Pokémon TCG: Sword and Shield—Brilliant Stars

Original Pokémon Card Sets 2

Sunflorazumarill

Active Member
Sunflorazumarill's decided to start up another Pokémon card topic! This time, thought, I'm making up for lack of not posting something I've had for up to a few years now! Anyway, In addition to the Pokémon already existing, I've also thought up my own Pokémon as well! In fact, you can find major info on them here (link will be removed if not allowed). Also, Carrington, one ides originally yours I've built upon. Credit for this Pokémon line will be shared with you. I try to treat them like every other Pokémon, so much that I even make Pokémon cards for them! In fact, If you remember each of the sets I've done or participated in, I've even given these Pokémon to each of the Gym Leaders, Elite, Four Members, and other Trainers! Here's how things are going to work! I'm going to post versions of my Pokémon I've done for each of the set's we've done in the PokéGym. For even more visual references of these Pokémon, here are some pics of them:

Flowertrio
Flowersixtet
Dodongo
Dodonking
Tickety Tock
Tockety Tick
Scislur
Icolet
Electraisy
Flarose
Miusto
Pommy
Miugon
Slippery Soap
Octosud
Shovel
Craner
Pail
Bucketin
Putleadon
Seadran
Foresteon
Cacteur
Hedgerine
Steelemine
More pics to be made in the future

Since this a continuation of a topic that died out almost three months ago, I've decided to pick up where I left off. I'm going to start with a few Promo cards I thought up in April of 2005. Once again, three of these Pokémon have partial copyright to Carrington388. There's also a little more e-Reader data tied in with one of these cards (the data comes with completing an e-reader accessed mission).

Sonrisa’s Whipersnap
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Plasma Flora If this power is active, Sonrisa's Whipersnap is both {G}{L} type.
{L} Jolt Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{G} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30

Sonrisa’s Snapspark
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Sonrisa’s Whipersnap
Put Sonrisa’s Snapspark on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Plasma Flora If this power is active, Sonrisa's Snapspark is both {G}{L} type.
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{G}{G} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 1 damage counter from Sonrisa’s Snapspark. 30

Sonrisa’s Plantplug
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Sonrisa’s Snapspark
Put Sonrisa’s Plantplug on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Plasma Flora If this power is active, Sonrisa's Plantplug is both {G}{L} type.
{L}{L} Plasma Bolt Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Sonrisa’s Plantplug does 10 damage to itself. 40
{G}{G}{G} Endless Razor Leaf Flip a coin until you get tails. This attack does 60 damage times the number of heads. 60x

Aeris’s Foresteon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Special Eevee
Put Aeris’s Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Evo Chain Does 20 damage times the number of Pokémon you have in play with Vaporeon, Jolteon, Flareon, Foresteon, Espeon, and/or Umbreon in their names (including this one). 20x
{G}{G}{G} Frenzy Plant If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 40

Drake’s Mythica (HE4)
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Rainbow Pulse Does 30 damage plus 30 more damage for each type of basic Energy card attached to both Drake’s Mythica and any other Pokémon in play (yours or your opponent’s). 30+
{G}{G}{G}{G} Petal Outrage Flip a coin until you get tails. This attack does 60 damage plus 60 more damage for each heads. Drake’s Mythica is now Confused (after doing damage). 60+

After defeating Drake during the Elite Four rematch in Pokémon Emerald, if you have a Mythica in your party after doing so, Drake will offer to teach Mythica a move it can’t normally learn. However, each move costs a certain amount of money to learn. Here are the choices and prices for moves:

1000: Mythica learns Dragon Claw
2000: Mythica learns Aeroblast
3000: Mythica learns Hydro Pump
 
Now to keep this topic going, I'm now posting cards of these Pokémon I did for my Dark/Light Conflict set involving Dark and Light Pokémon. Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388.

DARK/LIGHT CONFLICT (Originated April 2005)

Dark Plantplug {L} H
Dark Scrubrawl {G} H
Dark Wolfen {C} H
Light Foresteon {G} H

Dark Bigocto {W} R
Dark Dorakhan {R} R
Light Angluminate {W} R
Light Forestop {G} R

Dark Snapspark {L} U
Deku Scrub {G} U
Dorako {R} U
Wolfos {C} U

Andlar {W} C
Octorok {W} C
Treerunt {G} C
Whipersnap {L} C

Deku Scrub
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Fake Tears During your next turn, if any of your attacks does damage to the Defending Pokémon, that attack does 30 more damage (after Weakness and before Resistance).
{C}{C} Tackle 20

Dark Scrubrawl
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Deku Scrub
Put Dark Scrubrawl on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Revenge Brush If Dark Scrubrawl has at least 5 damage counters on it, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon). 30
{G}{C}{C} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Dorako
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe The Defending Pokémon is now Burned.
{C}{C} Double Damage Does 20 damage to each Defending Pokémon.

Dark Dorakhan
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Dorako
Put Dark Dorakhan on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Force Flame If either of your Active Pokémon is damaged by an attack during your opponent’s next turn, do 30 damage to each Defending Pokémon (don’t apply Weakness and Resistance). 30
{R}{C}{C} Double Punch Flip 2 coins. This attack does 50 damage times the number of heads. 50x

Octorok
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Sleep Bubble The Defending Pokémon is now Asleep. 10
{C}{C} Pound 20

Dark Bigocto
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Octorok
Put Dark Bigocto on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Dark Tentacles As long as Dark Bigocto is your Active Pokémon, your opponent’s Pokémon with Light in its name can’t retreat or use any Poké-Powers.
{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{C}{C} Focus Blast You may discard a {W} Energy card attached to Dark Bigocto. If you do, if the Defending Pokémon has a Weakness to Dark Bigocto’s type, this attack does 40 damage plus 40 more damage. 40+

Whipersnap
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{G} Leaf Poison The Defending Pokémon is now Poisoned. 10
{L}{L} Quad Spark Flip 4 coins. This attack does 10 damage times the number of heads. If you get 3 or more heads, the Defending Pokémon is now Paralyzed. 10x

Dark Snapspark
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Whipersnap
Put Dark Snapspark on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{G}{G} Razor Leaf 30
{L}{L}{L} Darkness Spark Does 40 damage plus 20 more damage for each of your opponent’s Pokémon in play with Light in its name. 40+

Dark Plantplug
Pokémon card
{L}
100 HP
Stage 2 Pokémon
Evolves from Dark Snapspark
Put Dark Plantplug on the Stage 1 card
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
PokéPOWER: Dark Magnetism Once during your turn (before your attack), if Dark Plantplug is your Active Pokémon, you may search your deck or discard pile for a Pokémon with Dark in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward (if you searched your deck). This power can't be used if Dark Plantplug is affected by a Special Condition.
{G}{G} Stretch Vine If your opponent has any Benched Pokémon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
{L}{L}{L} Flower Pistil Spark Does 50 damage plus 20 more damage for each {L} and/or {G} Energy attached to Dark Plantplug but not used to pay for this attack’s Energy cost. For each type (color) of Energy, you can't add more than 40 damage in this way. 50+

Wolfos
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} 30
Retreat cost: {C}
{C} Paralyzing Gaze Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{C}{C} Bite 20

Dark Wolfen
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Wolfos
Put Dark Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C}{C} Speed Strike Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Paralyzed. 20+
{C}{C}{C} Dark Attack If the Defending Pokémon has Light in its name, the Defending Pokémon can’t attack during your opponent’s next turn. 40

Treerunt
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}
{F} Mud Sport Until the end of your next turn, all damage done by {L} Pokémon is reduced by half.
{G} Dual Razor Leaf Flip 2 coins. This attack does 10 damage times the number of heads to each Defending Pokémon.

Light Forestop
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Treerunt
Put Light Forestop on the Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}{C}
{G} Wide Synthesis Discard 1 {G} Energy card attached to Light Forestop or this attack does nothing. Remove 4 damage counters from each of your Pokémon in play that has any Energy cards attached to it.
{F}{C}{C} Earth Power Does 60 damage minus 10 damage for each damage counter on Light Forestop. Flip a coin. If heads, put 1 damage counter on each of your opponent’s Benched Pokémon. 60-

Light Foresteon
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Eevee
Put Light Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Light Protection All Pokémon in play with Light in its name are not affected by any Pokémon that has Dark in its name and isn't a {D} Pokémon.
{G}{G} Petal Guard Prevent all effects of attacks, including damage, done to all of your Pokémon in play with Light in its name (excluding this one) during your opponent’s next turn. 30

Andlar
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Hypno Sonic The Defending Pokémon is now Asleep.
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Light Angluminate
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Andlar
Put Angluminate on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Healing Waves Discard 1 Energy card attached to each of your Pokémon in play that has any damage counters on it. Remove 5 damage counters from each of those Pokémon.
{W}{C}{C} Blue Light If the Defending Pokémon has Dark in its name, the Defending Pokémon is now Confused. 40
 
Next up in this topic are cards I did for a set of mine based off of Pokémon Emerald, which I started on May 1st, the day that Emerald was released in the US! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. There's also a little more e-Reader data tied in as well (the data comes with completing an e-reader accessed mission).

POKéMON EMERALD SET (Originated May 2005)

Brandon’s Electraisy {L} H
Brandon’s Flarose {R} H
Brandon’s Icolet {W} H
Brandon’s Megoliath {G} H
Juan’s Angluminate {W} H
Juan’s Aquatica {W} H

Juan’s Aggresious {W} R
Juan’s Bigocto {W} R
Juan’s Octosud {W} R
Juan’s Iron Squid {W} R
Lucy’s Foresteon {G} R
Lucy’s Marine Eel {W} R

Juan’s Andlar {W} U
Juan’s Marine Eel {W} U

Juan’s Octorok {W} C
Juan’s Slippery Soap {W} C

Juan’s Slippery Soap
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Whirlpool If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 10
{C}{C} Amnesia Choose 1 of the Defending Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.

Juan’s Octosud
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Juan’s Slippery Soap
Put Juan’s Octosud on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Soap Shield As long as Juan’s Octosud is your Active Pokémon, damage done by your opponent’s Pokémon with a Retreat cost of {C} or less is reduced by 20 (before applying Weakness and Resistance).
{W}{W} Suds Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, if the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 30
{W}{C}{C} Hydro Pump Does 30 damage plus 20 more damage for each {W} Energy attached to Juan’s Octosud but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 30+

Juan’s Octorok
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Smokescreen If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
{W}{W} Double Bubble Flip 2 coins. This attack does 20 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed. 20x

Juan’s Bigocto
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Juan’s Andlar
Put Juan’s Angluminate on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Tentacle Force As long as Juan’s Bigocto is your Active Pokémon, whenever your opponent tries to play a Trainer card (excluding Supporters), flip a coin. If heads, your opponent can’t play that card during that turn.
{W}{W} Octo Shot This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40
{C}{C}{C} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 30

Juan’s Andlar
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Sport Until the end of your next turn, all damage done by {R} Pokémon is reduced by half.
{W}{W} Tidal Light Flip a coin. If heads, the Defending Pokémon is now Confused and this attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10

Juan’s Angluminate
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Juan’s Andlar
Put Juan’s Angluminate on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Water Signal As long as Juan’s Angluminate is your Active Pokémon, your opponent’s Pokémon that doesn’t have any {W} Energy attached to it can’t use any Poké-Powers or retreat.
{W}{W} Flash Bubble Flip 2 coins. If both heads, the Defending Pokémon is now Paralyzed. If 1 is heads, the Defending Pokémon is now Asleep. If both are tails, the Defending Pokémon is now Confused. 30
{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Juan’s Iron Squid
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {G} -30
Retreat cost: {C}
{W} Bubble Lead Flip a number of coins equal to the number of {W} Energy attached to Juan's Iron Squid. This attack does 30 damage times the number of heads. 30x
{W}{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Juan’s Iron Squid but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+

Juan’s Marine Eel
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Hypnosplash The Defending Pokémon is now Asleep. 30
{W}{C}{C} Marine Tail Does 30 damage plus 30 more damage for each Energy attached to Juan’s Marine Eel but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. Juan’s Marine Eel can’t use this attack during your next turn. 30+

Juan’s Aggresious
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Hydrogen Mane If Juan’s Aggresious is your Active Pokémon and is damaged by an opponent's attack (even if Juan’s Aggresious is Knocked Out), flip a coin. If heads, the Attacking Pokémon is now Burned. If tails, the Attacking Pokémon is now Paralyzed.
{R}{R} Flare Gun Does 20 damage plus 20 more damage for each {R} Energy attached to Juan’s Aggresious but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+
{W}{W} Water Arrow Choose 1 of your opponent's Pokémon and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Juan’s Aquatica
Pokémon card
{W}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Crystal Pulse Does 30 damage plus 20 more damage for each Energy card attached to the Defending Pokémon that is the same type as any Energy cards other that {C} attached to Juan’s Aquatica. 30+
{W}{W}{W}{W} Mega Typhoon Flip a coin. If heads, this attack does 10 damage to every Benched Pokémon (yours and your opponent’s). Don’t apply Weakness and Resistance for Benched Pokémon. 60

Lucy’s Marine Eel
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Squall Fang Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Confused. 20x
{W}{C}{C} Tidal Wrap Flip a coin. If heads, this attack does 30 damage plus 40 more damage. If tails, the Defending Pokémon is now Paralyzed and Lucy’s Marine Eel does 20 damage to itself. 30+

Lucy’s Foresteon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Special Eevee
Put Lucy’s Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C}{C} Numbers Tag Tackle If both Lucy's Foresteon and Greta's Umbreon are your Active Pokémon, this attack does 20 damage plus 20 more damage. 20+
{G}{G} Leaf Winds 30

Brandon’s Icolet
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: frontierflowerbox.org If you have Brandon's Icolet, Brandon's Electraisy, and Brandon's Flarose all in play, any damage done by Brandon's Icolet's Cone Blizzard attack is increased by 20 (before Weakness and Resistance).
{W}{W}{C}{C} Cone Blizzard Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, Brandon’s Icolet does 30 damage to itself. 80

Brandon’s Electraisy
Pokémon card
{L}
70 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: frontierflowerbox.org If you have Brandon's Electraisy, Brandon's Icolet, and Brandon's Flarose all in play, any damage done by Brandon's Electraisy's Diamond Lightning attack is increased by 20 (before Weakness and Resistance).
{L}{L}{C}{C} Diamond Lightning Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Brandon’s Electraisy does 30 damage to itself. 80

Brandon’s Flarose
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: frontierflowerbox.org If you have Brandon's Flarose, Brandon's Icolet, and Brandon's Electraisy all in play, any damage done by Brandon's Flarose's Cube Blaze attack is increased by 20 (before Weakness and Resistance).
{R}{R}{C}{C} Cube Blaze Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, Brandon’s Flarose does 30 damage to itself. 80

Brandon’s Megoliath
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G} Mini-Spreadshot Leaf Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{G}{G}{G} Crushing Canopy Does 30 damage to each Defending Pokémon and 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Each Defending Pokémon can’t attack during your opponent’s next turn.

After completing the Battle Frontier Takeover mission in Pokémon Emerald, if you go to the Sootopolis Gym and talk to Juan with an Aquatica in your party, he’ll offer to teach it a move it can’t normally learn. However, each move costs a certain amount of money to learn. Here are the choices and prices for moves:

1000: Aquatica learns Doom Desire
2000: Aquatica learns Fire Blast
3000: Aquatica learns Psycho Boost
 
Sorry for the wait, but for the next set that I did these kind of cards for, it's none other than Carrington388's Final Fantasy VII set, which consists of 1117 cards, making it by far the largest set in history! Because of this, I have a lot of cards for this set to post, so much they I'll be posting them in four parts! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388.

FINAL FANTASY VII SET [Part 1] (Originated May 2005)

(Holo)
1/130 Aeris's Angluminate {W} H
2/130 Aeris's Aquatica {W} H
3/130 Aeris's Icolet {W} H
4/130 Barret's Electraisy {L} H
5/130 Barret's Electring {L} H
6/130 Barret's Megoliath {G} H
7/130 Barret's Tockety Tick {L} H
8/130 Cait Sith's Bucketin {C} H
9/130 Cait Sith's Craner {F} H
10/130 Cait Sith's Scrubrawl {G} H
11/130 Cid's Bigocto {W} H
12/130 Cid's Electring {L} H
13/130 Cid's Scrubrawl {G} H
14/130 Cid's Shardra {C} H
15/130 Cloud's Aquatica {G} H
16/130 Cloud's Octosud {W} H
17/130 Cloud's Scislur {C} H
18/130 Red XIII's Flarose {R} H
19/130 Red XIII's Plantplug {L} H
20/130 Red XIII's Putleadon {R} H
21/130 Red XIII's Seadran {R} H
22/130 Sephiroth's Mythica {G} H
23/130 Sephiroth's Scislur {C} H
24/130 Sephiroth's Stegodon {R} H
25/130 Tifa's Angluminate {W} H
26/130 Tifa's Bigocto {W} H
27/130 Tifa's Craner {F} H
28/130 Tifa's Ligon {F} H
29/130 Vincent's Megoliath {G} H
30/130 Vincent's Plantplug {G} H
31/130 Vincent's Shardra {C} H
32/130 Yuffie's Electraisy {G} H
33/130 Yuffie's Flarose {G} H
34/130 Yuffie's Icolet {G} H
35/130 Yuffie's Mythica {G} H

(Rare)
36/130 Aeris's Flowersixtet {G} R
37/130 Aeris's Marine Eel {W} R
38/130 Aeris's Octosud {W} R
39/130 Aeris's Tockety Tick {P} R
40/130 Barret's Miugon {L} R
41/130 Barret's Seadran {R} R
42/130 Barret's Steelemine {M} R
43/130 Cait Sith's Clammur {W} R
44/130 Cait Sith's Flowersixtet {G} R
45/130 Cait Sith's Foresteon {G} R
46/130 Cait Sith's Treeagle {G} R
47/130 Cid's Putleadon {R} R
48/130 Cid's Treeagle {G} R
49/130 Cid's Wolfen {C} R
50/130 Cloud's Dorakhan {R} R
51/130 Cloud's Foresteon {G} R
52/130 Cloud's Forestop {G} R
53/130 Cloud's Miugon {L} R
54/130 Red XIII's Dorakhan {R} R
55/130 Red XIII's Enragious {R} R
56/130 Red XIII's Nightinpale {G} R
57/130 Sephiroth's Forestop {F} R
58/130 Sephiroth's Nightinpale {D} R
59/130 Sephiroth's Vicious {R} R
60/130 Sephiroth's Wolfen {C} R
61/130 Tifa's Dodonking {F} R
62/130 Tifa's Marine Eel {W} R
63/130 Tifa's Seablimp {W} R
64/130 Vincent's Aggresious {R} R
65/130 Vincent's Bucketin {C} R
66/130 Vincent's Clammur {W} R
67/130 Vincent's Jaguaron {G} R
68/130 Yuffie's Dodonking {F} R
69/130 Yuffie's Jaguaron {G} R
70/130 Yuffie's Seablimp {W} R

(Uncommon)
71/130 Aeris's Aggresious {W} U
72/130 Aeris's Flowertrio {G} U
73/130 Aeris's Iron Squid {W} U
74/130 Barret's Cacteur {G} U
75/130 Barret's Iron Squid {M} U
76/130 Barret's Pommy {L} U
77/130 Cait Sith's Flowertrio {G} U
78/130 Cait Sith's Hedgerine {G} U
79/130 Cait Sith's Pail {C} U
80/130 Cid's Deku Scrub {G} U
81/130 Cid's Panther Fang {F} U
82/130 Cid's Steelemine {G} U
83/130 Cloud's Pommy {L} U
84/130 Cloud's Slippery Soap {W} U
85/130 Cloud's Vicious {L} U
86/130 Red XIII's Ligon {F} U
87/130 Red XIII's Snapspark {L} U
88/130 Red XIII's Stegodon {R} U
89/130 Sephiroth's Panther Fang {F} U
90/130 Sephiroth's Stringela {G} U
91/130 Sephiroth's Unicornos {F} U
92/130 Tifa's Dodongo {F} U
93/130 Tifa's Hedgerine {F} U
94/130 Tifa's Shovel {F} U
95/130 Vincent's Jaguaro {G} U
96/130 Vincent's Snapspark {G} U
97/130 Vincent's Stringela {G} U
98/130 Yuffie's Cacteur {G} U
99/130 Yuffie's Enragious {G} U
100/130 Yuffie's Unicornos {F} U

(Common)
101/130 Aeris's Andlar {W} C
102/130 Aeris's Tickety Tock {L} C
103/130 Aeris's Slippery Soap {W} C
104/130 Barret's Miusto {L} C
105/130 Barret's Sparkoil {L} C
106/130 Barret's Tickety Tock {L} C
107/130 Cait Sith's Deku Scrub {G} C
108/130 Cait Sith's Shell {W} C
109/130 Cait Sith's Shovel {F} C
110/130 Cid's Octorok {W} C
111/130 Cid's Sparkoil {L} C
112/130 Cid's Wolfos {C} C
113/130 Cloud's Dorako {R} C
114/130 Cloud's Miusto {L} C
115/130 Cloud's Treerunt {G} C
116/130 Red XIII's Darksy {G} C
117/130 Red XIII's Dorako {R} C
118/130 Red XIII's Whipersnap {L} C
119/130 Sephiroth's Darksy {D} C
120/130 Sephiroth's Treerunt {F} C
121/130 Sephiroth's Wolfos {C} C
122/130 Tifa's Andlar {W} C
123/130 Tifa's Octorok {W} C
124/130 Tifa's Sea Balloon {W} C
125/130 Vincent's Pail {C} C
126/130 Vincent's Shell {W} C
127/130 Vincent's Whipersnap {G} C
128/130 Yuffie's Dodongo {F} C
129/130 Yuffie's Jaguaro {G} C
130/130 Yuffie's Sea Balloon {W} C

Aeris’s Tickety Tock
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Time Guard As long as there is any {P} Energy attached to Aeris’s Tickety Tock, all damage done by attacks to Aeris’s Tickety Tock is reduced by 10 (after applying Weakness and Resistance).
{L}{P} Psybolt Discard all {L} Energy cards attached to Aeris’s Tickety Tock or this attack does nothing. 40

Aeris’s Tockety Tick
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Aeris’s Tickety Tock
Put Aeris’s Tockety Tick on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Time Manipulation Choose an attack from any Technical Machine card named Magic Materia: Time in play (yours or your opponent’s). Time Manipulation copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the other Pokémon is, Aeris’s Tockety Tick’s type is still {P}.) Aeris’s Tockety Tick performs that attack.
{L} Double Zap Laser Flip a coin for each Defending Pokémon. If heads, this attack does 20 damage to that Pokémon. If tails, that Pokémon is now Paralyzed.
{P}{L} Time Healing Remove 4 damage counters from each of your {P} and {L} Pokémon in play (including this one).

