Croatian_Nidoking
New Member
Pokemon: (24)
4-3-4 Jumpluff
2-2 Yanmega Prime
2-2 Sunflora
1 Zorua (McD's promo)
1 Zoroark BW
2 Pichu
1 Tyrogue
T/S/S: (24)
3 Collector
4 Communicator
3 Rare Candy
4 Judge
2 Copycat
2 PONT
4 Catcher
1 Junk Arm
1 FSL
Energy: (12)
12 :grass:
OK, here's the strategy: Pichu and Sunflora for general setup. Yanmega for sniping and quick early-game prizes. Jumpluff is the main hitter. Zoroark is for targets that Jumpluff can't OHKO or 2HKO safely (great vs. Reshiram). Tyrogue is for stalling and baby-KOing. Catcher to bring up weak stuff. A lot of hit-and-run tactics involved.
That's how it's supposed to work - in theory. In practice, I sometimes get into energy crises and sometimes have trouble setting up. Any help in those areas would be much welcome.
- Croatian_Nidoking
4-3-4 Jumpluff
2-2 Yanmega Prime
2-2 Sunflora
1 Zorua (McD's promo)
1 Zoroark BW
2 Pichu
1 Tyrogue
T/S/S: (24)
3 Collector
4 Communicator
3 Rare Candy
4 Judge
2 Copycat
2 PONT
4 Catcher
1 Junk Arm
1 FSL
Energy: (12)
12 :grass:
OK, here's the strategy: Pichu and Sunflora for general setup. Yanmega for sniping and quick early-game prizes. Jumpluff is the main hitter. Zoroark is for targets that Jumpluff can't OHKO or 2HKO safely (great vs. Reshiram). Tyrogue is for stalling and baby-KOing. Catcher to bring up weak stuff. A lot of hit-and-run tactics involved.
That's how it's supposed to work - in theory. In practice, I sometimes get into energy crises and sometimes have trouble setting up. Any help in those areas would be much welcome.
- Croatian_Nidoking
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