Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Partisan (Jumpluff/Mega/Sunflora/Zoroark)

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Pokemon: (24)

4-3-4 Jumpluff
2-2 Yanmega Prime
2-2 Sunflora
1 Zorua (McD's promo)
1 Zoroark BW
2 Pichu
1 Tyrogue

T/S/S: (24)

3 Collector
4 Communicator
3 Rare Candy
4 Judge
2 Copycat
2 PONT
4 Catcher
1 Junk Arm
1 FSL

Energy: (12)

12 :grass:

OK, here's the strategy: Pichu and Sunflora for general setup. Yanmega for sniping and quick early-game prizes. Jumpluff is the main hitter. Zoroark is for targets that Jumpluff can't OHKO or 2HKO safely (great vs. Reshiram). Tyrogue is for stalling and baby-KOing. Catcher to bring up weak stuff. A lot of hit-and-run tactics involved.

That's how it's supposed to work - in theory. In practice, I sometimes get into energy crises and sometimes have trouble setting up. Any help in those areas would be much welcome.

- Croatian_Nidoking
 
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Kill the pichu line. You don't need pichu if you have both sunflora and collectors.
-2 Pichu
+1 Collector
+1 Cleffa

Jumpluff also never needs that many energies.
-4 Grass
+1 Copycat
+2 Junkarm
+1 ~
 
Why ditch Pichu? Sometimes you don't get a Collector in your hand T1.

And isn't 8 Energies in a Jumpluff deck toeing the line - a lot? One of the woes I complained about was Energy. Besides, I need 2 for Zoroark.

- Croatian_Nidoking
 
You can add more Junk Arms for versatility, may drop a catcher for that. I personally feel Black Belt would be a staple now since Gothitelles and Ross.dec are running around. Energy count is about right since draw engine is lacking, may reduce it slightly depending on your testing.
 
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