Aeris’s Slippery Soap
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Suds Bubble If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 10
{W} Hot Bubble Flip a coin. If heads, the Defending Pokémon is now Burned. 10

Aeris’s Octosud
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Aeris’s Slippery Soap
Put Aeris’s Octosud on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Heal Foam Once during your turn (before your attack), you may remove 1 damage counter from each of your {W} Pokémon. You can’t use more than 1 Heal Foam Poké-Power each turn. This power can’t be used if Aeris’s Octosud is affected by a Special Condition.
{W} Soap Cover Does 10 damage to each Defending Pokémon. If either Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
{W}{W} Hydro Pump Does 30 damage plus 20 more damage for each {W} Energy attached to Aeris’s Octosud but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 30+

Aeris’s Andlar
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Light Search Whenever Aeris’s Andlar is Knocked Out, search your deck for another card named Aeris’s Andlar and put in onto your Bench. Shuffle your deck afterward. Light Search stops working if your Bench is full.
{W} Azure Bubble Place a Slow counter on the Defending Pokémon. While a Pokémon has a Slow counter on it, that Pokémon pays {C} more to retreat. A Pokémon cannot have more than 1 Slow counter on it at a time.

Aeris’s Angluminate
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Aeris’s Andlar
Put Aeris’s Angluminate on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aquacure Discard 1 {W} Energy card attached to Aeris’s Angluminate or this attack does nothing. Remove 3 damage counters and all Special Conditions from each of your {W} Pokémon in play.
{W}{W}{W} Cerulean Beam If the Defending Pokémon isn’t Confused, flip a coin. If heads, the Defending Pokémon is now Confused. If the Defending Pokémon is already Confused, the Defending Pokémon is now Paralyzed. 40

Aeris’s Flowertrio
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Flower Song Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused. 10
{C}{C} Light Screen If an attack damages Aeris’s Flowertrio during your opponent's next turn, reduce all damage done to Aeris’s Flowertrio by half (rounded up to the nearest 10). (Any other effects of attacks still happen.)

Aeris’s Flowersixtet
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Aeris’s Flowertrio
Put Aeris’s Flowersixtet on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Gospel Growth Once during your turn (before you attack), if Aeris’s Flowersixtet is your Active Pokémon, you may search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. This power can’t be used if Aeris’s Flowersixtet is affected by a Special Condition.
{G}{G} Hex Link Leaf Flip 6 coins for each of your Pokémon with Flowersixtet in its name. This attack does 10 damage times the number of heads. 10x
{G}{C}{C} Regen Seed Place a Seed counter on the Defending Pokémon and a Regen counter on Aeris’s Flowersixtet. At the end of each player's turn, remove 2 damage counters from any Pokémon with a Regen counter on it. 10

Aeris’s Iron Squid
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {G} -30
Retreat cost: {C}
{W} Defensive Tentacles Prevent all damage done by attacks to each of your Benched Pokémon during your opponent’s next turn. (Any other effects of attacks still happen.) 10
{W}{C}{C} Splash Wave Choose up to 2 of your opponent’s Benched Pokémon and this attack does 20 damage to each of each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10

Aeris’s Marine Eel
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Materia Agility If a Trainer card with Materia in its name is attached to Aeris’s Marine Eel, Aeris’s Marine Eel’s Retreat cost is 0.
{W}{C}{C} Spiral Drain Remove 3 damage counters from Aeris’s Marine Eel. 30

Aeris’s Aggresious
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Hydrogen Link If you have both Aeris’s Aggresious and Vincent’s Aggresious as your Active Pokémon, Aeris’s Aggresious is both {W}{R} type and any damage done to them by attacks is reduced by 30.
{R}{R} Flare Up Flip a coin. If heads discard all Energy cards attached to the Defending Pokémon. 20
{W}{W}{W} Ice Burn If Magic Materia: Ice is attached to Aeris’s Aggresious, the Defending Pokémon is now Asleep and Burned. If Magic Materia: Fire is attached to Aeris’s Aggresious, this attack does 40 damage plus 20 more damage for each turn this attack has been used. 40+

Aeris’s Icolet
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{W} Blizzard Spray Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon for each {W} Energy attached to Aeris’s Icolet. Don’t apply Weakness and Resistance.
{W}{W}{W} Blizzagra You may shuffle any number of Technical Machine cards named Magic Materia: Ice attached to your Pokémon in play into your deck. This attack does 40 damage times the number of Magic Materia: Ice shuffled into your deck in this way. 40x

Aeris’s Aquatica
Pokémon card
{W}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Alexander Summon When you play Aeris’s Aquatica from your hand, you may search your deck for Summon Materia: Alexander and put it onto your Bench. Shuffle your deck afterward.
{W} Aquatic Heal Remove 1 damage counter from each of your Pokémon in play for each {W} Energy attached to Aeris’s Aquatica. If a Pokémon has fewer damage counters than that, remove all of them.
{W}{W}{W} Water Spout Does 80 damage minus 10 damage for each damage counter on Aeris’s Aquatica. 80-

Barret’s Miusto
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Barret’s Pommy
Put Barret’s Pommy on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Electrical Pull Choose 1 of your opponent’s Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Flip a coin. If heads, the new Defending Pokémon is now Paralyzed.
{L} Shock 10

Barret’s Pommy
Pokémon card
{L}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{L}{L} Thunder Flash Flip a coin. If heads, if the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 30

Barret’s Miugon
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Pommy
Put Barret’s Miugon on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Lightning Spike Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, discard all Energy cards attached to Barret’s Miugon. 50
{L}{C}{C} Shock Chaingun If A.M. Cannon is attached to Barret’s Miugon, flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads for each {L} Energy attached to Barret’s Miugon. 40+

Barret’s Tickety Tock
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{P} Psywave Does 10 damage times the number of Energy cards attached to the Defending Pokémon. 10x
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Barret’s Tockety Tick
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Tickety Tock
Put Barret’s Tockety Tick on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Time Protect All damage done to Barret’s Tockety Tick is reduced by 10 (after applying Weakness and Resistance) for each turn Barret’s Tockety Tick has been in play. You can’t reduce more than 30 damage in this way.
{L} Clock Hands Flip 3 coins. This attack does 10 damage times the number of heads for each Energy card attached to Barret’s Tockety Tick. 10x
{P}{C}{C} Synchronizing Attack After doing damage, each player attaches and returns Energy cards to and from his or her hand to and from each of his or her Active Pokémon so that each Active Pokémon has the same number of Energy cards attached to them. 40

Barret’s Sparkoil
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Hypno Pulse The Defending Pokémon is now Asleep. 10
{C}{C} Coil Attack Flip a coin. If tails, this attack does nothing. 40

Barret’s Electring
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Sparkoil
Put Barret’s Electring on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Grafted Coils If an attack would do 60 or more damage to Barret’s Electring (before applying Weakness and Resistance), all damage done by that attack is reduced by 40 (after applying Weakness and Resistance).
{L}{L} Materia Circuit If Magic Materia: Lightning is attached to Barret’s Electring, this attack instead does 40 damage to each Defending Pokémon and each Defending Pokémon is now Confused. 30
{L}{C}{C} Coil Cannon Flip a coin for each {L} Energy attached to Barret’s Electring. This attack does 10 damage plus 30 more damage for each heads. If you get 2 or more heads, the Defending Pokémon is now Paralyzed. 10+

Barret’s Steelemine
Pokémon card
{M}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
PokéBODY: Bladed Defense If Barret's Steelemine is your Active Pokémon and is by an opponent's attack (even if Barret's Steelemine is Knocked Out), put 1 damage counter on the Attacking Pokémon.
{M} Metal Sound During your next turn, if any of your attacks does damage to the Defending Pokémon, that attack does 30 more damage (after Weakness and before Resistance).
{M}{C}{C} Spike Blast Flip a coin for each Energy attached to Barret’s Steelemine. This attack does 10 damage plus 20 more damage for each heads. 10+

Barret’s Iron Squid
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
PokéBODY: Launcher Pane If Gatling Gun is attached to Barret’s Iron Squid, whenever Barret’s Iron Squid attacks, that attack does 10 more damage to each of your opponent’s Pokémon that would be damaged by that attack.
{W} Shallow Wave Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resstance.
{M} Steel Speed Does 10 damage times the number of consecutive turns this attack has been used. All damage done to Barret’s Iron Squid during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance). 10x

Barret’s Cacteur
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Cactus Dance Does 20 damage plus 10 more damage for each Pokémon with Cacteur, Cacnea, or Cacturne in its name you have in play. 20+
{G}{G}{G} Paralyzer Needle Flip 2 coins. If 1 or both are heads, the Defending Pokémon is now Paralyzed. 30

Barret’s Seadran
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Thick Flames Barret’s Seadran can’t have any Special counters (ex: Freeze, Fear) other than Haste counters and Regen counters on it.
{R}{R} Metal Fire Does 30 damage plus 20 more damage for each {M} Energy attached to the Defending Pokémon. 30+

Barret’s Electraisy
Pokémon card
{L}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{L} Thunder Spray Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon for each {L} Energy attached to Barret’s Electraisy. Don’t apply Weakness and Resistance.
{L}{L}{L} Thundagra You may shuffle any number of Technical Machine cards named Magic Materia: Lightning attached to your Pokémon in play into your deck. This attack does 40 damage times the number of Magic Materia: Lightning shuffled into your deck in this way. 40x

Barret’s Megoliath
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Ramuh Summon When you play Barret’s Megoliath from your hand, you may search your deck for Summon Materia: Ramuh and put it onto your Bench. Shuffle your deck afterward.
{G} Hyper Stomp Discard all Energy cards attached to Barret’s Megoliath or this attack does nothing. This attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{G}{G}{G} Summon Radiation If you have Summon Materia: Ramuh in play, this attack does 40 damage plus 20 more damage and flip a coin. If heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 40+
 
Here,s the next part to the cards I did for the FInal Fantasy VII Set! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388.

FINAL FANTASY VII SET [Part 2] (Originated May 2005)

Cait Sith’s Flowertrio
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{C} Poison Vine Flip a coin. If heads, the Defending Pokémon is now Poisoned.
{G}{C} Flower Gamble You may flip a coin. If heads, this attack does 40 damage instead of 20. If tails, this attack does nothing. 20

Cait Sith’s Flowersixtet
Pokémon card
{G}
80 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Flower Slots As long as Cait Sith’s Flowersixtet is your Active Pokémon, if the Defending Pokémon tries to attack during your opponent’s turn, your opponent must flip 3 coins. If 2 or more are tails, that attack does nothing.
{G}{G} Six Needle You may discard any number of {G} Energy cards attached to Cait Sith’s Flowersixtet. Flip 6 coins for each Energy card discarded in this way. This attack does 10 damage times the number of heads. 10x
{G}{C}{C} Poison Needle The Defending Pokémon is now Poisoned. 40

Cait Sith’s Deku Scrub
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Pound 20

Cait Sith’s Scrubrawl
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Deku Scrub
Put Cait Sith’s Scrubrawl on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Scrub Scare As long as Cait Sith’s Scrubrawl is your Active Pokémon, your opponent’s Pokémon with any damage counters on them can’t retreat.
{G} Dice Leaf Roll a six-sided die. Put 1 damage counter on a number of your opponent’s Pokémon equal tot eh value of the die.
{C}{C} Rend If the Defending Pokémon already has any damage counters on it, this attack does 20 damage plus 30 more damage. 20+

Cait Sith’s Hedgerine
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}{C}
PokéBODY: Rock Armor If an attack would do 20 or more damage to Cait Sith’s Hedgerine, flip a coin. If heads, all damage done to Cait Sith’s Hedgerine is reduced by 40 (after applying Weakness and Resistance).
{C}{C} Materia Leaf If a Trainer card with Materia in its name is attached to Cait Sith’s Hedgerine, this attack does 20 damage plus 20 more damage. 20+

Cait Sith’s Treeagle
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Megaphone Lift If Silver M-Phone is attached to Cait Sith’s Treeagle, the Retreat cost for each of your Pokémon with Cait Sith in its name is 0.
{G} Gamble Leaf Flip a coin until you get tails. This attack does 20 damage times the number of heads to each Defending Pokémon. If the first, second, or third coin is tails, Cait Sith’s Treeagle does 40 damage to itself.
{C}{C} Whirlwind Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. (Do the damage before switching the Pokémon.) 20

Cait Sith's Foresteon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Midgar♂'s Eevee
Put Cait Sith's Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{C} Energy Ray Flip 3 coins. For each heads, discard an Energy card attached to the Defending Pokémon. Attach 1 Energy card from your discard pile to Cait Sith's Foresteon for each Energy card discarded from the Defending Pokémon. 10
{G}{G}{C} Giga Drain Remove a number of damage counters from Cait Sith's Foresteon equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Cait Sith's Foresteon has fewer damage counters than that, remove all of them. 40

Cait Sith’s Shell
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Hot Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Spinning Attack 20

Cait Sith’s Clammur
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Shell
Put Cait Sith’s Clammur on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Icy Shell If Magic Materia: Ice is attached to Cait Sith’s Clammur, this attack does 30 damage plus 20 more damage and flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30+
{W}{C}{C} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Cait Sith’s Clammur during your opponent’s next turn. 40

Cait Sith’s Shovel
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}
{F} Sand-Attack If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 10

Cait Sith’s Craner
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Shovel
Put Cait Sith’s Craner on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}
{F} Ground Flip Look at the top card of your opponent’s deck. If it’s a Pokémon card, this attack does 20 damage plus 20 more damage and put that card in your opponent’s hand. 20+
{F}{C}{C} Rock Tumble Don’t apply Resistance. 40

Cait Sith’s Pail
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Rollout 10
{C}{C} M-Phone Find Search your deck for Silver M-Phone, Crystal M-Phone, or HP Shout and and attach it to 1 of your Pokémon. Shuffle your deck afterward.

Cait Sith’s Bucketin
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Pail
Put Cait Sith’s Bucketin on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Thick Container Any damage done by attacks to Cait Sith’s Bucketin that is 40 or more is reduced by 20 (after applying Weakness and Resistance).
{C}{C} Materia Bucket If a Trainer card with Materia in its name is attached to Cait Sith’s Bucketin, this attack does 20 damage plus 20 more damage. Then attach that card to 1 of your Benched Pokémon. 20+
{C}{C}{C} Mega Confinement Does 30 damage to each Defending Pokémon and each Defending Pokémon can’t retreat during your opponent’s next turn.

Cid’s Deku Scrub
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Razor Leaf 10
{G}{C} Thrash Flip a coin. If heads, this attack does 20 damage plus 20 more damage. If tails, Cid’s Deku Scrub does 10 damage to itself. 20+

Cid’s Scrubrawl
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cid’s Deku Scrub
Put Cid’s Scrubrawl on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Sky Seed If the Defending Pokémon has a Resistance to {F}, this attack does 30 damage plus 20 more damage and remove 4 damage counters from Cid’s Scrubrawl. 30+
{G}{C}{C} Materia Nut If Magic Materia: Poison is attached to Cid’s Scrubawl, the Defending Pokémon is now Poisoned and Burned. 40

Cid’s Octorok
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{W} Shallow Wave Does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

Cid’s Bigocto
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Cid’s Octorok
Put Cid’s Bigocto on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Air Whirlpool Once during your turn (before you attack), you may put 1 damage counter on 1 of your opponent’s Pokémon with a Resistance to {F}. This power can’t be used if Cid’s Bigocto is affected by a Special Condition.
{W}{W}{C}{C} Grabbing Tentacle Before doing damage, you may choose 1 of your opponent’s Benched Pokémon that has any damage counters on it and switch it with the Defending Pokémon. If you do, this attack does 50 damage plus 20 more damage to the new Defending Pokémon. 50+

Cid’s Sparkoil
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Hypno Pulse The Defending Pokémon is now Asleep. 10
{L}{L} Plasma If there are any {L} Energy cards in your discard pile, attach 1 of them to Cid’s Sparkoil. 20

Cid’s Electring
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Cid’s Sparkoil
Put Cid’s Electring on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Air Circuit If the Defending Pokémon has a Resistance to {F}, apply Weakness and Resistance as if that Pokémon had a Weakness to the same type as Cid’s Electring. 30
{L}{L}{L} Laser Blast Discard 2 {L} Energy cards attached to Cid’s Electring or this attack does nothing. 80

Cid’s Wolfos
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Lunge Flip a coin. If tails, this attack does nothing. 20
{C}{C} Mud Sport Until the end of your next turn, all damage done by {L} Pokémon is reduced by half.

Cid’s Wolfen
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Cid’s Wolfos
Put Cid’s Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C}{C}{C} Sky Crunch If the Defending Pokémon has a Resistance to {F}, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{C}{C}{C}{C} Poison Fang The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon after each player's turn (even if it was already Poisoned). 20

Cid’s Treeagle
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Pollen Gun Does 20 damage plus 20 more damage for each {G} Energy attached to Cid’s Treeagle but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+
{G}{C}{C} Aerial Strike If the Defending Pokémon has a Resistance to Cid’s Treeagle’s type, this attack does 30 damage plus 30 more damage. 30+

Cid’s Steelemine
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Poison Cutters The Defending Pokémon is now Poisoned. 10
{C}{C} Air Spikes If the Defending Pokémon has a Resistance to {F}, this attack does 20 damage plus 30 more damage. Either way, this attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 20+

Cid’s Putleadon
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Levitate Any damage done to Cid’s Putleadon by attacks from {F} Pokémon is reduced by 30 (after applying Weakness and Resistance).
{R}{R} Aerial Flare If the Defending Pokémon has a Resistance to {F}, the Defending Pokémon is now Burned. 30

Cid’s Panther Fang
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: n/a
PokéBODY: Sabertooth Ace Don’t apply Resistance for any attacks done by Cid’s Panther Fang to your opponent’s Pokémon.
{F} Air Fang If the Defending Pokémon has a Resistance to {F}, flip 2 coins. If 1 or both are heads, this attack does 10 damage plus 30 more damage. 10+
{C}{C} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 20

Cid’s Shardra
Pokémon card
{C}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Dragon Force As long as Cid’s Shardra remains your Active Pokémon, all damage done to Cid’s Shardra by attacks, Poké-Powers, or Poké-Bodies is reduced by 20 (after applying Weakness and Resistance).
{C}{C}{C} Dragon Fang Does 10 damage plus 10 damage times the number of {L} Energy cards attached to Cid’s Shardra to each Defending Pokémon and 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Cloud’s Miusto
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Cloud’s Pommy
Put Cloud’s Pommy on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Sword Find Search your deck for up to 2 of any combination of Buster Sword and Crystal Sword cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Cloud’s Pommy
Pokémon card
{L}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Singing Sparks The Defending Pokémon is now Burned. 10
{L}{L} Plasma If there are any {L} Energy cards in your discard pile, attach 1 of them to Cloud’s Pommy. 20

Cloud’s Miugon
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Cloud’s Pommy
Put Cloud’s Miugon on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Tail Shock Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{L}{L}{L} Surging Thunder If Magic Materia: Lightning is attached to Cloud’s Miugon, flip a coin for each {L} Energy in play. This attack does 40 damage plus 20 more damage for each heads. 40+

Cloud’s Treerunt
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}
{F} Rock Hurl Don’t apply Resistance. 10
{G}{G} Endless Razor Leaf Flip a coin until you get tails. This attack does 20 damage times the number of heads. 20x

Cloud’s Forestop
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Cloud’s Treerunt
Put Cloud’s Forestop on the Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéBODY: Thick Brush Any damage done to Cloud’s Forestop by attacks from {R} Pokémon and {W} Pokémon is reduced by 30 (before applying Weakness and Resistance).
{F}{F} Earthquake Does 10 damage to each of own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50
{G}{C}{C} Extra Razor Leaf Flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+

Cloud’s Dorako
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Stun Flame Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{R}{R} Ember Discard 1 {R} Energy card attached to Cloud’s Dorako or this attack does nothing. 40

Cloud’s Dorakhan
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Cloud’s Dorako
Put Cloud’s Dorakhan on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Double Header As long as Cloud’s Dorakhan is your Active Pokémon, Cloud’s Dorakhan may use any of your other Active Pokémon’s attacks and your other Active Pokémon may use any of Cloud’s Dorakhan’s attacks. (Each Pokémon must still pay for that attack’s Energy cost.)
{R}{R}{C}{C} Whirling Flame Does 50 damage to each Defending Pokémon and each Defending Pokémon is now Burned.

