Pokémon TCG: Sword and Shield—Brilliant Stars

Pokémon XD: Cipher/Snagem Resurrection: Version 2 [Completed]

Here are my next ideas! However, the last four here were done by other people. Credit is given to those who done those cards.

Cipher’s Carvanha
Pokémon card
{W}{D}
50 HP
Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{D} Shadow Wave Does 10 damage to each {P} Pokémon on your opponent’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10

Cipher’s Sharpedo
Pokémon card
{W}{D}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Carvanha
Put Cipher’s Sharpedo on the Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{D} Shark Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon after each player's turn (even if it was already Poisoned). If tails, this attack does nothing (not even damage). 20
{W}{W} Aqua Bomber Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{D}{C}{C} Dark Bind You may discard a {D} Energy card attached to Cipher’s Sharpedo. If you do, the Defending Pokémon is now Paralyzed. 30

---------------------------------------------------------------------------

Cipher's Tyrogue
40 HP {F}
Baby Pokémon (Evolves into Cipher's Hitmonlee) (Evolves into Cipher's Hitmonchan) (Evolves into Cipher's Hitmontop)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{F}{C} Shadow Break Remove all Shadow counters from Cipher's Tyrogue, if any. 20

Weakness: none
Resistance: none
Retreat Cost: {C}
Credit: Carrington388

Cipher's Hitmontop
70 HP {F}
Basic Pokémon

{D}{C} Shadow Spin If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmontop, you may treat Cipher's Hitmontop as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Hi Jump Kick Flip a coin. If tails, this attack does no damage to the Defending Pokémon and Cipher's Hitmontop does 20 damage to itself. 100

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388

Cipher's Hitmonlee
70 HP {F}
Basic Pokémon

{D}{C} Shadow Kick If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmonee, you may treat Cipher's Hitmonlee as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Accordion Punch Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. Don't apply Weakness and Resistance.

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388

Cipher's Hitmonchan
70 HP {F}
Basic Pokémon

{D}{C} Shadow Punch If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmonchan, you may treat Cipher's Hitmonchan as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Uppercut Spin This attack does 50 damage to each Defending Pokémon.

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388
 
Here are my next ideas!

Cipher’s Numel
Pokémon card
{R}{F}
40 HP
Basic Pokémon
This Pokémon is both {R}{F} type.
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}
{R} Shadow Singe Flip a coin. If heads, the Defending Pokémon is now Burned and if the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{F}{F} Earth Damage Does 20 damage to each Defending Pokémon.

Cipher’s Camerupt
Pokémon card
{R}{F}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Numel
Put Cipher’s Camerupt on the Basic Pokémon
This Pokémon is both {R}{F} type.
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Geothermal Force If Magic Materia: Fire is attached to Cipher’s Camerupt, each Defending Pokémon is now Burned. If Magic Materia: Earth is attached to Cipher’s Camerupt, this attack does 20 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{R}{R}{R} Citadark Magma If the Defending Pokémon has Snagem, Rocket, Giovanni, Gonzap, Miror B., Chobin, or Duking in its name, this attack does 40 damage plus 40 more damage. 40+

Chobin’s Sunkern
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Seed Nourish If Chobin’s Sunkern is damaged by an attack froma {W} Pokémon, remove 2 damage counters from Chobin’s Sunkern (after doing damage).
{G}{G} Sun Pod Flip a coin. If heads, the Defending Pokémon is now Burned. 20

Chobin’s Sunflora
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Chobin’s Sunkern
Put Chobin’s Sunflora on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 2 damage counters from Chobin’s Sunflora. 30
{C}{C}{C}{C} Sun Wars This attack does 40 damage times the number of Pokémon you have in play with Gloom, Bellossom, Sunkern, Sunflora, Eevee, Espeon, or Solrock in its name. 40x

Chobin’s Scyther
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{C} Fury Scythe Flip a coin for each basic Energy card attached to Chobin’s Scyther. This attack does 30 damage times the number of heads. 30x
{G} Mantis Sword Flip a coin for each basic {G} Energy card attached to Chobin’s Scyther. This attack does 40 damage times the number of heads. 40x

Chobin’s Scizor
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Chobin’s Scyther
Put Chobin’s Scizor on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{G} Shadow Images Whenever Chobin’s Scizor would be damaged or affected by an opponent's attack, your opponent flips a coin. If tails, prevent all effects of that attack, including damage, done to Chobin’s Scizor. This effect lasts until Chobin’s Scizor is damaged (or is moved to the Bench).
{G}{C}{C} Rushing Scythe Flip a coin. If tails, return Chobin’s Scizor and all cards attached to it to your hand (after doing damage). 60
 
Here are some more ideas!

Cipher’s Slugma
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Shallow Magma Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{R}{R} Ember Discard 1 {R} Energy card attached to Cipher’s Slugma or this attack does nothing. 40

Cipher’s Magcargo
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Slugma
Put Cipher’s Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Lava Thrash Does 20 damage to each Defending Pokémon. If there are 2 Defending Pokémon, choose 1 of your opponent’s Benched Pokémon. If there is 1 Defending Pokémon, choose 2 of your opponent’s Benched Pokémon. This attack does 20 damage to each of those Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{R}{R}{R} Blast Burn If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Cipher’s Snorunt
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
{W} Powder Snow The Defending Pokémon is now Asleep. 10
{D}{C} Dark Slowdown Place a Slow counter on the Defending Pokémon. While a Pokémon has a Slow counter on it, that Pokémon pays {C} more to retreat. A Pokémon cannot have more than 1 Slow counter on it at a time. If there are any {D} Energy cards attached to Cipher's Snorunt, you may treat Cipher's Snorunt as a {D} Pokémon during this turn until applying Weakness. 10

Cipher’s Glalie
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Cipher’s Snorunt
Put Cipher’s Glalie on the Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}
{D}{C} Darkness Haze If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. If there are any {D} Energy cards attached to Cipher's Glalie, you may treat Cipher's Glalie as a {D} Pokémon during this turn until applying Weakness. 20
{W}{W}{W} Freeze Control You may place a Freeze counter on 1 of the Defending Pokémon. If you do, Cipher’s Glalie can’t attack during your next turn. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Cipher's Glalie remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 40

Snagem’s Shroomish
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Toxic Spore The Defending Pokémon is now Poisoned. 10
{G}{G} Double Infinite Spore For each Defending Pokémon, flip a coin until you get tails. This attack does 10 damage times the number of heads to that Pokémon.

