Pokémon TCG: Sword and Shield—Brilliant Stars

Pitch 'Em (Weavile/Flareon/Eggy)

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riahh1026

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edit: I have changed the deck's strategy somewhat. New decklist down below. I would appreciate any feedback :)


Sorry to post another Weavile/Exeggcute deck, but I really like the potential synergy with this deck and would like some advice as I'm having trouble executing it (pun intended). I just started PTCG up again not too long ago and would like to make this deck better. Anyways:

Pokemon

3 Sneasel (PF 65)
3 Weavile (PF 66)
4 Exeggcute (PF 4)
3 Deoxys EX (PF 111)
2 Eevee (PF 90)
2 Flareon (PF 12)
=17

Trainers
3 N (NV 92)
3 Skyla (BC 134)
4 Professor Juniper (BW 101)
3 Colress Machine (PS 119)
3 Pokemon Catcher (DE 111)
1 Dark Claw (DE 92)
1 Dowsing Machine (PS 128)
3 Team Plasma Ball (PF 105)
1 Super Rod (DRV 20)
2 Colress (PS 118)
2 Switch (BW 104)
2 Ultra Ball (DE 102)
2 Level Ball (ND 89)
=30

Energy
3 Plasma Energy (PF 106)
7 Darkness Energy (BW 111)
3 Blend Energy GRPD (DR 117)
=13
T=60

Strategy

My strategy is the basic Weavile/Egg strategy and use Weavile as main attacker, then when Weavile is KO'd, use Flareon to wreak vengence and clean up. So, try to get as many eggs and discard other pokes as possible for Weavile and use Deoxys' ability to stack more damage. I find that if everything goes right, Flareon can do a similar amount of damage to Weavile if played late game (3 eggs + 2/3 Deoxys + 1-2 Weavile lines = ~110 damage). However, the biggest problem I'm having is not having things at the right time. I like using Deoxys because he can power up either Weavile or Flareon (either in the discard or on the bench = +10) and can stall for some time to power up my other pokes.

Any advice would be appreciated and thank you in advance! Let me know what you think of the deck :)
 
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17 pokes seems a little light for a deck that's meant to specialize in getting them onto the field. It also means your critical pokemon are less likely to get seen when they needed to be. To free up the slots for more, though, we'll need to hit up the trainers.

The majority of attacks that you'll be using are only 2 energy, and none depend on Plasma Energy for bonuses, so I'm not sure if Colress Machine is really critical. Especially since your primary attackers are stage 1, and need a turn to get setup anyway. With those three slots, you could reinforce your important lines with an extra Sneasel, Weavile, and Eevee.

I'm not an overly large fan of Colress, especially in a dekc that wasn't want a lot of pokemon on the bench. I'd drop both for a pair of Cheren to get the straight-out draw.

I love Dark Fang, but since there's only 1 of it and it can't boost Flareon, you might get more usage out of an additional Super Rod for the massive low-deck Weavile attacks.

I'd also reduce the Plasma Balls by 1 to up the Ultraballs, since you can use the eggs to make Ultras free searches for anything you need.

Lastly, I'd drop the Plasma Energy since you have no interaction with it (especially if you drop Machine) to add an additional Blend Energy, and additional Darkness Energy, and an additional Flareon.

So, the total math would look like this:
-3 Colress Machine
-2 Colress
-1 Dark Claw
-1 Plasma Ball
-3 Plasma Energy

+1 Sneasel
+1 Weavile
+1 Eevee
+1 Flareon
+2 Cheren
+1 Ultraball
+1 Super Rod
+1 Darkness Energy
+1 Blend Energy

Best of luck!
 
Thanks for your suggestions, NachyoChez! I appreciate it and I think they've helped with my consistency a bit :)

I played against Black Kyurem/Blastoise (3x, 1-2), Landy-Garbodor (my mortal enemy, was crushed) and a Goth/Accelgor in playtesting (won 2x). So, I think I'll switch out one Super Rod for a Tool Scrapper to tech Garbodor and Float Stones.

Here is the current decklist:

Pokemon
4 Sneasel (PF 65)
4 Weavile (PF 66)
4 Exeggcute (PF 4)
3 Deoxys EX (PF 111)
3 Eevee (PF 90)
3 Flareon (PF 12)
=21

Trainers
3 N (NV 92)
3 Skyla (BC 134)
4 Professor Juniper (BW 101)
3 Pokemon Catcher (DE 111)
1 Dowsing Machine (PS 128)
2 Super Rod (DRV 20)
2 Switch (BW 104)
3 Ultra Ball (DE 102)
3 Level Ball (ND 89)
2 Cheren (EP 91)
1 Tool Scrapper (DR 116)
=27

Energy
8 Darkness Energy (BW 111)
4 Blend Energy GRPD (DR 117)
=12

Anyone have more suggestions or thoughts?
 
I'm glad the changes proved useful! Then list looks very tight now, and having tech to your specific meta makes perfect sense.

