Pokémon TCG: Sword and Shield—Brilliant Stars

New Idea

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Dark Sneasel

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Ok id really like some help with this because things are pretty tight as you can imagine.I got this idea when looking at DArk Ampharos and thought of playin it with ATM Rock but i then realized that there is a card that has Unlimited devolution.So here it goes.

22 Poke

4 Dunsparce
3 Omanyte SS (Call for Friends I think)
3 Omastar SS (PullDown)
3 Mareep TRR
1 Dark Flaffy
2 Dark Ampharos
1 Ampharos Ex
2 Pidgey
1 Pidgeotto
2 Pidgeot

Trainers 24
3 Stevens Advice
3 Tv Reporter
2 Copycat
4 Mysterious Fossil
4 Rare Candy
3 Celios Network
2 Desert Ruins
1 Switch
1 Warp Point
1 Pokemon Retriever

14 Energy (Not to sure here need help)
8 Water
6 Lightning

So basically Get a Omastar active get devolving, have 1 on the bench with a Pidgeot, DArk Ampharos, and Ampharos Ex ideally. And they should enough damage to themsleves by reevolving or ataching energy eventually you can either just knock then out easily or devolve for the knockout.
 
yes, Atm Rock fits the theme, and is a good card outside of theme alone. I don't know what to drop for them, but if I think of them, ill let you know.
 
you'll want to run at least 1 ATM rock, just in case. also consider really changing the deck and adding a magneton line to get back energies discarded by dark amphy. Maybe that's too big of a change for you, but hell, there's my two cents.
 
Omastar was interesting to play before ATM Rock came out, but people are better prepared now and use RC mainly when they really need it. Now it is just a waste of space when ATM Rock does the same thing, you even have the perfect attacker to use in the Pidgeot family: Free retreat, enough HP to be able to avoid the OHKO.
 
hmm i gues no one really got the point you want to be devolving every turn trust me if i thought 4 atm rock would work id do it but with Omastar is anti blaze and devo. Omastart in this case basically does 20 a turn in my eyes or they cant evolve again. But if yall dont understand the deck ill just drop it at that.
 
I tried this deck.

It didn't work.

The problem is, you need Omastar out turn 2, with an energy attached, for this deck to be competitive. For that to happen, you need Mysterious Fossil out turn 2, a rare candy, and Omastar, and an energy. If you're forced to start out with Mysterious Fossil (if time runs out), Dunsparce uses Sudden Flash and OOOOPS it's GG. Starting with Pidgey isn't that great and Mareep is the equivalent of Skitty. Dunsparce doesn't find Mysterious Fossil, so if it's not out on time, YOU LOSE.

That is no understatement. I tested this deck thoroughly and talked about it with pokemon playing friends, and it just does not work. You need to be lucky, and drop the Pidgeot line, because having Pidgey just helps you NOT start with Mysterious Fossil.

Sorry if I sound pessimistic, I'm kinda in a rush. Will do a more detailed fix later.
 
Dark Sneasel said:
22 Poke

4 Dunsparce
3 Omanyte SS (Call for Friends I think)
3 Omastar SS (PullDown)
3 Mareep TRR
1 Dark Flaffy
2 Dark Ampharos
1 Ampharos Ex
2 Pidgey
1 Pidgeotto
2 Pidgeot

Trainers 24
3 Stevens Advice
3 Tv Reporter
2 Copycat
4 Mysterious Fossil
4 Rare Candy
3 Celios Network
2 Desert Ruins
1 Switch
1 Warp Point
1 Pokemon Retriever

14 Energy (Not to sure here need help)
8 Water
6 Lightning

Okay, like I said, I thought of this deck and tested it, but it didn't work. The main problem was getting Omastar up turn 2 and Dark Amphy up turn 3-4. In order to accomplish this goal, you need 4 Rare Candy. You've got that already. Excellent. 3 Celio's Network is also great, as is 3 Omastar. You've definitely got the basics down, but now it's time to get into the specifics...