Snagem’s Breloom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Snagem’s Shroomish
Put Snagem’s Breloom on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{F}{F} Reversal Does 20 damage plus 10 more damage for each damage counter on Snagem’s Breloom. 20+
{G}{C}{C} Shadow Thrush If the Defending Pokémon doesn't already have any Shadow counters on it, place 1 Shadow counter on the Defending Pokémon for each {F} Energy attached to Snagem’s Breloom. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 40
 
Last edited:
Here are some more Pokémon cards!

Chikorita
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Mini-Spreadshot Leaf Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{G}{C} Leaf Poison The Defending Pokémon is now Poisoned. 10

Bayleef
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Chikorita
Put Bayleef on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{C} Super Reflect If an attack damages any of your Active Pokémon during your opponent's next turn, reduce all damage done to any of your Active Pokémon by half (rounded up to the nearest 10). (Any other effects of attacks still happen.)
{G}{G}{C} Dual Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.

Meganium
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Bayleef
Put Meganium on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Psy-Solar Aura As long as Meganium has any {P} Energy attached to it, Meganium is both {G} and {P} type.
{G}{C} Flower Wave If you have more Prize cards left than your opponent, this attack does 30 damage plus 20 more damage. If you have less cards in your hand than your opponent, after doing damage, switch the Defending Pokémon with 1 of your opponent’s Benched Pokémon. 30+
{G}{G}{C} Leaf Slash Don’t apply Resistance. 50

Lovrina’s Ralts
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{D} Confuse Shade If Lovrina’s Ralts has any Shadow counters on it, the Defending Pokémon is now Confused. If there are any {D} Energy cards attached to Lovrina's Ralts, you may treat Lovrina's Ralts as a {D} Pokémon during this turn until applying Weakness. 10
{P}{C} Will-o-Wisp Flip a coin. If heads, the Defending Pokémon is now Burned. 10

Lovrina’s Kirlia
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Lovrina’s Ralts
Put Lovrina’s Kirlia on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{D}{C} Shadow Shield During your opponent’s next turn, prevent all effects of attacks, including damage, done to all of your Pokémon in play with Shadow counters on them.
{P}{P}{C} Hypnoblast The Defending Pokémon is now Asleep. 40

Lovrina’s Gardevoir
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Lovrina’s Kirlia
Put Lovrina’s Gardevoir on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{D}{C} Dark Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed and if the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Lovrina's Gardevoir, you may treat Lovrina's Gardevoir as a {D} Pokémon during this turn until applying Weakness. 30
{P}{P}{C}{C} Psychoforce If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 50
 
Last edited:
Here are my next ideas!

Cyndaquil
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Fire Spread Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{R}{C} Singe The Defending Pokémon is now Burned. 10

Quilava
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Cyndaquil
Put Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{C} Blaze Screen If an attack damages any of your Active Pokémon during your opponent's next turn, each Defending Pokémon is now Burned and can’t retreat during your opponent’s next turn.
{R}{R}{C} Dual Fire Spit Flip 2 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.

Typhlosion
Pokémon card
{R}
110 HP
Stage 2 Pokémon
Evolves from Quilava
Put Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Electro-Fire Aura As long as Typhlosion has any {L} Energy attached to it, Typhlosion is both {R} and {L} type.
{R}{C} Thermal Wave If you have less Benched Pokémon than your opponent, this attack does 30 damage plus 20 more damage. If Typlhosion has less remaining HP than the Defending Pokémon, The Defending Pokémon is now Burned. 30+
{R}{R}{C} Heat Flame Don’t apply Resistance. 50

Chobin’s Hoppip
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Cotton Spore Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 10
{G}{C} Razor Leaf 20

Chobin’s Skiploom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Chobin’s Hoppip
Put Chobin’s Skiploom on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Miracle Spore Flip a coin for each Defending Pokémon. If heads, choose a Special Condition. That Pokémon is now affected by that Special Condition.
{G}{C} Cutting Wind 30

Chobin’s Jumpluff
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Chobin’s Skiploom
Put Chobin’s Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Cotton Jump Flip a coin. If heads, move 3 Energy cards attached to Chobin’s Jumpluff to 1 of your Benched Pokémon. Then, return Chobin’s Jumpluff and all cards attached to it to your hand. 30
{G}{G}{C} Cotton-Flower Attack If you have both Chobin’s Jumpluff and Chobin’s Sunflora in play, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused. 40+
 
Here are more ideas!

Totodile
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Shallow Wave Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W}{C} Hypnosplash The Defending Pokémon is now Asleep. 10

Croconaw
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Totodile
Put Croconaw on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{C} Water Screen If an attack damages any of your Active Pokémon during your opponent's next turn, do 10 damage to each Defending Pokémon and each Defending Pokémon is now Confused.
{W}{W}{C} Dual Spray Flip 2 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.

