Pokémon TCG: Sword and Shield—Brilliant Stars

My t1 Banette...Any good?

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afstandopleren

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I want to use this for a Spring Battle Road and the National Championships Holland.
Is it any good?
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Pokemon
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4 Shuppet CG
3 Banette SW
1 Banette PK
2-2 Claydol
2-2 LunaSol

Total: 14
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Trainers
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4 Felicity's Drawing
3 Holon Mentor
3 Bebe's Search
4 Windstorm
2 Cessitation Crystal
1 Castaway
1 Time-Space Distortion
3 Night Maintenance
4 PlusPower
3 Rare Candy
2 Lake Boundary
2 Phoebe's Stadium
2 Warp Point

Total:30
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Energy
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4 DRE
1 Scramble
8 Basic :psychic:
3 Basic :fighting:

Total: 16

Strategy:
Shuppet CG: For 1 Energy a free and fast evolution.
Banette SW: Ghost Head for fast damage and sacrifice and Spitefull Pain for 80 damage if a Banette is in the discard pile.
Banette PK: Should be play to get some nasty revenge kills. Grudge is a weaker yet better version of Dusknoirs Hard Feelings. And Bench Manipulation get's stronger and more annoying for every benched pokemon that your opponent has in play.
Claydol GE: Hand refreshing is always a good thing and counters stuff like Team Galactic cards.
LunaSol: Free discards and an extra card if Sol is in play.

What do you think?
 
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i think you dont need candies, also make lunasol 2-1 you only need tone really.

Then make it more consistent with those spaces, adding celios and some wager perhaps.
 
Really? I thought it would be fun to let my opponent KO his own pokemon with Bench Maipulation. I mean, the chance to do 80 to 120 damage is pretty high if the opponent has 5 benched pokes.

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I put in the Rare Candy's in order to evolve Baltoy faster. I mean, the faster, the better...right?
 
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Kill 2 Windstorm,use TVR instead of Felicty,kill a maintenance,use roseannes over mentors x2,I liked PK banette,but I mean his first attack is terrible early game.
 
Why remove 2 Windstorm with the likes of Unown G and CC around?

I don't have any TV Reporters, I asume it's because you only have to throw away 1 card.
But Felicity's allowes you to choose the amount you want to discard.
Also, I know what TVR does and it let's you draw 3 cards. Felicity's does the same if you throw 1 card away.

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Since no one is posting, I can only assume that it is perfect.
 
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Why remove 2 Windstorm with the likes of Unown G and CC around?

I don't have any TV Reporters, I asume it's because you only have to throw away 1 card.
But Felicity's allowes you to choose the amount you want to discard.
Also, I know what TVR does and it let's you draw 3 cards. Felicity's does the same if you throw 1 card away.

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Since no one is posting, I can only assume that it is perfect.

Unown G and CC aren't around as much as you think. 2 Windstorm should be enough, if not then go with 3, as 4 is just way too many. In this deck, I also believe TVR to be greater than Felicities, as it helps more when you don't have Claydol out or it's power is stopped. Also I agree with the 4 SW Banette, PK Ban is just too risky.
 
Why remove 2 Windstorm with the likes of Unown G and CC around?

I don't have any TV Reporters, I asume it's because you only have to throw away 1 card.
But Felicity's allowes you to choose the amount you want to discard.
Also, I know what TVR does and it let's you draw 3 cards. Felicity's does the same if you throw 1 card away.

Back to back posts merged. The following information has been added:

Since no one is posting, I can only assume that it is perfect.

Unown G doesnt affect this deck.
 
...True, I did'nt think of that! Thank you!:thumb:

But then what to put in....I can't put in Crystal Beach because the deck would loose some speed which
might just be the edge over the game.:confused:
 
The main reason why TVR is better than Felicity's is because you discard after you draw. If you don't have the Banette in hand when you play your supporter then you have to have Lunatone on your bench and be able to use it's power to discard your Banette. It might sound minor, but it could be the difference between OHKOing a Gallade instead of doing 80 with Lake Boundary in play.

Unown G can affect this deck as it nullifies Ghost Head.

I also don't think the Banette (PK) is a great idea, just for consistency reasons.
 
eww... I dont see why people think TVR is so good in banette, if you have lunatone (which you probably do EVERY game), there's no point of discarding a card from your hand with TVR. This makes it so you will have to wait to use TVR until you draw a Banette or get one from celio's- that's precious time you could be using on a better supporter such as celio's, roseanne's, steven's, or castaway....

Also, mentor SOOO does not work with this deck, since you can't suicide yourself anymore with ghost head, most pokemon you'll be taking on with banette have 80+ hp(usually 80), so you want as much damage as you can get. Roseannes will help you get energies for banette and in turn letting you deal more damage, also, if you run 4 PP's and 2 Charms like I do; You can add up damage fast, since you cant use PP's and Charms with Ghost head- It's hard to get enough energy as it is, don't use mentor and completely screw urself over....

And Another Thing...

Rare candies are only good for stage 2 decks, which this isn't...
Let me explain: Sure, it's nice to have rare candy to evolve baltoy, but unless you can have 4 in a deck, rare candy is useless- especially with banette decks which use no trainer finding methods.
You cannot expect to have rare candies work in a deck if it's random...

Oh, and crystal beach is essential for this deck, absolutely mandatory- it severely slows most decks down, and it's meant for decks that don't use DRE... wait a minute you put 4 DRE IN!?!? are you nuts! You don't put DRE in banette.... You'll lose 10 damage from your full attack which makes the whole pokemon pointless... you NEED the 80 damage, as most stage 2's are 80(which the opponent will have a stage 2 by the time you need to use that attack...)


In case you don't know, here's the point of Banette...

Turn 1: Hopefully you have a shuppet and an energy, use ascent and evolve...

Turn 2: Use banette's ghost head and take out their basic(hopefully). Try to see if you can't get another shuppet and attatch an energy before you attack.

Turn 3: (Assuming the opponent was able to do an attack for 10 damage and KO your Banette) If you have a good banette deck you already have another banette in your hand, dont discard- add an energy to shuppet and evolve to banette, since your oppoenent KO'd banette most likely, time to use Spiteful Pain for 80.

Turn 4: If you didnt Donk them by turn 2 or 3, chances are you'll have to battle it out or take on their next basic pokemon/bench warming helper, which should be no problem at all. If your Banette deck is as good as mine, it should be able to work the whole game the same way( a good deck can stay in as long as most others). I've won hour and a half games with my Banette, it's simply a beast and it's not even really mine, but it's so fun and trusty that I treat it as my own xD

Bad hands will screw T1 banette though... FYI



My two cents...
 
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That really helped indeed. I'm now going to hunt down some Crystal Beaches.
How many should I put in? 2 or 3?

And about the Rare Candy thing...Say, that you have 0 energy in your hand in T1 and you are allowed to use Trainers, while you have a Shuppet active and a Banette SW in your hand+ a Rare Candy..... Now tell me if that would not be usefull.
But all that is pretty situational so.... with what should I replace the Rare Candy's with.?
 
That is helpful in a VERY limited situation. Better to go with three beach IMO. You also might want to go with quick balls. Not sure but you should think it over.
 
Pokemon
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4 Shuppet CG
4 Banette SW
2-2 Claydol
1-1 LunaSol
1 Minun SW

Total: 13
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Trainers
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4 TV Reporter
2 Holon Mentor
3 Bebe's Search
4 Quick Ball
3 Cessitation Crystal
1 Castaway
1 Time-Space Distortion
2 Night Maintenance
4 PlusPower
3 PokeDex
3 Lake Boundary
2 Warp Point

Total:32
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Energy
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2 DRE
10 :psychic:
3 Multi

Total: 15


After what I know about T1/T2 Banette, this should be good. :thumb:
 
I have decided that I won't be using any special energy. I have orderd Crystal Beach so that it wil still be fast and disruptive.

I do understand the Plusle/Minun but I like and thus keep the Claydol in.

And again, what to switch with the Rare Candy?
 
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