Pokémon TCG: Sword and Shield—Brilliant Stars

BW-on New speedrill? (Help wanted)

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As others have said, Cherrim is dead weight.
I've been experimenting with Beedrill a lot. It loves Garbodor, because it locks down Keldeo, which nullifies status.
 
One laser and you're forced to use a max potion, This is huge.
Garbador is a great suggestion though.
If there was a better healing method I would use it, but I don't see one. Most decks run 3-4 lasers, that poison damage being 10 or 30 is going to shut down your single energy attack. When VSing sableye they just JH for another laser, rinse and repeat. Shutting down keldeo is great yes, but I think the deck would then be forced into running potions, max potions, and perhaps even full heal/Audino.
 
Basically you would just remove the 3-3 line of cherrim. Add in a 2-1-2 reunc line, and play it with SSU. you could even run it with a 2-0-2 line, to maximize SSU. The rest of the deck wouldn't change much at all.
 
At EXdarkrai01, how does a comment like this help anyone interesting in the idea of using beedrill? I feel you maybe should have put more thought into your comment before clicking "post". This is a thread titled "New Speedrill (help wanted)" not "Help me remove beedrill from my deck". You should really refrain from such impulses in the future. Thanks bye.

At Epic Sushi Time: League is a great place to test it out. You might even find that you wish to play different numbers of the lines of pokemon or trainers etc. If you dont mind reporting back with what you find out from playing please let me know! I've been too busy to continue testing the deck, but I will return to it soon! I'll even give reunc another try :p
 
Love Beedrill. :thumb: Looks like you need a few more Supporters. Especially since you'll want a Supporter every turn, and Beedrill games can last quite a few turns.

You should at least max Skyla and Juniper. Skyla can be both your setup (Rare Candy), your energy (Energy Search), and your healing (Max/Gold Potion). And maxing out Juniper is (in my opinion) better than having 2 Bianca, so if you disagree with the suggestions below, think about removing the Bianca for Juniper.

So maybe something like:

-1 Random Receiver (why random when your Support isn't maxed out?)
-1 Switch (this isn't needed so often when you can retreat for free)
-1 Grass Energy (or Energy Retrieval if you want to increase the odds of opening with Energy)
-1 Pokemon Communication/Level Ball (Skyla is more versatile, just don't remove another one and you should have a good ratio)

+2 Skyla
+2 Juniper
 
I think that this deck would be more consistent without any EX's. Force the opponent to KO 6 pokemon, all while getting hammered with poison.
 
I think the EX's should remain non-existent from the deck as well. Providing a longer game, more time to attack/heal. Most of the time you only need to KO 3-4 poke with this deck
 
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