Feraligatr
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Croconaw
Put Feraligatr on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Fighting-Hydro Aura As long as Feraligatr has any {F} Energy attached to it, Feraligatr is both {W} and {F} type.
{W}{C} Sea Wave If you have more cards in your discard pile than your opponent, this attack does 30 damage plus 20 more damage. If if you have less cards in your deck than your opponent, discard an Energy card attached to the Defending Pokémon. 30+
{W}{W}{C} Aqua Sonic Don’t apply Resistance. 50

Ardos’s Abra
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{D}{C} Shadow Healer Remove 3 damage counters from each of your Pokémon in play that has any Shadow counters on it.

Ardos’s Kadabra
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Ardos’s Abra
Put Ardos’s Kadabra on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{C} Psychic Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+
{P}{D}{C} Dark Telekinesis Does 20 damage to every Benched Pokémon (yours and your opponent’s) that has any Shadow counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.) If there are any {D} Energy cards attached to Ardos's Kadabra, you may treat Ardos's Kadabra as a {D} Pokémon during this turn until applying Weakness. 30

Ardos’s Alakazam
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Ardos’s Kadabra
Put Ardos’s Alakazam on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P}{C} Meditate Does 30 damage plus 10 more damage for each damage counter on the Defending Pokémon. 30+
{P}{D}{C}{C} Summon Shadow If any of your opponent’s Pokémon with Summon Materia in its name doesn't already have any Shadow counters on it, place 3 Shadow counters on each of those Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from each of those Pokémon. If there are any {D} Energy cards attached to Ardos's Alakazam, you may treat Ardos's Alakazam as a {D} Pokémon during this turn until applying Weakness. 50
 
Last edited:
Here are some more ideas!

Eldes’s Electrike
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{L}{L} Darkness Spark Choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. If that Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on that Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from that Pokémon. Don’t apply Weakness and Resistance.

Eldes’s Manectric
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Eldes’s Electrike
Put Eldes’s Manectric on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Shock Wave This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40
{L}{L}{L} Shadow Laser If the Defending Pokémon has 2 or more Shadow counters on it, this attack does 40 damage plus 40 more damage and the Defending Pokémon is now Paralyzed. 40+

Snagem’s Spoink
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{P}{P} Mega Psywave Does 10 damage to each Defending Pokémon for each Energy card attached to that Pokémon.

Snagem’s Grumpig
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Snagem’s Spoink
Put Snagem’s Grumpig on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P} Dark Psywave Does 10 damage times the number of Energy cards attached to the Defending Pokémon and if the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each Energy card attached to the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 10x
{P}{P}{P} Psycho Boost Does 80 damage minus 10 damage for each time you have used this attack. 80-

Cipher’s Magby
Pokémon card
{R}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Cipher’s Magmar
Put Cipher’s Magmar on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{R} Fire Punch Flip a coin. If heads, the Defending Pokémon is now Burned. 20

Cipher’s Magmar
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Magma Triad If you have Cipher’s Magmar, Snagem’s Magmar, and Dakim’s Magmar in play, Cipher’s Magmar gets +30 HP.
{R} Dark Heatwave If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each {R} and {D} Energy attached to Cipher’s Magmar. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Cipher’s Magmar or this attack does nothing. 60
 
Last edited:
Here are my next ideas!

Surskit
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{G} Poison Pin Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{W}{W} Whirlpool If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 20

Masquerain
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Surskit
Put Masquerain on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 20
{W}{C}{C} Rainfall Flip 5 coins. This attack does 10 damage times the number of heads to each non-{W} Pokémon in play (excluding this one). Don’t apply Weakness and Resistance.

Snagem’s Pineco
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{C} Needle Cannon Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, discard 1 {G} Energy card attached to Snagem’s Pineco. 20x

Snagem’s Forretress
Pokémon card
{G}{M}
80 HP
Stage 1 Pokémon
Evolves from Snagem’s Pineco
Put Snagem’s Forretress on the Basic Pokémon
This Pokémon is both {G}{M} type.
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéBODY: Holon Metal Any Holon Energy card attached to Snagem’s Forretress provides {M} Energy instead of its usual type.
{G}{C} Quad Pin Missile Flip 4 coins. This attack does 10 damage times the number of heads to 3 of your opponent’s Pokémon and 10 damage times the number of heads to 1 of your Pokémon. Don’t apply Weakness and Resistance.
{M}{C}{C} Iron Cannon Does 50 damage times the number of {M} Energy attached to Snagem’s Forretress. Put 3 damage counters on Snagem’s Forretress for each {M} Energy attached to it. 50x

Ardos’s Elekid
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Ardos’s Electabuzz
Put Ardos’s Electabuzz on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Thunderpunch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Ardos’s Eletabuzz
Pokémon card
{L}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Electric Triad If you have Ardos’s Electabuzz, Snagem’s Electabuzz, and Venus’s Electabuzz in play, Ardos’s Electabuzz’s attacks do 20 more damage to your opponent’s Pokémon (before applying Weakness and Resistance).
{L} Dark Shockwave If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each {L} and {D} Energy attached to Ardos’s Electabuzz. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{L}{L}{L} Electric Blast Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
 
Here are some more ideas!

Lovrina’s Swablu
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Sing The Defending Pokémon is now Asleep. 10
{C}{C} Dream Drain If the Defending Pokémon is Asleep, remove 1 damage counter from Lovrina’s Swablu. 20

Lovrina’s Altaria
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Lovrina’s Swablu
Put Lovrina’s Altaria on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Air Refraction You may flip a coin. If heads, this attack does 20 damage plus 20 more damage for each {G}, {R}, {W}, and {L} Energy attached to Lovrina’s Altaria. If tails, this attack does nothing. 20+
{R}{W}{C} Shadow Cloud Does 20 damage to each Defending Pokémon and if a Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on that Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.