Cloud’s Slippery Soap
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Cloud’s Slippery Soap during your opponent’s next turn. 10

Cloud’s Octosud
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Slippery Soap
Put Cloud’s Octosud on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Shallow Wave Does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W} Soapy Materia If a Magic Materia card is attached to Cloud’s Octosud, this attack does 30 damage to each Defending Pokémon. If a Command Materia card is attached to Cloud’s Octosud, discard an Energy card attached to each Defending Pokémon. If a Support Materia card is attached to Cloud’s Octosud, each Defending Pokémon is now Asleep and Burned.
{W}{C}{C} Wave Splash 50

Cloud’s Vicious
Pokémon card
{L}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Fission Link If you have both Cloud’s Vicious and Sephiroth’s Vicious as your Active Pokémon, Cloud’s Vicious is both {L}{R} type and each of them pays {C}{C}{C} less to retreat.
{R}{R} Ember Discard 1 {R} Energy card attached to Cloud’s Vicious or this attack does nothing. 40
{L}{L}{L} Bolt Flame If Magic Materia: Lightning is attached to Cloud’s Vicious, this attack does 40 damage plus 30 more damage. If Magic Materia: Fire is attached to Cloud’s Vicious, the Defending Pokémon is now Burned and Confused. 40+

Cloud's Foresteon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Midgar♂'s Eevee
Put Cloud's Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{C} Seed Ray Place a Seed counter on the Defending Pokémon. All damage done to a Pokémon with a Seed counter on it is increased by 20 (after applying Weakness and Resistance). (Seed counters stay on that Pokémon for as long as it's in play.) 10
{G}{G}{C} Pollen Gun Does 40 damage plus 10 more damage for each {G} Energy attached to Cloud's Foresteon but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 40+

Cloud’s Scislur
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C}{C} Sword Rush Flip a coin until you get tails. This attack does 10 damage plus 20 more damage for each heads. 10+
{C}{C}{C} Murasame Scissors If the Defending Pokémon has Sephiroth in its name, this attack does 30 damage plus 30 more damage. If the Defending Pokémon is Sephiroth’s Scislur, this attack does 30 damage plus 60 more damage. 30+

Cloud’s Aquatica
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{G}{G}{G}{G} Aire Tam Storm Does 20 damage to each of your opponent’s Pokémon for each Pokémon or Trainer card with Materia in its name your opponent has in play. Don’t apply Weakness and Resistance.
 
Here's the next part to the cards I did for the Final Fantasy VII Set! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388.

FINAL FANTASY VII SET [Part 3] (Originated May 2005)

Red XIII’s Dorako
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Searing Flame The Defending Pokémon is now Burned. 10

Red XIII’s Dorakhan
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Red XIII’s Dorako
Put Red XIII’s Dorakhan on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Dual Condition If an attack from Red XIII’s Dorakhan would cause a Defending Pokémon to be affected by a Special Condition, each Defending Pokémon is now affected by that Special Condition.
{R} Twin Flame Does 10 damage to each Defending Pokémon. If a Defending Pokémon already any damage counters on it, this attack does 10 damage plus 10 more damage and that Pokémon is now Burned.
{R}{R}{R} Fire Blast Discard 2 {R} Energy cards attached to Red XIII’s Dorakhan or this attack does nothing. 80

Red XIII’s Putleadon
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Agility Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Red XIII’s Putleadon. 20
{R}{R}{R} Materia Flare If a Trainer card with Materia in its name is attached to Red XIII’s Putleadon, this attack does 40 damage plus 20 more damage. If that card is Magic Materia: Fire, the Defending Pokémon is also now Burned. 40+

Red XIII’s Seadran
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R} Amnesia Choose 1 of the Defending Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn. 10
{R}{R}{R} Materia Spin If a Trainer card with Materia in its name is attached to Red XIII’s Seadran, the Defending Pokémon is now Burned and Confused. If that card is Magic Materia: Fire, the Defending Pokémon also can’t retreat during your opponent’s next turn. 40

Red XIII’s Stegodon
Pokémon card
{R}
80 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Power Materia If a Trainer card with Materia in its name is attached to Red XIII’s Stegodon, Red XIII’s Stegodon pays 2 Energy less (minimum of 1 Energy) to use any attacks on that card.
{R} Singe The Defending Pokémon is now Burned. 10
{R}{R}{R} Triple Flare Choose up to 3 of your opponent’s Pokémon. Discard 1 {R} Energy card attached to Red XIII’s Stegodon for each Pokémon you chose or this attack does nothing. This attack does 40 damage to each Pokémon you chose. Don’t apply Weakness and Resistance.

Red XIII’s Enragious
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Element Triangle If you have Red XIII’s Enragious, Sephiroth’s Vicious, and Vincent’s Aggresious in play, Red XIII’s Enragious is both {R}{G} type and has no Weakness.
{G}{G} Double Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{R}{R}{R} Solar Heatwave For each {R} Energy attached to Red XIII’s Enragious, discard a Trainer card attached to the Defending Pokémon. For each {G} Energy attached to Red XIII’s Enragious, the Defending Pokémon can’t attack for a number of your opponent’s turns equal to that number. 40

Red XIII’s Whipersnap
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{G} Sleep Flower The Defending Pokémon is now Asleep. 10
{L}{L} Thunder Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Red XIII’s Snapspark
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Whipersnap
Put Red XIII’s Snapspark on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{G}{G} Autumn Gust Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{L}{L}{L} Solar Laser Canon You may discard all {G} Energy cards (if any) attached to Red XIII’s Snapspark. If you do, this attack’s base damage is 80 instead of 40. 40

Red XIII’s Plantplug
Pokémon card
{L}
90 HP
Stage 2 Pokémon
Evolves from Red XIII’s Snapspark
Put Red XIII’s Plantplug on the Stage 1 card
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
{G}{G} Vine Bind Flip a coin. If heads, place a Stop counter on the Defending Pokémon. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time. 30
{L}{L}{L} Radiant Thunder Discard any number of {L} Energy cards attached to Red XIII’s Plantplug. For each Energy card discarded in this way, choose 1 of your opponent’s Pokémon and this attack does 50 damage to it. If you chose a Defending Pokémon, that Pokémon is now Paralyzed. Don’t apply Weakness and Resistance.

Red XIII’s Darksy
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Pound 10
{D}{G} Violet Spores Flip a coin. If heads, this attack does 30 damage and the Defending Pokémon is now Poisoned. If tails, this attack does 20 damage.

Red XIII’s Nightinpale
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Red XIII’s Darksy
Put Red XIII’s Nightinpale on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Hypnotic Powder Once during your turn (before you attack), if Red XIII’s Nightinpale is on your Bench, you may discard an Energy card attached to it. If you do, the Defending Pokémon is now Asleep.
{D}{C} Dark Flash Flip a coin. If heads, the Defending Pokémon is now Confused. 30
{G}{G}{C}{C} Pollen Haze Discard 1 {G} Energy card attached to Red XIII’s Nightinpale or this attack does nothing. The Defending Pokémon is now Poisoned and can’t retreat during your opponent’s next turn. 60

Red XIII’s Ligon
Pokémon card
{F}
80 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéBODY: Armor Materia As long as a Trainer card with Materia in its name is attached to Red XIII’s Ligon, all damage done to Red XIII’s Ligon is reduced by 20 (after applying Weakness and Resistance).
{F} Rock Hurl Don’t apply Resistance. 10
{F}{F}{F} Lion Pack Choose a number of your opponent’s Pokémon equal to the number of Pokémon you have in play with Ligon in its name and this attack does 30 damage to each of them. Don’t apply Weakness and Resistance.

Red XIII’s Flarose
Pokémon card
{R}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{R} Fire Spray Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon for each {R} Energy attached to Red XIII’s Flarose. Don’t apply Weakness and Resistance.
{R}{R}{R} Firagra You may shuffle any number of Technical Machine cards named Magic Materia: Fire attached to your Pokémon in play into your deck. This attack does 40 damage times the number of Magic Materia: Fire shuffled into your deck in this way. 40x

Sephiroth’s Treerunt
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{F}{F} Burrow Flip a coin. If heads, prevent all damage done by attacks to Sephiroth’s Treerunt during your opponent’s next turn. (Any other effects of attacks still happen.) 20

Sephiroth’s Forestop
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Treerunt
Put Sephiroth’s Forestop on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéBODY: Earth Power If Magic Materia: Earth is attached to Sephiroth’s Forestop, whenever Sephiroth’s Forestop uses an attack, that attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon).
{G}{G} Dual Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.
{F}{C}{C} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 40

Sephiroth’s Darksy
Pokémon card
{D}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D} Will-o-Wisp Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{G}{C} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 10

Sephiroth’s Nightinpale
Pokémon card
{D}
70 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Darksy
Put Sephiroth’s Nightinpale on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D}{C} Shadow Punch This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30
{D}{G}{G}{C} Flora Darkness Does 50 damage plus 10 more damage for each {D} Energy attached to Sephiroth’s Nightinpale and 10 more damage for each {G} Energy attached to Sephiroth’s Nightinpale but not used to pay for this attack’s Energy cost. 50+
The “but not used to pay for this attack’s Energy cost” part of the text only applies to {G} Energy. If there is any {D} Energy at all attached to Sephiroth’s Nightinpale, it will add to the damage.

Sephiroth’s Wolfos
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Materia Snatch Flip a coin. If heads, discard a Trainer card with Materia in its name attached to 1 of your opponent’s Pokémon, then search your discard pile for a Trainer card with Materia in its name and attach it to Sephiroth’s Wolfos.
{C}{C}{C} Bite 30

Sephiroth’s Wolfen
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Wolfos
Put Sephiroth’s Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
PokéBODY: Materia Fang As long as Sephiroth’s Wolfen has a Trainer card with Materia in its name attached to it, attacks done by Sephiroth’s Wolfen do 20 more damage to your opponent’s Pokémon (before Weakness and Resistance).
{C}{C} Heavy Sword Choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. If you chose a Pokémon with Aeris in its name, this attack instead does 50 damage to that Pokémon. Don’t apply Weakness and Resistance.
{C}{C}{C}{C} Atomic Ray Sephiroth’s Wolfen can’t attack or retreat during your next turn. 80

Sephiroth’s Stegodon
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Flamethrower Discard 1 {R} Energy card attached to Sephiroth’s Stegodon or this attack does nothing. 40
{R}{C}{C} Flame Impaler If the Defending Pokémon has Aeris in its name, this attack does 30 damage plus 40 more damage and the Defending Pokémon is now Burned. 30+

Sephiroth’s Vicious
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Element Triangle If you have Sephiroth’s Vicious, Vincent’s Aggresious, and Red XIII’s Enragious in play, Sephiroth’s Vicious is both {R}{L} type and its Retreat cost is 0.
{L}{L} Zap Cannon Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 40
{R}{R}{R} Plasma Blaze For each {R} Energy attached to Sephiroth’s Vicious, this attack does 40 damage plus 10 more damage and Sephiroth’s Vicious does 20 damage to itself. For each {L} Energy attached to Sephiroth’s Vicious, flip a coin. Discard 1 Energy card attached to the Defending Pokémon for each heads. 40+

Sephiroth’s Panther Fang
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: n/a
{F} Mountain Fang Discard the top card of your opponent’s deck. 10
{F}{C}{C} Materia Teeth Does 20 damage plus 10 more damage for each card with Materia in its name in play (yours and your opponent’s). If the Defending Pokémon has a Trainer card with Materia in its name attached to it, this attack does 20 more damage. 20+

Sephiroth’s Unicornos
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Serene Horn The Defending Pokémon is now Confused. 10
{F}{C}{C} Materia Drill If the Defending Pokémon has a card with Materia in its name attached to it, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Sephiroth’s Scislur
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C}{C} Four Swords For each Sephiroth’s Scislur you have in play, choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. You may do this damage in any way you choose. Don’t apply Weakness and Resistance.
{C}{C}{C} Masamune Scissors If the Defending Pokémon has Cloud in its name, this attack does 30 damage plus 30 more damage. If the Defending Pokémon is Cloud’s Scislur, this attack does 30 damage plus 60 more damage. 30+

Sephiroth’s Stringela
Pokémon card
{G}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Sephiroth’s Tangela
Put Sephiroth’s Tangela on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{G} Prickle Flip a coin. If heads, the Defneding Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Poisoned.
{G} Vine Whip 10

Sephiroth’s Mythica
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Hades Summon When you play Sephiroth’s Mythica from your hand, you may search your deck for Summon Materia: Hades and put it onto your Bench. Shuffle your deck afterward.
{G} Mega Damage Flip 1 coin plus 1 more coin for each {G} Energy attached to Sephiroth’s Mythica. Put 1 damage counter plus 2 more damage counters for each heads on each Defending Pokémon.
{G}{G}{G} Solar Energy Does 80 damage minus 10 damage for each damage counter on Sephiroth’s Mythica. 80-
 
Last edited:
Here's the last part to the cards I did for the Final Fantasy VII Set! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388.

FINAL FANTASY VII SET [Part 4] (Originated May 2005)

Tifa’s Sea Balloon
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Waterfall 10
{C}{C} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 10

Tifa’s Seablimp
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Sea Balloon
Put Tifa’s Seablimp on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Freeze Balloon If Magic Materia: Ice is attached to Tifa’s Seablimp, this attack does 30 damage plus 20 more damage and 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30+
{W}{C}{C} Aurora Beam 40

Tifa’s Octorok
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Bind Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Tifa’s Bigocto
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Tifa’s Octorok
Put Tifa’s Bigocto on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Materia Fog If a Trainer card with Materia in its name is attached to Tifa’s Bigocto, prevent all effects of attacks, excluding damage, done to each of your Active Pokémon.
{W} Octo Splash Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon).
{W}{W}{W} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Tifa’s Andlar
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Hypno Light The Defending Pokémon is now Asleep. 10

Tifa’s Angluminate
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Andlar
Put Tifa’s Angluminate on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Safeguard Prevent all effects of attacks, including damage, done to Tifa’s Angluminate by your opponent's Pokémon-ex.
{W}{W} Light Spray Flip a coin. If heads, this attack does 30 damage plus 10 more damage for each {W} Energy attached to Tifa’s Angluminate. If tails, each Defending Pokémon is now Paralyzed. 30+
{W}{C}{C} Wave Splash 40

Tifa’s Dodongo
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 30
{F}{F}{F} Rock Blast Flip 4 coins. This attack does 20 damage times the number of heads. 20x

Tifa’s Dodonking
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Tifa’s Dodongo
Put Tifa’s Dodonking on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
PokéBODY: Explosive End If Tifa's Dodonking is your Active Pokémon and is Knocked Out by damage from an opponent's attack, flip a coin. If heads, put 6 damage counters on the Attacking Pokémon.
{F}{F} Rock Claw Flip a coin for each of your opponent’s Benched Pokémon. If heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{F}{F}{F} Earth Crunch You can’t use this attack unless Magic Materia: Earth is attached to Tifa’s Dodonking. This attack does 60 damage plus 40 more damage for each Special Energy card attached to the Defending Pokémon. 60+

Tifa’s Shovel
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 10
{C}{C} Lunge Flip a coin. If tails, this attack does nothing. 30

Tifa’s Craner
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Shovel
Put Tifa’s Craner on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
PokéBODY: Quarry Ring As long as Tifa’s Craner is your Active Pokémon, whenever a player’s Active Pokémon moved to the Bench, flip a coin. If heads, put 2 damage counters on that Pokémon.
{F}{F} Materia Burrow Search your discard pile for a Trainer card with Materia in its name and attach it to 1 of your Pokémon in play or put it into your hand. 30
{F}{C}{C} Earthquake Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Tifa’s Marine Eel
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Scale Spikes If Tifa's Marine Eel is damaged by an opponent's attack (even if Tifa's Marine Eel is Knocked Out), flip a coin. If heads, put 1 damage counter on the Attacking Pokémon.
{W} Snake Search Look at the top 5 cards of your deck. Take any basic Energy cards you find there and put them into your hand. Put the rest of the cards in the bottom of your deck. Shuffle your deck afterward.
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Tifa’s Hedgerine
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat Cost: {C}
PokéBODY: Seed Shell Prevent all effects of attacks, including damage, done to Tifa’s Hedgerine by Stage 2 Evolved Pokémon and Pokémon-ex.
{F} Rock Tomb Pile Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 10
{C}{C} Leaf Poison The Defending Pokémon is now Poisoned. 10

Tifa’s Ligon
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{F}{C}{C} Materia Predate If the Defending Pokémon has a Trainer card with Materia in its name attached to it, Tifa’s Ligon may use an attack or Poké-Body on that card. (Tifa’s Ligon must still pay for that attack’s Energy cost.) Then discard that card (if you used any effects on it). 30

Vincent’s Whipersnap
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{L} Shock 10
{G}{G} Seed Bud Discard all {G} Energy cards attached to Vincent’s Whipersnap or this attack does nothing. Place a Seed counter on a number of your opponent’s Benched Pokémon equal to the number of {G} Energy cards you discarded in this way. All damage done to a Pokémon with a Seed counter on it is increased by 20 (after applying Weakness and Resistance). (Seed counters stay on that Pokémon for as long as it's in play.) 20

Vincent’s Snapspark
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Whipersnap
Put Vincent’s Snapspark on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{L}{L} Surge Laser If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 30
{G}{G}{G} Seed Plant If any of your opponent’s Benched Pokémon has a Seed counter on it and was affected by an attack named Seed Bud during the course of the game, discard 1 {G} Energy card attached to Vincent’s Snapspark for each of those Pokémon and this attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Vincent’s Plantplug
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Vincent’s Snapspark
Put Vincent’s Plantplug on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{L}{L} Shock Wave This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40
{G}{G}{G} Seed Flower If any of your opponent’s Benched Pokémon has a Seed counter on it, was affected by an attack named Seed Bud during the course of the game, and was affected by an attack named Seed Plant during the course of the game, discard 1 {G} Energy card attached to Vincent’s Plantplug for each of those Pokémon and this attack does 10 damage to that Pokémon, discard 2 Energy cards attached to that Pokémon, then remove the Seed counter from that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
Seed Plant and Seed Flower will actually do 30 damage to any of your opponent’s Benched Pokémon that has a Seed counter on it and was affected by Seed Bud and Seed Plant due to the fact that there’s a Seed counter on that Pokémon.

Vincent’s Jaguaro
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Bite 10
{G} Leaf Poison The Defending Pokémon is now Poisoned. 10

Vincent’s Jaguaron
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Jaguaro
Put Vincent’s Jaguaron on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: n/a
PokéBODY: Hunt Down As long as Vincent’s Jaguaron is your Active Pokémon, whenever 1 of your opponent’s Active Pokémon retreats, put 1 damage counter on that Pokémon.
{C}{C} Limber Strike-Back Vincent’s Jaguaron can use this attack even if its Paralyzed. If Vincent’s Jaguaron is Paralyzed, this attack does 20 damage plus 20 more damage. 20+
{G}{G} Solar Speed The Defending Pokémon doesn’t have to pay its Retreat cost to retreat during your opponent’s next turn. 50

Vincent’s Shell
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+

Vincent’s Clammur
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Shell
Put Vincent’s Clammur on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Water Washout When you play Vincent’s Clammur from your hand, you may search your discard pile for up to 2 {W} Energy cards and attach them to 1 of your Benched Pokémon.
{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed.20
{W}{W} Shell Spring Choose 1 of your opponent’s Benched Pokémon and this attack does 30 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Vincent’s Pail
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Bucket Body Any damage done by attacks to Vincent’s Pail is reduced by 10 (after applying Weakness and Resistance).
{C} Pound 10

Vincent’s Bucketin
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Pail
Put Vincent’s Bucketin on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Rapid Spin Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch Vincent’s Bucketin with 1 of your Benched Pokémon, if any. 30
{C}{C}{C} Mega Bucket Flip a coin. If heads, this attack does 20 damage to each of your opponent’s Pokémon and each Defending Pokémon can’t retreat during your opponent’s next turn. Don’t apply Weakness and Resistance.

Vincent’s Aggresious
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Element Triangle If you have Vincent’s Aggresious, Red XIII’s Enragious, and Sephiroth’s Vicious in play, Vincent’s Aggresious is both {R}{W} type and its Resistance is {R}{W}.
{W}{W} Whirlpool If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 20
{R}{R}{R} Hydro Scorch For each {R} Energy attached to Vincent’s Aggresious, flip a coin. If any of them are heads, the Defending Pokémon is now Burned. For each {W} Energy attached to Vincent’s Aggresious, put 2 damage counters on 1 of your opponent’s Benched Pokémon. 40

Vincent’s Stringela
Pokémon card
{G}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Vincent’s Tangela
Put Vincent’s Tangela on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{G} Power Diamond Does 20 damage for each Aeris’s Smoochum, Barret’s Elekid, Red XIII’s Magby, and Vincent’s Stringela you have in play with at least 1 Energy attached to it (including this one). 20x

Vincent’s Shardra
Pokémon card
{C}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Multi Facet Flip a coin for each type of basic Energy card attached to Vincent’s Shardra. This attack does 10 damage times the number of heads for each type of basic Energy card attached to Vincent’s Shardra. 10x
{C}{C}{C} Magic Breath When using this attack, apply Weakness and Resistance as if Vincent’s Shardra was a {R}, {W}, and {L} Pokémon. 30
About Multi Facet, if there is only {G} Energy attached to Vincent’s Shardra, you flip 1 coin for 10 damage for each heads. If there is {G} and {R} Energy attached to Vincent’s Shardra, you flip 2 coins for 20 damage for each heads. If there is {G} {R}, and {W} Energy attached to Vincent’s Shardra, you flip 3 coins for 30 damage for each heads.

