Right...they made them even harder to play; pro move I think not. I'm sure someone will run the math somewhere, but the chance of getting the right Basic in your top 7 cards isn't exactly that great, unless you thinned out your deck quite a bit...at any rate, certainly kills any ideals of Archeops tech in decks.
IMO, they should have still left the HP on the Trainer so it can be played as a Basic still, but with the text to help search out the evo within 7 cards; now that would have been far more effective, as even if you whiff on the effect, at least it's still sitting on your bench and you can just evolve into it when you search out the right evo, or Candy it. But now, if you don't get lucky within the top 7 cards, you pretty much wasted it. Not to mention, think of how the heck you're supposed to build this; you can whiff on 3/4 trainers potentially and maybe get one out, leaving you with 2-3 dead copies of the revived and evolved form in your deck, so unless you have your Junk Arms prepared...
So yeah...fossils continue to fail. Just give up on the crap mechanic and make the one form a Basic, the other a Stage 1, no lame Trainers. No fossil yet besides Aerodactyl all the way from Fossil has been even remotely competitive, let alone playable, and with these new rules I don't see Archeops becoming anything more than a fanciful idea. Unless they seriously decide to give fossils powers comparable with Prime, Legend, or EX cards, they're still not worth the effort to get out and use.