Blitzkrieg916
New Member
Hey everyone,
I'm new to the forums and fairly new to Pokemon TCG. I've only been playing for a little over a month now.
I used to use a grass deck but I decided to switch over to a Dark/Psychic (well...mostly Psychic).
I think my deck does pretty well the way it is, but like all players, I'm constantly looking for ways to improve it.
Can anybody make some suggestions as to what cards I should add/remove to help my deck reach its full potential?
Here's my decklist:
Pokemon (21)
1 Dusknoir Lv.X SF-96
1 Duskull DP-80
1 Duskull SW-86
2 Dusclops DP-47
1 Dusknoir SF-1
1 Dusknoir SF-17
1 Gengar AR-17
1 Haunter AR-41
1 Gastly AR-36
2 Crobat G PL-47
2 Grimer UD-50
2 Muk UD-31
1 Darkrai GE-3
1 Darkrai G RR-3
1 Absol G SV-1
1 Honhkrow G PL-77
1 Smeargle SW-66
Trainers, Supporters, Stadiums (22)
1 Expert Belt AR-87
1 Rare Candy UL-82
1 Moonlight Stadium GE-100
2 Bebe's Search RR-89
1 Professor Elm's Training Method HS-100
1 Luxury Ball SF-86
1 Pokemon Collector HS-97
1 Pokemon Communication HS-98
1 Great Ball SF-85
1 Technical Machine TS-1 LA-136
1 Poke Ball HS-95
2 Cheerleader's Cheer UL-71
2 Professor Oak's Visit AR-90
2 Bill HS-89
1 Energy Restore AR-86
1 Energy Search TK2B-9
2 Interviewer's Questions UL-77
Energy (17)
10 Psychic Energy - Basic
6 Darkness Energy - Basic
1 Rainbow Energy - Special HS-104
As for the strategy so far:
Using Dusknoir lv.X and Dusknoir (SF-17) and Dusclops to damage multiple pokemon at once. Using this in combination with Honckrow G's Target attack lets me hit for even more damage since the opponent's pokemon will already have damage counters on them.
Gengar, Haunter, Gastly, Duskull (SF-80), Absol G are all able to target the bench to get some damage on those pokemon before they even become active.
Using Crobat G (Toxic Fang)), Muk (sludge Drag), Darkrai G (Darkness Sleep), and Gengar (Poison Jab) to Poison, Confuse, Sleep. These Special Conditions help boost these Pokemons attacks (Muk's Pester, Darkrai G's Poke-Body).
Grimer's Sticky Liquid increases the retreat cost of the opponent's active pokemon By 1, which can help slow him down.
Basically, I want to get in as much damage as possible on as many of my opponent's Pokemon as possible, and using Special Conditions to slow down his game as much I can. I don't have many heavy hitters, so I want to use their effects as much as possible.
I don't really have much trouble pulling out the Pokemon I need, I need more help in pulling out Energy.
Any tips?
Thanks in advance!
I'm new to the forums and fairly new to Pokemon TCG. I've only been playing for a little over a month now.
I used to use a grass deck but I decided to switch over to a Dark/Psychic (well...mostly Psychic).
I think my deck does pretty well the way it is, but like all players, I'm constantly looking for ways to improve it.
Can anybody make some suggestions as to what cards I should add/remove to help my deck reach its full potential?
Here's my decklist:
Pokemon (21)
1 Dusknoir Lv.X SF-96
1 Duskull DP-80
1 Duskull SW-86
2 Dusclops DP-47
1 Dusknoir SF-1
1 Dusknoir SF-17
1 Gengar AR-17
1 Haunter AR-41
1 Gastly AR-36
2 Crobat G PL-47
2 Grimer UD-50
2 Muk UD-31
1 Darkrai GE-3
1 Darkrai G RR-3
1 Absol G SV-1
1 Honhkrow G PL-77
1 Smeargle SW-66
Trainers, Supporters, Stadiums (22)
1 Expert Belt AR-87
1 Rare Candy UL-82
1 Moonlight Stadium GE-100
2 Bebe's Search RR-89
1 Professor Elm's Training Method HS-100
1 Luxury Ball SF-86
1 Pokemon Collector HS-97
1 Pokemon Communication HS-98
1 Great Ball SF-85
1 Technical Machine TS-1 LA-136
1 Poke Ball HS-95
2 Cheerleader's Cheer UL-71
2 Professor Oak's Visit AR-90
2 Bill HS-89
1 Energy Restore AR-86
1 Energy Search TK2B-9
2 Interviewer's Questions UL-77
Energy (17)
10 Psychic Energy - Basic
6 Darkness Energy - Basic
1 Rainbow Energy - Special HS-104
As for the strategy so far:
Using Dusknoir lv.X and Dusknoir (SF-17) and Dusclops to damage multiple pokemon at once. Using this in combination with Honckrow G's Target attack lets me hit for even more damage since the opponent's pokemon will already have damage counters on them.
Gengar, Haunter, Gastly, Duskull (SF-80), Absol G are all able to target the bench to get some damage on those pokemon before they even become active.
Using Crobat G (Toxic Fang)), Muk (sludge Drag), Darkrai G (Darkness Sleep), and Gengar (Poison Jab) to Poison, Confuse, Sleep. These Special Conditions help boost these Pokemons attacks (Muk's Pester, Darkrai G's Poke-Body).
Grimer's Sticky Liquid increases the retreat cost of the opponent's active pokemon By 1, which can help slow him down.
Basically, I want to get in as much damage as possible on as many of my opponent's Pokemon as possible, and using Special Conditions to slow down his game as much I can. I don't have many heavy hitters, so I want to use their effects as much as possible.
I don't really have much trouble pulling out the Pokemon I need, I need more help in pulling out Energy.
Any tips?
Thanks in advance!
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