Pokémon TCG: Sword and Shield—Brilliant Stars

Pokémon TCG Online Bug & Improvement Thread

I have moved this thread to the official bug & feedback forums on Pokémon.com. I encourage everyone to post in these forums to bring attention to the most known issues of the game and whatever other suggestions you may have.

http://www.pokemontcg.com/forums/fe...suggestion-bug-report-from-experienced-player

The more responses we can generate, the more attention will be brought to fixing these issues correctly and in a timely manner. Please take a minute of your time to post!
 
With Reunculis being a popular card, they need to develop a macro that speeds up damage swap issue..right now only 1 damage can be moved at a time....12 damage counters requires 36 clicks to get them moved off the active to the bench..

In a timed game this becomes a major issue
 
When doing the Trainer Challenge about halfway through most of my games it'll say Sorry We lost you there, connection lost please refresh or whatever. why does it do this
 
Well, after finally getting some "games" in today, I was thoroughly depressed that the program is...well, leaving a LOT to be desired. As someone who was very supportive of the concept of a Pokemon Online, I am very disappointed to see that this "program" is the end result.

People have been vocal about their discontent involving it being a Flash based program, and I somewhat shrugged it off, acknowledging that while it would have been better NOT being on Flash, that it well, couldn't offer THAT many issues, could it?

Well, until I actually tried to use it for any extended period of time. The lag issues are disgusting, to the point where I cannot finish any remotely close game. Unless its a slaughter, good luck finishing a game. Especially with any sort of slower deck at all. Not just the Reuniclus issue, but any deck that has to try to come back, or doesn't start taking prizes in the first few turns.

The program slows, and locks up worse and worse the longer each game goes, and has proven fairly unresponsive to my inputs especially in the latter half of the game, and this is on the lowest settings possible.

Now, this is likely with the game having a lower traffic then in the long run, especially if it ever tries to host any sort of larger tournaments. Even if the issues get greatly reduced, they will still be bad enough to ruin the experience of a longer tournament because the issues will STILL screw up peoples games.

I played one game tonight, "managed" to get in 7 turns in say...15 minutes because of its moderate lag, and then well, I needed 2 attacks off in 5 minutes in a pretty safe win and...it lagged and froze up so bad ( with no other programs or windows open besides AIM ) that I accomplished 1 move in those 5 minutes. I was having issues prior to this, but none that bad at all, and it really infuriated me that a program thats gone as far as Open Beta can run so poorly.

I'd much rather have a downloadable client that WORKS then some flash game used on a browser, especially since, for stability's sake, if they hope to attach this game to any sort of tournament structure. Browsers offer far too many issues, and while this approach may make it easier for random people to pick up and play, for those of us who have invested a good deal into the cards ( I input 550 codes myself ) the program doesn't seem to be built to safely run the things we are looking for it to do.

I don't seem to understand how a programming company such as Nintendo, with such a good track record in the past, cannot seem to replicate a concept/program thats been functioning smoothly for about a decade now ( Magic Online ) I guess I had expected better from them, since, as I said, the company's foundation is in video gaming. This isn't a small or newer company trying to throw a program together.

Having blindly put my faith in this project by investing hundreds of dollars into the codes, I'll admit I feel a bit betrayed that the program isn't better.
 
Is the TCGO down for anyone else? It loads to the page with the Collection, Trades and all that other stuff, but if I try to click on one of the options, it never loads.
 
My biggest lag issue is anytime I have to select anything out of my deck. Sometimes it literally takes three minutes to select a card, to the point that I avoid playing Collector and Communication so that I don't time out.

I agree - this needs to be made into an application (a downloadable client) to increase reliability.
 
^ ^ ^ ^ ^ ^

Exactly what Veg said. Trying to search your deck out is just brutal. I'd rather just see a text box open with the card names to highlight then have the program screw up trying to do the cutesy use of every card's card art flickering by you as you try to "search". Pretty, but well, it doesn't work well.
 
I'd just like to see the Trading area streamlined. It's impossible to use ATM...
 
HELP!!! I cannot access the deckbuilder no matter what i do. Can anybody help me, PLEASE? I've been trying for days and nothing seems to work. The shop doesn't have the option neither does anything else.
 
Good stuff on here so far. Here are some things I've noticed:

Gengar's Curse Drop has the same annoying effect of Reuniclus...but at least its only 4.

Sometimes (not every time, but frequently) I can't click on my benched Pokemon that is all the way on the right.

Trades should have a "report" button for scammers, I'm blown away how bad the scamming is...

Not just loses or shorter time outs as mentioned by Ness (I think his X amount of time over X amount of days idea is great), but punishment for habitual D/C. I'm sick and tired of playing someone and them D/C just because I have Donphan rolling T2 and take 2 prizes....just scoop.
 
Fix the pack opening bug please. I'd like to be able to open them one at a time and take note of what I pulled instead of having them all disappear into my collection.
 
Just to reiterate:

LESS TIME TO RECONNECT ON D/C.

5 Minutes is ridiculous. I foresee it getting worse as time goes on once we actually have rankings up.
 
I think an option to accept a matchup would be nice. I keep getting paired with people that have horrible decks. Not that mine is great, but the "ranking/pairing" system doesn't appear to be working too great right now. But, even more important, I'm tired of people d/c'ing when they are about to lose. Part of starts they can start showing is their wins AND loses AND d/c's and time outs. So, when you get paired by the match maker, have it pop up with you opponent and their stats, then you have to click accept if you want to play them.

I also think they should put up a "wall of shame" sort of thing that you can link to quickly that pops up different statistics of people d/c'ing, such as such as win % vs d/c, total number of d/c's, and d/c's over time. This way, at least we could look at the top d/c'ers and block them so we aren't paired against them.
 
Just to reiterate:

LESS TIME TO RECONNECT ON D/C.

5 Minutes is ridiculous. I foresee it getting worse as time goes on once we actually have rankings up.

If today's maintenance notes hold true, they're reducing it down to 90 seconds.

Question: I've never seen an option to "re-connect" an existing game. How does that work? Is there a button somewhere? Or does it throw you back in when you attempt to find a new match?
 

Question: I've never seen an option to "re-connect" an existing game. How does that work? Is there a button somewhere? Or does it throw you back in when you attempt to find a new match?

If you DC and catch it quickly, you can soft-refresh the page and it'll bring you right back into the game room.
(Soft reset means hitting F5, NOT shift-f5, keeping the data cache intact)

I'm more excited about this part though:
Patch Notes said:
Trade:
Players cannot make trade offers for 0 cards
Valid trade partners should update without having to start a new trade.
 
Changing it to 90 seconds helps, but its still not perfect. If the person disconnects, then comes back, then leaves again, it apparently just keeps on counting time. The person I am playing against while I type this did exactly this. Does that clock in the corner eventually hit zero? It already went around once, and gave them another 15 minutes.:mad:

EDIT: Just went around again, and gave them another 20 minutes. Are these games even timed?
EDIT-2: It game them another-another 20 minutes. There is no way these games are really timed.
 
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I've noticed a bug when using Junk Arm. In the process of discarding the cards, my opponent wasn't able to clear the cards so we just sat there as time ran down. The problem was that both sides saw the other's time going down and when they did hit zero they just reset at 20 minutes again.
 
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