Cipher’s Shuppet
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Will-o-Wisp Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{C}{C} Shadow Veil Discard all Energy cards attached to Cipher’s Shuppet or this attack does nothing. Place 2 Shadow counters on your opponent’s Pokémon in any way you like for Energy card you discarded in this way. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from that Pokémon.

Cipher’s Banette
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Shuppet
Put Cipher’s Banette on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P}{D} Shadow Stop If the Defending Pokémon has any Shadow counters on it, place a Stop counter on the Defending Pokémon. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time. If there are any {D} Energy cards attached to Cipher’s Banette, you may treat Cipher’s Banette as a {D} Pokémon during this turn until applying Weakness. 30
{C}{C}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Cipher’s Tangela
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Vine Triad If you have Cipher’s Tangela, Snagem’s Tangela, and Ein’s Tangela in play, if Cipher’s Tangela is your Active Pokémon and is damaged by an opponent’s attack (even if Cipher’s Tangela is Knocked Out), put 2 damage counters on the Attacking Pokémon.
{G} Shadow Vines If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each {G} and {D} Energy attached to Cipher’s Tangela. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{G}{G}{G} Solarbeam 50

Cipher’s Pinsir
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{D}{C} Dark-Shadow Bind You may discard a {D} Energy card attached to Cipher’s Pinsir. If you do, the Defending Pokémon is now Paralyzed and if the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher’s Pinsir, you may treat Cipher’s Pinsir as a {D} Pokémon during this turn until applying Weakness. 20
{G}{G}{C} Cipher Crush If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. If Cipher Energy or C Energy is attached to Cipher’s Pinsir, discard 2 Energy cards attached to the Defending Pokémon. 30
 
Last edited:
Here are my next ideas! However, the first three here were done by other people. Credit is given to those who done those cards.

Gonzap's Skarmory
60 HP {M}
Basic Pokémon

{M}{C} Lead Jab The Defending Pokémon is now Poisoned. 20
{C}{C}{C}{C} Drill Peck 40

Weakness: {R}
Resistance: {G}{F}
Retreat Cost: {C}{C}
Credit: Carrington388

Snagem's Elekid
40 HP {L}
Baby Pokémon (Evolves into Snagem's Electabuzz)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{L}{C} Thunder Jolt Flip a coin. If tails, Snagem's Elekid does 10 damage to itself. 30

Weakness: none
Resistance: none
Retreat Cost: {C}
Credit: Carrington388

Snagem's Electabuzz
100 HP {L}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Snagem's Electabuzz didn't evolve from Snagem's Elekid when put into play, Snagem's Electabuzz's total HP is 80 instead of 100.
{C}{C} Suck Punch 20
{L}{L} Bolted Flame This attack does 30 damage plus 10 more damage for each {R} Energy card attached to Snagem's Electabuzz but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}
Credit: Carrington388

---------------------------------------------------------------------------

Snagem’s Mantine
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{W}{W} Surf 30
{W}{W}{W} Tidal Spread Flip 4 coins. This attack does 10 damage times the number of heads to a number of your opponent’s Pokémon equal to the number of heads. Don’t apply Weakness and Resistance.

Cipher’s Grimer
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Sludge Ball Flip a coin. If tails, this attack does nothing. 30
{G}{G} Tar Shot Flip a coin. If heads, the Defending Pokémon is now Poisoned and can’t attack during your opponent’s next turn. 20

Cipher’s Muk
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Grimer
Put Cipher’s Muk on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Tar Flood Does 20 damage to each non-{G} Pokémon in play (yours and yourt opponent’s). Don’t apply Weakness and Resistance.
{G}{G}{G} Shadow Sludge Place a Slow counter and if the Defending Pokémon doesn't already have any Shadow counters on it, 3 Shadow counters on the Defending Pokémon. While a Pokémon has a Slow counter on it, that Pokémon pays {C} more to retreat. A Pokémon cannot have more than 1 Slow counter on it at a time. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 30
 
Miror B.'s Voltorb
40 HP {L}
Basic Pokémon

{C}{C} Shock Spark Don't apply Weakness or Resistance for this attack. 30

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Miror B.'s Electrode
90 HP {L}
Stage 1 Pokémon (Evolves from Miror B.'s Voltorb)

{L}{L}{C} Spark Snake This attack does 40 damage plus 10 more damage for each {L} Energy card attached to Miror B.'s Voltorb but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+
{L}{L}{L}{C} Thug Blast If the Defending Pokémon has Cipher or Snagem in its name, this attack does 50 damage plus 50 more damage. 50+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Miror B.'s Nosepass
60 HP {F}
Basic Pokémon

Poké-POWER Holon Screwup
Unless Miror B.'s Nosepass is affected by a Special Condition, Pokémon with Holon in its name cannot be attached to a Pokémon as an Energy card.
{F}{F}{F} Rock-Shock This attack does 15 damage times the number of {F} and {L} Energy cards attached to Miror B.'s Nosepass (rounded up to the nearest 10). 15x

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
Note on Rock-Shock: The attack will do at least 50 damage because Miror B.'s Nosepass will already have at least 3 {F} Energy attached to it (3 Energy x 15 damage per = 45 damage, rounded up to 50).

