Rogue Master Mime
New Member
After seeing Josh "Madhatter" Bangle's thread regarding Beedrill, I was inspired to do two things:
1) To make Beedrill the most consistent build that it possibly can be.
2) To correct the horrible type matchup against fire decks, as mentioned by this poster:
Here is my rogue list:
Pokemon (28):
4 Weedle GE
4 Kakuna GE
4 Beedrill GE
4 Baltoy GE
4 Claydol GE
4 Uxie LA
2 Azelf LA
1 Palkia G
1 Palkia G LV.X
Trainers (23):
4 Roseanne's Research
4 Rare Candy
4 Broken Time-Space
4 Bebe's Search
3 Quick Ball
2 Luxury Ball
2 Night Maintenance
Energy (9):
4 Multi Energy
4 Grass Energy
1 Water Energy
Now, many of you understand Beedrill quite well: get four into play and deal 120 for one. However, here's my logic behind a Palkia G LV.X tech:
A) it clears your bench after having used several Uxies and Azelfs; you NEED four Beedrill in play.
B) it is that alternate water attacker we've all been waiting for.
Potential changes:
-1 or 2 anything
+1 or 2 Unown G
-2 or 3 anything
+2 or 3 Warp Point
1) To make Beedrill the most consistent build that it possibly can be.
2) To correct the horrible type matchup against fire decks, as mentioned by this poster:
Originally posted by Rogue Archetype:
He's gonna get everyone hyped on Beedrill then show up w/ Blaziken / Heatran .. ROFL!!
Here is my rogue list:
Pokemon (28):
4 Weedle GE
4 Kakuna GE
4 Beedrill GE
4 Baltoy GE
4 Claydol GE
4 Uxie LA
2 Azelf LA
1 Palkia G
1 Palkia G LV.X
Trainers (23):
4 Roseanne's Research
4 Rare Candy
4 Broken Time-Space
4 Bebe's Search
3 Quick Ball
2 Luxury Ball
2 Night Maintenance
Energy (9):
4 Multi Energy
4 Grass Energy
1 Water Energy
Now, many of you understand Beedrill quite well: get four into play and deal 120 for one. However, here's my logic behind a Palkia G LV.X tech:
A) it clears your bench after having used several Uxies and Azelfs; you NEED four Beedrill in play.
B) it is that alternate water attacker we've all been waiting for.
Potential changes:
-1 or 2 anything
+1 or 2 Unown G
-2 or 3 anything
+2 or 3 Warp Point