Cardzmaster2004
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With the light of dawn approaching, all night parties worked towards their goals.
First the wolves closed in on their prey for the night. The aging gentleman was almost a sight of serene peace as the wolves crept in on their food. That seren sight turned into a screaming, bloody nightmare as the wolves devoured the man. the person targeted: gashmoigidy. The role: Parisian Consort.
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20. Parisian Consort ([DEL]football40/Serebii1997J[/DEL]/gashmoisidy):
You are a Parisian Consort to the Government. You were invited to this ball under, shall we say, mysterious circumstances. Your goal now is to use your powers of discernment and logic to deduce who the enemies are and eliminate them using your powers of influence.
WIN CONDITION: Town wins.
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As the Wolves crept back, another person was walking through the night as though possessed by an enchanted object. He snuck behind one of the wolves and chanted the old oath, "For when another takes the mace, the blood lust of the 300 must be abated...". And with that, he swung the weapon at a Wolf.
The Wolf, only hearing the tail end of the chant, turned to see a man with glowing, red eyes. The eyes only blinked when the metal bar of the mace passed in front of his eyes, delivering a crushing blow to the Wolf's spine and sending him flying across the room. The other Wolf, not wanting to
The Wolf landed by crashing through a mirrored pane and revealing another alcove. Though still alive, the Wolf attempted to stand only to see the Red-Eyed Man standing in front of him. The last thing Mew* saw before he died was the face of a jester possessed.
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1. Werewolf Packmaster (Mew*): You are the Packmaster (Alpha) for the Werewolves. As the creation of Count Dracula, you anticipate his death greatly, but the death of the village must come first. Killing the Count’s only food source will surely kill him in turn…
You are a Werewolf along with (wouldn't you like to know) and may converse with these people through PM, AIM, email, etc. throughout the game. Also, as the Alpha, you must PM the Wolves choice for Night Killing to me every night. Also, if you as the Wolves succeed in killing Dracula during the night, a bonus will be granted to the Wolves, greatly increasing their power.
WIN CONDITION: Werewolves win.
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Morning rose and the town was faced with an odd decision. With only 4 players now alive, it would take 3 votes in order for someone to be removed from the town. The town needed to come to a near majority in order to do anything on this nearing the last day.
BEGIN DAY 9!!!!
Votes for a Lynch: 3
Again, the chandelier is still in effect. Also, the alcove that was opened held another TV stand. Here is the video that it played:
What the Town Saw
Good luck all!
~Cardz.
First the wolves closed in on their prey for the night. The aging gentleman was almost a sight of serene peace as the wolves crept in on their food. That seren sight turned into a screaming, bloody nightmare as the wolves devoured the man. the person targeted: gashmoigidy. The role: Parisian Consort.
-----------------------------
20. Parisian Consort ([DEL]football40/Serebii1997J[/DEL]/gashmoisidy):
You are a Parisian Consort to the Government. You were invited to this ball under, shall we say, mysterious circumstances. Your goal now is to use your powers of discernment and logic to deduce who the enemies are and eliminate them using your powers of influence.
WIN CONDITION: Town wins.
----------------------------
As the Wolves crept back, another person was walking through the night as though possessed by an enchanted object. He snuck behind one of the wolves and chanted the old oath, "For when another takes the mace, the blood lust of the 300 must be abated...". And with that, he swung the weapon at a Wolf.
The Wolf, only hearing the tail end of the chant, turned to see a man with glowing, red eyes. The eyes only blinked when the metal bar of the mace passed in front of his eyes, delivering a crushing blow to the Wolf's spine and sending him flying across the room. The other Wolf, not wanting to
The Wolf landed by crashing through a mirrored pane and revealing another alcove. Though still alive, the Wolf attempted to stand only to see the Red-Eyed Man standing in front of him. The last thing Mew* saw before he died was the face of a jester possessed.
---------------
1. Werewolf Packmaster (Mew*): You are the Packmaster (Alpha) for the Werewolves. As the creation of Count Dracula, you anticipate his death greatly, but the death of the village must come first. Killing the Count’s only food source will surely kill him in turn…
You are a Werewolf along with (wouldn't you like to know) and may converse with these people through PM, AIM, email, etc. throughout the game. Also, as the Alpha, you must PM the Wolves choice for Night Killing to me every night. Also, if you as the Wolves succeed in killing Dracula during the night, a bonus will be granted to the Wolves, greatly increasing their power.
WIN CONDITION: Werewolves win.
---------------
Morning rose and the town was faced with an odd decision. With only 4 players now alive, it would take 3 votes in order for someone to be removed from the town. The town needed to come to a near majority in order to do anything on this nearing the last day.
BEGIN DAY 9!!!!
Votes for a Lynch: 3
Again, the chandelier is still in effect. Also, the alcove that was opened held another TV stand. Here is the video that it played:
What the Town Saw
Good luck all!
~Cardz.