Vincent’s Megoliath
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Odin Summon When you play Vincent’s Megoliath from your hand, you may search your deck for Summon Materia: Odin and put it onto your Bench. Shuffle your deck afterward.
{G} Revenge Stamp Discard all Energy cards attached to Vincent’s Megoliath or this attack does nothing. This attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{G}{G}{G} Summon Solar If you have Summon Materia: Odin in play, this attack does 40 damage plus 20 more damage and discard all Trainer cards attached to the Defending Pokémon (before they affect the damage). 40+

Yuffie’s Jaguaro
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Scratch 10
{G}{C} Iron Tail If there are any {M} Energy cards attached to Yuffie’s Jaguaro but not used to pay for this attack’s Energy cost, flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Yuffie’s Jaguaron
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Yuffie’s Jaguaro
Put Yuffie’s Jaguaron on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: n/a
{G}{G} Bio Fang If Magic Materia: Poison is attached to Yuffie’s Jaguaron, the Defending Pokémon is now Poisoned and don’t apply Resistance. 30
{C}{C}{C} Speed Feint Flip a coin. If heads, prevent all effects of attacks, including damage, done to Yuffie’s Jaguaron during your opponent’s next turn and put 3 damage counters on the Defending Pokémon at the end of your opponent’s next turn. 30

Yuffie’s Sea Balloon
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Yuffie’s Sea Balloon but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+

Yuffie’s Seablimp
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Yuffie’s Sea Balloon
Put Yuffie’s Seablimp on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Water Intake When you play Yuffie’s Seablimp from your hand, you may search your deck for up to 2 basic {W} Energy cards and attach them to Yuffie’s Seablimp. Shuffle your deck afterward.
{W} Ice Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{W} Ninja Burst Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage for each {W} Energy attached to Yuffie’s Seablimp to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Yuffie’s Dodongo
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} 30
Retreat cost: {C}{C}
{F} Reversal Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Yuffie’s Dodongo. 10x
{F}{F} Dig Under Choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Don’t apply Weakness and Resistance.

Yuffie’s Dodonking
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Yuffie’s Dodongo
Put Yuffie’s Dodonking on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{C}{C} Ninja Crush Prevent all effects of attacks, including damage, done to Yuffie’s Dodonking during your opponent’s next turn. This attack does damage to the Defending Pokémon during your next turn and Yuffie’s Dodonking can’t attack during your next turn. 50
{F}{F}{C}{C} Group Rollout Flip a coin for each of your opponent’s Pokémon for each of your Pokémon with Dodongo or Dodonking in its name. If heads, this attack does 30 damage to that Pokémon. Don’t apply Weakness and Resistance.

Yuffie’s Unicornos
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
PokéBODY: Materia Heal If a Trainer card with Materia in its name is attached to Yuffie’s Unicornos, whenever Yuffie’s Unicornos uses its Drain Driller attack, remove 2 damage counters for each heads instead of 1.
{F} Drain Driller Flip a coin until you get tails. This attack does 10 damage times the number of heads and remove 1 damage counter from Yuffie’s Unicornos for each heads. 10x
{C}{C} Horn Hazard Flip a coin. If tails, this attack does nothing. 40

Yuffie’s Cacteur
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} 1000 Needles Flip a coin until you get tails. For each heads, choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance. If a Trainer card named Luck Plus was played during this turn, you can’t flip more than 10 coins in this way.
The reason for a limit of coin flips if Luck Plus is played is if otherwise if all coin flips are treated as heads, you’d Knock Out all of your opponent’s Pokémon in one hit for only 1 Energy!

Yuffie’s Enragious
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Sun Link If you have both Yuffie’s Enragious and Red XIII’s Enragious as your Active Pokémon, Yuffie’s Enragious is both {G}{R} type and attacks done by each of them do 20 more damage to any Active Pokémon.
{R}{R} Flare Gun Does 20 damage plus 20 more damage for each {R} Energy attached to Yuffie's Enragious but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 20+
{G}{G}{G} Bio Scorch If Magic Materia: Poison is attached to Yuffie’s Enragious, the Defending Pokémon is now Burned and Poisoned. If Magic Materia: Fire is attached to Yuffie’s Enragious, put 2 damage counters on each of your opponent’s Benched Pokémon. 40

Yuffie’s Icolet
Pokémon card
{G}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Dachao Watchers As long as Yuffie’s Icolet is in play, the maximum HP for each of your Yuffie’s Electraisy and Yuffie’s Flarose in play is now 100.
{G}{G}{W}{W} Solar Blizzard Flip a coin. If heads, this attack does 10 damage times the number of {G} Energy attached to Yuffie’s Icolet to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage times the number of {G} Energy attached to Yuffie’s Icolet to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60

Yuffie’s Electraisy
Pokémon card
{G}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Dachao Watchers As long as Yuffie’s Electraisy is in play, the Retreat cost for each of your Yuffie’s Icolet and Yuffie’s Flarose in play is 0.
{G}{G}{L}{L} Solar Thunder Does 80 damage plus 10 more damage for each {G} Energy attached to Yuffie’s Electraisy. Flip a coin. If tails, Yuffie’s Electraisy does 30 damage plus 10 more damage for each {G} Energy attached to it to itself. 80+

Yuffie’s Flarose
Pokémon card
{G}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Dachao Watchers As long as Yuffie’s Flarose is in play, each of your Yuffie’s Electraisy and Yuffie’s Flarose in play pays {G} less to use its attacks.
{G}{G}{R}{R} Solar Fire Blast Discard 1 {R} Energy card attached to Yuffie’s Flarose or this attack does nothing. This attack does 80 damage plus 10 more damage for each {G} Energy attached to Yuffie’s Flarose. After doing damage, discard all {G} Energy attached to Yuffie’s Flarose. 80+

Yuffie’s Mythica
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Emerald Shoot Flip a coin. If heads, choose 1 of your opponent’s Pokémon and this attack does 60 damage to it. Don’t apply Weakness and Resistance. If tails, Yuffie’s Mythica can’t use this attack during your next turn.
{G}{G}{G}{G} Emerald Beam Does 40 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance. Yuffie’s Mythica can’t attack during your next turn.
 
Now here are Pokémon that I did for two makeshift sets. Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) has original copyright to Nick Jr.

MISSED OPPORTUNITIES [Originated August 2005]

Jason's Nightinpale {G} H
Milane's Nightinpale {G} H
Luka's Aggresious {W} R
Milane's Enragious {G} R
Jason's Darksy {G} C
Milane's Darksy {G} C

Jason’s Darksy
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Night Shade 20

Jason’s Nightinpale
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Jason’s Darksy
Put Jason’s Nightinpale on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Leaf Blast You may discard any number of {G} Energy cards attached to Jason’s Nightinpale. This attack does 30 damage plus 20 more damage for each {G} Energy card discarded in this way. 30+
{G}{C}{C} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 2 damage counters from Jason’s Nightinpale. 30

Milane’s Darksy
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Dark Flora If Milane's Darksy has any {D} Energy attached to it, Milane's Darksy is both {G}{D} type.
{G}{C} Poisonpowder The Defending Pokémon is now Poisoned. 10

Milane’s Nightinpale
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Milane’s Darksy
Put Milane’s Nightinpale on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Dark Flora If Milane's Nightinpale has any {D} Energy attached to it, Milane's Nightinpale is both {G}{D} type.
{G} Sleep Powder The Defending Pokémon is now Asleep. 20
{G}{C}{C} Petal Flower If Milane’s Nightinpale has 3 or more {G} Energy attached to it, this attack does 40 damage plus 40 more damage and Milane’s Nightinpale can’t attack or retreat during your opponent’s next turn. 40+

Milane’s Enragious
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{R}{R} Searing Flame The Defending Pokémon is now Burned. 20
{G}{G}{G} Grass Connect If you have Milane’s Enragious, Electra’s Vicious, and Luka’s Aggresious in play and each with at least 1 Energy attached to it, this attack does 40 damage plus 60 more damage. 40+

Luka’s Aggresious
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{R}{R} Fire Spin Discard 1 {R} Energy card attached to Luka’s Aggresious or this attack does nothing. 40
{W}{W}{W} Water Connect If you have Milane’s Enragious, Luka’s Aggresious, and Electra’s Vicious in play and each with at least 1 Energy attached to it, this attack does 40 damage plus 60 more damage. 40+



POKéMON STAR CONSTELLATION [Originated September 2005]

[Pokémon]
Aquatica * {W}
Aquatica {CRY}
Foresteon {CRY}
Mythica * {G}
Mythica {CRY}
Shining Foresteon {G}

Aquatica *
Pokémon card
{W}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Magic Aurora If Magic Materia: Comet is attached to Aquatica *, put 1 damage counter on each of your opponent’s Benched Pokémon. If Magic Materia: Shield is attached to Aquatica *, all damage done by attacks to your Pokémon during your opponent’s next turn is reduced by 20 (before applying Weakness and Resistance). If Magic Materia: Heal is attached to Aquatica *, remove 4 damage counters from each of your Active Pokémon. 30
{W}{W}{W}{W} Critical Tsunami Discard 1 Energy card attached to each of your opponent’s Pokémon. Then, discard 1 Energy card attached to each of your Pokémon (including this one). 60

Mythica *
Pokémon card
{G}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Miracle Power Choose 3 Special Conditions. Then flip 3 coins. If 1 is heads, the Defending Pokémon is now affected by the first Special Condition of your choice. If 2 are heads, the Defending Pokémon is now affected by the second Special Condition of your choice. If all 3 are heads, the Defending Pokémon is now affected by the third Special Condition of your choice. 30
{G}{G}{G}{G} Rainbow Tempest Does 60 damage to every Benched Pokémon (yours and your opponent’s) that is the same type as any basic Energy cards attached to Mythica * and has any basic Energy cards attached to it that are the same type as any basic Energy cards attached to Mythica *. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Foresteon
Pokémon card
{CRY}
80 HP
Stage 1 Pokémon
Evolves from Eevee
Put Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Crystal Type Whenever you attach a {G}, {L}, or {D} Energy card from your hand to Foresteon, Foresteon’s type (color) changes to the type of that Energy card until the end of your turn.
{G}{L} Solar Laser Cannon You may discard all {G} Energy cards attached to Foresteon. If you do, this attack’s base damage is 60 instead of 30. 30
{G}{G}{D} Crystal Overgrowth Discard all {D} Energy cards attached to Foresteon or this attack does nothing. This attack does 40 damage to each of your opponent’s Pokémon that has a Poké-Body called Crystal Type. (Don’t apply Weakness and Resistance for Benched Pokémon).

Shining Foresteon
Pokémon card
{G}
70 HP
Basic Pokémon
You can’t have more than 1 Shining Foresteon in your deck
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{D} Shadow Plants If there are any Shadow counters on the Defending Pokémon, this attack does 30 damage plus 20 more damage. 30+
{G}{G}{P} Psychic Synthesis Discard all {P} Energy cards attached to Shining Foresteon or this attack does nothing. Each Defending Pokémon can’t attack, retreat, or use any Poké-Powers or Poké-Bodies, and your opponent can’t play any Trainer cards during your opponent’s next turn. 40

Aquatica
Pokémon card
{CRY}
80 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {G}, {W}, or {P} Energy card from your hand to Aquatica, Aquatica's type (color) changes to the type of that Energy card until the end of your turn.
{G}{G} Crystal Powder Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. If tails, the Defending Pokémon can’t retreat during your opponent’s next turn. 30
{W}{W}{P}{C} Freezing Wave Flip a coin. If heads, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Paralyzed. If tails, this attack does 40 damage and the Defending Pokémon is now Asleep. 40+

Mythica
Pokémon card
{CRY}
80 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {G}, {R}, or {W} Energy card from your hand to Mythica, Mythica’s type (color) changes to the type of that Energy card until the end of your turn.
{G}{W} Leaf Swipe 30
{G}{R}{R}{C} Solaris Wave Flip 2 coins. If both are heads, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned. If 1 is heads and 1 is tails, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40+
 
Here's a few companion cards to the Pokémon with original copyright to Nintendo:

Bomb Shield
Trainer Card (Supporter)

Until the end of your next turn, each of your Pokémon in play with Dodongo in its name has Resistance to {R}.
NOT TOURNAMENT LEGAL
Dodongos in most Zelda games can't stand bombs in their stomachs.

Business Scrub
Trainer Card (Supporter)

You can't play this card unless you have a Pokémon in play with Deku Scrub in its name. Your opponent may discard 1, 2, or 3 cards from his or her hand. You do the same, then draw a card.
NOT TOURNAMENT LEGAL
A Business Scrub in the Zelda games is a kind of Deku Scrub that can sell you merchandise once you've bounced a nut back at it.

Octorok Frenzy
Trainer Card (Supporter)

During this turn, after your attack, you may flip a coin. If heads, this card does 10 damage to the Defending Pokémon times the number of Pokémon you have in play with Octorok in its name.
NOT TOURNAMENT LEGAL
Yes, Octoroks can throw stones in the Zelda games, of which they've appeared in every such game that Nintendo acknowledges exists with the exception of Twlight Princess.

Bigocto Picture
Trainer Card (Supporter)

If you have a Pokémon in play with Bigocto in its name, draw 3 cards.
NOT TOURNAMENT LEGAL
A picture of a Bigocto in The Legend of Zelda: Majora's Mask got you a second-place prize in the pictograph contest. Only a picture of Tingle or the Deku King got you more.

Fang Sharpening
Trainer Card (Supporter)

During this turn, any damage done by any of your Pokémon with Wolfos in its name is increased by 20 (before Weakness and Resistance).
NOT TOURNAMENT LEGAL
Yes, the fangs of a Wolfos always hurts. White Wolfos always hurt more than normal ones.

Wolf O'Donnell
Trainer Card (Supporter)

Search your deck for a number of Pokémon with Wolfen in its name equal to the number of Pokémon you can put onto your Bench and put those Pokémon onto your Bench. Treat those Pokémon as if they were Basic Pokémon. Shuffle your deck afterward. Your turn is over now (you don't get to attack).
NOT TOURNAMENT LEGAL
Wolf O'Donnell from the Star Fox series is the leader of the Star Wolf team, archnemesis to the Star Fox team led by Fox McCloud. Wolfens are the Star Wolf counterpart to the Star Fox Arwing.
 
Carrington, thanks for the Trainers! Now it's time to show off cards I did for out XD Gale of Darkness set, which are based off of Shadow Pokémon I've made these Pokémon into in the game with the same name. Included is a list of the 17 Shadow Pokémon I did (which makes the grand total of Shadow Pokémon 100). After that is the set itself. Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) have original copyright to Nick Jr.

Slippery Soap Snagged from Cipher Peon Agareo in ONBS Station
Deku Scrub Snagged from Cipher Peon Teria in ONBS Station
Whipersnap Snagged from Cipher Peon Herol in Phenac City
Darksy Snagged from Cipher Peon Feria in Phenac City
Dorako Snagged from Cipher Peon Querie in Cipher Key Lair
Treerunt Snagged from Cipher Peon Querie in Cipher Key Lair
Wolfos Snagged from Cipher Peon Civol in Cipher Kay Lair
Angluminate Snagged from Cipher Peon Wendias in Cipher Key Lair
Flowersixtet Snagged from Cipher Admin Lovrina in Citadark Isle
Stegodon Snagged from Cipher Peon Gatiye in Citadark Isle
Ligon Snagged from Cipher Peon Gatiye in Citadark Isle
Tockety Tick Snagged from Cipher Peon Recito in Citadark Isle
Electring Snagged from Cipher Peon Recito in Citadark Isle
Scislur Snagged from Cipher Admon Gorigan in Citadark Isle
Icolet Snagged from Cipher Admin Lovrina in Cipher Lab (post Greevil)
Electraisy Snagged from Cipher Admin Snattle in Mt. Battle (post Greevil)
Flarose Snagged from Cipher Admin Gorigan in Cipher Kay Lair (post Greevil)

POKéMON XD: GALE OF DARKNESS: CIPHER/SNAGEM RESURRECTION [Originated October 2005]

(Pokémon Holo)
1/36 Cipher's Dorakhan {R} H
2/36 Cipher's Plantplug {G} H
3/36 Cipher's Scrubrawl {G} H
4/36 Lovrina's Flowersixtet {G} H
5/36 Lovrina's Icolet {W} H
6/36 Lovrina's Tockety Tick {P} H
7/36 Gorigan's Flarose {R} H
8/36 Gorigan's Scislur {C} H
9/36 Snattle's Electraisy {L} H
10/36 Snattle's Shardra {C} H

(Pokémon Rare)
11/36 Cipher's Angluminate {W} R
12/36 Cipher's Electring {L} R
13/36 Cipher's Forestop {F} R
14/36 Cipher's Ligon {F} R
15/36 Cipher's Nightinpale {G}{D} R
16/36 Cipher's Octosud {W} R
17/36 Cipher's Stegodon {R} R
18/36 Cipher's Tockety Tick {L} R
19/36 Cipher's Wolfen {C} R
20/36 Gorigan's Craner {F} R
21/36 Lovrina's Unicornos {F} R

(Pokémon Uncommon)
22/36 Cipher's Andlar {W} U
23/36 Cipher's Deku Scrub {G} U
24/36 Cipher's Dorako {R} U
25/36 Cipher's Snapspark {G} U
26/36 Cipher's Stringela {G} U
27/36 Cipher's Wolfos {C} U
28/36 Lovrina's Flowertrio {G} U

(Pokémon Common)
29/36 Cipher's Darksy {G}{D} C
30/36 Cipher's Slippery Soap {G} C
31/36 Cipher's Sparkoil {L} C
32/36 Cipher's Tickety Tock {L} C
33/36 Cipher's Treerunt {F} C
34/36 Cipher's Whipersnap {G} C
35/36 Gorigan's Shovel {F} C
36/36 Lovrina's Tickety Tock {L} C

(Secret Cards)
37/36 Aquatica {W} H
38/36 Michael's Foresteon {G} H

Cipher’s Whipersnap
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{G} Razor Leaf 30

Cipher’s Snapspark
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Whipersnap
Put Cipher’s Snapspark on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{L}{L} Shadow Jolt If Cipher’s Snapspark has any damage counters on it, the Defending Pokémon is now Confused. 30
{G}{G}{G} Cross Leaf Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. 30+

Cipher’s Plantplug
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Cipher’s Snapspark
Put Cipher’s Plantplug on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Shadow Intensify Once during your turn (before you attack), if Cipher’s Plantplug is your Active Pokémon, you may put 1 Shadow counter on 1 of your opponent’s Benched Pokémon that already has any Shadow counters on it. This power can’t be used if Cipher’s Plantplug is affected by a Special Condition.
{L}{L} Hypno Pulse The Defending Pokémon is now Asleep. 40
{G}{G}{G} Shadow Prong If the Defending Pokémon doesn't already have any place 1 Shadow counter plus 1 more Shadow counter for each {G} and {L} Energy attached to the Cipher’s Plantplug on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 40

Cipher’s Deku Scrub
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} 30
Retreat cost: {C}
{C} Tackle 10
{G} Shadow Sprout If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.

Cipher’s Scrubrawl
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Deku Scrub
Put Cipher’s Scrubrawl on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Shadow Canopy If Cipher’s Scrubrawl has any Shadow counters on it, prevent all effects of attacks, other than damage, done to Cipher’s Scrubrawl.
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{D}{C}{C} Cipher Brush If there are any C Energy cards attached to Cipher’s Scrubrawl and if the Defending Pokémon doesn't already have any Shadow counters on it, place 5 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Scrubrawl, you may treat Cipher's Scrubrawl as a {D} Pokémon during this turn until applying Weakness. 40

Cipher’s Stringela
Pokémon card
{G}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Cipher’s Tangela
Put Cipher’s Tangela on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{G} Flowerpunch Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Cipher’s Dorako
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Flare 10
{C}{C} Double Scratch Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Cipher’s Dorakhan
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Dorako
Put Cipher’s Dorakhan on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{D} Shadow Duo Does 10 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If a Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on that Pokémon for each heads. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from that Pokémon. If there are any {D} Energy cards attached to Cipher's Dorakhan, you may treat Cipher's Dorakhan as a {D} Pokémon during this turn until applying Weakness.
{R}{R}{R} Super Singe The Defending Pokémon is now Burned. 50

Cipher’s Stegodon
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Roasting Heat If the Defending Pokémon is Burned, this attack does 30 damage plus 20 more damage. 30+
{R}{C}{C} Heat Shadow The Defending Pokémon is now Burned and if the Defending Pokémon doesn't already have any Shadow counters on it, place 4 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 10

Cipher’s Slippery Soap
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{C} Splash 20

Cipher’s Octosud
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Slippery Soap
Put Cipher’s Octosud on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Darkness Foam Once during your turn (before you attack), if Cipher’s Octosud is your Active Pokémon, you may choose 1 of the Defending Pokémon that has any Shadow counters on it. That Pokémon can’t attack during your opponent’s next turn. (Benching that Pokémon ends this effect.) This power can’t be used if Cipher’s Octosud is affected by a Special Condition.
{W}{W} Shadow Soap If the Defending Pokémon doesn't already have any Shadow counters on it, place 5 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 10
{W}{C}{C} Splashback Flip a coin. If tails, Cipher’s Octosud can’t use this attack during your next turn. 50

Cipher’s Andlar
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Cipher’s Andlar during your opponent’s next turn. 10

Cipher’s Angluminate
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Andlar
Put Cipher’s Angluminate on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Dark Light As long as Cipher’s Angluminate is your Active Pokémon, your opponent’s Pokémon that has any Shadow counters on it can’t retreat or use any Poké-Bodies.
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{D}{C} Shadow Flash If the Defending Pokémon was Paralyzed during your opponent’s last turn, if the Defending Pokémon doesn't already have any Shadow counters on it, place 4 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Angluminate, you may treat Cipher's Angluminate as a {D} Pokémon during this turn until applying Weakness. 30

Cipher’s Tickety Tock
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{P} Hypno Bell The Defending Pokémon is now Asleep.
{L} Static Snatch If the Defending Pokémon has Snagem in its name, discard all Trainer cards attached to the Defending Pokémon. 10

Cipher’s Tockety Tick
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Tickety Tock
Put Cipher’s Tockety Tick on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Shadow Clock As long as Cipher’s Tockety Tick is your Active Pokémon, put 1 Shadow counter on each Defending Pokémon that has any Shadow counters on it between turns.
{P}{P} Psybeam The Defending Pokémon is now Confused. 30
{L}{L} Cipher Spark If Cipher’s Tockety Tick has any Cipher Energy or C Energy cards attached to it, this attack does 30 damage plus 20 more damage and discard an Energy card attached to the Defending Pokémon. 30+

Cipher’s Sparkoil
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{C} Shadow Coil If the Defending Pokémon doesn't already have any Shadow counters on it, place 1 Shadow counter on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{L}{L} Hypno Pulse The Defending Pokémon is now Asleep. 20

Cipher’s Electring
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Sparkoil
Put Cipher’s Electring on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
{L}{L} Dual Spark Does 30 damage to each Defending Pokémon.
{L}{C}{C} Shadow Coils If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each basic {L} Energy card attached to Cipher’s Electring. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 30

Cipher’s Treerunt
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}
{G} Sleep Powder The Defending Pokémon is now Asleep. 10
{F}{F} Pyrite Burrow If the Defending Pokémon has Miror B. in its name, this attack does 30 damage plus 20 more damage. 30+

Cipher’s Forestop
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Cipher’s Treerunt
Put Cipher’s Forestop on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéPOWER: Shadow Grow When you play Cipher’s Forestop from your hand to evolve 1 of your Active Pokémon, you may place 2 Shadow counters on each of your Pokémon and each of your opponent’s Pokémon.
{F}{F} Dark Rift If the Defending Pokémon has any Shadow counters on it, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{G}{C}{C} Razor Leaf 50

Cipher’s Ligon
Pokémon card
{F}
70 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Earthquake Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50
{F}{C}{C} Shadow Teeth If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. This attack does 10 damage times the number of Shadow counters placed on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 10x
This attack would do 30 damage if the Defending Pokémon didn’t have any Shadow counters on it to begin with. If there are already Shadow counters on the Defending Pokémon, then this attack does nothing. If an effect would double the number of Shadow counters placed by the attack, then the attack would do 60 damage.

