ZAKtheGeek
New Member
Are you SURE quake/seal counters can't be removed by evolving/devolving??
ZAKtheGeek said:Are you SURE quake/seal counters can't be removed by evolving/devolving??
Lati@s?Combos: by which I mean having to play two cards to achieve a single effect. Individually the cards do nothing.
Wow! I came up with fake cards with this mechanic a year ago! Yeah, it sounds like a good idea, and an easy thing to keep track of (unlike your other two ideas). I would totally want to see this.Dendrobatida said:A few game mechanics that aren't in the game yet, but that I'd like to see:
2) Prestart pokemon powers/bodies:
I think it would be interesting to tinker with powers or bodies that activated as soon as you flipped a pokemon over to start the game.
ninetales1234 said:I think your other two ideas sound fun. I really don't think we need any more mechanics to complicate the game though. It wouldn't bother the hardcore players like me, but what about everyone else?
Surprise! Time Machine, anyone? Aside from your specific situation though, I agree that a Devo Trainer would be nice.DukeFireBird said:Heres something we havent seen in a year, how boout, devolution, not S!TM, but a straight devolution, like DEVO spray, or hyper devo spray, that could wreck havoc again, "Oh my toise ex has 14 counters on it. Devo spray, haha, only 1 prize for you..."
ninetales1234 said:I think there are enough new game mechanics right now.
A short list of things that did not exist in 1999 (ie. the first three sets):
-Colorless Weakness
-PokeTools
-Stadiums
-Supporters
-Babies
-Pokemon that could evolve into one of two different Pokemon (ie. you could evolve "Squirtle" to "Wartortle" or "Dark Wartortle")
-δ Pokemon
-Pokemon with owners in their names
-Pokémon that could evolve from one of two different Pokémon
-Differentiation of effects on Pokemon that are optional (Poke-Powers) and those that are not (Poke-Bodies)
Hm, I only count 4 pairs there...Hold hands (pokebody): If the pokemon with the hold hands pokebody is situated on the bench next to another pokemon with the hold hands pokebody, reduce damage done to your benched pokemon by 10. This pokebody is cumulative.
Ergo, 5 benched pokemon holding hands would reduce bench damage by 50.
Like how scizor ex can evolve from scyther or scyther ex. Yeah, there's not much.Would anyone mind giving me an example? I can only think of examples that work in the reverse, with things like Tyrogue, Nincada, and Wurmple.
I could just imagine what the artwork on that card would be:lol:ninetales1234 said:Then I'll just play my "Pot of Bill" to draw two cards.
Chain Reaction Eevee...NoPoke said:Mechanics I don't think we will see...
Everything else I can think of has been tried in one form or another.
- Increasing the number of prize cards.
[*]Opponent gets to actively play cards during your turn.- Combos: by which I mean having to play two cards to achieve a single effect. Individually the cards do nothing.
- Omission of any of the current mandatory steps in the game: eg preventing your opponent from drawing at the begining of their turn.
- Healing of damage as a status effect.
NoPoke said:Mechanics I don't think we will see...
Everything else I can think of has been tried in one form or another.
- Increasing the number of prize cards.
- Opponent gets to actively play cards during your turn.
- Combos: by which I mean having to play two cards to achieve a single effect. Individually the cards do nothing.
- Omission of any of the current mandatory steps in the game: eg preventing your opponent from drawing at the begining of their turn.
- Healing of damage as a status effect.