Blitzkrieg916
New Member
GengNoir
Pokemon
1 x Dusknoir LV.X
1 x Dusknoir
2 x Dusknoir
2 x Dusclops
1 x Dusclops
4 x Duskull
1 x Gengar LV.X
3 x Gengar
1 x Haunter
2 x Haunter
2 x Gastly
1 x Gastly
1 x Gastly
2 x Spiritomb
1 x Dodrio
1 x Doduo
1 x Sableye
1 x Shuppet
Trainer/Supporter/Stadium
1 x Broken Time-Space
1 x Fisherman
1 x Professor Elm's Training Method
2 x Cyrus's Conspiracy
2 x Interviewer's Questions
2 x Bebe's Search
2 x Pokemon Collector
2 x Premier Ball
1 x Luxury Ball
4 x Rare Candy
2 x Pokemon Communication
Energy
10 x Psychic Energy - Basic
1 x Call Energy - Special
1 x Double Colorless Energy - Special
Now, the strategy:
I'll keep this short and sweet. Dusknoir Lv.X becomes a Stadium when its Knocked Out. As long as it's a Stadium, I place 1 damage counter on each of the opponent's Pokemon between turns (yay! ). Gengar Lv.X's "Compound Pain" attack does 30 damage to EACH of my opponent's Pokemon that already has damage counters on it. Basically, I can potentially hit 50 damage to EVERY one of my opponent's Pokemon each turn! (1 damage counter when he/she ends their turn +30 damage from Gengar Lv.X + 1 damage counter when I end my turn = 50 damage). The goal is to try Knock Out as many of his/her Pokemon as quickly as possible, and hopefully knock out 2+ simultaneously.
Dodrio is to Help with Dusknoir's pricey retreat cost.
Spiritomb is to help with evolving.
Sableye helps with "using" Supporters at will.
Shuppet...serves no purpose. I just needed to fill a spot
The deck runs pretty well. I don't find myself using the strategy as much as I'd like, but I'm still able to take on some pretty strong decks. If I don't win then it's usually a pretty close game.
My biggest obstacle is Nidoqueen. Its Maternal Comfort counters Dusknoir X's Poke-power. Any ideas for counters?
I know Dialga G Lv.X is an option, but I'm trying to see what other options I have.
Pokemon
1 x Dusknoir LV.X
1 x Dusknoir
2 x Dusknoir
2 x Dusclops
1 x Dusclops
4 x Duskull
1 x Gengar LV.X
3 x Gengar
1 x Haunter
2 x Haunter
2 x Gastly
1 x Gastly
1 x Gastly
2 x Spiritomb
1 x Dodrio
1 x Doduo
1 x Sableye
1 x Shuppet
Trainer/Supporter/Stadium
1 x Broken Time-Space
1 x Fisherman
1 x Professor Elm's Training Method
2 x Cyrus's Conspiracy
2 x Interviewer's Questions
2 x Bebe's Search
2 x Pokemon Collector
2 x Premier Ball
1 x Luxury Ball
4 x Rare Candy
2 x Pokemon Communication
Energy
10 x Psychic Energy - Basic
1 x Call Energy - Special
1 x Double Colorless Energy - Special
Now, the strategy:
I'll keep this short and sweet. Dusknoir Lv.X becomes a Stadium when its Knocked Out. As long as it's a Stadium, I place 1 damage counter on each of the opponent's Pokemon between turns (yay! ). Gengar Lv.X's "Compound Pain" attack does 30 damage to EACH of my opponent's Pokemon that already has damage counters on it. Basically, I can potentially hit 50 damage to EVERY one of my opponent's Pokemon each turn! (1 damage counter when he/she ends their turn +30 damage from Gengar Lv.X + 1 damage counter when I end my turn = 50 damage). The goal is to try Knock Out as many of his/her Pokemon as quickly as possible, and hopefully knock out 2+ simultaneously.
Dodrio is to Help with Dusknoir's pricey retreat cost.
Spiritomb is to help with evolving.
Sableye helps with "using" Supporters at will.
Shuppet...serves no purpose. I just needed to fill a spot
The deck runs pretty well. I don't find myself using the strategy as much as I'd like, but I'm still able to take on some pretty strong decks. If I don't win then it's usually a pretty close game.
My biggest obstacle is Nidoqueen. Its Maternal Comfort counters Dusknoir X's Poke-power. Any ideas for counters?
I know Dialga G Lv.X is an option, but I'm trying to see what other options I have.
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