Cipher’s Wolfos
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
{C}{C}{C} Slash 30

Cipher’s Wolfen
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Wolfos
Put Cipher’s Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C}{C} Shadow Pack If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each Cipher’s Wolfos and Cipher’s Wolfen you have in play. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 20
{D}{D}{C}{C} Region Terrorize If a Stadium card with Cipher in its name is in play, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) If there are any {D} Energy cards attached to Cipher's Wolfen, you may treat Cipher's Wolfen as a {D} Pokémon during this turn until applying Weakness. 50

Cipher’s Darksy
Pokémon card
{G}{D}
40 HP
Basic Pokémon
This Pokémon is both {G}{D} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Stun Flower Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{D}{C} Shadow Place Flip 2 coins. If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters plus 1 more Shadow counter for each heads on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 10

Cipher’s Nightinpale
Pokémon card
{G}{D}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Darksy
Put Cipher’s Nightinpale on the Basic Pokémon
This Pokémon is both {G}{D} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{D}{C} Shadow Plants If there are any Shadow counters on the Defending Pokémon, this attack does 30 damage plus 20 more damage. 30+
{G}{G}{G} Pollen Gun Does 40 damage plus 20 more damage for each {G} Energy attached to Cipher’s Nightinpale but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+

Lovrina’s Flowertrio
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Cipher Spores If the Defending Pokémon has Snagem, Miror B., Chobin, or Duking in its name, each Defending Pokémon is now Poisoned. 10
{C}{C} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 10

Lovrina’s Flowersixtet
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Lovrina’s Flowertrio
Put Lovrina’s Flowersixter on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Cipher Pollen If the Defending Pokémon has 3 or more Shadow counters on it, the Defending Pokémon is now Poisoned, Burned, and Confused. 30
{D}{C}{C} Shadow Six Flip 6 coins. If the Defending Pokémon doesn't already have any Shadow counters on it, place 1 Shadow counter on the Defending Pokémon for each heads. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Lovrina's Flowersixtet, you may treat Lovrina's Flowersixtet as a {D} Pokémon during this turn until applying Weakness. 30

Lovrina’s Tickety Tock
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Shock 10
{P} Cipher Support Search your deck for a Cipher Energy or C Energy card and put it into your hand. Shuffle your deck afterward.

Cipher’s Tockety Tick
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Lovrina’s Tickety Tock
Put Lovrina’s Tockety Tick on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Shadow Time As long as Lovrina’s Tockety Tick is your Active Pokémon, any damage done by your opponent’s Pokémon that has any Shadow counters on it is reduced by 20 (before applying Weakness and Resistance).
{L} Counter Shock Does 20 damage to each of your opponent’s Pokémon that has any Shadow counters on it. Don’t apply Weakness and Resistance.
{P}{C}{C} Shadow Hands Place 3 Shadow counter on your opponent’s Pokémon that doesn't already have any Shadow counters on it in any way you like. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 30

Lovrina’s Unicornos
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F}{F} Megahorn Flip a coin. If tails, this attack does nothing. 60
{F}{C}{C} Cipher Horn If the Defending Pokémon has 3 or more Shadow counters on it, this attack does 30 damage plus 40 more damage. 30+

Lovrina’s Icolet
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Extra Dimension Strain If you have Cipher’s Lugia (a.k.a. XD001) in play, all damage done by attacks to Lovrina’s Icolet is reduced by 30 (after applying Weakness and Resistance).
{W} Shadow Frost If the Defending Pokémon has any Shadow counters on it, the Defending Pokémon is now Asleep and put 1 damage counter on each of your opponent’s Benched Pokémon. 10
{W}{C}{C} Ice Leaf 40

Snattle’s Shardra
Pokémon card
{C}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{G}{R} Shadow Exhaust If the Defending Pokémon doesn't already have any Shadow counters on it, place 4 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 20
{W}{L} Shadow Removal Remove all Shadow counters from the Defending Pokémon. This attack does 20 damage times the number of Shadow counters you removed in this way. 20x

Snattle’s Electraisy
Pokémon card
{L}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Extra Dimension Strain If you have Cipher’s Lugia (a.k.a. XD001) in play, the retreat cost for Snattle’s Electraisy is 0.
{L} Shadow Jolt If the Defending Pokémon has any Shadow counters on it, the Defending Pokémon is now Confused and discard an Energy card attached to the Defending Pokémon. 10
{L}{C}{C} Thunder Leaf 40

Gorigan’s Shovel
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Temor Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{C}{C} Spinning Attack 20

Gorigan’s Craner
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Gorigan’s Shovel
Put Gorigan’s Craner on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
PokéPOWER: Shadow Trenches When you play Gorigan’s Craner from your hand to evolve 1 of your Active Pokémon, you may put 1 Shadow counter on each of your opponent’s Pokémon that already has any Shadow counters on it.
{F}{F} Dark Rumble If the Defending Pokémon has any Shadow counters on it, this attack does 30 damage plus 10 more damage and the Defending Pokémon can’t attack during your opponent’s next turn. 30+
{F}{C}{C} Double Dig Choose 2 of your opponent’s Pokémon and this attack does 30 damage to each of them. Don’t apply Weakness and Resistance.

Gorigan’s Scislur
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat Cost: n/a
{C}{C} Slash 20
{D}{C}{C} Shadow Scissors If the Defending Pokémon doesn't already have any Shadow counters on it, this attack does 30 damage plus 30 more damage and place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Gorigan's Scislur, you may treat Gorigan's Scislur as a {D} Pokémon during this turn until applying Weakness. 30+

Gorigan’s Flarose
Pokémon card
{R}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Extra Dimension Strain If you have Cipher’s Lugia (a.k.a. XD001) in play, Gorigan’s Flarose’s attacks do 30 more damage to the Defending Pokémon (after applying Weakness and Resistance).
{R} Shadow Flame If the Defending Pokémon has any Shadow counters on it, the Defending Pokémon is now Burned and can’t use any Poké-Bodies during your opponent’s next turn. 10
{R}{C}{C} Flame Leaf 40

Michael's Foresteon
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Michael's Eevee
Put Michael's Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Friendly Combo If both Michael's Foresteon and a Pokémon with an owner in its name that doesn't have Magma, Aqua, Flora, Plasma, Rocket, Cipher, Snagem, Miror B., or Chobin in its name are your Active Pokémon, any damage done by either Pokémon's attacks are increased by 20 (before applying Weakness and Resistance).
{G}{G}{G} Dark Chlorophyll If Michael's Foresteon has any Shadow counters on it, move 1 of those Shadow counters to the Defending Pokémon. 40

Aquatica
Pokémon card
{W}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Shadow Rainstorm As long as Aquatica is in play, Shadow counters can’t be on any Pokémon in play. Remove all Shadow counters from all Pokémon in play (yours and your opponent’s).
{W}{W}{C}{C} Hydro Action Does 40 damage plus 10 more damage for each Prize card your opponent has taken. If your opponent has only 1 Prize card left, the Defending Pokémon is now Confused. 40+
 
Next up in the sets that I did cards for is the first of the "Carrington Set Block" sets, EX: Magma's Wrath! In short, these are cards that I did for Team Magma plus Dark Pokémon that they use! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) have original copyright to Nick Jr.

EX: MAGMA’S WRATH (Originated January 2006)

(Pokémon Holo)
1/22 Dark Craner {F} H
2/22 Dark Dodonking {F} H
3/22 Magma's Aggresious {R} H
4/22 Magma's Enragious {R} H
5/22 Magma's Dorakhan {R} H
6/22 Magma's Flarose {R} H
7/22 Magma's Shardra {C} H
8/22 Magma's Vicious {R} H

(Pokémon Rare)
9/22 Dark Dorakhan {R} R
10/22 Dark Wolfen {C} R
11/22 Magma's Forestop {F} R
12/22 Magma's Ligon {F} R
13/22 Magma's Panther Fang {F} R
14/22 Magma's Putleadon {R} R
15/22 Magma's Seadran {R} R
16/22 Magma's Stegodon {R} R

(Pokémon Uncommon)
17/22 Dodongo {F} U
18/22 Magma's Dorako {R} U
19/22 Shovel {F} U

(Pokémon Common)
20/22 Dorako {R} U
21/22 Magma's Treerunt {F} C
22/22 Wolfos {C} U

Magma’s Dorako
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Flare 10
{D}{C} Dark Scorch If Magma’s Dorako has 1 or more {R} Energy attached to it, the Defending Pokémon is now Burned. If there are any {D} Energy cards attached to Magma's Dorako, you may treat Magma's Dorako as a {D} Pokémon during this turn until applying Weakness. 20

Magma’s Dorakhan
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Magma’s Dorako
Put Magma’s Dorakhan on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{D} Dark Inferno Does 10 damage to 2 of your opponent’s Benched Pokémon for each of your Pokémon in play with Magma in its name. (Don’t apply Weakness and Resistance for Benched Pokémon.) If there are any {D} Energy cards attached to Magma's Dorakhan, you may treat Magma's Dorakhan as a {D} Pokémon during this turn until applying Weakness. 30
{R}{R}{C}{C} Fire Blast Discard 2 {R} Energy cards attached to Magma’s Dorakhan or this attack does nothing. 80

Magma’s Putleadon
Pokémon card
{R}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Heat Wave Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{R}{C}{C} Agility Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Magma’s Putleadon. 30

Magma’s Seadran
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Lava Burn Does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{R}{C}{C} Knock Off Choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 30

Magma’s Stegodon
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R} Burn Power If Magic Materia: Fire is attached to Magma’s Stegodon, each Defending Pokémon is now Burned and choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Don’t apply Weakness and Resistance.
{R}{C}{C} Magma Horn If the Defending Pokémon doesn’t have Magma in its name, the Defending Pokémon is now Burned. 40

Magma’s Vicious
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Magma Speed If Magma’s Vicious has any Magma Energy cards attached to it, Magma’s Vicious is both {R}{L} type and you pay {C} less to retreat Magma’s Vicious for each {R} and {L} Energy attached to it.
{L}{L} Electro Surge Flip a coin. If heads, this attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{R}{R}{R} Magma Laser Discard 1 {R} or {L} Energy card attached to Magma’s Vicious or this attack does nothing. If you discarded a {R} Energy card, the Defending Pokémon is now Paralyzed. If you discarded a {L} Energy card, discard an Energy card attached to the Defending Pokémon. 50

Magma’s Aggresious
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Magma Soak If Magma’s Aggresious has any Magma Energy cards attached to it, Magma’s Aggresious is both {R}{W} type and between turns, remove 1 damage counter from Magma’s Aggresious.
{W}{W} Shallow Wave Flip a coin. If heads, this attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{R}{R}{R} Magma Pulse Discard 1 {R} or {W} Energy card attached to Magma’s Aggresious or this attack does nothing. If you discarded a {R} Energy card, this attack does 40 damage plus 20 more damage. If you discarded a {W} Energy card, the Defending Pokémon is now Burned and Confused. 40+

Magma’s Enragious
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Magma Growth If Magma’s Enragious has any Magma Energy cards attached to it, Magma’s Enragious is both {R}{G} type and put 1 damage counter on 1 of your opponent’s {R} or {G} Pokémon between turns.
{G}{G} Spreadshot Leaf Flip a coin. If heads, this attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{R}{R}{R} Magma Spore Discard 1 {R} or {G} Energy card attached to Magma’s Enragious or this attack does nothing. If you discarded a {R} Energy card, the Defending Pokémon can’t attack during your opponent’s next turn. If you discarded a {G} Energy card, each Defending Pokémon is now Poisoned. 50

Magma’s Treerunt
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Magma Fault If the Defending Pokémon has Aqua, Flora, or Plasma in its name, the Defending Pokémon is now Burned. 10
{G}{G} Leaf Poison The Defending Pokémon is now Poisoned. 20

Magma’s Forestop
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Magma’s Treerunt
Put Magma’s Forestop on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{G}{G} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40
{F}{F}{F} Tectonic Fault Does 60 damage plus 20 more damage for each Energy card attached to the Defending Pokémon and 10 damage to each of your own Benched Pokémon for each Energy card attached to the Defending Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60+

Magma’s Panther Fang
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: n/a
{F}{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 30
{F}{C}{C} Ravage Fang Does 10 damage plus 10 more damage for each damage counter on both Magma’s Panther Fang and the Defending Pokémon. 10+

Magma’s Ligon
Pokémon card
{F}
70 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Earth Rave If Magic Materia: Earth is attached to Magma’s Ligon, this attack does 10 damage to each of your opponent’s Pokémon for each {F} Energy attached to Magma’s Ligon. Don’t apply Weakness and Resistance.
{F}{C}{C} Magma Crunch If the Defending Pokémon has Flora, Plasma or Rocket in its name, this attack does 40 damage plus 20 more damage. 40+

Magma’s Shardra
Pokémon card
{C}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{G}{L} Target Pulse If the Defending Pokémon has Aqua, Flora, or Plasma in its name, flip a coin. If heads, this attack does 30 damage plus 30 more damage and discard an Energy card attached to the Defending Pokémon. 30+
{R}{C}{C} Red Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Burned. If tails, Magma’s Shardra does 40 damage to itself. 50

Magma’s Flarose
Pokémon card
{R}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Magma Plant If both Magma’s Flarose and Plasma’s Electraisy are your Active Pokémon, each Defending Pokémon is now Burned and Paralyzed and none of your Active Pokémon can attack during your opponent’s next turn. 30
{R}{R}{C}{C} Surging Fire Discard all {R} Energy cards attached to Magma’s Flarose or this attack doe nothing. This attack does 20 damage to each of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon) and Magma’s Flarose does 20 damage to itself. 80

Dorako
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe The Defending Pokémon is now Burned.
{C}{C} Double Damage Does 20 damage to each Defending Pokémon.

Dark Dorakhan
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Dorako
Put Dark Dorakhan on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Force Flame If either of your Active Pokémon is damaged by an attack during your opponent’s next turn, do 30 damage to each Defending Pokémon (don’t apply Weakness and Resistance). 30
{R}{C}{C} Double Punch Flip 2 coins. This attack does 50 damage times the number of heads. 50x

Dodongo
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Rock Throw 10
{F}{C}{C} Linear Attack Choose 1 of your opponent’s Pokémon. This attack does 30 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Dark Dodonking
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Dodongo
Put Dark Dodonking on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
PokéBODY: Earth Armor If Dark Dodonking has any R Energy cards attached to it, Dark Dodonking is both {F}{D} type.
{F}{C} Tail Smack 30
{F}{F}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 60

Shovel
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Burrow Flip a coin. If heads, prevent all damage done by attacks to Shovel during your opponent’s next turn. (Any other effects of attacks still happen.) 10
{C}{C} Tackle 20

Dark Craner
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Shovel
Put Dark Craner on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F}{F} Rock Tomb Pile Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 30
{F}{C}{C} Earth Breaker Does 30 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Dark Craner does 20 damage to itself and Dark Craner can’t attack or retreat during your opponent’s next turn. 30

Wolfos
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} 30
Retreat cost: {C}
{C} Paralyzing Gaze Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{C}{C} Bite 20

Dark Wolfen
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Wolfos
Put Dark Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C}{C} Speed Strike Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Paralyzed. 20+
{C}{C}{C} Dark Attack If the Defending Pokémon has Light in its name, the Defending Pokémon can’t attack during your opponent’s next turn. 40
 
Next up in the sets that I did cards for is the second of the "Carrington Set Block" sets, EX: Aqua's Fury! In short, these are cards that I did for Team Aqua plus Dark Pokémon that they use! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) have original copyright to Nick Jr.

EX: AQUA’S FURY (Originated January 2006)

(Pokémon Holo)
1/22 Aqua's Aggresious {W} H
2/22 Aqua's Aquatica {W} H
3/22 Aqua's Bigocto {W} H
4/22 Aqua's Octosud {W} H
5/22 Dark Angluminate {W} H
6/22 Dark Octosud {W} H

(Pokémon Rare)
7/22 Aqua's Angluminate {W} R
8/22 Aqua's Clammur {W} R
9/22 Aqua's Iron Squid {W} R
10/22 Aqua's Seablimp {W} R
11/22 Dark Clammur {W} R
12/22 Dark Seablimp {W} R

(Pokémon Uncommon)
13/22 Andlar {W} U
14/22 Aqua's Marine Eel {W} U
15/22 Aqua's Octorok {W} U
16/22 Aqua's Slippery Soap {W} U
17/22 Slippery Soap {W} U

(Pokémon Common)
18/22 Aqua's Andlar {W} C
19/22 Aqua's Sea Balloon {W} C
20/22 Aqua's Shell {W} C
21/22 Sea Balloon {W} C
22/22 Shell {W} C

Aqua’s Slippery Soap
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Sport Until the end of your next turn, all damage done by {R} Pokémon is reduced by half.
{C}{C} Spinning Attack 20

Aqua’s Octosud
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Aqua’s Slippery Soap
Put Aqua’s Octosud on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Suds Defense If an attack would do any additional damage to Aqua’s Octosud, all damage done by that attack to Aqua’s Octosud is reduced by 30 (before applying Weakness and Resistance).
{W} Aqua Bubble You may discard an Aqua Energy card attached to Aqua’s Octosud. If you do, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{W}{C}{C} Hydro Soap Flip a coin. If heads, this attack does 30 damage plus 20 more damage and if the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 30+

Aqua’s Shell
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Sleep Bubble Flip a coin. If heads, the Defending Pokémon is now Asleep. 10

Aqua’s Clammur
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Aqua’s Shell
Put Aqua’s Clammur on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Hydro Crusher Flip a coin for each {W} Energy attached to Aqua’s Clammur but not used to pay for this attack’s Energy cost. This attack does 20 damage plus 40 more damage for each heads. 20+
{W}{W} Aquatic Defense If Aqua’s Clammur has any Aqua Energy cards attached to it, during your opponent’s next turn, any damage done to your Active Pokémon by attacks is reduced by 40 (after applying Weakness and Resistance). 30

Aqua’s Sea Balloon
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Hot Bubble Flip a coin. If heads, the Defending Pokémon is now Burned. 10

Aqua’s Seablimp
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Aqua’s Sea Balloon
Put Aqua’s Seablimp on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Wall Discard 1 {W} Energy card attached to Aqua’s Seablimp or this attack does nothing. During your opponent’s next turn, damage done by attacks to your Pokémon is reduced by 30 (before applying Weakness and Resistance).
{W}{W} Aquatic Burst If Aqua’s Seablimp has any Aqua Energy cards attached to it, during your opponent’s next turn, if either of your Active Pokémon is damaged by an opponent’s attack, put 5 damage counters on the Attacking Pokémon. 30

Aqua’s Octorok
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Shot If Aqua’s Octorok has any Aqua Energy cards attached to it, each Defending Pokémon is now Confused. 10
{C}{C} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 10

Aqua’s Bigocto
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Aqua’s Octorok
Put Aqua’s Bigocto on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Hydro Missile Flip a coin. If heads discard an Energy card attached to the Defending Pokémon and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{C}{C} Aqua Tentacles Choose 1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon plus 10 more damage for each of your Pokémon with Aqua in its name. Don’t apply Weakness and Resistance.

Aqua’s Andlar
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Shift Shuffle Aqua’s Andlar and all cards attached to it into your deck. Then, search your deck for up to any 2 cards with Aqua in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
{W}{W} Aqua Trip Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep. 20

Aqua’s Angluminate
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Aqua’s Andlar
Put Aqua’s Angluminate on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Water Light Once during your turn (before you attack), if Aqua’s Angluminate is your Active Pokémon, you may search your deck for a Trainer card with Aqua in its name and put it into your hand. Shuffle your deck afterward. This power can’t be used if Aqua’s Angluminate is affected by a Special Condition.
{W}{W}{W} Aquamarine Pulse Choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. If you chose a Defending Pokémon, discard an Energy card attached to the Defending Pokémon. If you chose a Benched Pokémon, that Pokémon can’t be switched with a Defending Pokémon during your opponent’s next turn. Don’t apply Weakness and Resistance for this attack.

