Hey everyone, Colin (swanton1717) and I were talking decks and we decided to build one together. Each of our decklists are slightly different, but work pretty much the same. My deck is first, Colin's is 2nd since the stupid thing won't let me put them in columns... Strategy afterward…
So without further delay, the Triad’s VW Beetle:
VW Beetle – Version 1.0
---------------------nikePK's version----------------
POKEMON:
4x Bellsprout (40hp)
4x Weepinbell
3x Victreebell
3x Nincada (poison)
3x Shedinja
4x Wurmple
TRAINERS:
3x Professor Birch
3x Desert Shaman
4x Prof. Oak’s Research
4x Elm’s Training Method
2x Oran Berry
2x Switch
2x Low Pressure System
2x S. CHarm
ENERGY:
12x Grass
2x Warp
3x Rainbow
---------------------swanton1717's version------------------
POKEMON:
4x Bellsprout (50hp)
4x Weepinbell
3x Victreebell
4x Nincada (Poison)
3x Ninjask (power)
3x Shedinja
2x Dunsparce
TRAINERS:
4x Professor Birch
4x Oracle
3x Professor Oak's Research
2x Professor Elm's Training Method
3x Oran Berry
2x Strength Charm
2x Low Pressure System
1x Town Volunteers
ENERGY:
3x Rainbow Energy
3x Warp Energy
10x Grass Energy
Ok, strategy is this: You bust out the vbell pretty quick. You can afford to power it up cuz Shedinja only takes 1 energy, Ninjask only 2. Lure up crap that can hurt shedinja and wipe it out with either Jask or Vbell… or even Dunsparce lol. S. Charm in Colin’s version helps a lot with this. Low pressure lets you either increase the damage Shedinja does, or it helps him take some damage. Rainbows help shedinja take damage too. Shaman gets rid of switches, and is just an overall awesome card in my deck. Oracle gets stuff fast for Colin.
The reason our trainer lineups are different is just a playstyle difference. I’m really thinking of adding Oran berry in here after a few test games it seems like it would really really help out Shedinja.
Anyway… comments and fixes very much appreciated. I’ll be fixing up my version here in a bit after some more testing.
So without further delay, the Triad’s VW Beetle:
VW Beetle – Version 1.0
---------------------nikePK's version----------------
POKEMON:
4x Bellsprout (40hp)
4x Weepinbell
3x Victreebell
3x Nincada (poison)
3x Shedinja
4x Wurmple
TRAINERS:
3x Professor Birch
3x Desert Shaman
4x Prof. Oak’s Research
4x Elm’s Training Method
2x Oran Berry
2x Switch
2x Low Pressure System
2x S. CHarm
ENERGY:
12x Grass
2x Warp
3x Rainbow
---------------------swanton1717's version------------------
POKEMON:
4x Bellsprout (50hp)
4x Weepinbell
3x Victreebell
4x Nincada (Poison)
3x Ninjask (power)
3x Shedinja
2x Dunsparce
TRAINERS:
4x Professor Birch
4x Oracle
3x Professor Oak's Research
2x Professor Elm's Training Method
3x Oran Berry
2x Strength Charm
2x Low Pressure System
1x Town Volunteers
ENERGY:
3x Rainbow Energy
3x Warp Energy
10x Grass Energy
Ok, strategy is this: You bust out the vbell pretty quick. You can afford to power it up cuz Shedinja only takes 1 energy, Ninjask only 2. Lure up crap that can hurt shedinja and wipe it out with either Jask or Vbell… or even Dunsparce lol. S. Charm in Colin’s version helps a lot with this. Low pressure lets you either increase the damage Shedinja does, or it helps him take some damage. Rainbows help shedinja take damage too. Shaman gets rid of switches, and is just an overall awesome card in my deck. Oracle gets stuff fast for Colin.
The reason our trainer lineups are different is just a playstyle difference. I’m really thinking of adding Oran berry in here after a few test games it seems like it would really really help out Shedinja.
Anyway… comments and fixes very much appreciated. I’ll be fixing up my version here in a bit after some more testing.
Last edited: