Pokémon TCG: Sword and Shield—Brilliant Stars

New Rogue Deck: Beedrill/Palkia G tech

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After seeing Josh "Madhatter" Bangle's thread regarding Beedrill, I was inspired to do two things:

1) To make Beedrill the most consistent build that it possibly can be.

2) To correct the horrible type matchup against fire decks, as mentioned by this poster:

Originally posted by Rogue Archetype:

He's gonna get everyone hyped on Beedrill then show up w/ Blaziken / Heatran .. ROFL!!


Here is my rogue list:

Pokemon (28):

4 Weedle GE
4 Kakuna GE
4 Beedrill GE
4 Baltoy GE
4 Claydol GE
4 Uxie LA
2 Azelf LA
1 Palkia G
1 Palkia G LV.X

Trainers (23):

4 Roseanne's Research
4 Rare Candy
4 Broken Time-Space
4 Bebe's Search
3 Quick Ball
2 Luxury Ball
2 Night Maintenance

Energy (9):

4 Multi Energy
4 Grass Energy
1 Water Energy

Now, many of you understand Beedrill quite well: get four into play and deal 120 for one. However, here's my logic behind a Palkia G LV.X tech:

A) it clears your bench after having used several Uxies and Azelfs; you NEED four Beedrill in play.

B) it is that alternate water attacker we've all been waiting for.

Potential changes:

-1 or 2 anything
+1 or 2 Unown G

-2 or 3 anything
+2 or 3 Warp Point
 
There is absolutely NO reason to be running 4-4 Claydol. You can also do without the extra lux ball. Personally, I would cut two Uxie, a 2-2 dol line, an azelf, the quick ball, a luxury ball and a night maintenance. That gives us 12 spaces to work with. Add the mandatory 4 Pluspower and 4 Bucks accompanied by 2 TSD and 2 Warp. As I said, that is from my viewpoint and it seems like it would be a personal preference but to each his own.
 
.........
There's consistency... and then there's overkill.
Now, look, you take a loss, that's all there is to it.
I would rather take a loss to a type that is not very popular right now, than putting in a tech that is pointless.
2/2 Dol
2 Uxie
1 Azelf
Put in some rare candies.
 
Lol wow nice catch Josh. I didn't even notice. I'm still going to stand by my Bucks/Pluspower/TSD suggestion though
 
Trainers,

It was not a "good catch" by The Hatter, because I in fact run four Rare Candy already.

Secondly, I still stand by my tech until someone gives me a better reason for why it is a horrible decision. Remember: its uses are two-fold!
 
lol haha
sorry i think all of the 4's got me confused lol =D
Palkia is not the best water pokemon out there...

Octillery MT
Abomasnow SF
Golduck PT
Froslass LA
Bibarel SF
 
-4 Multi Energy
-4 Grass Energy
-1 Water Energy

+4 Pokedex
+4 Dusk Ball
+1 Poke Drawer

Energies ruin your consistency.
 
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-4-4 dol is overkill just run 3-3
-2 spaces for Unown G!!! need them in every deck i dont care maybe not Galactic though
-keep uxie maybe -1 +1 uxie lvX if you have it
-keep the palkia tech good idea though the attacks arent that great without energy gain so may be find room for 1-2 of them or replace it with a pure water attacker just for the random fire you might find
-replace quick ball with dual ball
-try to max out your night maintenance or try to find room for a few poke rescue

that my opinion on this try it if you want or not but this is a good deck i think i might try playtesting with it to see what its matchups are against the meta
 
Your tech is horrible for 1 reason. How many beedrill do you need to be attcking consistently. 4. How many benched pokemon do you keep with lost cyclone 3. And you want to have 4 claydol in your deck so i assume 1 at all times on the bench. plus a palkia g on the bench. Your tech is terrible because it actual hurts you more than your opponent.
 
^^^ post above is right why are you limiting your bench when you need it for constancy makes no since to me and i would run a 3-2 or a 3-3 line of Claydol
 
You have 6 Room on your field.

4 For Beedrill, One for Claydol and one for an Azelf to get a Weedle/Beedrill.

You have no room for Palkia, Uxie or anything else
 
i brought the bee to states.
i didnt do too well because i made alot of mistakes and a donk.
its really good if you get a claydol t2.
i only run a 2-2 dol line and no uxies.
power sprays suck.
i like it but the starts is wait to bee worried about.
with not alot of basics in it its kind of hard in the beginning.
and im just not good of a trainer
 
Rogue -- I like your deck. My only input is that 3-3 claydol may be sufficient. The Palkia G tech seems like a good idea, but if you have your optimal setup, you'll be forced to Lost Zone good stuff.
 
i'd just run a 2-3 claydol line if anything.. and if you really want to, a 3-1 uxie. otherwise i'd just go with the regular 4-4-4 'drill and some techs.
 
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