Sunflorazumarill
Active Member
Here are my next ideas! However, the last four here were done by other people. Credit is given to those who done those cards.
Cipher’s Carvanha
Pokémon card
{W}{D}
50 HP
Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{D} Shadow Wave Does 10 damage to each {P} Pokémon on your opponent’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
Cipher’s Sharpedo
Pokémon card
{W}{D}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Carvanha
Put Cipher’s Sharpedo on the Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{D} Shark Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon after each player's turn (even if it was already Poisoned). If tails, this attack does nothing (not even damage). 20
{W}{W} Aqua Bomber Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{D}{C}{C} Dark Bind You may discard a {D} Energy card attached to Cipher’s Sharpedo. If you do, the Defending Pokémon is now Paralyzed. 30
---------------------------------------------------------------------------
Cipher's Tyrogue
40 HP {F}
Baby Pokémon (Evolves into Cipher's Hitmonlee) (Evolves into Cipher's Hitmonchan) (Evolves into Cipher's Hitmontop)
If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{F}{C} Shadow Break Remove all Shadow counters from Cipher's Tyrogue, if any. 20
Weakness: none
Resistance: none
Retreat Cost: {C}
Credit: Carrington388
Cipher's Hitmontop
70 HP {F}
Basic Pokémon
{D}{C} Shadow Spin If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmontop, you may treat Cipher's Hitmontop as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Hi Jump Kick Flip a coin. If tails, this attack does no damage to the Defending Pokémon and Cipher's Hitmontop does 20 damage to itself. 100
Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388
Cipher's Hitmonlee
70 HP {F}
Basic Pokémon
{D}{C} Shadow Kick If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmonee, you may treat Cipher's Hitmonlee as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Accordion Punch Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. Don't apply Weakness and Resistance.
Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388
Cipher's Hitmonchan
70 HP {F}
Basic Pokémon
{D}{C} Shadow Punch If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmonchan, you may treat Cipher's Hitmonchan as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Uppercut Spin This attack does 50 damage to each Defending Pokémon.
Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388
Cipher’s Carvanha
Pokémon card
{W}{D}
50 HP
Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{D} Shadow Wave Does 10 damage to each {P} Pokémon on your opponent’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
Cipher’s Sharpedo
Pokémon card
{W}{D}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Carvanha
Put Cipher’s Sharpedo on the Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{D} Shark Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon after each player's turn (even if it was already Poisoned). If tails, this attack does nothing (not even damage). 20
{W}{W} Aqua Bomber Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{D}{C}{C} Dark Bind You may discard a {D} Energy card attached to Cipher’s Sharpedo. If you do, the Defending Pokémon is now Paralyzed. 30
---------------------------------------------------------------------------
Cipher's Tyrogue
40 HP {F}
Baby Pokémon (Evolves into Cipher's Hitmonlee) (Evolves into Cipher's Hitmonchan) (Evolves into Cipher's Hitmontop)
If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{F}{C} Shadow Break Remove all Shadow counters from Cipher's Tyrogue, if any. 20
Weakness: none
Resistance: none
Retreat Cost: {C}
Credit: Carrington388
Cipher's Hitmontop
70 HP {F}
Basic Pokémon
{D}{C} Shadow Spin If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmontop, you may treat Cipher's Hitmontop as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Hi Jump Kick Flip a coin. If tails, this attack does no damage to the Defending Pokémon and Cipher's Hitmontop does 20 damage to itself. 100
Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388
Cipher's Hitmonlee
70 HP {F}
Basic Pokémon
{D}{C} Shadow Kick If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmonee, you may treat Cipher's Hitmonlee as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Accordion Punch Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. Don't apply Weakness and Resistance.
Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388
Cipher's Hitmonchan
70 HP {F}
Basic Pokémon
{D}{C} Shadow Punch If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmonchan, you may treat Cipher's Hitmonchan as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Uppercut Spin This attack does 50 damage to each Defending Pokémon.
Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388