 electrics and 2 multi
 
Try 7 of each then you take out the one you feel that aren't necessary.. and multi aren't really needed, maybe 2 Boost tech for a surprise T2 attack with Ninetales EX or T1 atk with magmar if facing a lone Jirachi can be useful too...
 
Garuda said:
Try 7 of each then you take out the one you feel that aren't necessary.. and multi aren't really needed, maybe 2 Boost tech for a surprise T2 attack with Ninetales EX or T1 atk with magmar if facing a lone Jirachi can be useful too...

If you say so Instead of 2 multi I'll put in 2 boosts
 
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