afstandopleren
New Member
An idea I though to work well with decks like Eeveelution and GG going to be/still being popular.
I am assuming that CG is still allowed with MD coming out.
And I don't know what to do with the trainer line so I could use some help with that.
---------
Pokemon
---------
3-2-3 Ampharos SW - Main Attacker and Supporter Punisher
3-3 Weavile SW - Dark Charger/Engager
2-2 Aerodactyl MD - P-Power Punisher in case of Claydol/Gardevior and such.
1-1 Sleep Hole Darkrai/lv.X - Damage Booster and has good attacks.
Total 20
-------
Trainer
-------
4 Plus Power
4 Rare Candy
Total:??
-------
Energy
-------
4 Special :dark:
8 Basic :dark:
6 Basic :lightning
Total: 18
Strategy:
-Get the Ampharos line Active and setup Ampharos by attaching 2 Special :dark: energy's and 1 :lightning.
-This can be helped a bit by starting with Weavile SW and using it's free attack to charge Mareep on the Bench and retreat for free on the next turn to hit hard with Dark Engage.
- When that is done, Ampharos is ready to do 90 damage per turn and a possible damage spread every turn by throwing away just 1 energy! And with it's beefy 130HP, it can survive alot of hits before going down despite of it's :fighting: weakness.
Back to back posts merged. The following information has been added:
[/i]
Any comment?
Back to back posts merged. The following information has been added:
Does anyone even have the slghtest idea for the trainer line?
I am assuming that CG is still allowed with MD coming out.
And I don't know what to do with the trainer line so I could use some help with that.
---------
Pokemon
---------
3-2-3 Ampharos SW - Main Attacker and Supporter Punisher
3-3 Weavile SW - Dark Charger/Engager
2-2 Aerodactyl MD - P-Power Punisher in case of Claydol/Gardevior and such.
1-1 Sleep Hole Darkrai/lv.X - Damage Booster and has good attacks.
Total 20
-------
Trainer
-------
4 Plus Power
4 Rare Candy
Total:??
-------
Energy
-------
4 Special :dark:
8 Basic :dark:
6 Basic :lightning
Total: 18
Strategy:
-Get the Ampharos line Active and setup Ampharos by attaching 2 Special :dark: energy's and 1 :lightning.
-This can be helped a bit by starting with Weavile SW and using it's free attack to charge Mareep on the Bench and retreat for free on the next turn to hit hard with Dark Engage.
- When that is done, Ampharos is ready to do 90 damage per turn and a possible damage spread every turn by throwing away just 1 energy! And with it's beefy 130HP, it can survive alot of hits before going down despite of it's :fighting: weakness.
Back to back posts merged. The following information has been added:
[/i]
Any comment?
Back to back posts merged. The following information has been added:
Does anyone even have the slghtest idea for the trainer line?
Last edited: