Pokémon TCG: Sword and Shield—Brilliant Stars

Pokemon Autumn Friendly 2012 Results are Live

AlphaZealot

New Member
Pokemon Autumn Friendly 2012 results are live on Pokemon.com. Here is a link to the news post regarding the tournament. Moving forward we will continue to evaluate and work to improve the Wi-Fi tournament experience.

Feel free to post feedback here, or anywhere, I'll be reading all of it!
 
How are tie breakers determined I tied with another player and I got lower than him. Also very great Tournament I really loved being in the TOP 100... Also how are you all going to do the D/C on players I read the rules but whats funny is that counts for both players... I read somewhere that someone got d/q casue of every other opponent would d/c. Also I had a friend who was able to enter the tounament (he was register) but not able to play due to many D/Cs trying to connect how would that of happened? also I had another player sayed he registered but the GL did not offical register him... Any suggestion on that?


Props from me:
Amazing Tournament after 93(?) Matches and 81 get counted for and me getting 97th
Very successful on the player count 3923 (excluding d/qs)
.
Slops :/
A player that i think that got banned from pokemon winning A pokemon related event from what he did
d/c fest (ahhhhhhh)
D/C Percentage before someone get d/q for that (that hurts both players)


OTHER than that very good Tournament (besides the Slops)


question Alpha

Will I be seeing a VGC Winter Wifi Tournament? maybe the Beginning Cup (b2w2)

@AlphaZealot Also (off topic but I do not want to PM your very busy) Any sign of VGC '13 rules comming out in the Very new future? Like an annoucement or something. alot of people are asking me the rules for VGC '13 rules and I have to tell them "I do not know yet TPCi has not made it offical" and i am sure the gym wants to know what you are thinking and if it is ok.

Hopefuly I see another amazing tournament Like this one.. :thumb: Props Man
 
@AlphaZealot Also (off topic but I do not want to PM your very busy) Any sign of VGC '13 rules comming out in the Very new future? Like an annoucement or something. alot of people are asking me the rules for VGC '13 rules and I have to tell them "I do not know yet TPCi has not made it offical" and i am sure the gym wants to know what you are thinking and if it is ok.

The rules can be found here and, more specifically, here.

These are considered current and will be what the 2013 Autumn Regional this upcoming weekend operate under (note: those Regional VGC events will be running with 20-minute match limits - this may be unclear as the rules specify a "minimum" of 15 minutes).

After the Autumn Regional VGC events conclude we will reevaluate the rules and make any corrections as needed and in a timely manner. Most importantly, the rules will be updated for Black & White 2 play.

As for your other feedback: noted and thank you for the constructive presentation. Disconnects are a serious issue that we will be attempting to tackle as we increase focus on Wi-Fi tournaments. Black & White 2 may offer an additional DQ penalty, but it remains to see how this will play out. Other solutions or fixes are also possible and are being explored.
 
I just have to ask, is there no way at all to tell from the system end which side is d/cing first? Otherwise, you could just arbitrarily assign a win to the person who isn't d/ced and the person who did a loss, which would solve the problem. Yes, it does ignore the fact that some people will try playing with bad wifi and thus might inadvertently disconnect, but that really is the risk they take when they play imo with a bad connection.

I think another option is to just have losses hidden for wifi; I think one of the psychological factors is that no one likes seeing losses on their screen, whether deserved or not. So that at the least could lessen some people wanting to d/c if they lose if it doesn't "show" up on their game record, though it doesn't fix the whole problem. Still a start though.
 
I just have to ask, is there no way at all to tell from the system end which side is d/cing first?

From any system's perspective, one party never just "disconnects". A disconnect is always between two people.

When you have a connection error on wifi, it's not because one or the other of you isn't connected, it's because neither of you can establish a connection to the other. It's like the two DSes are tied together by a string; if that string gets cut, you can't tell "whose connection" was cut, because there's only one connection and it represents both of them.

Of course, from our human subjective point of view, we can clearly tell when we are still connected to the internet, and when we aren't still connected to the internet, but from a systems point of view there's no way to differentiate from what I know about networking/computing.
 
From any system's perspective, one party never just "disconnects". A disconnect is always between two people.

When you have a connection error on wifi, it's not because one or the other of you isn't connected, it's because neither of you can establish a connection to the other. It's like the two DSes are tied together by a string; if that string gets cut, you can't tell "whose connection" was cut, because there's only one connection and it represents both of them.

Of course, from our human subjective point of view, we can clearly tell when we are still connected to the internet, and when we aren't still connected to the internet, but from a systems point of view there's no way to differentiate from what I know about networking/computing.

This is true if there are only the 2 peers in the connection, but since all of this is going through the Global Link, that third party should be a middle-man for communications. This should allow Nintendo to track which party stopped communicating with the server.
 
This is true if there are only the 2 peers in the connection, but since all of this is going through the Global Link, that third party should be a middle-man for communications. This should allow Nintendo to track which party stopped communicating with the server.

That's a good point. =/ But I'm sure there's an implementation issue stopping them from doing this. I can't imagine it being difficult to do unless their architecture outright didn't allow it.

Or maybe some obscure legal reason??
 
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