Pokémon TCG: Sword and Shield—Brilliant Stars

Nationals/Origins Pokemon Tournament Topic Updated 5/26

Adv1sor said:
Such negativity.

Why not either be bold and take a chance, sure it might be pure chaos, or simply skip this event?

Yes, why don't we all just skip this event... including the judging staff :X
-Phil
 
Are you part of the staff at Origins Phil? Is so, thanks in advance for giving up some of your time. But then, do you propose to speak for the rest of the staff as well?

I like to try new things now and then, even if it means that all of the details haven't been worked out. This is supposed to be a fun event, is it not?

Now, I get more than a little upset when I see things that don't look right. But if you know going in that the rules will have to be made up on the fly, then take your chances or don't. Why would some who are uncomfortable with this situation want to ruin it for everyone else?
 
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Now see, this is simply ignorance...

You're proposing that Pokemon USA sanction a tournament in which the staff has the same extensive knowledge on the format as the participants and expect a "FUN" time to become of it. Let's allow X amount of judges go into the event without knowing the rules and then be potentially blamed for showing favortism based on ruling calls (or any other problem that would occur from this lack of preemptive planning).

It would not be a fun... unless you enjoy unruly, confused, and disorganized play.
-Phil
 
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Conventions are hectic enough as it is, especially when there's a National Championship that's offered as part of it. Personally, I want the make the correct ruling so there can be consistency. I AM a part of the judging staff, and most likely the Head Judge for the Team Sealed Event. Considering that POP/PUI hasn't given ANYTHING to the judging staff (and they've known who they are for quite some time now) on how this event is going to run, it's my PROFESSIONAL OPINION (this is our third year at Origins as part of the judging staff) that it be cancelled. I do speak for the judging staff. Making up the rules on the fly DOES NOT make for a fun event, especially in this environment. Now add on to that that players have plunked down $17/each to play in this event where:

A. I have no idea on the details of game play for this format
B. There are no card rulings on this format
C. There are no rules on how to play this format

All it's going to take is 1 person to get their feelings hurt because they don't agree with a ruling that a judge MUST make on the fly with little to no backup from an established rulings base. How is that fun for that person? How is that fun for the staff who is already dedicating their time and effort to trying to ensure that the event runs smoothly?
 
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Ok, then do it like this, (assuming you don’t get anything official):

Participants enter the event in teams of two players each.

Each team receives twelve booster packs of product with the same number of packs from each set used going to each team.

The participants have 30 minutes to create two decks from their 12 packs.

Game play is as follows, (swiss rounds depending on the number of participants with a cut to a top 8):

Determine which team will go first with a coin flip, this team will be designated team 1, the other team is, wait for it, team 2.

Each team designates one player A and one player B.

Play will be in the following order: Team 1, player A; team 2, player A; team 1 player B; team 2 player B.

Each player draws seven cards.

Player A of the team 1 resolves any mulligans with members of the opposite team each drawing one card per mulligan if they choose. This continues for player A of team 2, then player B of team 1, and then player B of team 2.

Each team sets aside six prizes.

Each player plays one active Pokemon to begin the game.

Each team shares a bench with no more than six pokemon.

The game is played under the two-on-two battle rules.

Each player may attack with either of his or her team’s pokemon.

Each player may attack either of the other teams active pokemon or attack the bench when able.

If one of a team’s two active pokemon is knocked out that team decides which benched pokemon to promote to take it’s place. If there are no pokemon on the bench play continues. Single players are not eliminated. You must beat the team.

Cards that manipulate the library or discard pile will only effect the library and discard pile of the player that played the card.

You win by being first to take six prizes; decking both members of the opposing team, (if one member runs out of cards in their library then they skip their draw phase as long as their library is empty); or knocking out the last active pokemon with no pokemon remaining on that team’s bench.

With applogies to Jesse and James, this isn't rocket science, it's pokemon!
 
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well if you want to go unoffical then just run it like a magic teams tourny would, were it is like 3 games in a match.

player A vs player A
player B vs player B
etc etc.

and team with the most amount of wins, wins the match. and if tied then its a draw

seems like it would be less problematic like since there are no official rules out on team this would seem like the best way to do it without making new rules.
 
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Oh you guys are just bummming me out!!!
Just play it like we did under Wizards.
Most of the players in this event 'should' be experienced with those rules.
We've been playing it at our store for the last week, just to break up the mononity of one on one play.
 
I was looking at the events at the Origins website and it looked like most of the Pokemon events on the same day overlapped so that even if there were 4 in a day, you'd only be able to go to one. That's lame.
 
Team MS will definately be represented at Nationals, and probably at the Team Sealed...we're undecided on other events ^^; We'll probably only be taking 4 people, including ourselves, of Team MS...'tis a shame the other two can't make it ^^; Now...just to get the one that is going to wear the t-shirt... >.>
 
SHPanda said:
there are no official rules out on team
My point exactly. We shouldn't be inventing the wheel as the tournament is running, that's the antithesis of what Tournament Play is about, IMO. There have been several examples offered up by the community of how this should be run, but the point is WE DON'T HAVE GUIDANCE FROM FROM PUI ON HOW THEY WANT IT RUN. None of the players know how PUI wants it run. None of the convention staff have any guidance on how PUI wants it run. Seems repetitive, doesn't it?

If we were to take the WotC Team Play Rules and apply them here, we've got 5 sets worth of cards that we have little to no idea on how to rule on, and less than 7 days to hash out rulings on ~530 cards. How much of a nightmare is that for TC, the judging staff, and the rest of the Rules Committee?

Physcis, you can make multiple events in a day, even with that schedule. Not every event will run the full length as advertised in the catalog and you'll be able to sign up for another. Now, Saturday is a different story, because Nationals starts first and will take the longest, but as players drop, they have events for pick-up. Plus, there's always 8 player pickup drafts running all day for all 4 days.
 
It is but remember this is thier first year and they are experimenting with ideas. Give them a year and they will have a much more balanced schedule planned. Remember they already screwed up 2 events and had to change them around so you see the flaws of a new company are great in a convention when they first enter it but with time all flaws are fixed and plans run smoothly. :D
 
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