Gonzap's Voltorb
40 HP {L}
Basic Pokémon

{D} Shadow Spark Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If there are any {D} Energy cards attached to Gonzap's Voltorb, you may treat Gonzap's Voltorb as a {D} Pokémon during this turn until applying Weakness. 10

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Gonzap's Electrode
80 HP {L}
Stage 1 Pokémon (Evolves from Snagem's Voltorb)

Poké-BODY Violent Burst
When Gonzap's Electrode is Knocked Out by an attack, this power does 60 damage to the Pokémon that Knocked Out Gonzap's Electrode. Apply Weakness and Resistance.
{L}{L}{C} Thunder Flip a coin. If tails, Gonzap's Electrode does 30 damage to itself. 60

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Snagem's Sableye
60 HP {P}{D}
Basic Pokémon
(This Pokémon is both {P}{D} type.)

{D}{C} Night Slash Don't apply Resistance for this attack. 30
{P}{P}{C} Shadow Seep If the Defending Pokémon doesn't already have any Shadow counters on it, place 1 Shadow counter on the Defending Pokémon for each damage counter on that Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.

Weakness: none
Resistance: {F}{P}
Retreat Cost: {C}
 
Here are some more ideas!

Gonzap’s Bulbasaur
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Dark Leech If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are already Shadow counters on the Defending Pokémon, remove 2 damage counters from Gonzap’s Bulbasaur. 20

Gonzap’s Ivysaur
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Gonzap’s Bulbasaur
Put Gonzap’s Ivysaur on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Leaf Spin Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 10
{G}{D}{C} Shadow Razor If the Defending Pokémon has any Energy cards attached to it, discard 1 Energy card attached to the Defending Pokémon for each Shadow counter on the Defending Pokémon. If there are any {D} Energy cards attached to Gonzap's Ivysaur, you may treat Gonzap's Ivysaur as a {D} Pokémon during this turn until applying Weakness. 30

Gonzap’s Venusaur
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Gonzap’s Ivysaur
Put Gonzap’s Venusaur on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Shadow Sunlight As long as Gonzap’s Venusaur is your Active Pokémon, put 1 damage counter on each Pokémon (yours and your opponent’s) that has any Shadow counters on it between turns.
{G} Poison Flower The Defending Pokémon is now Poisoned. 20
{G}{G}{G}{D}{C} Dark Overgrowth Does 30 damage to each of your opponent’s Pokémon and place 2 Shadow counters on each of your opponent's Pokémon in play that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from those Pokémon. If there are any {D} Energy cards attached to Gonzap's Venusaur, you may treat Gonzap's Venusaur as a {D} Pokémon during this turn until applying Weakness. Don’t apply Weakness and Resistance.

Cipher’s Mareep
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Surge Laser If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 10
{D}{C} Shadow Fall Place 2 Shadow counters on any 1 Pokémon in play (yours or your opponent’s) that doesn’t have any Shadow counters on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Mareep, you may treat Cipher's Mareep as a {D} Pokémon during this turn until applying Weakness. 40

Cipher’s Flaaffy
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Mareep
Put Cipher’s Flaaffy on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{D}{C} Shadow Attack If there are no Shadow counters on Cipher’s Flaaffy, this attack does nothing. If there are any {D} Energy cards attached to Cipher's Flaaffy, you may treat Cipher's Flaaffy as a {D} Pokémon during this turn until applying Weakness. 40
{L}{L}{L} Power Charge Discard 2 {L} Energy cards attached to Cipher’s Flaaffy or this attack does nothing. After doing damage, attach a {L} Energy card from your hand to Cipher’s Flaaffy. 60

Cipher’s Ampharos
Pokémon card
{L}
100 HP
Stage 2 Pokémon
Evolves from Cipher’s Flaaffy
Put Cipher’s Ampharos on the Stage 1 card
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
PokéBODY: Dark Conductor If Cipher’s Ampharos does damage to any Defending Pokémon, that attack does 10 more damage for each Shadow counter on that Pokémon (after applying Weakness and Resistance).
{D}{C} Shadow Press Place 3 Shadow counters on each Defending Pokémon that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from each Defending Pokémon.
{L}{L}{L} Massive Discharge Show your opponent your hand and your opponent shows you his or her hand. You attach all energy cards in your hand to your Pokémon in any way you like. Then your opponent attaches all Energy cards to his or her Pokémon in any way he or she likes. This attack does 20 damage times the number of Energy cards that were attached in this way. 20x
 
Gorigan's Slowpoke
50 HP {W}
Basic Pokémon

{P} Confusion The Defending Pokémon is now Confused. 10
{W}{C} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Gorigan's Slowking
90 HP {W}
Stage 1 Pokémon (Evolves from Gorigan's Slowpoke)

Poké-BODY Shadow Crown
Ignore any effect that would change the number of Shadow counters placed by any attack by Gorigan's Slowking.
{W}{W} Water Gun This attack does 30 damage plus 20 more damage for each {W} Energy card attached to Gorigan's Slowking but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 30+
{P}{P}{C} Shadow Psy If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Lovrina's Wynaut
50 HP {P}
Baby Pokémon (Evolves into Lovrina's Wobbuffet)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
Poké-POWER Shadow Back
If an effect of an attack would place any number of Shadow counters on Lovrina's Wynaut (even if Lovrina's Wynaut is Knocked Out), if Lovrina's Wynaut isn't affected by a Special Condition and if the Pokémon that placed Shadow counters on Lovrina's Wynaut doesn't already have any Shadow counters placed on it, place 1 Shadow counter on the Pokémon that placed Shadow counters on Lovrina's Wynaut for each Shadow counter placed on Lovrina's Wynaut. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the that Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Lovrina's Wobbuffet
110 HP {P}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Lovrina's Wobbuffet didn't evolve from Lovrina's Wynaut when put into play, Lovrina's Wobbuffet's total HP is 90 instead of 110.
{P} Shadow Roll You can't use this attack if the Defending Pokémon has any Shadow counters on it. Roll one six-sided die. Place a number of Shadow counters on the Defending Pokémon equal to the value of the die. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{C}{C} Cipher Flop 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Lovrina's Roselia
60 HP {G}
Basic Pokémon

