I was looking for something that might go good with Cacturne, it sounded like a good idea for a bench assassin at the time... then I remembered Jungle Pidgeot and how it can bring big pokemon down to their basic stages, and how I had problems with bringing the benched Basics out where I could hit them. Now I see that they don't have to be in the Active spot for me to hit them... 4 Pidgey (Expedition) 3 Pidgeotto (Base) 3 Pidgeot (Jungle) 4 Cacnea (SS) (Poison Payback) 3 Cacturne (SS) 4 Dunsparce (SS) 4 Lady Outing 3 Energy Search 4 Pokemon Breeder Fields 4 Professor Elm 2 Forest Guardian 10 Fighting energy 10 Water energy 2 Bounce Energy I have in Fighting and Water energy because I thought about getting some sort of Wooper and Quagsire in there, for cards that actually need certain types of energy as well as defend against the prevalent Electric and Fire weaknesses. Plus, what cards could I use that allow me to attach multiple energy per turn? I can't remember any at the moment. As an extra measure, how would Pokemon Flute do in this deck?