I do have a question though; how're the Deoxys working out for you? My wife is running a Plasma Articuno/Zapdos deck, and was considering adding them in but since she wouldn't be able to power them we're hesitant. Are the usually a power hitter, or just there for the perma +10 damage?
 
I think it depends on the build... For me, especially now that I'm not running Plasma Energy, he mostly acts as a searchable, permanent Pluspower. I've seen him act as a great tech against Mewtwo EX and can do some serious damage with high energy decks like Blastoise. But, since Zapdos and Articuno will probably be her main attackers and need the Plasma energy for their own attacks, he can help increase damage if she's short on Plasma.

So, short answer: just for perma-damage. With all the high HP EX's around, sometimes he makes all the difference for me. Even if I'm able to discard 5 pokes for 150 damage, the 2/3 Deoxys can allow me to OHKO an EX.
 
I'm glad the changes proved useful! Then list looks very tight now, and having tech to your specific meta makes perfect sense.

I do have a question though; how're the Deoxys working out for you? My wife is running a Plasma Articuno/Zapdos deck, and was considering adding them in but since she wouldn't be able to power them we're hesitant. Are the usually a power hitter, or just there for the perma +10 damage?

I run a Weavile build with deoxys and I like it more than lasers. Deoxys is more a permanent +10 damage, not many decks have him attacking (TDK rarely uses him to attack)

My deck is in the forum so give it a look through if you like

http://pokegym.net/forums/showthread.php?t=177623
 
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Have you thought about chucking in ho-oh ex? I think theres one that also lets you take him out of the discard pile and it would add both another strong pokemon and more damage for weaville?

---------- Post added 06/19/2013 at 11:15 AM ----------

Also ahave you thought about running revives or scarfs or more super rods?
 
Have you thought about chucking in ho-oh ex? I think theres one that also lets you take him out of the discard pile and it would add both another strong pokemon and more damage for weaville?

---------- Post added 06/19/2013 at 11:15 AM ----------

Also ahave you thought about running revives or scarfs or more super rods?

Hmm... I don't know if I like Ho-oh EX. Even with 3 different types of energy (which I don't run) he would only do 80 damage and his ability puts him on the bench, instead of in my hand for discarding.

The Rescue Scarves are a good idea, though. I find myself using Super Rod more for energy than pokemon so I'll take one and an N out to put 2 in there. I'll let you know how it works. Thanks!

+2 Rescue Scarves
-1 N
-1 Super Rod

Time to playtest!
 
Ok, so I decided to re-evaluate the deck and have changed the decklist somewhat. Now, the deck uses Weavile more as a setup for Flareon so that I can consistently hit for big damage. Ideal scenario: start with Eevee and Sneasel, use Eevee's Signs of Evolution and Balls to put a lot of Pokemon in my hand and then switch into Weavile to do a lot of damage and put Pokes in the discard for Flareon. I put in Umbreon and Leafeon to allow for more options as support or techs against big energy decks such as Blastoise and/or discards.

Let me know what you think of the new decklist, please :)
Pokemon
3 Sneasel (PF 65)
2 Weavile (PF 66)
4 Exeggcute (PF 4)
3 Deoxys EX (PF 111)
4 Eevee (PF 90)
3 Flareon (PF 12)
2 Leafeon (PF 11)
1 Umbreon (PF 64)
22

Trainers
2 N (NV 92)
3 Skyla (BC 134)
4 Professor Juniper (BW 101)
3 Pokemon Catcher (DE 111)
1 Dowsing Machine (PS 128)
2 Switch (BW 104)
3 Ultra Ball (DE 102)
3 Level Ball (ND 89)
2 Cheren (EP 91)
1 Tool Scrapper (DR 116)
2 Rescue Scarf (DR 115)
1 Superior Energy Retrieval (PF 103)
27

Energy
9 Darkness Energy (BW 111)
2 Double Colorless Energy (ND 92)
11
 
I wouldn't run as many eveelutions because you have six eveelutions but only four evee, so you'll basically have two cards of no use in your deck. I would just stick to a 4-4 line of flareon/umbreon (3 flareon/1 umbreon).
 
I wouldn't run as many eveelutions because you have six eveelutions but only four evee, so you'll basically have two cards of no use in your deck. I would just stick to a 4-4 line of flareon/umbreon (3 flareon/1 umbreon).

I see what you're saying, but the reason I added the two other eeveelutions was so that I could get the max potential from Eevee's attack. With Eevee as starter and Sneasel on bench, I can have at least 3-4 pokemon for Weavile to discard turn 2. They are meant to be discard fodder, aside from Leafeon, which is meant to tech big energy decks like Keldeo. Think I might change out Umbreon, as the extra 20 hp I might get a chance to use doesn't do much... Or maybe just take out a Flareon and make it 2-2-1 of Flareon/Leafeon/Other, so that I have an extra eeveelution to discard. I think I'll keep it for now, but it gives me an option for a card to swap out. Thanks!

Edit: Thank you for all of your suggestions. They have helped my deck immensely. Most of the time when I'm losing, I'm one card away from winning or just had terrible draws, where as before, I was getting crushed. Let's see how far this deck can take me :)
 
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