{D} Shadow Flower If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{G}{G} Shadow Drain Remove a number of damage counters from Lovrina's Roselia equal to twice the number of Shadow counters on the Defending Pokémon. If Lovrina's Roselia has fewer damage counters than that, remove all of them. 20

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Snagem's Zangoose
70 HP {C}
Basic Pokémon

Poké-BODY Emotions of Rivalry
If Snagem's Zangoose has any Shadow counters on it, any damage done by an attack by Snagem's Zangoose does 10 more damage for each of your Pokémon in play with Seviper in its name.
{C} Scratch 10
{D}{D}{C}{C} Phenac Scramble Attach all Energy cards attached to each Defending Pokémon to any of your opponent's Pokémon in play in any way you want. If there are any {D} Energy cards attached to Snagem's Zangoose, you may treat Snagem's Zangoose as a {D} Pokémon during this turn until applying Weakness. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
 
Here are my next ideas!

Gonzap’s Charmander
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Dark Singe If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are already Shadow counters on the Defending Pokémon, flip a coin. If heads, the Defending Pokémon is now Burned. 20

Gonzap’s Charmeleon
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Gonzap’s Charmander
Put Gonzap’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Flare Gun Does 20 damage plus 10 more damage for each {R} Energy attached to Gonzap’s Charmeleon but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 20+
{R}{D}{C} Lava Shadow If the Defending Pokémon has any Shadow counters on it, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. If there are any {D} Energy cards attached to Gonzap's Charmeleon, you may treat Gonzap's Charmeleon as a {D} Pokémon during this turn until applying Weakness. 40

Gonzap’s Charizard
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Gonzap’s Charmaleon
Put Gonzap’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Shadow Glare As long as Gonzap’s Charizard is your Active Pokémon, all damage done to any of your Pokémon by attacks from your opponent’s Pokémon that have any Shadow counters on them is reduced by 10 for each Shadow counter on that Pokémon (before applying Weakness and Resistance).
{R} Will-o-Wisp The Defending Pokémon is now Burned. 20
{R}{R}{R}{D}{C} Dark Burner Does 30 damage to each of your opponent’s Pokémon and place 2 Shadow counters on each of your opponent's Pokémon in play that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from those Pokémon. If there are any {D} Energy cards attached to Gonzap's Charizard, you may treat Gonzap's Charizard as a {D} Pokémon during this turn until applying Weakness. Don’t apply Weakness and Resistance.

Aron
Pokémon card
{M}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} 30
Retreat cost: {C}
{C} Protect Flip a coin. If heads, prevent all effects of attacks, including damage, done to Aron during your opponent’s next turn.
{M}{C} Ram 20

Lairon
Pokémon card
{M}
80 HP
Stage 1 Pokémon
Evolves from Aron
Put Lairon on the Basic Pokémon
Weakness: {R}
Resistance: {G} 30
Retreat cost: {C}{C}
{M}{C} Stomp Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
{M}{C}{C} Double Lead Cut Does 20 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned.

Aggron
Pokémon card
{M}
110 HP
Stage 2 Pokémon
Evolves from Lairon
Put Aggron on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
{M}{C}{C} Iron Tail Flip a coin. If heads, this attack does 30 damage plus 40 more damage. 30+
{M}{M}{C}{C} Metallic Edge Put a number of damage counters on Aggron equal to half of its remaining HP (rounded down to the nearest 10). 120
 
Cipher's Baltoy
50 HP {P}
Basic Pokémon

{F} Mud-Slap 20
{P}{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Weakness: {D}
Resistance: {L}
Retreat Cost: {C}

Cipher's Claydol
80 HP {P}
Stage 1 Pokémon (Evolves from Cipher's Baltoy)

Poké-POWER Relic Recovery
Once during your turn (before your attack), if Cipher's Claydol isn't affected by a Special Condition, you may flip a coin. If heads, choose a Pokémon Tool or Technical Machine in your discard pile. Show it to your opponent, then shuffle it into your deck.
{P}{C} Psychic This attack does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+
{F}{F}{F}{C} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 70

Weakness: {D}
Resistance: {L}
Retreat Cost: {C}{C}

Gorigan's Magikarp
30 HP {W}
Basic Pokémon

{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{C} Ascension Search your deck for a card that evolves from Gorigan's Magikarp and attach it to Gorigan's Magikarp. (This counts as evolving Gorigan's Magikarp.) Shuffle your deck afterward.

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Gorigan's Gyarados
90 HP {W}
Stage 1 Pokémon (Evolves from Gorigan's Magikarp)

{W}{L}{R} Dragon Tri Discard any 2 of the following cards attached to Gorigan's Gyarados or this attack does nothing: a {W} Energy card, a {L} Energy card, a {R} Energy card. 60
{W}{W}{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 60

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}{C}

Lovrina's Feebas
30 HP {W}
Basic Pokémon

{C} Flop 10
{W} Shine Fin If the Defending Pokémon has Shining in its name or is a Pokémon-*, this attack does 10 damage plus 20 more damage. 10+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Lovrina's Milotic
90 HP {W}
Stage 1 Pokémon (Evolves from Lovrina's Feebas)

{W}{G}{P} Triflash Discard any 2 of the following cards attached to Lovrina's Gyarados or this attack does nothing: a {W} Energy card, a {G} Energy card, a {P} Energy card. 60
{W}{W}{W}{W}{W} Shadow Wash If the Defending Pokémon has any Shadow counters on it, this attack does 70 damage plus 10 more damage for each Shadow counter on the Defending Pokémon. After applying Weakness and Resistance, remove all Shadow counters from the Defending Pokémon. 70+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}{C}
 
Here are some more ideas from me!

