Gamester2488
New Member
so have they started printing more catchers then? if not, looks like supply and demand to me.
N has 3 various printings (one of which is full art), and 2 printings, alt art and full art, are still readily available. The fact that there are players who wish to "bling" out their decks causes the price of full art to go up, while others who merely want/need the card in general can get other versions cheaper.
Catcher has only 2 printings - one is the 15 dollar one, isn't in print (or heavily in print) and the other is the "ultra" rare gold catcher - which is harder to pull due to rarity and is even more than original.
your last comment supports the basic definition of "supply and demand" - ppl are wanting the card and are willing to dish out the money to get it.
there are very few decks that can go without catcher and still do well - yes, the game will be more difficult, but it's still do-able.
Has the supply of Catchers changed to make them 15 dollars?
Supply and Demand denotes that the supply, or LACK of supply determines the value of a product. If you have 100 widgets at 100 dollars and then decrease the price you haven't actually increased the supply of widgets, merely, you've made the current supply more desirable. You may have increased the demand, but if you increase the demand because the price has gone DOWN does that actually denote supply and demand? You haven't increased the physical supply, and while you've generated more demand, more demand with less supply is supposed to INCREASE the cost of the product no? Obviously I've only taken very basic Economics, as it was 8 years ago in High School and I got a 5 on my AP test so I haven't taken it since then.
Essentially, I guess I was trying to make a point that when the difference in consumers doesn't increase base on value, as 15 dollars a card and 50 dollars a card isn't going to change the amount of players playing competitively. Not significantly anyway. Monopoly would be a better word for it... The secondary market is monopolized by the NEED for players to play competitively. If there wasn't a NEED for players to have Pokemon Catcher, i.e, a deck that didn't run any, then they wouldn't be 15 dollars. They would be maybe 8-10 as people would have an alternate to the card.
With Cards like N, Bianca, and Juniper, while it is better to run 4, there is an alternate to all of them. The "lack" of them wont actually hurt you in the long run, as long as you just build your deck a little differently. The lack of Catchers, will significantly hurt your chances of winning the game. At least, if Catcher is anything remotely as important as Gust of Wind was.
Regardless, I'm not sure why it's such an issue that I feel like I'm being attacked for a stance... I don't believe Supply and Demand fits the secondary market for TCG's, because the consumer doesn't have a choice but to play these cards if they want to compete. You could say the same thing about my Pen example. You could just homeschool them and let them use pencils. At what point though, does somebody decide that no longer playing competitively is worth the loss of investment that they've made? In my experience from other games, the price of cards has never been the reason why people stopped playing. Even when a single card became 100 a piece in magic, people kept playing. In fact, 80% of the format ran 4 of that card. It was the most populated tournament scene ever.
So, at any point in time, the venders could drop Catchers to 8 a piece. If people believed they would stay at 8 a piece, they would still have stock, they would still sell them at the same rate and nothing would change. So, I don't believe Supply and Demand is accurate. The demand wont change if they halved in price.
---------- Post added 12/10/2012 at 09:23 PM ----------
The difference is between spending $40 on a playset and spending $60 on a playset.
Just because you don't see any notable difference does not mean that no difference exists.
Whats the difference between 40 and 60 on a playset? No more players will shell out 40 for Catchers that wouldn't for 60, and at 60 the same players will still be shelling out 60 for a card. Regardless of whether the catchers were 8, 10, 15, 40 a piece, I would still buy them if I planned on playing in a large tournament and expecting to do well.
As for top cutting without catchers, minority does not make the rules. Generally speaking, 4 catchers = best opportunity to top cut in 90% of the metagame.