3-3 Ambipom
4-2 Honckrow
4 Sableye HP
16 Pokemon
4 TGW
4 Bebe
4 Celio
4 TVR
4 Night Maintenance
4 Energy Removal 2
2 Mentor
2 Scott
2 Windstorm
30 Trainers
4 DRE
6 Basic Darkness
4 Special Darkness
14 Energy
This is a Disruption deck, obviously, with the main idea to get out Sableye to start out by reducing their hand, while building a Murkrow army with Honkcrow on the bench, and then you can pretty much eliminate the rest of their hand, and after a few Krows go down, you bring out Ambipom, and at that point, they're unlikely to have enough cards in their hand to discard, so you can just deal 80 for CC, which is sweet, or 30+potientially get rid of some of their energy (ideally to hit them if they have 90-110 HP, or somehow over 160) DRE works with Honckrow, get the energy requirement, but Murkrow still is fully powered up. TGW and ER2 are there to go with the disruption theme, and I think everything else speaks for itself.
Any R/F would be appreciated!
EDIT: wow, strange timing
4-2 Honckrow
4 Sableye HP
16 Pokemon
4 TGW
4 Bebe
4 Celio
4 TVR
4 Night Maintenance
4 Energy Removal 2
2 Mentor
2 Scott
2 Windstorm
30 Trainers
4 DRE
6 Basic Darkness
4 Special Darkness
14 Energy
This is a Disruption deck, obviously, with the main idea to get out Sableye to start out by reducing their hand, while building a Murkrow army with Honkcrow on the bench, and then you can pretty much eliminate the rest of their hand, and after a few Krows go down, you bring out Ambipom, and at that point, they're unlikely to have enough cards in their hand to discard, so you can just deal 80 for CC, which is sweet, or 30+potientially get rid of some of their energy (ideally to hit them if they have 90-110 HP, or somehow over 160) DRE works with Honckrow, get the energy requirement, but Murkrow still is fully powered up. TGW and ER2 are there to go with the disruption theme, and I think everything else speaks for itself.
Any R/F would be appreciated!
EDIT: wow, strange timing