Gonzap’s Squirtle
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Dark Water If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are already Shadow counters on the Defending Pokémon, flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Gonzap’s Wartortle
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Gonzap’s Squirtle
Put Gonzap’s Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Ice Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{D}{C} Shadow Washout If the Defending Pokémon has any Shadow counters on it, shuffle all cards attached to the Defending Pokémon into your opponent’s deck. If there are any {D} Energy cards attached to Gonzap's Wartortle, you may treat Gonzap's Wartortle as a {D} Pokémon during this turn until applying Weakness. 30

Gonzap’s Blastoise
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Gonzap’s Wartortle
Put Gonzap’s Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Shadow Rain As long as Gonzap’s Blastoise is your Active Pokémon, remove 2 damage counters from each Pokémon (yours and your opponent’s) that has any Shadow counters on it between turns.
{W} Sleep Bubble The Defending Pokémon is now Asleep. 20
{W}{W}{W}{D}{C} Dark Tsunami Does 30 damage to each of your opponent’s Pokémon and place 2 Shadow counters on each of your opponent's Pokémon in play that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from those Pokémon. If there are any {D} Energy cards attached to Gonzap's Blastoise, you may treat Gonzap's Blastoise as a {D} Pokémon during this turn until applying Weakness. Don’t apply Weakness and Resistance.

Lovrina’s Shuckle
Pokémon card
{G}{F}
50 HP
Basic Pokémon
This Pokémon is both {G}{F} type.
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Salt Acid At the end of your opponent’s next turn, put 2 damage counters on each Defending Pokémon and each Defending Pokémon is now Poisoned.
{G}{C} Shadow Line Choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. If you chose a Pokémon with any Shadow counters on it, this attack does 40 damage to it. Don’t apply Weakness and Resistance.

Ardos’s Heracross
Pokémon card
{G}{F}
70 HP
Basic Pokémon
This Pokémon is both {G}{F} type.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F}{C} Shadow Breaker Does 30 damage times the number of Shadow counters on Ardos’s Heracross. At the end of your turn, remove 2 Shadow counters from Ardos’s Heracross instead of 1. 30x
{G}{F}{C} Horn-Punch-Kick Attack Flip 3 coins. This attack does 40 damage times the number of heads. Once you get tails with this attack, you can’t flip any more coins for this attack. 40x

Cipher’s Mawile
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{D}{C} Shadow Metal If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon plus 1 more Shadow counter for each {M} Energy attached to Cipher’s Mawile. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Mawile, you may treat Cipher's Mawile as a {D} Pokémon during this turn until applying Weakness. 20
{M}{M}{C} Steel Clamp As long as Cipher’s Mawile remains your Active Pokémon, the Defending Pokémon can’t retreat. 30
 
Last edited:
Snagem's Doduo
40 HP {C}
Basic Pokémon

{C} Drop Peck Before doing damage, discard any Pokémon Tool or Technical Machine attached to the Defending Pokémon. 10

Weakness: {L}
Resistance: {F}
Retreat Cost: none

Snagem's Dodrio
80 HP {C}
Stage 1 Pokémon (Evolves from Snagem's Doduo)

{C}{C} Libra Leap Discard 1 Energy card attached to Snagem's Dodrio or this attack does nothing. Prevent all effects of an attack, including damage, done to Snagem's Dodrio during your opponent's next turn.
{D}{D}{C}{C}{C} Evil Peck If there are any {D} Energy cards attached to Snagem's Dodrio, you may treat Snagem's Dodrio as a {D} Pokémon during this turn until applying Weakness. 60

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Snagem's Ledyba
50 HP {G}
Basic Pokémon

{G}{C} Stargaze Flip 5 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Snagem's Ledian
80 HP {G}
Stage 1 Pokémon (Evolves from Snagem's Ledyba)

{C}{C} Dark Rally This attack does 20 damage plus 20 more damage for each of your non-{D} Pokémon with Dark in its name and each of your {D} Pokémon that doesn't have Dark or Rocket in its name you have in play. 20+
{G}{G}{C} Signal Powder If an effect of an attack would prevent any effect of this attack, ignore that effect. 40

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Snagem's Rattata
40 HP {C}
Basic Pokémon

{C}{C} Snagem Surprise Roll one six-sided die. This attack does damage equal to half of the Defending Pokémon's remaining HP plus 10 more damage times the value of the die. ?+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Snagem's Raticate
70 HP {C}
Stage 1 Pokémon (Evolves from Snagem's Rattata)

{C}{C} Rat Rally This attack does 20 damage times the number of {C} Pokémon you have in play with Rattata or Raticate in its name. 20x
{D}{D}{C} Shadow Whisker This attack does 20 damage plus 10 more damage for each Shadow counter on Snagem's Raticate and the Defending Pokémon. If there are any {D} Energy cards attached to Snagem's Raticate, you may treat Snagem's Raticate as a {D} Pokémon during this turn until applying Weakness. 20+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
 
Here are my next ideas!

