The_Matrix999
New Member
been working on this for a while after not playing for a year and a half. different concept. netted me 4th at cities so its not too terrible. just needs speed.
pokemon: 17
3 lickitung df
4 cyndaquil uf
2 quilava d df
3 typlhosion d
1 typhlosion UF
2 slugma dx
2 magcargo dx
energy:16
6 fire
6 psychic
1 scramble
1 DRE
2 holon ff
triners: 27
4 full flame
4 rare candy
3 holon transciever
3 holon mentor
2 holon adventurer
3 copycat
4 tv reporter
1 warp point
1 holon farmer
1 holon lass
1 scott
strategy to this deck is pretty sick imo :smile: . the concept isnt really dependent on typhlos power rather than his attack combined with full flame. 2 fires on your typlho and your attack does 60 and burn. full flame makes it so that they get 40 on a bad burn flip. so essentially typlho hits for 100 at turn. 90 with DRE attached. and if their hp is higher than that (pretty unlikely) or they hit a heads on burn. odds are they dont hit heads at the end of their turn.
i know the deck wont be as fast or faster than reggs or banetter but it keeps up really well midgame. problems i have are quick starts, and keeping the typhlo out of ohko range on from raichu+cursed stone. im testing a different varient which is -2slugma-2cargo, and playing houndoom instead to keep the gym/stop cessation crystal. any fixes,criticisms are very welcome. its good to be back and posting on here !:thumb:
pokemon: 17
3 lickitung df
4 cyndaquil uf
2 quilava d df
3 typlhosion d
1 typhlosion UF
2 slugma dx
2 magcargo dx
energy:16
6 fire
6 psychic
1 scramble
1 DRE
2 holon ff
triners: 27
4 full flame
4 rare candy
3 holon transciever
3 holon mentor
2 holon adventurer
3 copycat
4 tv reporter
1 warp point
1 holon farmer
1 holon lass
1 scott
strategy to this deck is pretty sick imo :smile: . the concept isnt really dependent on typhlos power rather than his attack combined with full flame. 2 fires on your typlho and your attack does 60 and burn. full flame makes it so that they get 40 on a bad burn flip. so essentially typlho hits for 100 at turn. 90 with DRE attached. and if their hp is higher than that (pretty unlikely) or they hit a heads on burn. odds are they dont hit heads at the end of their turn.
i know the deck wont be as fast or faster than reggs or banetter but it keeps up really well midgame. problems i have are quick starts, and keeping the typhlo out of ohko range on from raichu+cursed stone. im testing a different varient which is -2slugma-2cargo, and playing houndoom instead to keep the gym/stop cessation crystal. any fixes,criticisms are very welcome. its good to be back and posting on here !:thumb: