Pokémon TCG: Sword and Shield—Brilliant Stars

Party Face

Just spent a bit of time looking through some attackers that might be useful. Have you considered Houndoom UD/CL? 50-70, force discard. It's not a OHKO machine, but it'll keep the disruption theme going through the attack.

I did give Houndoom a shot, and one of the problems I found was that unless I ran more dark energy, because of the lack of proper search (save for energy search, ironically enough), I had to more carefully time his second discard attack. Technically, he was okay, but it was a lot of setup and planning for something that should have been 'discard every attack turn gogogo'.

Great deck article that truthfully exposes the HG/SS on format's vulnerability to being locked. Great job man.

Problems that might exist though:

~ How on earth is the donphan matchup a 50-50? Donphan basically one hit KO's your whole deck because of weakness. If the opponent using donphan does not have a T2 or T3 donphan set up and an energy(ies) attached, then either there is something wrong with their deck list or they are just incompetent. Maybe you should consider a smoochum tech to disrupt their energy/stalling until you can perform the lock. I'm saying this with a straight face! no trolling included.

~ Unown dark? Just to be able to use sneasel/weavile quicker? Don't run it imo, it gives you another oppurtunity to have a lame starter pokemon (slowpoke start already being considered) and it just clunks up your bench. Run 2 interviewers or something like that.

~ Starting a T2 lock is imperative, so why not run max judge line? Judge plus slowking power plus judging into a weavile drop is just sick. Pokegear, like you have in your list already, really is a perfect call in getting out a judge to combine with slowking. Also, don't worry about much recovery with cards like flower shop girl - if you do not execute the lock by T2 or T3, most decks will already be set up enough to blaze through your lock oriented/ low hp pokemon. I say this because in an MD on format, i tested heavily with a deck like this. If they got their engine set up before you fully locked them, you basically had to scoop :< The HG/SS on format might have slowed down somewhat, but the amount of (most likely) top tier decks that will be out there come rotation will still be able to hammer hard starting at T1-T3

RE Donphan: That's the thing: opponents did have T2 / T3 Donphans, but it ran down to one of two scenarios: either they were discarded before they could set up, or I kept the discard and traded blows for the first 2-3 turns. Of course, trading blows with Donphan was something I couldn't do the entire time, but it also wasn't something that was impossible either, as Seeker-ing the opponent with constant Claw Snags allowed me to stay above water and maintain at the pace upon which I could handle 1-2 Donphans.

The weakness, frankly, is not that big of an issue because most of my Pokemon are low HP in the first place, so I've naturally built this deck to prepare for the very good chance of everything being OHKO'd. The strategy is not to trade blows, but to withstand them, and with Donphan, that's precisely the aim of the continuous Claw Snag lockdown. So, in a nutshell, I didn't face off more than 1-2 Donphans in the matches I won, because most of my opponent's discarded cards were cards he could have used to either search for more or recover from. The matches I lost, frankly, were when they did swarm Donphans effectively, either because of my inability to lock or regardless of the lock.

RE Unown Dark: Nah, I use Unown Dark, actually, to search for either Rambunctious Party or as discard-retreat fodder for Cinccino swarms. I don't use it with the logic of powering up Weavile or Sneasel, but rather, as a means to get energy from the getgo without needing to topdeck into it. It's just a handy tool to have, I found, and there wasn't really much harm in it.

RE Judge lines: I did, originally. But then I did more draw testing and found out that:

3 Judges = 14/20
4 Judges = 16/20

In terms of my opening hand. While those two hands could be razor thin in being the win-lose factor for a match, I just didn't think I needed it, nor did I run into a 'damn, I wish could Judge right about now' scenario. I did, however, start thinking 'Damn, I wish I had Twins in this deck', which was the 4th Judge slot. Technically, there's nothing wrong with it, but statistically to me, it was a risk I was willing to take, since I lessened and shaved the difference with Pokegears anyhow.

Have you considered Ambipomb?

Did you mean the Tail Code Aipom?
 
Probably talking about Tri Ambi. Not a good card for the deck, as Slowking messes them up bad and Ambi requires a shuffle.
 
This deck is so awesome! I finally got the chance to build it and it has won me 9/10 matches! Thank you jjkkl for an awesome deck/article!
 
i played a deck like this, well exactly and he kept getting bad shots! hand refreshers like juniper and oak could really hurt this, one time i had elms rare candy and juniper as my slowking choice lol he had to think, another time i had 3 fires it was HILARIOUS!
 
i played a deck like this, well exactly and he kept getting bad shots! hand refreshers like juniper and oak could really hurt this, one time i had elms rare candy and juniper as my slowking choice lol he had to think, another time i had 3 fires it was HILARIOUS!

Then he's not discarding the right cards, because I have friends who run 4-4 Juniper-PONTs and I'm never backed down by it.
 
I gotta say, after playing against a version of this deck online it really is pretty nice! The massive amount of disruption it causes can be more than a match! Nice deck; nice article!

Slowking Prime was a great addition to what I played against.
 
I gotta say, after playing against a version of this deck online it really is pretty nice! The massive amount of disruption it causes can be more than a match! Nice deck; nice article!

Slowking Prime was a great addition to what I played against.

Is it good to put slowking prime in this deck ?
 
I like the idea of this deck a lot. Have you made any changes to it recently?

Honestly I think this deck suffers from too many supports and not enough energy. There are plenty of times where I have so many supporters in my hand, only 1 per turn so it feels like my hand is dead. Are 4 SSUs and 4 Seekers really necessary?
 
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Not necessarily.

I ran 4-4 SSU-Seeker to maximize a constant discard chain from the beginning of the game. It kept most negative matchups fairly manageable for the most part. Less of my focus was on attacking and more on discarding as much as I could to prevent proper setup.
 
Yeah that makes sense. I mean I'm not super good at this game so I could be playing the deck wrong but sometimes it's hard to set everything up. Or, it could be my bad luck. I professor oak into a new hand and end up drawing 5 supporters and a energy. :S

I'm having problems getting the discard chain started.
 
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If so, then substitute 1 Seeker, 1 SSU, and 2 Team Rocket's Trickery for 4 Pokemon Communicator. Let me know how that runs.
 
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