Damikas8181
New Member
My version of Vilegar, It may seem like a lot, but i've made the balance quite good and I rarely ever have consistency issues, I've only ever lost 1 tournament game because of inconsistency, out of 29 games. Any thoughts are welcome, or any discussion.
Pokemon:
(2) Sableye--SF 48/100
(1) Azelf--LA 19/146
(2) Unown Q--MD 49/100
(2) Uxie--LA 43/146
(1) Uxie Lv. X--LA 146/146
(3) Gastly--SF 62/100
(2) Haunter--SF 40/100
(1) Haunter--AR 42/99
(3) Gengar--SF 18/100
(1) Gengar Lv. X--AR 97/99
(2) Machop--SF 64/100
(2) Machoke--TM 40/102
(2) Machamp--SF 20/100
(2) Oddish--LA 112/146
(1) Gloom--UD 27/90
(1) Vileplume--UD 24/90
Supporters:
(3) Pokemon Collector
(3) Bebe's Search
(2) Professor Oak's New Theory
(2) Looker's Investigation
(2) Cyrus's Conspiracy
(1) Seeker
(1) Cynthia's Guidance
(1) Palmer's Contribution
Trainers:
(2) Rare Candy
(1) Luxury Ball
Stadiums:
(2) Broken Time-Space
Energy:
(5) Psychic Energy
(2) Fighting Energy
(2) Rescue Energy
(2) Double Colorless
(1) Warp Energy
Backstory:
When Vilegar first came out, the thought on most peoples' mind was "oh yay, an SP counter!" The problem is/was that no, it's not, SP is too consistant and has too many options to get shutdown by something as simple as trainer lock. Therefore my solution was simple, Machamp. I added in a 1/1/1 Tech of machamp and loved it, I got it out reliably 1/3 games, and on SP opponents I got it out 7/10. The problem lied in that it died too quickly and my advantage quickly deflated, so after some re-arranging I added in another 1/1/1 line, and thus far, overall I run 3/2 or 4/1 in touranments. With Cities coming up, I'm going big, or I'm not going home. (Literally my room-mates may dis-own me.)
Description:
In Vilegar (Vileplume/Gengar) the core goal is to get out Vileplume, locking down your opponents trainers, and then using Poltergeist, an attack that for 2 energy does 30 damage for each Trainer/Supporter/Stadium in your opponents hand to the active pokemon.
Reasoning:
Haunter (AR): I chose this Haunter as my 3rd Haunter because I went to a tournament one haunter short, and borrowed it from my friend, my 2nd game, I got stuck with it out, with my last gengar in the deck (Couldn't seem to get it), and prize count being 1/1. Because of his inability to retreat the Smeargle, Time was called and shortly after I KO'd the smeargle for the last prize.
Double Colorless: I run 2 of these for 3 primary reasons.
1. Machamp: both his Hurricane Punch and his Rage use a Double Colorless and it's come in handy many times.
2. Uxie Lv. X: Zen Blade is a very useful attack, hitting Uxie,Azelf,Sableye,Spiritomb for a OHKO.
3. Vileplume: The suprise on your opponents face when you attach a Double Colorless to a Vileplume to retreat, after they used Blaziken or Zangoose=Priceless.
Unown Q: I run 2 so that I have a free retreat on Uxie Lv. X, free retreat on a Sableye, or 1 retreat if for any reason I need to retreat Machamp.
I hope that I've been help to any fellow Vilegar, and I hope I've answered questions or put a new outlook on any readers. Please Comment and give me thoughts/advice/opinions.
Pokemon:
(2) Sableye--SF 48/100
(1) Azelf--LA 19/146
(2) Unown Q--MD 49/100
(2) Uxie--LA 43/146
(1) Uxie Lv. X--LA 146/146
(3) Gastly--SF 62/100
(2) Haunter--SF 40/100
(1) Haunter--AR 42/99
(3) Gengar--SF 18/100
(1) Gengar Lv. X--AR 97/99
(2) Machop--SF 64/100
(2) Machoke--TM 40/102
(2) Machamp--SF 20/100
(2) Oddish--LA 112/146
(1) Gloom--UD 27/90
(1) Vileplume--UD 24/90
Supporters:
(3) Pokemon Collector
(3) Bebe's Search
(2) Professor Oak's New Theory
(2) Looker's Investigation
(2) Cyrus's Conspiracy
(1) Seeker
(1) Cynthia's Guidance
(1) Palmer's Contribution
Trainers:
(2) Rare Candy
(1) Luxury Ball
Stadiums:
(2) Broken Time-Space
Energy:
(5) Psychic Energy
(2) Fighting Energy
(2) Rescue Energy
(2) Double Colorless
(1) Warp Energy
Backstory:
When Vilegar first came out, the thought on most peoples' mind was "oh yay, an SP counter!" The problem is/was that no, it's not, SP is too consistant and has too many options to get shutdown by something as simple as trainer lock. Therefore my solution was simple, Machamp. I added in a 1/1/1 Tech of machamp and loved it, I got it out reliably 1/3 games, and on SP opponents I got it out 7/10. The problem lied in that it died too quickly and my advantage quickly deflated, so after some re-arranging I added in another 1/1/1 line, and thus far, overall I run 3/2 or 4/1 in touranments. With Cities coming up, I'm going big, or I'm not going home. (Literally my room-mates may dis-own me.)
Description:
In Vilegar (Vileplume/Gengar) the core goal is to get out Vileplume, locking down your opponents trainers, and then using Poltergeist, an attack that for 2 energy does 30 damage for each Trainer/Supporter/Stadium in your opponents hand to the active pokemon.
Reasoning:
Haunter (AR): I chose this Haunter as my 3rd Haunter because I went to a tournament one haunter short, and borrowed it from my friend, my 2nd game, I got stuck with it out, with my last gengar in the deck (Couldn't seem to get it), and prize count being 1/1. Because of his inability to retreat the Smeargle, Time was called and shortly after I KO'd the smeargle for the last prize.
Double Colorless: I run 2 of these for 3 primary reasons.
1. Machamp: both his Hurricane Punch and his Rage use a Double Colorless and it's come in handy many times.
2. Uxie Lv. X: Zen Blade is a very useful attack, hitting Uxie,Azelf,Sableye,Spiritomb for a OHKO.
3. Vileplume: The suprise on your opponents face when you attach a Double Colorless to a Vileplume to retreat, after they used Blaziken or Zangoose=Priceless.
Unown Q: I run 2 so that I have a free retreat on Uxie Lv. X, free retreat on a Sableye, or 1 retreat if for any reason I need to retreat Machamp.
I hope that I've been help to any fellow Vilegar, and I hope I've answered questions or put a new outlook on any readers. Please Comment and give me thoughts/advice/opinions.
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