Pokémon TCG: Sword and Shield—Brilliant Stars

o.h.k.o. aka garchomp

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Rambo1000

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here is a solid garchomp list for today's general metagame, just to throw something else into the mix.

3-2-3-1 garchomp/lv x MT/MD
2-2 claydol GE
2-2 weavile SW
4 pachirisu GE
1 uxie LA
1 unown g (24)

4 bebe's
3 cynthia's
2 felicity's
3 rare candy
3 roseanne
1 night maintenence
1 luxury ball
1 premier ball
3 warp point (20)

6 darkness
3 lightning
3 psychic
2 fighting
2 fire (obviously change energy for your meta) (16)

pretty much a basic varient of what i played at last years regionals, updated for cities.

POKEMON

garchomp mt: pretty easy to pull off 110 for 3 energy with this guy. combine that with free retreat and 130 hp and you've got something to build a deck around.

garchomp lv x: recharges your garchomps and sets up 130 hp guys for ohkos.

pachirisu: sets up amazingly since we can't use call energy. it's much more consistant than relying on roseanne, and can do 1 energy 40 to any kingdra you might come across, not that it's a particularly hard matchup anyway. also if anyone happens to foolishly use the jirachi/amulet coin combo, you can discard it and get a chance to look at their hand.

weavile: is amazing energy accell, and helps greatly in the dusknoir and gengar matchups. i picked it over rotom because of the fact that grabbing energy from the deck is easier than the discard early game, and you pretty much forfeit the dusknoir match without turning yourself dark.

claydol: best draw in pokemon. if we get him up and running t2-t3, we will win.

uxie la: for consistency purposes. should require no explanation. can be replaced with a 1/1 uxie lv x line if so desired.

unown g: protects your claydol or weavile or whoever you choose to put him on.

TRAINERS

bebe's: obvious search. we play 4 for consistency and to try to rip the much desired t2 claydol.

cynthia's: amaaaaaaazing after your pokemon gets ko'd. 8 new cards is ridiculous! shouldn't require much explanation!

felicity's: more draw, and can get energy or a garchomp in the discard if you need one to rebirth.

rare candy: gets your garchomps up faster. i play 3 because i never got them when i had 2, but 4 was overkill.

roseanne: gets you basics and the specific energy you need to do 110 with garchomps attack.

night maintenence: gets you back the 1 or 2 gibles you will usually need to get back. i only play 1 because garchomp lv x does most of the work for me.

luxury ball: requires no explanation

premier ball: gets your level x back quickly.

warp point: soooooo good! it can get you the last crucial prize, get you out of special conditions, etc etc... one of the best cards ever.

ENERGY

6 darkness is enough. the rest can be modified however you see fit for your metagame.

POSSIBLE TECHS??????
palkia lv x/moonlight stadium: to ohko whoever whenever.
kabutops: good body, attack combos with garchomp lv x's body.
gallade: helps a lot vs regigigigigigigas which can be a really hard matchup.
pluspower/bucks: less consistant than this build but easier to get ohkos.

MATCHUPS:
I REALLY don't like posting matchups because they can be objective to many different things. I will just say if it's positive or negative.

POSITIVE:
Kingdra
Dusknoir
Gengar (with at least semi decent flips)
Machamp
Scizor/Cherrim
T-Tar

NEGATIVE
Regigigigigigas (gets better if you play gallade or palkia)
Torterra (iffy!)

So that is that, back to Zoolander.
 
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I haven't played Pokemon for a while now but I was just wondering....
110 for 3? I can see with a weakness of plus 40 but besides that it doesn't seem to make sense to me.

Also, you can play 1-1 darkrai Lv.X and combine with Weavile's power to do some extra damage.

Back to back posts merged. The following information has been added:

Oh! I just thought of something....
I'm guessing that you are saying that the weakness of the opponent is dark?
Oops.
 
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lol Zach. List looks good but you could drop the warp points (ugh) and a darkness for 1-1 palkia and 2 moonlight stadium. Might as well use the full gimic with this deck. X_X
 
110 for 3? I can see with a weakness of plus 40 but besides that it doesn't seem to make sense to me
Oh! I just thought of something....
I'm guessing that you are saying that the weakness of the opponent is dark?

actually how he does a 110 for 3 is that when garchomp has and energy that is the same as the defending pokemons weakness garchomp does 40 more damage to that pokemon
 
I made a similar deck and I think it hasn't a good matchup against tyranitar. It hasn't a good one neither against Dusknoir if it plays an Azelf lv.x tech. That deck is over-powered, almost invincible. It has too much way to win.
 
Make 4 of the 6 Darkness Energy Special Darkness, availible to search with Weavile, other than that, looks nice...

You'll have a big problem vs Salamence though, normally speaking faster and only needs 2 energy to KO you.

Cheers,
 
sp dark doesn't work with garchomp.

both palkia and darkrai work well in here. either can be used... ive actually found darkrai to be slightly better in here, being that it almost guarantees the ohko!
 
The hardest problem for this deck would be, beating dialgaG. But even with your body shut off, a good garchomp player can two shot his way to victory. Id like having palkha or pokeblower.
 
Sorry, but this isnt exactly the best ive seen...

thanks for posting man. i'd love to see some of your broken deckz.

yea this deck was bdif last format (since it beat plox 70/30 unless they played breloom, look at vanderbilt_grad's post for proof) but this season it's looking pretty bad. idk why this topic was ever bumped.
 
Yeah, this deck isn't all that great, no offense to you man, but I lolled when you said that you autowin with a t2 claydol

LOL
 
since it's not that good you can play me best 2/3 on appr. i guarantee that if i get the t2 claydol i will win.
also this is from before platinum idk why it would still be discussed with dialga g lv x in the format.
 
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