Pokemon: I disagree with running Pidgeot in this deck. The main thing that hinders you is the possibility of starting with Pidgey, and it's just 5 more spaces that might not be an Omastar that could be something that help get Omastar out. Instead, a large amount of drawing/hand shuffling/searching cards will do nicely. You need Omastar turn 2 with this deck! Turn 3 is you have the option of going first, but ALWAYS AIM FOR TURN TWO! Therefore, we need 4 Mysterious Fossil, 4 Rare Candy, and I would even suggest 4 Omastar, but try it with just 3 for starters. Drop the Omanyte count down to 2. You'll be skipping it an awful lot, so I'd slim down. Add another Dark Flaffy, Dark Amphy should be your second priority in setup, so Omastar should be hoggin' the Rare Candies. 4 Dunsparce are good, even if they do not find Mysterious Fossil, keep those: they can find Mareep, and also do nicely at stalling for time with Sudden Flash.

Trainers: 3 Steven's Advice, 2 TV Reporter, 3 Copycat, and 3 Celio's Network sounds good. I just reversed the TVR and CC count, you basically had it down. Desert Ruins is probably the best choice, it does shut down Muk ex, a big threat to this deck. 4 Fossil, 4 Candy, good, and good. A TeCH ATMRock just because it could help out a lot. 1 Switch, 1 Point, 1 Pokemon Retriever, what else could we throw in...

Think about these:
Mr. Briney's Compassion
VS Seeker
More switching cards
TeCH Rocket Ball maybe...
Energy Retrieval System (you're playing a small amount of energy)

There are other ideas, but I'm just too dumb to think of them.

Energy, there is a problem. Omastar will usually only have 1 energy attached, you should be stacking up on Dark Ampharos just incase attacking needs to be done. Play 3 dark energy, Omastar can use them for Pull Down and for it's second attack. Then play 8 Lightning, 4 Water and a Rainbow. That seems suitable for the amount of space you have. Omastar will rarely attack, but just incase, you have 5 Water (4 Water and a Rainbow) at your disposal.

The list should look vaguely like this:

Pokemon: 17
4 Dunsparce
3 Mareep
2 Dark Flaffy
2 Dark Ampharos
1 Ampharos ex
2 Omanyte
3 Omastar

Energy: 16
8 Lightning
4 Water
3 Dark
1 Rainbow

Trainers: 27
4 Rare Candy
4 Mysterious Fossil
3 Steven's Advice
3 Copycat
3 Celio's Network
2 TV Reporter
2 Desert Ruins
1 Mr. Briney' Compassion
1 Switch
1 Warp Point
1 VS Seeker
1 ATM Rock

Hope I helped a bit,
Wooper
 
Dark Sneasel said:
thanks for the help. i was playing omanyte almost as a second sparce so i could fill up the bench.

This is a worthy strategy, but I find it doesn't really fit the purpose of the deck.

Turn 1: Sparce should be attacking. (This is just your ideal average setup) He'll get 3 Mareeps, I suppose, or if one is prized, another Dunsparce. Mysterious Fossil may or may not be put down, depending on whether or not you think you'll have Omastar out Turn 2. If you know you won't, consider your opponent's side of the field. If they can't hit your bench and you're pretty sure they don't have Reversal / P!HE, play it. If you can get Omastar out Turn 2, don't play it: You can Rare Candy straight to it Turn 2.

Turn 2: Hopefully you didn't run to your Mysterious Fossil. If you did and it survived (which will almost never ever happen), Candy it and attach an energy. Try to get Dark Flaffy out this turn if you can, but it's not your upmost priority. Spend all your resources on getting Omastar. By resources, I mean searching stuff like Celio, etc. Of course, if you can get Dark Amphy out this turn, that's excellent. The game is yours if you play correctly.

Turn 3 through The end of the game: Omastar should be pulling down every turn until it's KO'd, in which case a second one should be back in the wings, as an Omanyte. Dark Ampharos can attack too, when necessary, but the goal of this deck is to be making full use of Dark Amphy's power every turn. If you even sacrafice ONE TURN for Omanyte to fill up the bench, the opponent could destroy you, especially in a deck with a huge enough OHKO presence like Monarchy or the biggest-hitting deck in the format, Blaziken.

I don't see when Omanyte would really work out unless you went first and waited until turn 3 to get Omastar out. If you do, it's a fine choice! But if you're forced to go second, you need to Candy into Omastar. Luck isn't always with you, it's a painful lesson everybody eventually learns. The way this deck sets up is extremely dependant on the beginning roll. The above Turn 1,2, and 3 scenario is based on what should happen if you lose the opening roll. If you win, you should probably use Omanyte's attack turn 2 like you suggested, and go for Pull Down turn 3. But you won't always have the chance.

Hope I helped,
Wooper
 
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