Greevil’s Exeggcute
Pokémon card
{G}{P}
40 HP
Basic Pokémon
This Pokémon is both {G}{P} type.
Weakness: {P}
Resistance: {W} -30
Retreat cost: {C}
{G} Poison Seed The Defending Pokémon is now Poisoned. 10
{P}{C} Dark Psy If there are any Shadow counters on either Greevil’s Exeggucte or the Defending Pokémon, this attack does 20 damage plus 10 more damage for each of those Pokémon that has any Shadow counters on it. 20+

Greevil’s Exeggutor
Pokémon card
{G}{P}
80 HP
Stage 1 Pokémon
Evolves from Greevil’s Exeggcute
Put Greevil’s Exeggutor on the Basic Pokémon
This Pokémon is both {G}{P} type.
Weakness: {P}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{P} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 20
{G}{P}{C}{C}{C} Shadow Intensity If the Defending Pokémon doesn't already have any Shadow counters on it, place 1 Shadow counter on the Defending Pokémon for each Pokémon your opponent has in play. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 60

Snattle’s Wooper
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Snattle’s Wooper during your opponent’s next turn. 10
{F}{F} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Snattle’s Quagsire
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Snattle’s Wooper
Put Snattle’s Quagsire on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Dark Shake Place 3 Shadow counters each Active Pokémon (yours and your opponent’s) (other than Snattle’s Quagsire) that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from those Pokémon. 30
{W}{W}{W} Bubble Shower Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Cipher’s Vulpix
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Wisp Light Flip a coin. If heads, the Defending Pokémon is now Burned and Confused.
{R}{R} Double Wisp Flip 2 coins. This attack does 20 damage times the number of heads to each Defending Pokémon.

Cipher’s Ninetales
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Vulpix
Put Cipher’s Ninetales on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{D}{C} Shadow Wisp Flip a coin. If heads, the Defending Pokémon is now Burned and if the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Ninetales, you may treat Cipher's Ninetales as a {D} Pokémon during this turn until applying Weakness. 20
{R}{R}{R} Homing Wisp This attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50
 
Cipher's Natu
40 HP {P}
Basic Pokémon

{C}{C} Spit 20

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Cipher's Xatu
80 HP {P}
Stage 1 Pokémon (Evolves from Cipher's Natu)

{C}{C} Shadow Tap If at least 1 Shadow Energy card is attached to Cipher's Xatu, this attack does 20 damage plus 30 more damage. 20+
{P}{P}{C} Shadow Scramble If there are any Shadow counters on any of your opponent's Pokémon, place all of them on your opponent's Pokémon in any way you choose. 30

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Gorigan's Snubbull
50 HP {C}
Basic Pokémon

{C}{C} Gape Jaw Don't apply Weakness or Resistance for this attack. 30

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Gorigan's Granbull
90 HP {C}
Stage 1 Pokémon (Evolves from Gorigan's Snubbull)

{D}{D} Shadow Fang If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Gorigan's Granbull, you may treat Gorigan's Granbull as a {D} Pokémon during this turn until applying Weakness. 20
{C}{C}{C}{C} Lock Jaw Flip a coin. If heads, the Defending Pokémon cannot retreat during your opponent's next turn. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cipher's Lickitung
80 HP {C}
Basic Pokémon

{D} Shadow Swallow Remove all Shadow counters from Cipher's Lickitung.
{C}{C}{C} Wide Lick This attack does 20 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If heads, that Pokémon is now Paralyzed.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Lovrina's Luvdisc
60 HP {W}
Basic Pokémon

{D} Shadow Kiss If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{W}{W} Dark Mist This attack does 30 damage plus 10 more damage for each of your Benched Pokémon with Cipher or Lovrina in its name and each of your non-{D} Pokémon with Dark in its name. 30+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
 
Here are some more ideas!

Ardos’s Treecko
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Dragon Pound Flip 3 coins. This attack does 10 damage times the number of heads. 10x

Ardos’s Grovyle
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Ardos’s Treecko
Put Ardod’s Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Protective Foil Any damage done to Ardos's Grovyle by a Pokémon whose type (color) is the same as Ardos's Grovyle's Weakness is reduced by 20 (before applying Weakness and Resistance).
{G}{G} Dragon Blade Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Ardos’s Sceptile
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Ardos’s Grovyle
Put Ardos’s Sceptile on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Cipher Guard As long as Ardos's Sceptile is in play, any damage done to your Benched Pokémon by an attack (your own or your opponent's) is reduced by 20. You can’t use more than 1 Cipher Guard Poké-Body each turn.
{G}{G} Shadow Cutter If there are any Shadow counters on the Defending Pokémon, this attack does 30 damage plus 20 more damage plus 10 more damage for each damage counter on the Defending Pokémon. 30+
{G}{G}{G} Aimed Blast You may put up to 5 damage counters on Ardos's Sceptile. Either way, choose 1 of your opponent's Benched Pokemon. This attack does 50 damage to that Pokémon plus 10 more damage for each damage counter put on Ardos's Sceptile during this turn. Don't apply Weakness or Resistance.

Ardos’s Charmander
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Surprise Flame Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing (not even damage). 20

Ardos’s Charmeleon
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Ardos’s Charmander
Put Ardod’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Flame Down Whenever a Pokémon whose type (color) is the same as Ardos's Charmeleon's Weakness damages Ardos's Charmeleon, do 20 damage to that Pokémon. Don’t apply Weakness and Resistance.
{R}{R} Molten Firebomb Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing to the Defending Pokémon and Ardos’s Charmeleon does 20 damage to itself. 60

Ardos’s Charizard
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Ardos’s Charmeleon
Put Ardos’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Searing Shadow As long as Ardos’s Charizard is in play, whenever an Active Pokémon (yours or your opponent’s) that has any Shadow counters on it takes damage from an attack, that Pokémon is now Burned.
{R}{R} Heat Wave Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{R}{R}{R} Magma Eject Choose 1 of your opponent’s Pokémon. This attack does 40 damage to that Pokémon plus 10 more damage for each damage counter on that Pokémon. Don’t apply Weakness and Resistance.
 
Back
Top