Aqua’s Iron Squid
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: {G} -30
Retreat cost: {C}
PokéBODY: Blue Steel If Aqua’s Iron Squid has both {W} and {M} Energy attached to it, damage done to Aqua’s Iron Squid by attacks is reduced by 20 (before applying Weakness and Resistance) and Aqua’s Iron Squid has no Weakness.
{W}{C}{C} Depth Charge Choose 1 of your opponent’s Pokémon. At the end of your opponent’s next turn, if that Pokémon isn’t moved to or from the Bench, do 50 damage to it. Don’t apply Weakness and Resistance.

Aqua’s Marine Eel
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Search Search your deck for 2 {W} Energy cards plus 2 more Energy cards if Aqua’s Marine Eel has any Aqua Energy cards attached to it, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
{W}{C}{C} Sea Spiral Flip a coin until you get tails. This attack does 30 damage times the number of heads plus 10 more damage for each {W} Energy attached to your Active Pokémon. 30+

Aqua’s Aggresious
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Aqua Armor If Aqua’s Aggresious has any Aqua Energy cards attached to it, Aqua’s Aggresious is both {W}{R} type and any damage done to Aqua’s Aggresious by attacks from {R} and {W} Pokémon is reduced by 30 (after applying Weakness and Resistance).
{R}{R} Surprise Flame Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing (not even damage). 50
{W}{W}{W} Water Fin If Aqua’s Aggresious has any Aqua Energy cards attached to it, this attack does 30 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Aqua’s Aquatica
Pokémon card
{W}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Hydro Pressure As long as Aqua’s Aquatica is your Active Pokémon, each player can’t attach any Energy cards (except for {W} Energy cards) from his or her hand to his or her Benched Pokémon.
{C}{C}{C} Aurora Ring Flip a coin for each type of Energy in play (excluding Energy cards that provide all types (colors) of Energy). This attack does 30 damage times the number of heads to each Defending Pokémon.
{W}{W}{W} Aquatic Charge Does 30 damage times the number of damage counters on Aqua’s Aquatica. After doing damage, remove all damage counters from Aqua’s Aquatica. 30x

Slippery Soap
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Slippery Soap but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{W}{W} Bubble Shower Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10

Dark Octosud
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Slippery Soap
Put Dark Octosud on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Slip-up As long as Dark Octosud is your Active Pokémon, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing.
{W}{W}{W} Hydro Slide If this attack doesn’t Knock Out the Defending Pokémon, and if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. 50

Shell
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Splash Flip a coin. If tails, this attack does nothing. 30

Dark Clammur
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Shell
Put Dark Clammur on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Oceanic Haze As long as Dark Clammur is your Active Pokémon, each of your opponent’s Pokémon that has Light in its name can’t attack or use any Poké-Powers.
{W} Burst Shell Discard a {W} Energy card attached to Dark Clammur or this attack does nothing. Flip a coin. If heads, this attack does 40 damage to each Defending Pokémon and each Defending Pokémon is now Confused. Don’t apply Weakness and Resistance.
{W}{C}{C} Hard Splash If the Defending Pokémon already has any damage counters on it, this attack does 40 damage plus 20 more damage. 40+

Sea Balloon
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Dark Seablimp
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Sea Balloon
Put Dark Seablimp on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Oceanic Mist As long as Dark Seablimp is your Active Pokémon, each of your opponent’s Pokémon that has Light in its name can’t retreat or use any Poké-Bodies.
{W} Mega Bubble Bomber Discard a {W} Energy card attached to Dark Seablimp or this attack does nothing. This attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W}{C}{C} Damage Bubble If the Defending Pokémon doesn’t have any damage counters on it, this attack does 40 damage plus 20 more damage. 40+

Andlar
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Light Bubble Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Paralyzed.
{C}{C} Tackle 20

Dark Angluminate
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Andlar
Put Dark Angluminate on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Dark Light Once during your turn (before you attack), if either Defending Pokémon has Light in its name, you may make that Pokémon Confused. This power can’t be used if Dark Angluminate is affected by a Special Condition.
{W}{W} Water Gun Does 20 damage plus 30 more damage for each {W} Energy attached to Dark Angluminate but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 20+
{W}{C}{C} Flash Wave If the Defending Pokémon is Confused, this attack does 40 damage plus 30 more damage. 40+
 
Next up in the sets that I did cards for is the third of the "Carrington Set Block" sets, EX: Flora's Rage! In short, these are cards that I did for Team Flora plus Dark Pokémon that they use! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) have original copyright to Nick Jr.

EX: FLORA’S RAGE (Originated Feburary 2006)

(Pokémon Holo)
1/31 Dark Flowersixtet {G} H
2/31 Dark Nightinpale {G} H
3/31 Flora's Enragious {G} H
4/31 Flora's Foresteon {G} H
5/31 Flora's Flowersixtet {G} H
6/31 Flora's Mythica {G} H
7/31 Flora's Nightinpale {G} H
8/31 Flora's Plantplug {G} H

(Pokémon Rare)
9/31 Dark Foresteon {G} R
10/31 Dark Forestop {G} R
11/31 Dark Jaguaron {G} R
12/31 Flora's Forestop {G} R
13/31 Flora's Jaguaron {G} R
14/31 Flora's Scrubrawl {G} R
15/31 Flora's Steelemine {G} R
16/31 Flora's Treeagle {G} R

(Pokémon Uncommon)
17/31 Darksy {G} U
18/31 Flora's Cacteur {G} U
19/31 Flora's Darksy {G} U
20/31 Flora's Eevee {C} U
21/31 Flora's Flowertrio {G} U
22/31 Flora's Hedgerine {G} U
23/31 Flora's Snapspark {G} U
24/31 Flowertrio {G} U

(Pokémon Common)
25/31 Flora's Deku Scrub {G} C
26/31 Flora's Jaguaro {G} C
27/31 Flora's Stringela {G} C
28/31 Flora's Treerunt {G} C
29/31 Flora's Whipersnap {G} C
30/31 Jaguaro {G} C
31/31 Treerunt {G} C

Flora’s Whipersnap
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Vine Brambles If Flora's Tripvine Gym is in play, if Flora's Whipersnap is damaged by an opponent's attack (even if Flora's Whipersnap is Knocked Out), put 2 damage counters on the Attacking Pokémon.
{G}{L} Spark Flower Flip a coin for each {G} and {L} Energy attached to Flora’s Whipersnap. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Paralyzed and Poisoned. 20x

Flora’s Snapspark
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Flora’s Whipersnap
Put Flora’s Snapspark on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{L}{L} Shock Swipe Flip a coin. If heads, before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage). 30
{G}{G}{G} Verde Sensory Does 30 damage plus 20 more damage for each {G}, {L}, and {D} Energy attached to Flora’s Snapspark but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. If F Energy is attached to Flora’s Snapspark, the Defending Pokémon is now Confused. 30+

Flora’s Plantplug
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Flora’s Snapspark
Put Flora’s Plantplug on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Vegetation Wall If Flora’s Overgrown Gym in is play, any damage done to your Pokémon by an opponent’s attack is reduced by 10 (before applying Weakness and Resistance).
{L}{L} Flora Thunder If the Defending Pokémon has Aqua or Plasma in its name, the Defending Pokémon is now Confused. If the Defending Pokémon has Magma in its name, the Defending Pokémon is now Burned and Confused. 40
{G}{G}{G} Forest Charge Flip a coin for each {G} Energy attached to Flora’s Plantplug. This attack does 30 damage plus 10 more damage for each heads and does 10 damage to each of your opponent’s Benched Pokémon for each heads. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30+

Flora’s Flowertrio
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G} Sleep Flower The Defending Pokémon is now Asleep. 10
{G}{C}{C} Flora Pin If the Defending Pokémon has Magma, Aqua, or Plasma in its name, the Defending Pokémon is now Poisoned. 30

Flora’s Flowersixtet
Pokémon card
{G}
110 HP
Stage 1 Pokémon
Evolves from Flora’s Flowertrio
Put Flora’s Flowersixtet on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
{G}{G} Flora Nectar Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned. If tails, the Defending Pokémon is now Asleep and Burned. 20
{G}{G}{C}{C} Spring Wave If there is a Spring counter on the field, this attack does 60 damage plus 20 more damage and does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60+

Flora’s Darksy
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{D}{C} Dark Rush Does 20 damage plus 10 more damage for each {D} Energy attached to Flora’s Darksy. Flora’s Darksy does 20 damage to itself. If there are any {D} Energy cards attached to Flora's Darksy, you may treat Flora's Darksy as a {D} Pokémon during this turn until applying Weakness. 20+

Flora’s Nightinpale
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Flora’s Darksy
Put Flora’s Nightinpale on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Flora Canopy If Flora’s Nightinpale has any Flora Energy cards attached to it, Flora’s Nightinpale has no Weakness and can’t be affected by any Special Conditions or have any Special counters (ex: Freeze, Fear) other than Haste counters and Regen counters on it.
{G}{G} Leaf Burst Flip a coin for each {G} Energy attached to Flora’s Nightinpale. This attack does 30 damage times the number of heads. During your opponent’s next turn, any damage done to Flora’s Nightinpale by attacks is reduced by 20 (after applying Weakness and Resistance) for each {G} Energy attached to it. 30x
{D}{C}{C} Darkness Bend Flip a coin for each {D} Energy attached to Flora’s Nightinpale. If any are heads, the Defending Pokémon is now Paralyzed. If any are tails, the Defending Pokémon is now Poisoned. If there are any {D} Energy cards attached to Flora's Nightinpale, you may treat Flora's Nightinpale as a {D} Pokémon during this turn until applying Weakness. 30

Flora’s Treerunt
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}
{G} Flora Root If the Defending Pokémon has Rocket, Cipher, or Snagem in its name, place a Seed counter on the Defending Pokémon. All damage done to a Pokémon with a Seed counter on it is increased by 20 (after applying Weakness and Resistance). 10
{F}{F} Rock Smash Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Flora’s Forestop
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Flora’s Treerunt
Put Flora’s Forestop on the Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéBODY: Tremor Plate You may attach Fighting Cube 01, Fighting Cube 02, or Magic Materia: Earth to Flora’s Forestop.
{F}{F} Bio Quake You can’t use this attack unless Magic Materia: Poison or Magic Materia: Earth is attached to Flora’s Forestop. Bio Quake copies Magic Materia: Poison’s Bio2 attack or Magic Materia: Earth’s Quake2 attack, including that attack’s Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.
{G}{G}{G} Endless Razor Leaf Flip a coin until you get tails. This attack does 50 damage times the number of heads. 50x

Flora’s Deku Scrub
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{D} Dark Rend Flip a coin. If heads, this attack does 10 damage times the number of damage counters on the Defending Pokémon. If there are any {D} Energy cards attached to Flora's Deku Scrub, you may treat Flora's Deku Scrub as a {D} Pokémon during this turn until applying Weakness. 10x
{G}{C} Extra Bullet Seed Flip 4 coins plus 2 more coins if the Defending Pokémon is a Pokémon-ex. This attack does 10 damage times the number of heads. 10x

Flora’s Scrubrawl
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Flora’s Deku Scrub
Put Flora’s Scrubrawl on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{D} Flora Spores If the Defending Pokémon has Rocket in its name, the Defending Pokémon is now Poisoned, Burned, and Confused. If there are any {D} Energy cards attached to Flora's Scrubrawl, you may treat Flora's Scrubrawl as a {D} Pokémon during this turn until applying Weakness. 30
{G}{C}{C} Seed Grenade Discard a {G} Energy card attached to Flora’s Scrubrawl or this attack does nothing. This attack does 40 damage to 2 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Flora’s Jaguaro
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Bite 10
{G} Synthesis Discard 1 {G} Energy card attached to Flora’s Jaguaro or this attack does nothing. Remove all damage counters from Flora’s Jaguaro.

Flora’s Jaguaron
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Flora’s Jaguaro
Put Flora’s Jaguaron on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: n/a
PokéBODY: Flora Speed Flora’s Jaguaron can retreat regardless of Special Conditions, special counters (ex: Slow, Stop), Poké-Powers, Poké-Bodies, Energy cards, or any other effects.
{G} Spore Fang Flip a coin. If heads, the Defending Pokémon is now Poisoned and Burned. If tails, the Defending Pokémon is now Confused and Poisoned. 10
{G}{C}{C} Jungle Rush If the Defending Pokémon has Magma, Aqua, or Plasma in its name, this attack does 40 damage plus 20 more damage and this attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40+

Flora’s Cacteur
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Needle Guard If Flora’s Cacteur is your Active Pokémon and is damaged by an opponentls attack, all damage done to Flora’s Cacteur is reduced by 10, then put 1 damage counter on the Attacking Pokémon.
{D} Dark Point Flip a coin. If heads, this attack does 10 damage plus 10 more damage for each damage counter on Flora’s Cacteur. If there are any {D} Energy cards attached to Flora's Cacteur, you may treat Flora's Cacteur as a {D} Pokémon during this turn until applying Weakness. 10+
{G}{C}{C} Cactus Drill Flip a coin. If tails, this attack does nothing. Either way, Flora’s Cacteur can’t attack during your next turn. 80

Flora’s Hedgerine
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Flora Shield As long as Flora’s Hedgerine is your Active Pokémon, any damage done to your Pokémon with Flora in its name by an attack (yours or your opponent’s) is reduced by 20 (before applying Weakness and Resistance). You can’t use more than 1 Flora Shield Poké-Body each turn.
{G} Leaf Poison The Defending Pokémon is now Poisoned. 10
{C}{C} Shell Deflect If an attack does damage to Flora's Hedgerine during your opponent's next turn (even if Flora's Hedgerine is Knocked Out), flip a coin. If heads, this attack does double that amount of damage to the Attacking Pokémon.

Flora’s Steelemine
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Metal Coat If there are any {M} Energy cards attached to Flora’s Steelemine, apply any additional effects of those Energy cards to Flora’s Steelemine (even if it isn’t a {M} Pokémon).
{G} Leaf Spike Flip a coin. If heads, at the end of your opponent’s next turn, put 1 damage counter on each of your opponent’s Pokémon. 10
{C}{C} Metal Tumbler Does 10 damage plus 10 more damage for each {M} Energy attached to Flora’s Steelemine. All damage done by attacks to Flora’s Steelemine during your opponent’s next turn is reduced by 10 (after applying Weakness and Resistance) for each {M} Energy attached to it. 10+

Flora’s Treeagle
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: High Flight Prevent all damage done to Flora’s Treeagle by {F} Pokémon. (Any other effects still happen.)
{G} Spinning Wing Attack Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{G}{C}{C} Flora Flight Does 20 damage plus 10 more damage for each of your Pokémon with Flora in its name. Don’t apply Resistance. 20+

Flora’s Enragious
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Flora Armor If Flora’s Enragious has any Flora Energy cards attached to it, Flora’s Enragious is both {G}{R} type and each Defending Pokémon can’t use any Poké-Powers.
{R}{R} Heat Wave Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20
{G}{G}{G} Plant Power If Flora’s Enragious has any Flora Energy cards attached to it, during your next turn, each of Flora’s Enragious’s attacks do 30 more damage to your opponent’s Pokémon (before applying Weakness and Resistance.) 40

Flora’s Stringela
Pokémon card
{G}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Flora’s Tangela
Put Flora’s Tangela on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{G} Mini-Spreadshot Leaf Does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

Flora’s Eevee
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Flail Does 10 damage times the number of damage counters on Flora’s
Eevee. 10x

Flora’s Foresteon
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Flora’s Eevee
Put Flora’s Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Flower Protect When you attach a Flora Energy card from your hand to Flora’s Foresteon, remove all Special Conditions and Special Counters (ex: Freeze, Fear) from each of your Pokémon in play with Flora in its name.
{G}{C} Pollen Reaction If there are any Poison Energy cards attached to Flora’s Foresteon, each Defending Pokémon is now Poisoned. If there are any React Energy cards attached to Flora’s Foresteon, each Defending Pokémon can’t retreat during your opponent’s next turn. 30
{G}{G}{C} Extra Razor Leaf Flip a coin. If heads, this attack does 40 damage plus 20 more damage. 40+

Flora’s Mythica
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Rainbow Materia You may attach Magic Materia: Fire, Magic Materia: Earth, Magic Materia: Lightning, Magic Materia: Poison, Magic Materia: Ice, or Magic Materia: Gravity to Flora’s Mythica.
{C}{C}{C} Rainbow Ring Does 10 damage to each Benched Pokémon that is the same type as any basic Energy cards attached to Flora’s Mythica for each type of basic Energy card attached to Flora’s Mythica. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{G}{G}{G} Green Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Asleep and Poisoned. If tails, this attack does nothing. 50

Flowertrio
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} 30
Retreat cost: {C}
{G} Leaf Shot Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Dark Flowersixtet
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Flowertrio
Put Dark Flowersixtet on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Flora Find Once during your turn (before you attack), if Dark Flowersixtet is your Active Pokémon, you may flip a coin. If heads, search your deck for a card with Flora in its name. Show it to your opponent, then put it into your hand. Shuffle your deck afterward. This power can’t be used if Dark Flowersixtet is affected by a Special Condition.
{G} Sleep Poison The Defending Pokémon is now Asleep and Poisoned.
{G}{G}{C}{C} Green Storm Does 50 damage plus 10 more damage for each of your Pokémon in play with Flora in its name. 50+

Darksy
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Astonish Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn.
{G}{C} Sleep Powder The Defending Pokémon is now Asleep. 10

Dark Nightinpale
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Darksy
Put Dark Nightinpale on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Glare Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{C} Dark Leaf If there are any {D} Energy cards attached to Dark Nightinpale, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the {D} Energy you discarded). If there aren’t any, this attack does 30 damage. 30+

Treerunt
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}
{G} Poisonpowder The Defending Pokémon is now Poisoned. 10
{F}{F} Dig 30

Dark Forestop
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Treerunt
Put Dark Forestop on the Basic Pokémon
Weakness: {R}
Resistance: {L} –30
PokéBODY: Brush Wall As long as Dark Forestop is your Active Pokémon, any damage done to your Pokémon by attacks from {R} Pokémon and {W} Pokémon is reduced by 20 (before applying Weakness and Resistance).
{G}{G} Tree Fall Flip a coin for each of your opponent’s Pokémon. If heads, this attack does 30 damage to that Pokémon. Don’t apply Weakness and Resistace.
{F}{C}{C} Rock Tumble Don’t apply Resistance. 40

Jaguaro
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} 30
Retreat cost: {C}
{G} Flora Howl Search your deck for up to 2 Basic Pokémon with Flora in its name and put them onto your Bench. Shuffle your deck afterward.
{C}{C} Slash 20

Dark Jaguaron
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Jaguaro
Put Dark Jaguaron on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: n/a
{G}{G} Prowl Flip a coin for each of your Pokémon with Jaguaro or Jaguaron in its name. This attack does 30 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Paralyzed. 30x
{G}{C}{C} Flora Fang If the Defending Pokémon has Flora in its name, this attack does 60 damage minus 40 damage. 60-

Dark Foresteon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Eevee
Put Dark Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Synthesis Discard 1 Energy card attached to Dark Foresteon or this attack does nothing. Remove all damage counters from Dark Foresteon.
{G}{G}{C} Autumn Gust Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
 
Next up in the sets that I did cards for is the fourth of the "Carrington Set Block" sets, EX: Plasma's Anger! In short, these are cards that I did for Team Plasma plus Dark Pokémon that they use! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) have original copyright to Nick Jr.

EX: PLASMA’S ANGER (Originated Feburary 2006)

(Pokémon Holo)
1/31 Dark Miugon {L} H
2/31 Dark Tockety Tick {L} H
3/31 Plasma's Electraisy {L} H
4/31 Plasma's Plantplug {L} H
5/31 Plasma's Tockety Tick {L} H
6/31 Plasma's Tockety Tick {P} H
7/31 Plasma's Vicious {L} H

(Pokémon Rare)
8/31 Dark Bucketin {C} R
9/31 Dark Electring {L} R
10/31 Plasma's Bucketin {C} R
11/31 Plasma's Electring {L} R
12/31 Plasma's Iron Squid {M} R
13/31 Plasma's Miugon {L} R
14/31 Plasma's Steelemine {M} R
15/31 Plasma's Wolfen {C} R

(Pokémon Uncommon)
16/31 Pail {C} U
17/31 Plasma's Pommy {L} U
18/31 Plasma's Pommy {L} U
19/31 Plasma's Snapspark {L} U
20/31 Plasma's Tickety Tock {L} U
21/31 Plasma's Tickety Tock {L} U
22/31 Pommy {L} U
23/31 Tickety Tock {L} U

(Pokémon Common)
24/31 Miusto {L} C
25/31 Plasma's Miusto {L} C
26/31 Plasma's Miusto {L} C
27/31 Plasma's Pail {C} C
28/31 Plasma's Sparkoil {L} C
29/31 Plasma's Whipersnap {L} C
30/31 Plasma's Wolfos {C} C
31/31 Sparkoil {L} C

Plasma’s Miusto
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Plasma’s Pommy
Put Plasma’s Pommy on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Plasma Find Search your deck for 2 basic Pokémon with Plasma in its name and put them onto your Bench. Shuffle your deck afterward.

Plasma’s Miusto
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Plasma’s Pommy
Put Plasma’s Pommy on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Plasma Retrieve Search your discard pile for 2 of any combination of Pokémon, Trainer, or Energy cards with Plasma in its name, show them to your opponent, and put them into your hand.

