Pokémon TCG: Sword and Shield—Brilliant Stars

Plox Again??

Not blocking Noir Lv X is a moot point, as you can simply play a Stadium to get rid of him temporarily, which is what probably at least 80% of decks do. Gengar I will agree is more troublesome, since his happy Power still goes off when he's KOed, but you can just use TM TS-2 or Spiritomb or something to avoid that.

But seriously, being able to shut down Claydol and Uxie, which many decks seem to rely on these days, is a terrific advantage if you can do it early enough. It blocks Regigigas Lv X so it can't Sacrifice (not to mention Gallade can OHKO it rather easily), and it stops both Mesprit and Azelf as well. Telepass is still an incredibly useful Poke-Power of your own, and the Lv X Gardy also lets you switch about.

Regarding Scizor and Kingdra, if you play some Mr. Mime as a starter to stall while you setup, you should have plenty of time to get a Gardy or Gallade up, since each of those decks attack for 1-2 Energy. Though overall, they are probably the more troublesome match-up.

I guess overall, what I'm getting at is that just calling a deck "dead" because it lacks 1 needed card (DRE) doesn't mean it still can't be good.
 
Hey Aron,

Nice how you mentioned about this......
But plox doesn't really have a shot at reaching the top, not
because of some energy that provides double (Upper Energy), but many other
decks have far more greater chances to outspeed it and that
Dusknoir virants have advantages over the :psychic: weakness of the deck.
Also....
Kingra is still too fast and that scizor/ toxicroak would tear it apart.



Thanks,

Timothy
 
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Plox will never come back. We have pokemon capable of killing it before the t3 lock, and with more draw powers than before, people can take advantage of the one turn you are force to break the Plox to kill with Gallade. Not to mention no DRE for the T2 Plox Donk.
 
Plox will never come back. We have pokemon capable of killing it before the t3 lock, and with more draw powers than before, people can take advantage of the one turn you are force to break the Plox to kill with Gallade. Not to mention no DRE for the T2 Plox Donk.

Want to explain why Gardy/Gallade is taking top 2 and even winning a couple of cities? Granted, they're likely not the PLOX we all know and hate from last season, but it can't be too dead if it's still winning some.
 
Winning a cities doesn't make it good again. Any well focused list can win a low competition area. Now I'm not saying the Gardy decks were bad or that they won low competition areas all I'm saying is anything can win a cities.
 
There are numerous cards that this deck could make use of that it didn't have last format, mainly Mesprit (lock Powers before Psychic Lock is ready), Exeggutor LA (get opponent's hand to 1-2 cards following a Mesprit drop and immediately preceding a Psychic Lock), and Energy Link (conserve energy; allows you to go from a Psychic Lock to a Psychic Cut easily, or vice versa, with Warp or Gardevoir lv. X). Weavile can also serve as a nice back-up accelerator as well as damage increaser (Dark Engage a Gardevoir with 2 Special Darks on it and now Psychic Lock is doing 80, or 110 to Dark-weak things like Gengar/Dusknoir; it would also basically save you 1 prize flip on Psychic Cut).
 
Want to explain why Gardy/Gallade is taking top 2 and even winning a couple of cities? Granted, they're likely not the PLOX we all know and hate from last season, but it can't be too dead if it's still winning some.

I said Plox, not Garde Gallade. I use GG myself, it is good. Plox was based around Psychic Lock, GG is based around Gallade with Garde support.

So to answer your question, yes I would like to explain, and I did too.
 
I said Plox, not Garde Gallade. I use GG myself, it is good. Plox was based around Psychic Lock, GG is based around Gallade with Garde support.

So to answer your question, yes I would like to explain, and I did too.

Come on, they're both essentially the "same" deck, one just runs more Gardy basically. There's almost no difference except names really.
 
Come on, they're both essentially the "same" deck, one just runs more Gardy basically. There's almost no difference except names really.

Plox runs more cards to keep the opponent off balance to support the Psychic lock, such as running Dusknoir, more Wager, Palkia, and so on. GG runs more cards to help with the ZERG RUSH (KEEKEKEKEKE) to crush your opponent, such as Regirock with Stark, more Warp Point, and so on.

The differences between the two are probably about 10 cards max. It does not change the fact they run differently and have a different main strategy. Though admittedly they can switch between the two, they are better at working with their own individual strategies.

My post was about the different concepts, running a deck based around Psychic Lock will have much less success overall in this format than running a deck based on Gallade. Its really not that hard to understand =/
 
WHen I saw upper energy i was thining the same thing but It might be ok for a fast prize but a later games would be hard to play because of upper energy only good when your behind, It could work and I might try it but it will never be like the old PLOX, nothing will ever be like that.
 
Someone else mentioned the new Gardevoir in this thread and I actually am liking that card a lot, even if it does mean more of an erratic Pokemon line. Telepass should help with that though. Being able to move energy around is, in my opinion, what would make Gardevoir/Gallade viable again. With the aid of Moonlight/Teleportation/Warp etc. plus the Platinum Gardevoir, it would be easy to alternate between Psychic Lock and Psychic Cut as needed, without taking a full six turns just to power up two Pokemon.
 
I don't think Plox will be making a comeback this format. I've done a bit of testing for it, and I found that Scizor just rips the deck apart. A T2 70 will OHKO most of the basics in Plox, and when they're taking a prize every turn or so, Plox can barely hang on, let alone have a Gallade survive 3 turns to Psychic Cut. And Gallade can only OHKO 2 Scizors, if all of them are charged, which they will be. I'm not going into technicalities, because those rarely make a difference when speculating. Kingdra's a bad match-up too. If you can't Candy T2-3, then Gigas is a major problem, too.
 
Plox could be a good answer against some Galactic decks. Toxicroak-based G-decks have autoloss if GG manages to bring the first psychic lock. Toxicrak and Weavile are the only G-hitters who do enough damage in GQ (however in BET there will be more), and Weavile has huge problems with Machamp (weakness and no Energy Gain cause it needs Unown G).

On the other side, GG will have really big problems with Shaymin Lv.X (+Torterra/Tangrowth/Scizor/whatever) - Gallade can't flip that many prizes and Psychic lock doesn't do enough damage. Some versions can tech stuff like Dialga G Lv.X or Palkia Lv.X (Restructure) to deal with Shaymin decks.
 
k well if your going to play a GC deck with Sp pokemon you should play all the different types so even if some lose to it the rest will out speed and beat it.
 
GG doesn't need to do large amounts of damage to win nowadays because we have cards like TM TS-2 which allows us to devolve the opponent's pokemon. Of course everyone plays with Unown G which allows people to prevent effects of attacks other than damage but you can't put Unown G on every pokemon which allows for opportunities to exist where Gallade can simply put damage counters until the opponent has 50 hit points and then simply devolve the pokemon because no evolved pokemon will survive this. Additionally this gets around those pesky Gengars and while Dusknoir is annoying it is easy to get around through warp points and such. The addition of Upper Energy can only help a deck like GG because if you take a hit in the begining and sacrifice one of your pokemon like say a sableye then you can easily attach an Upper Energy and get the quick One hit KO from gallade and then next turn attach another energy to keep the flow going your way. So in my opinion I think GG or Plox will once again see play during this year when Upper Energy comes into play Unless people decide they've had enough of GG or Plox last season and decide not to play it again.
 
lol people will try buts it is no dre.
threre are alot better decks that benefit from this instead of plox
regigigas for instance?
that card maybe the straw that broke the camels back for gigas being broken.
but thats my opinion.
 
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