This is my build on a deck with Kyurem, which is based on my older KGL deck I ran post the current format.
Pokemon
4 - Kyurem NVI
2 - Magnemite TS
1 - Magneton TS
2 - Magnezone Prime
3 - Totodile HS
2 - Croconaw HS
3 - Feraligatr Prime
1 - Cleffa HS
2 - Mantine HS
T/S/S
3 - Pokemon Communcation
3 - Rare Candy
2 - PokeGear 3.0
1 - Super Rod
2 - Eviolite
3 - Junk Arm
2 - Switch
4 - Judge
2 - N
1 - Fisherman
3 - Pokemon Collector
Energy
8 - Water
4 - Lightning
2 - Double colorless
Basic idea is to get a Gator in play with a Magnezone and Rain Dance and draw to get Kyurem going. The gatr is a also a good backup hitter if they have damage on it as is the Zone.
I have an idea of putting a Seeker or two in so I can heal kyurem or reset a Feraligtr. Also I have thought about putting DCL but I would need to add Energy exchange as well or something.
Pokemon
4 - Kyurem NVI
2 - Magnemite TS
1 - Magneton TS
2 - Magnezone Prime
3 - Totodile HS
2 - Croconaw HS
3 - Feraligatr Prime
1 - Cleffa HS
2 - Mantine HS
T/S/S
3 - Pokemon Communcation
3 - Rare Candy
2 - PokeGear 3.0
1 - Super Rod
2 - Eviolite
3 - Junk Arm
2 - Switch
4 - Judge
2 - N
1 - Fisherman
3 - Pokemon Collector
Energy
8 - Water
4 - Lightning
2 - Double colorless
Basic idea is to get a Gator in play with a Magnezone and Rain Dance and draw to get Kyurem going. The gatr is a also a good backup hitter if they have damage on it as is the Zone.
I have an idea of putting a Seeker or two in so I can heal kyurem or reset a Feraligtr. Also I have thought about putting DCL but I would need to add Energy exchange as well or something.