Plasma’s Pommy
Pokémon card
{L}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Hypno Pulse Flip a coin. If heads, the Defending Pokémon is now Asleep. 10
{D}{C} Dark Recover Search your discard pile for a basic Energy card or Plasma Energy card and attach it to Plasma’s Pommy. If there are any {D} Energy cards attached to Plasma's Pommy, you may treat Plasma's Pommy as a {D} Pokémon during this turn until applying Weakness. 10

Plasma’s Pommy
Pokémon card
{L}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Fury Spark Flip a coin. If heads, this attack does 10 damage times the total number of {L} Energy attached to each Pokémon you have in play. 10x
{L}{C}{C} Dynamo Shock If P Energy is attached to Plasma’s Pommy, the Defending Pokémon is now Confused. 30

Plasma’s Miugon
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Plasma’s Pommy
Put Plasma’s Miugon on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Electric Screen If Plasma’s Miugon has any Plasma Energy attached to it, is your Active Pokémon, and is damaged by an opponent’s attack (even if Plasma’s Miugon is Knocked Out), put 2 damage counters on the Attacking Pokémon and that Pokémon is now Confused.
{L}{C}{C} Zap Slam Does 30 damage plus 10 more damage to each Defending Pokémon for each Energy attached to Plasma’s Miugon but not used to pay for this attack’s Energy cost.
{L}{L}{L} Heavy Voltage Flip a coin. If heads, this attack does 40 damage plus 40 more damage and discard all Trainer cards attached to the Defending Pokémon (before doing damage). If tails, Plasma’s Miugon does 30 damage to itself. 40+

Plasma’s Whipersnap
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Electro Field If Plasma’s Thick Wire Gym is in play, any damage done by Pokémon with {L} Energy attached to it to Plasma’s Whipersnap is reduced by 30 (after applying Weakness and Resistance).
{L}{G} Plant Spark Flip a coin for each {L} and {G} Energy attached to Plasma’s Whipersnap. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Burned and Confused. 20x

Plasma’s Snapspark
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Plasma’s Whipersnap
Put Plasma’s Snapspark on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{G}{G} Dual Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.
{L}{L}{L} Storm Attack If there is a Storm counter on the field, this attack does 40 damage plus 40 damage plus 40 more damage and Plasma’s Snapspark does 20 damage to itself. 40+

Plasma’s Plantplug
Pokémon card
{L}
110 HP
Stage 2 Pokémon
Evolves from Plasma’s Snapspark
Put Plasma’s Plantplug on the Stage 1 card
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
PokéPOWER: Plasma Heal Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokémon with Plasma in its name. This power can’t be used if Plasma’s Plantplug is affected by a Special Condition.
{G}{G} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 2 damage counters from Plasma’s Plantplug. 30
{L}{L}{L} Neutron Pulse If there are any Plasma Energy cards attached to Plasma’s Plantplug, the Defending Pokémon is now Confused. During your opponent's turn, if your opponent tries to attack and flips tails, place a number of damage counters on the Defending Pokémon equal to twice the number of Plasma Energy cards attached to Plasma’s Plantplug instead of 3. 50

Plasma’s Tickety Tock
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{P} Hypno Bell The Defending Pokémon is now Asleep.
{L}{L} Clock Spark At the end of your opponent’s next turn, choose 3 of your opponent’s Benched Pokémon and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Plasma’s Tickety Tock
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Alarm Bell The Defending Pokémon is now Confused.
{P}{P} Time Switch At the end of your opponent’s next turn, switch the Defending Pokémon with 1 of your opponent’s Benched Pokémon. Then switch Plasma’s Tickety Tock with 1 of your Benched Pokémon. 30

Plasma’s Tockety Tick
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Plasma’s Tickety Tock
Put Plasma’s Tockety Tick on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Plasma Clock If you have a {P} Plasma’s Tockety Tick in play, Plasma’s Tockety Tick is both {L}{P} type and has no Weakness.
{L}{L} Electric Gears Remove 2 damage counters from the Defending Pokémon (all if there are less than 3). The Defending Pokémon can’t retreat during your opponent’s next turn. At the end of your opponent’s next turn, this attack does 60 damage and the Defending Pokémon is now Confused.
{P}{C}{C} Syncro Shock Does 30 damage plus 10 more damage for each {L} Pokémon you have in play. Flip a coin for each {P} Energy you have in play. This attack does 30 damage plus 10 more damage for each heads. 30+

Plasma’s Tockety Tick
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Plasma’s Tickety Tock
Put Plasma’s Tockety Tick on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Plasma Clock If you have a {L} Plasma’s Tockety Tick in play, Plasma’s Tockety Tick is both {L}{P} type and its Retreat cost is 0.
{P}{P} Time Decrease At the end of your opponent’s next turn, place a Mini counter on the Defending Pokémon. A Pokémon may not have more than 1 Mini counter on it at a time. A Mini counter may be removed by any effect that removes all Special Conditions. 30
{L}{C}{C} Kinetic Laser Does 30 damage plus 10 more damage for each {P} Pokémon you have in play. Flip a coin for each {L} Energy you have in play. This attack does 30 damage plus 10 more damage for each heads. 30+

Plasma’s Sparkoil
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{D}{C} Dark Coils Flip a coin until you get tails. This attack does 20 damage times the number of heads. If there are any {D} Energy cards attached to Plasma's Sparkoil, you may treat Plasma's Sparkoil as a {D} Pokémon during this turn until applying Weakness. 20x

Plasma’s Electring
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Plasma’s Sparkoil
Put Plasma’s Electring on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéPOWER: Plasma Spring Once during your turn, when you play Plasma’s Electring from your hand to evolve your Active Pokémon, you may put 1 damage counter on each Pokémon that doesn’t have Plasma in its name.
{L}{D} Dark Charge Flip a coin. If heads, during your next turn, Plasma’s Electring’s attacks do 40 more damage to the Defending Pokémon (before applying Weakness and Resistance). If there are any {D} Energy cards attached to Plasma's Electring, you may treat Plasma's Electring as a {D} Pokémon during this turn until applying Weakness. 30
{L}{C}{C} Thunderbolt Discard all Energy cards attached to Plasma’s Electring or this attack does nothing. 80

Plasma’s Vicious
Pokémon card
{L}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Plasma Armor If Plasma’s Vicious has any Plasma Energy cards attached to it, Plasma’s Vicious is both {L}{R} type and prevent all effects of attacks, other than damage, done to Plasma’s Vicious.
{R}{R} Flare Gun Does 20 damage plus 20 more damage for each {R} Energy attached to Plasma’s Vicious but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+
{L}{L}{L} Proton Wave Does 10 damage to each of your opponent’s Benched Pokémon for each Plasma Energy card attached to Plasma’s Vicious. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Plasma’s Steelemine
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{M} Metal Switch Return an Energy card attached to Plasma’s Steelemine to your hand or discard an Energy card attached to Plasma’s Steelemine. If you returned an Energy card, attach an Energy card from your hand to another of your Pokémon. If you discarded an Energy card, search your discard pile for an Energy card and attach it to 1 of your other Pokémon.
{M}{C}{C} Steel Blade If the Defending Pokémon has any damage counters on it, this attack does 50 damage minus 30 damage. 50-

Plasma’s Iron Squid
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {G} -30
Retreat cost: {C}
PokéBODY: Plasma Metal If Plasma’s Iron Squid has any Plasma Energy cards attached to it, Plasma’s Iron Squid is both {M}{W} type and damage done to it by attacks is reduced by 10 (before applying Weakness and Resistance).
{M} Lead Wrap Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. If tails, the Defending Pokémon is now Poisoned.
{C}{C} Water Gun Does 20 damage plus 20 more damage for each {W} Energy attached to Plasma’s Iron Squid but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+

Plasma’s Pail
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Plasma Carry Flip 2 coins. For each heads, search your discard pile for a Pokémon with Plasma in its name and put it into your hand.
{C}{C} Rollout 20

Plasma’s Bucketin
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Plasma’s Pail
Put Plasma’s Bucketin on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Defense Confine Flip a coin. If heads, the Defending Pokémon is now Paralyzed and during your opponent’s next turn, any damage done to Plasma’s Bucketin by attacks is reduced by 20 (after applying Weakness and Resistance). 20
{C}{C}{C} Plasma Bucket Does 20 damage plus 10 more damage for each of your Pokémon with Plasma in its name. The Defending Pokémon can’t retreat for a number of your opponent’s turns equal to the number of Pokémon you have in play with Plasma in its name. 20+

Plasma’s Wolfos
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Plasma Fright If a Defending Pokémon doesn’t have Plasma in its name, switch that Pokémon with 1 of your opponent’s Benched Pokémon.
{C}{C} Bite 20

Plasma’s Wolfen
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Plasma’s Wolfos
Put Plasma’s Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C}{C} Pursuit If the Defending Pokémon tries to retreat during your opponent's next turn, do 20 damage to it. (Don't apply Weakness and Resistance.) 20
{C}{C}{C} Lightning Fang Flip a coin. If heads, the Defending Pokémon is now Paralyzed. The Defending Pokémon remains Paralyzed for a number of your opponent’s turns equal to the number of {L} Energy attached to Plasma’s Wolfen (even if the Defending Pokémon was already Paralyzed). 40

Plasma’s Electraisy
Pokémon card
{L}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{L}{L} Plasma Tree If both Plasma’s Electraisy and Magma’s Flarose are your Active Pokémon, each Defending Pokémon is now Paralyzed and Burned and none of your Active Pokémon can attack during your opponent’s next turn. 30
{L}{L}{C}{C} Lightning Surge Discard all {L} Energy cards attached to Plasma’s Electraisy or this attack does nothing. Choose 2 of your opponent’s Benched Pokémon and this attack does 40 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Miusto
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Pommy
Put Pommy on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Energy Split You may discard a Special Energy card attached to 1 of your Pokémon, then search your discard pile for 2 basic Energy cards and attach them to the same Pokémon.

Pommy
Pokémon card
{L}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Twin Sides Flip a coin. If heads, search your deck for Dark Miugon and put in on Pommy. If tails, search your deck for Light Miugon and put it on Pommy. (Either way, this counts as evolving Pommy.) Shuffle your deck afterward.
{C}{C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage. 10+

Dark Miugon
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Pommy
Put Dark Miugon on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Electric Shield If Dark Miugon has any {L} Energy attached to it, Dark Miugon can’t be affected by any Special Conditions or have any Special counters (ex: Freeze, Fear) other than Haste counters and Regen counters on it.
{L} Pulse Discharge Return all {L} Energy cards attached to your Pokémon to your hand. This attack does 40 damage times the number of Energy cards you returned to your hand. Dark Miugon can’t attack during your next turn. 40x
{L}{C}{C} Force Recharge Attach a basic Energy card from your hand to 1 of your Pokémon. 40

Tickety Tock
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{P} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{L} Spark Bolt Flip a coin. If tails, this attack does nothing. 30

Dark Tockety Tick
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Tickety Tock
Put Dark Tockety Tick on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéPOWER: Time Out When you play Dark Tockety Tick from your hand onto your Bench, you may flip a coin. If heads, return 1 of your Active Pokémon and all cards attached to it to your hand.
{L}{L}{L} Power Grid Does 10 damage to each of your opponent’s Benched Pokémon. If the Defending Pokémon has {L} Weakness, then this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Sparkoil
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Plasma Rod Prevent all damage done Sparkoil by Pokémon with Plasma in its name. (Any other effects still happen.)
{L} Hypno Pulse Flip a coin. If heads, the Defending Pokémon is now Asleep. 10

Dark Electring
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Sparkoil
Put Dark Electring on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Shock Bounce Flip a coin. If heads, prevent all effects of attacks, including damage, done to Dark Electring during your opponent’s next turn. During your next turn, you may switch Plasma’s Electring with 1 of your Benched Pokémon. 30
{L}{C}{C} Plasma Jolt Flip 1 coin plus 1 more coin for each of your Pokémon in play with Plasma in its name. If any of the coins are heads, the Defending Pokémon is now Paralyzed. 40

Pail
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Rapid Spin Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch Pail with 1 of your Benched Pokémon, if any. 10
{C}{C} Pound 20

Dark Bucketin
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Pail
Put Dark Bucketin on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
PokéPOWER: Bucket Trap Once during your turn (before you attack), you may flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon. For as long as Dark Bucketin is in play (or until you use this power again), that Pokémon can’t be switched with the Defending Pokémon, can’t have any Energy or Trainer cards attached to it, can’t evolve or devolve, and can’t use any Poké-Powers or Poké-Bodies or be affected by any. That Pokémon is not affected by any attacks. This power can’t be used if Dark Bucketin is affected by a Special Condition. If Dark Bucketin becomes affected by a Special Condition after you have used this power, all effects on the Benched Pokémon that you chose end.
{C}{C}{C} Bucket Crush The Defending Pokémon can’t retreat during your opponent’s next 2 turns. 40
 
Next up in the sets that I did cards for is the fifth of the "Carrington Set Block" sets, EX: Rocket's Madness! In short, these are cards that I did for Team Rocket, including several Pokémon cards I thought up from them a few years ago that aren't of the Pokémon above! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) have original copyright to Nick Jr.

EX: ROCKET’S MADNESS (Originated Feburary 2006)

(Pokémon Holo)
1/26 Rocket's Aquatica {W} H
2/26 Rocket's Electraisy {L} H
3/26 Rocket's Flarose {R} H
4/26 Rocket's Icolet {W} H
5/26 Rocket's Megoliath {G} H
6/26 Rocket's Mythica {G} H
7/26 Rocket's Scislur {C} H
8/26 Rocket's Shardra {C} H

(Pokémon Rare)
9/26 Rocket's Feraligatr {W} R
10/26 Rocket's Flowersixtet {G} R
11/26 Rocket's Foresteon {G} R
12/26 Rocket's Magneton {L} R
13/26 Rocket's Meganium {G} R
14/26 Rocket's Nightinpale {G} R
15/26 Rocket's Typhlosion {R} R
16/26 Rocket's Wolfen {C} R

(Pokémon Uncommon)
17/26 Rocket's Bayleef {G} U
18/26 Rocket's Croconaw {W} U
19/26 Rocket's Magnemite {L} U
20/26 Rocket's Quilava {R} U
21/26 Rocket's Wolfos {C} U

(Pokémon Common)
22/26 Rocket's Chikorita {G} C
23/26 Rocket's Cyndaquil {R} C
24/26 Rocket's Darksy {G} C
25/26 Rocket's Flowertrio {G} C
26/26 Rocket's Totodile {W} C

Rocket’s Chikorita
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Vine Whip 10
{C}{C} Sleep Scent The Defending Pokémon is now Asleep. 10

Rocket’s Bayleef
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Chikorita
Put Rocket’s Bayleef on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Pollen Cannon Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Rocket’s Meganium
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Rocket’s Bayleef
Put Rocket’s Meganium on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
{G}{G} Brush Jet Choose 1 of your opponent’s Pokémon and this attack does 30 damage to it. Don’t apply Weakness and Resistance for this attack.
{G}{G}{G}{G} Forest Storm 70

Rocket’s Cyndaquil
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{C} Tackle 10
{R}{C} Ember Discard 1 {R} Energy card attached to Rocket’s Cyndaquil or this attack does nothing. 30

Rocket’s Quilava
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Cyndaquil
Put Rocket’s Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Heat Blast Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Rocket’s Typhlosion
Pokémon card
{R}
110 HP
Stage 2 Pokémon
Evolves from Rocket’s Quilava
Put Rocket’s Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Magma Wave Flip a coin. If heads, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. (Do the damage before switching Pokémon.) 40
{R}{R}{R}{R} Heat Explosion Rocket’s Typhlosion does 20 damage to itself. 80

Rocket’s Totodile
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Rocket’s Croconaw
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Totodile
Put Rocket’s Croconaw on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{W}{W} Giant Wave Rocket’s Croconaw can’t attack during your next turn. 50

Rocket’s Feraligatr
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Rocket’s Croconaw
Put Rocket’s Feraligatr on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{W}{W} Endless Tsunami Flip a number of coins equal to the number of {W} Energy cards attached to Rocket’s Feraligatr. This attack does 50 damage times the number of heads. Discard a number of {W} Energy cards equal to the number of heads. 50x

Rocket’s Flowertrio
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{C} Dark Collect Search your deck for a Rocket Energy or R Energy card and put it into your hand. Shuffle your deck afterward.
{G}{D} Rocket Needle If the Defending Pokémon doesn’t have Dark or Rocket in its name, the Defending Pokémon is now Poisoned. If there are any {D} Energy cards attached to Rocket's Flowertrio, you may treat Rocket's Flowertrio as a {D} Pokémon during this turn until applying Weakness. 30

Rocket’s Flowersixtet
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Flowertrio
Put Rocket’s Flowersixtet on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Dark Brambles If Rocket's Flowersixtet is your Active Pokémon and any of your Pokémon are damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 1 damage counter on the Attacking Pokémon.
{D} Rocket Collect Search your deck for up to 3 of any combination of Rocket Energy or R Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward.
{G}{C}{C} Dark Needle Cannon Flip 2 coins plus 1 more coin for each Pokémon you have in play with Dark or Rocket in its name. This attack does 30 damage times the number of heads. 30x

Rocket’s Darksy
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Growth Flip a coin. If heads, attach up to 2 {G} Energy cards from your hand to Rocket’s Darksy.
{G}{G} Razor Leaf 30

Rocket’s Nightinpale
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Darksy
Put Rocket’s Nightinpale on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{D}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.
{G}{G}{C} Giga Drain Remove a number of damage counters from Rocket’s Nightinpale equal to half the damage this attack does to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Rocket’s Nightinpale has fewer damage counters than that, remove all of them. 40

Rocket’s Foresteon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Rocket’s Eevee
Put Rocket’s Foresteon on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Flora Slam If the Defending Pokémon has Flora in its name, this attack does 30 damage plus 30 more damage. If the Defending Pokémon is Flora’s Foresteon, this attack does 30 damage plus 50 more damage. 30+
{G}{C}{C} Evolution Leaf Does 20 damage plus 20 more damage for each Rocket’s Foresteon, Rocket’s Espeon, Rocket’s Umbreon, Rocket’s Vaporeon, Rocket’s Jolteon, and Rocket’s Flareon you have in play (including this one). 20+

Rocket’s Magnemite
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Light Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{L}{L} Magnetic Wave Choose 1 of your opponent’s Benched Pokémon that has Energy cards attached to it. Remove all Energy cards from the Defending Pokémon and the Pokémon you chose and reattach them to those Pokémon in any way you like. (If the Defending Pokémon has no Energy cards attached to it or your opponent has no Benched Pokémon, this attack only damages.) 10

Rocket’s Magneton
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Magnemite
Put Rocket’s Magneton on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Zap Cannon Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 50
{L}{L}{L}{L} Magnetic Storm Take all Energy cards attached to your opponent’s Pokémon and then reattach them to those Pokémon in any way you choose. (If your opponent has no Benched Pokémon, this attack only damages.) 50

Rocket’s Wolfos
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D} Dark Roar Flip a coin. If heads, switch each Defending Pokémon with 1 of your opponent’s Benched Pokémon. If there are any {D} Energy cards attached to Rocket's Wolfos, you may treat Rocket's Wolfos as a {D} Pokémon during this turn until applying Weakness. 10
{C}{C} Pursuit If the Defending Pokémon tries to retreat during your opponent's next turn, do 20 damage to it. (Don't apply Weakness and Resistance.) 10

Rocket’s Wolfen
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Wolfos
Put Rocket’s Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
PokéBODY: Rocket Intimidation As long as Rocket’s Wolfen is your Active Pokémon, your opponent’s Basic Pokémon that doesn’t have Rocket in its name can’t attack, retreat, or use any Poké-Powers.
{D}{C} Rocket Fang If the Defending Pokémon alreadyhas any damage counters on it, discard an Energy card attached to the Defending Pokémon. If the Defending Pokémon doesn’t already have any damage counters on it, this attack does 20 damage plus 20 more damage. If there are any {D} Energy cards attached to Rocket's Wolfen, you may treat Rocket's Wolfen as a {D} Pokémon during this turn until applying Weakness. 20+
{C}{C}{C} Metal Claw Flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+

Rocket’s Scislur
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C}{C} Blade Throw Flip a coin. If heads, choose 1 of your opponent’s Pokémon and this attack does 30 damage to it. Don’t apply Weakness and Resistance for this attack.
{C}{C}{C}{C} Industrial Strength Claws Rocket’s Scislur does 20 damage to itself. 80

Rocket’s Shardra
Pokémon card
{C}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C}{C} Dragon Rage 30
{C}{C}{C}{C} Twister Flip 2 coins. For each heads, choose 1 Energy card attached to the Defending Pokémon, if any, and discard it. If both are tails, this attack does nothing (not even damage). 50

Rocket’s Icolet
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
PokéBODY: Rocket Tri If you have Rocket’s Icolet, Rocket’s Electraisy, and Rocket’s Flarose in play, prevent all effects of attacks, other than damage, done to Rocket’s Icolet.
{W} Powder Snow Flip a coin. If heads, the Defending Pokémon is now Asleep. 10
{W}{C}{C} Freeze Burst If you don’t have both Rocket’s Electraisy and Rocket’s Flarose in play, discard 3 Energy cards attached to Rocket’s Icolet. 60

Rocket’s Electraisy
Pokémon card
{L}
70 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
PokéBODY: Rocket Tri If you have Rocket’s Electraisy, Rocket’s Flarose, and Rocket’s Icolet in play, prevent all effects of attacks, including damage, done to Rocket’s Electraisy by your opponent’s Pokémon-ex.
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{L}{C}{C} Thunder Force If you don’t have both Rocket’s Icolet and Rocket’s Flarose in play, Rocket’s Electraisy can’t attack or use any Poké-Powers or Poké-Bodies during your next turn. 60

Rocket’s Flarose
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
PokéBODY: Rocket Tri If you have Rocket’s Flarose, Rocket’s Icolet, and Rocket’s Electraisy in play, prevent all effects of attacks, including damage, done to Rocket’s Electraisy by your opponent’s Basic Pokémon.
{R} Searing Flame Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{R}{C}{C} Flame Erupt If you don’t have both Rocket’s Icolet and Rocket’s Electraisy in play, Rocker’s Flarose does 30 damage to itself. 60

Rocket’s Aquatica
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Rocket Link If you have both Rocket’s Aquatica and Rocket’s Mythica in play, Rocket’s Aquatica’s Resistance is {W}.
{W}{W} Hyper Whirlpool Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon. 30
{W}{C}{C}{C}{C} Aurora Drive If Rocket’s Aquatica has only basic Energy cards attached to it, this attack does 50 damage plus 70 more damage. 50+

Rocket’s Mythica
Pokémon card
{G}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Rocket Link If you have both Rocket’s Mythica and Rocket’s Aquatica in play, Rocket’s Mythica’s Resistance is {G}.
{G}{G} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 1 damage counter from Rocket’s Mythica. 30
{G}{C}{C}{C}{C} Dragon Drive If Rocket’s Mythica has only Special Energy cards attached to it, this attack does 50 damage plus 70 more damage. 50+

Rocket’s Megoliath
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
PokéBODY: Dual Nature As long as Rocket’s Kyogre, Rocket’s Groudon or Rocket’s Rayquaza is in play, Rocket’s Megoliath is {G}{P} type.
{G} Spiral Drain Remove 2 damage counters from Rocket’s Megoliath. 10
{G}{G}{G} Bio Demi You can’t use this attack unless either Magic Materia: Poison or Magic Materia: Gravity is attached to Rocket’s Megoliath. This attack does 40 damage to 3 of your opponent’s Pokémon. If Magic Materia: Poison is attached to Rocket’s Megoliath, each Defending Pokémon is now Poisoned. If Magic Materia: Gravity is attached to Rocket’s Megoliath, discard an Energy card attached to each of those Pokémon. Don’t apply Weakness and Resistance for this attack.
For the record, for Rocket’s Megoliath, attaching Magic Materia: Gravity is only possible if Dual Nature is active.
 
Next up in the sets that I did cards for is the sixth of the "Carrington Set Block" sets, EX: Team! In short, these are cards that I thought up for Ex: Team Aqua vs Team Magma, plus three Trainer cards I also throught up for other sets! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) have original copyright to Nick Jr.

EX: TEAM MANIA [Originated March 2006]

(Pokémon Holo)
1/14 Aqua's Bigocto {W} H
2/14 Magma's Dorakhan {R} H

(Pokémon Rare)
3/14 Aqua's Octosud {W} R
4/14 Magma's Wolfen {C} R

(Pokémon Uncommon)
5/14 Aqua's Marine Eel {W} U
6/14 Aqua's Octorok {W} U
7/14 Magma's Dorako {R} U
8/14 Magma's Magcargo {R} U

(Pokémon Common)
9/14 Aqua's Slippery Soap {W} U
10/14 Magma's Slugma {R} U
11/14 Magma's Wolfos {C} U

(Trainer Uncommon)
12/14 Cosmic Gym U
13/14 Meteor Field U
14/14 Sea Priestess U

Aqua’s Slippery Soap
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Pound 20

Aqua’s Octosud
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Aqua’s Slippery Soap
Put Aqua’s Octosud on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Reinforcements Once during your turn (before your attack), if Aqua’s Octosud is your Active Pokémon, you may search your deck for a Trainer card with Aqua in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Aqua’s Octosud is affected by a Special Condition.
{W}{C} Sudsy Foam Flip a coin. If heads, if the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. 30

Aqua’s Octorok
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Float Flip a coin. If heads, prevent all effects of an attack, including damage, done to Aqua’s Octorok during your opponent's next turn.
{W}{C} Aqua Trip Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep. 10

Aqua’s Bigocto
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Aqua’s Octorok
Put Aqua’s Bigocto on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{C} Aqua Sonic Don’t apply Resistance for this attack. 30
{W}{C}{C} Continuous Bubble Flip a coin until you get tails. This attack does 50 damage times the number of heads. 50x

Aqua’s Marine Eel
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Fang If the Defending Pokémon already has any damage counters on it, discard an Energy card attached to the Defending Pokémon. 10
{W}{C} Tidal Flow Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Magma’s Slugma
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C} Smog Flip a coin. If heads, the Defending Pokémon is now Poisoned.
{R}{C} Lava Burn Choose 1 of your opponent’s Benched Pokémon. This attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Magma’s Magcargo
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Magma’s Slugma
Put Magma’s Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Lava Coat If Magma’s Magcargo is your Active Pokémon and is damaged by an opponent’s attack (even if Magma’s Magcargo is Knocked Out), put 2 damage counters on the Attacking Pokémon.
{R}{C}{C} Magma Surge Does 10 damage to each Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Magma’s Dorako
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C} Singe Flip a coin. If heads, the Defending Pokémon is now Burned.
{R}{C} Flare 20

Magma’s Dorakhan
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Magma’s Dorako
Put Magma’s Dorakhan on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R} Knock Off Flip a coin. If heads, choose 1 card from your opponent’s hand without looking and discard it. 10
{R}{C}{C} Burn Up Flip a coin. If tails, discard all {R} Energy cards attached to Magma’s Dorakhan. 60

Magma’s Wolfos
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{C} Roar Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
{C}{C} Rend If the Defending Pokémon already has any damage counters on it, this attack does 10 damage plus 20 more damage. 10+

Magma’s Wolfen
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Magma’s Wolfos
Put Magma’s Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: n/a
{C} Aid Call Search your deck for Trainer cards that has Magma in its name, show up to 3 of them to your opponent, and put them into your hand. Shuffle your deck afterward.
{C}{C} Fury Swipes Flip 3 coins. This attack does 20 damage times the number of heads. 20x

Cosmic Gym
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Whenever a player’s Active Pokémon attacks, that player flips 3 coins. If all 3 are tails, that player shuffles that Pokémon and all cards attached to it into his or her deck.

Meteor Field
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
After each player’s turn, each player flips 2 coins. If both are tails, that player’s Active Pokémon take 20 damage. (Don’t apply Weakness and Resistance.)

Sea Priestess
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Flip 2 coins. For each heads, remove a damage counter from each of your Pokémon that have any damage counters on it.
 
Next up in the sets that I did cards for is the seventh of the "Carrington Set Block" sets, EX: Return to Light! In short, these are Light Pokémon that I thought up that I never did before! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) have original copyright to Nick Jr.

EX: RETURN TO LIGHT [Originated March 2006]

(Pokémon Holo)
1/28 Light Bucketin {C} H
2/28 Light Electring {L} H
3/28 Light Dodonking {F} H
4/28 Light Dorakhan {R} H
5/28 Light Jaguaron {G} H
6/28 Light Octosud {W} H
7/28 Light Plantplug {G} H

(Pokémon Rare)
8/28 Light Bigocto {W} R
9/28 Light Clammur {W} R
10/28 Light Miugon {L} R
11/28 Light Scrubrawl {G} R
12/28 Light Seablimp {W} R
13/28 Light Wolfen {C} R

(Pokémon Uncommon)
14/28 Dodongo {F} U
15/28 Dorako {R} U
16/28 Jaguaro {G} U
17/28 Light Snapspark {G} U
18/28 Pail {C} U
19/28 Pommy {L} U
20/28 Slippery Soap {W} U
21/28 Sparkoil {L} U

(Pokémon Common)
22/28 Deku Scrub {G} C
23/28 Miusto {L} C
24/28 Octorok {W} C
25/28 Sea Balloon {W} C
26/28 Shell {W}
27/28 Whipersnap {G} C
28/28 Wolfos {C} C

Whipersnap
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} 30
Retreat cost: {C}
{L} Spark Bolt Flip a coin. If tails, this attack does nothing. 20
{G} Petal Removal Ignore all effects of any Special Conditions on Whipersnap when using this attack. Remove 1 Special Condition from Whipersnap.

Light Snapspark
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Whipersnap
Put Light Snapspark on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{L} Static Synthesis Flip 3 coins. Remove 1 damage counter from each of your {G} and {L} Pokémon for each heads.
{G}{C}{C} Leaf Shift Remove all special counters (ex: Freeze, Fear) from each of your Active Pokémon. 30

Light Plantplug
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Light Snapspark
Put Light Plantplug on the Stage 1 Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Static Protector As long as Light Plantplug is your Active Pokémon, you may discard up to 3 Energy cards from Light Plantplug. Any damage done to your Pokémon by an opponent’s attack until the end of your opponent’s next turn is reduced by 10 (before applying Weakness and Resistance).
{L} Electrical Prongs Flip a coin. If heads, each Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{G}{C}{C}{C}{C} Healing Garden Remove 3 damage counters and all Special Conditions from each of your Pokémon (including this one). 40

Deku Scrub
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Knock Off Choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 10
{C}{C} Tackle 20

Light Scrubrawl
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Deku Scrub
Put Light Scrubrawl on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Synthesis Heal At the end of your opponent’s next turn, remove all damage counters from Light Scrubrawl. During your next turn, Light Scrubrawl’s Synthesis Heal attack’s base damage is 60.
{G}{C}{C} Power Punch If Light Scrubrawl has any damage counters on it, this attack does nothing. 80

Jaguaro
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Scratch 10
{G} Poison Claws The Defending Pokémon is now Poisoned.

Light Jaguaron
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Jaguaro
Put Light Jaguaron on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: n/a
PokéBODY: Light Speed If your opponent has any Pokémon with Dark in its name in play, the Retreat cost of each of your Pokémon with Light in its name is 0.
{G} Bite 20
{G}{C}{C} Solar Shifter Does 10 damage times the number of damage counters on all of your Pokémon. After doing damage, move 1 damage counter from each of your Pokémon to your opponent’s Pokémon in any way you like. You can’t put more than 2 damage counters on a Pokémon in this way. 10x

Dorako
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe Flip a coin. If heads, the Defending Pokémon is now Burned.
{R}{C}{C} Flare 30

Light Dorakhan
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Dorako
Put Light Dorakhan on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{C} Heal Blaze Remove 2 damage counters and all Special Conditions from each of your {R} Pokémon (including this one).
{R}{R}{C}{C} Double Fire Spin Discard 2 basic Energy cards attached to Light Dorakhan or this attack does nothing. This attack does 60 damage to each Defending Pokémon.

Slippery Soap
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Light Octosud
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Slippery Soap
Put Light Octosud on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Soothing Suds As long as Light Octosud is your Active Pokémon, each of your Active Pokémon can’t be affected by any Special Conditions.
{W} Heal Splash Flip 2 coins. For each heads, remove 2 damage counters from each of your Pokémon. For each tails, remove 1 damage counter from each of your opponent’s Pokémon.
{W} Continuous Bubble Flip a coin until you get tails. This attack does 20 damage times the number of heads. 20x

Shell
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Wave Splash 10
{C}{C} Stun Needle Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Light Clammur
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Shell
Put Light Clammur on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Vibrate Shock If Light Clammur is your Active Pokémon and is damaged by an opponent's attack (even if Light Clammur is Knocked Out), flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon.
{C} Energy Soak Search your deck for a {W} Energy card and attach it to 1 of your Pokémon. If you do, remove 1 damage counter from that Pokémon.
{W}{C} Shell Needle Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. If tails, the Defending Pokémon is now Paralyzed. 20

Sea Balloon
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Wave Splash 10
{C}{C} Yawn The Defending Pokémon is now Asleep. 10

Light Seablimp
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Sea Balloon
Put Light Seablimp on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Balance Burst If Light Seablimp is your Active Pokémon and is damaged by an opponent's attack (even if Light Seablimp is Knocked Out), put 3 damage counters on each of your opponent's Pokémon that has Dark in its name.
{C} Heal Bubble You may discard a {W} Energy card attached to 1 of your Pokémon. If you do, remove 4 damage counters from that Pokémon.
{W}{C} Whirlpool Pull Flip a coin. If heads, search your discard pile for 2 {W} Energy cards and attach them to your Pokémon in any way you like. 20

Octorok
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{C}{C} Pound 20

Light Bigocto
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Octorok
Put Light Bigocto on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Aqua Buffer If any of your Benched {W} Pokémon would be Knocked Out by damage from an opponent’s attack, that Pokémon is not Knocked Out and its remaining HP becomes 10 instead.
{W}{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Light Bigocto during your opponent’s next turn. 30
{W}{C}{C} Heal Swirl Remove 1 damage counter from each of your Pokémon and put 1 damage counter on each of your opponent’s Pokémon.

Miusto
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Pommy
Put Pommy on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Double Return Return a basic Energy card attached to 1 of your Pokémon to your hand, then search your discard pile for a basic Energy card and attach it to that same Pokémon.

Pommy
Pokémon card
{L}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} High Voltage Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. 10
{C}{C} Agility Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Pommy. 10

Light Miugon
Pokémon card
{L}
100 HP
Stage 1 Pokémon
Evolves from Pommy
Put Light Miugon on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Storm Heal If there is a Storm counter on the field, remove 1 damage counter from each of your {L} Pokémon in play between turns.
{L}{L} Return Surge You may move any number of {L} Energy cards attached to Light Miugon to your Pokémon in any way you like and/or return any number of {L} Energy cards attached to Light Miugon to your hand. 30
{L}{C}{C} Darkness Electroshock Remove all Shadow counters from Light Miugon. This attack does 30 damage plus 10 more damage for each Shadow counter removed from Light Miugon in this way. 30+

Sparkoil
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Light Electring
Pokémon card
{L}
90 HP
Stage 1 Pokémon
Evolves from Sparkoil
Put Light Electring on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Coil Shield As long as Light Electring is your Active Pokémon, damage done by an opponent’s attack to your {L} Pokémon is reduced by 10 (before applying Weakness and Resistance) for each {L} Energy attached to Light Electring. You can’t reduce more than 30 damage in this way.
{L} Static Heal Choose 1 of your {L} Pokémon in play. Remove all damage counters and Special Conditions from that Pokémon. Light Electring can’t use this attack during your next turn.
{L} Spark Snake Does 20 damage plus 20 more damage for each {L} Energy attached to Light Electring but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+

Dodongo
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Earthquake Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{F}{C}{C} Tail Slap 30

Light Dodonking
Pokémon card
{F}
110 HP
Stage 1 Pokémon
Evolves from Dodongo
Put Light Dodonking on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F} Mega Dark Crush Does 30 damage plus 10 more damage for each Energy attached to all Pokémon with Dark in its name in play. 30+
{F}{F}{C}{C} Hyper Drain Quake Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon.), then remove 2 damage counters from each of your {F} Pokémon (including this one). 40

Pail
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Confinement The Defending Pokémon can’t retreat during your opponent’s next turn. 10

Light Bucketin
Pokémon card
{C}
90 HP
Stage 1 Pokémon
Evolves from Pail
Put Light Bucketin on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Bucket Shield As long as Light Bucketin is your Active Pokémon, prevent all effects of attacks, including damage done to each of your Pokémon by Pokémon-ex and prevent all effects of attacks, other then damage, done to each of your Pokémon by Stage 2 Evolved Pokémon.
{C} Bucket Swap Switch Light Bucketin with 1 of your Benched Pokémon. Prevent all effects of attacks, including damage, done to that Pokémon during your opponent’s next turn. Light Bucketin can’t be moved from the bench during your next turn. If you have no Benched Pokémon, this attack does nothing.
{C}{C}{C} Triple Bucket Spin Flip 3 coins. This attack does 10 damage each of your opponent’s Pokémon for each heads. Don’t apply Weakness and Resistance.

Wolfos
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Dodge Flip a coin. If heads, prevent all effects of attacks, including damage, done to Wolfos during your opponent’s next turn.
{C}{C} Sharp Fang 20

Light Wolfen
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Wolfos
Put Light Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
PokéBODY: Pack Protect Prevent all effects of attacks, including damage, done to each of your Pokémon with Wolfos or Wolfen in its name (excluding any of your Light Wolfen) by your opponent’s Pokémon-ex.
{C}{C} Speed Attack Prevent all effects of attacks, including damage, done to Light Wolfen during your opponent’s next turn. Light Wolfen can’t use Speed Attack during your next turn. 30
{C}{C}{C} Bite 40
 
Next up in the sets that I did cards for is the final of the "Carrington Set Block" sets, EX: Draco's Emergence! In short, these are cards that I did for Team Draco's introductory set! Once again, 6 of these Pokémon (if shown) have original copyright to Nintendo, while three more (if shown) have partial copyright to Carrington388. A new addition is that eight of the Pokémon (if shown) have original copyright to Nick Jr.

EX: DRACO’S EMERGENCE [Originated May 2006]

(Pokémon Holo)
1/12 Draco's Mythica {G} H
1/12 Draco's Scislur {C} H
1/12 Draco's Shardra {C} H

(Pokémon Rare)
1/12 Draco's Bucketin {C} R
1/12 Draco's Dorakhan {R} R
1/12 Draco's Wolfen {C} R

(Pokémon Uncommon)
1/12 Draco's Marine Eel {W} U
1/12 Draco's Putleadon {R} U
1/12 Draco's Seadran {R} U

(Pokémon Common)
1/12 Draco's Dorako {R} C
1/12 Draco's Pail {C} C
1/12 Draco's Wolfos {C} C

Draco’s Dorako
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Split Burn Flip a coin. If heads, each Defending Pokémon is now Burned. 10
{C}{C} Reversal Does 10 damage times the number of damage counters on Draco’s Dorako. 10x

Draco’s Dorakhan
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Draco’s Dorako
Put Draco’s Dorakhan on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Double Burn Does 30 damage to each Defending Pokémon and each Defending Pokémon is now Burned.
{R}{C}{C} Dragon Stomp Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, choose 1 Energy or Trainer card attached to the Defending Pokémon and discard it. 30+

Draco’s Putleadon
Pokémon card
{R}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Flare Up Flip a coin. If heads discard all Energy cards attached to the Defending Pokémon. 20
{D}{C}{C} Dragon Drift Flip a coin. If heads, the Defending Pokémon is now Burned and Confused. If tails, this attack does 10 damage plus 20 more damage. If there are any {D} Energy cards attached to Draco's Putleadon, you may treat Draco's Putleadon as a {D} Pokémon during this turn until applying Weakness. 10+

Draco’s Seadran
Pokémon card
{R}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Linear Flame This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30
{D}{C}{C} Dragon Brush Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, discard all Trainer cards attached to the Defending Pokémon. If there are any {D} Energy cards attached to Draco's Seadran, you may treat Draco's Seadran as a {D} Pokémon during this turn until applying Weakness. 20

Draco’s Marine Eel
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Ice Jet This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 20
{W}{C}{C} Dragon Marine If none of your Pokémon with Draco in its name attacked during your last turn, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Draco’s Pail
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} 30
Retreat cost: {C}
{C} Magenta Bucket If the Defending Pokémon has Magma or Flora in its name, the Defending Pokémon can’t attack during your opponent’s next turn. 10

Draco’s Bucketin
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Draco’s Pail
Put Draco’s Bucketin on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
PokéBODY: Draco Hold As long as Draco’s Bucketin is your Active Pokémon, each Pokémon (yours and your opponent’s) that doesn’t have Draco in its name can’t use any Poké-Powers or Poké-Bodies.
{C} Multi Defense Does 10 damage times the number of types of Energy (excluding Energy cards that provide all types (colors) of Energy) attached to Draco’s Bucketin. During your next turn, any damage done to Draco’s Bucketin by attacks from Pokémon that are the same type as any Energy attached to Draco’s Bucketin is reduced by 40 (after applying Weakness and Resistance). 10x
{C}{C}{C} Heavy Confinement Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next 3 turns. 30

Draco’s Wolfos
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} 30
Retreat cost: {C}
{C} Teal Fangs If the Defending Pokémon has Aqua or Plasma in its name, discard an Energy card attached to the Defending Pokémon. 10

Draco’s Wolfen
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Draco’s Wolfos
Put Draco’s Wolfen on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
PokéBODY: Draco Payback If Draco's Wolfen is your Active Pokémon and is damaged by an opponent's attack (even if that Draco's Wolfen is Knocked Out), put 1 damage counter each of your opponent's Basic Pokémon.
{C} Holon Crunch If Draco’s Wolfen has any Holon Energy FF cards attached to it, put 2 damage counters on each of your opponent’s Evolved Pokémon. If Draco’s Wolfen has any Holon Energy GL cards attached to it, place a Stop counter on the Defending Pokémon. If Draco’s Wolfen has any Holon Energy WP cards attached to it, the Defending Pokémon is now Poisoned. 20
{C}{C}{C} Rapid Fang Flip 4 coins. This attack does 20 damage plus 10 more damage for each heads. 20+

Draco’s Scislur
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
{C}{C}{C} Iron Scissors If Draco’s Scislur has any {D} Energy attached to it, this attack does 30 damage plus 20 more damage. If Draco’s Scislur has any {M} Energy attached to it, during your opponent’s next turn, any damage done to Draco’s Scislur by attacks is reduced by 30 (after applying Weakness and Resistance). 30+

Draco’s Shardra
Pokémon card
{C}
80 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
PokéBODY: Dragon Arrays You may attach Magic Materia: Poison, any Grass Cube, Magic Materia: Fire, any Fire Cube, Magic Materia: Ice, any Water Cube, Magic Materia: Lightning, or any Lightning Cube to Draco’s Shardra.
{G}{W} Dragon Toxifreeze You may discard either a {G} or a {W} Energy card attached to Draco’s Shardra. If you discarded a {G} Energy card, the Defending Pokémon is now Poisoned. If you discarded a {W} Energy card, the Defending Pokémon is now Paralyzed. 20
{R}{L}{C}{C} Dragon Spin Discard 2 basic Energy cards attached to Draco’s Shardra or this attack does nothing. 70

Draco’s Mythica
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Mystic Reflect If Draco's Mythica becomes affected by a Special Condition (even if Draco's Mythica is Knocked Out), the Attacking Pokémon is now affected by the same Special Condition.
{R}{W} Dragon Wave Discard a {R} Energy card and a {W} Energy card attached to Draco’s Mythica or this attack does nothing. 50
{G}{G}{L}{P} Climate Plant If High Pressure System is in play, this attack does 60 damage plus 30 more damage. If Low Pressure System is in play, remove 5 damage counters from Draco’s Mythica. If Magnetic Storm is in play, put 2 damage counters on each of your opponent’s Benched Pokémon. 60+
 
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