Pokémon TCG: Sword and Shield—Brilliant Stars

Pokemon Techs against Meta game

At this point, the tcg is getting kind of annoying.
Let me tell you why, well first off, there are soo many cards that are legal to use at tournaments.
and last off, all decks run techs against metagame (all good decks that is) and the metagame is soo huge do to the hundreds of cards that are legal.

So, now decks with trainers/supporters and draw pokemon and techs against the metagame are usually over 65% full. So, there is little to no room for actual strategic pokemon playing... well sort of.. Just get the techs that you need out and your main attacker and win. Otherwise, your opponent will probably have techs against your deck somehow and get them out and win...
 
At this point, the tcg is getting kind of annoying.
Let me tell you why, well first off, there are soo many cards that are legal to use at tournaments.
and last off, all decks run techs against metagame (all good decks that is) and the metagame is soo huge do to the hundreds of cards that are legal.

So, now decks with trainers/supporters and draw pokemon and techs against the metagame are usually over 65% full. So, there is little to no room for actual strategic pokemon playing... well sort of.. Just get the techs that you need out and your main attacker and win. Otherwise, your opponent will probably have techs against your deck somehow and get them out and win...

...................wat
 
The metagame is so diverse and you think that is a bad thing? Well, let's go back to the GG area in which you had to play Gardevoir or you dieXD.
 
^ during worlds, that was quite the opposite, so many rogue decks were placing (blissey, blubbering intimidation) and i think Garde only won 1 division (masters). i'd go with that meta where you really could focus on one deck to beat instead of saying i can beat deck a, deck b, and deck c, but deck d and e are autolosses and if deck b techs this, it's close to an autoloss again too.
 
I'm sooooooo sorry that Pokemon, like any other game, has a dominant set of decks, and that they are popular for a reason, making them harder to beat with the rogue decks that are less popular for a reason. I am also sorry that people do their best to make decks that are viable, and most likely archetypes, then add their own specific twists to make them advantageous to the meta-game. I'm sorry your deck is too bothered with consistency than strategy, because there are no strategic decks in the format that are also consistent.
So, there is little to no room for actual strategic pokemon playing... well sort of.. Just get the techs that you need out and your main attacker and win.
^winning is my strategy.
 
At this point, the tcg is getting kind of annoying.
Let me tell you why, well first off, there are soo many cards that are legal to use at tournaments.
and last off, all decks run techs against metagame (all good decks that is) and the metagame is soo huge do to the hundreds of cards that are legal.

So, now decks with trainers/supporters and draw pokemon and techs against the metagame are usually over 65% full. So, there is little to no room for actual strategic pokemon playing... well sort of.. Just get the techs that you need out and your main attacker and win. Otherwise, your opponent will probably have techs against your deck somehow and get them out and win...

okay, let me try to break this down.

- the tcg is annoying
okay
- the tcg is annoying because:
- - there are so many cards that are legal to use at tournaments
okay, so, you don't like the massive number of cards? cool story bro, most people disagree but whatever you think is cool
- - all decks run techs against the metagame which is huge due to the number of cards that are legal
uhh the metagame is not all that big actually, it consists of jumpluff and luxchomp and maybe gyarados... and it's not like people haven't been running techs for the last 2308494 formats
- so decks are 65% made of draw, techs and trainers/supporters so there's no room for strategy
actually, 4 bebe's, 4 roseanne's/collector, 2-2 claydol, 2 night maintenance, and 1 uxie = 25% of the deck. techs depend on the deck you are running, but done right never consist of more than 2 or 3 cards so that's another... uh... 5%. so 30% of decks is draw, techs, and critical trainers. that leaves 70% to do other stuff with. cool story bro.

- just get your techs that you need out and your main attacker out and win
isn't that pretty much how it always has been, except replace 'attacker' with 'strategy'
 
Winning rogue decks are completely possible in this format.

Gyarados was rogue

So was Sablelock

Is it hard to build a rogue deck and win? Of course. So it should be.
 
Ok. Well everyone has their own opinion. Il like the huge amount of cards but there are so many decks that are popular.

uhh the metagame is not all that big actually, it consists of jumpluff and luxchomp and maybe gyarados...

maybe sableye, dialga, i played a beedrill, saw some typhlosion. none of those decks are good enough to need techs against.

When I played Jumpluff, I didn't run any techs in it - in the space that is normally dedicated to techs, I added PONT, Copycat and Switch. Some extra consistency cards basically. I SHOULD have run an AMU tech, but that's beside the point - the point more is, I only needed three card spaces and I could've only teched against one thing anyway. I wouldn't have needed more.
 
what i dont like is that there are and always will be SO MANY useless cards, that dont compare to the other ones, even ones in the same set. to me that would be like a band releasing a cd and only mastering and editing 2 tracks and letting the rest sound like crap. i remember in duelmasters, for a while almost EVERY SINGLE CARD could serve a purpose in some deck, if anybody on here ever played dm, they would agree some of the most popular fire cards, like baron vorg and titan gett, or the dark cards like bloody squito and braineater, WERE ALL COMMONS! i would love to see pokemon one day be like this ... :nonono:
 
There is some truth in it, techs win games on their own because everything i so overpowered. Stage 2 nondonk decks playing, one has Dusk one doesnt? Dusk will win this.

IMO the game is just way to overpowered right now, the cards get stronger and faster, faster games means opening hands matter more and more, and single techs can have way too much of an impact. Dusknoir can flip around impossible matchups, can finish games on its own, Queen is fairer but still can destroy decks on its own and do I need to get started about that Luxray tech? Then you have the nightmare that is Luxchomp which makes you run twice the number of consistency cards and a ton of other stuff, it has a build in counter for EVERYTHING and no matter how easy you should beat them, if they get the right opening hand there is nothing you can da. Then you also need a way to play around Gengar SF, you need to run Unown G, a way to setup without using powers all game (mesprit), you have to be aware of getting locked by gliscor/chatot, you have to play enough means to setup when oyur opponent has spiritomb etc etc etc

There are so many hard counters to everything, you run it you win, you dont you loose. This is what bugs me.
Also stuff like starting with Azelf / having to use Tomb to Setup etc can end your game against Dusknoir cause you just loose a slot to something pointless.


Yeah the game is open right now, because it doesnt matter. Opening hands and pairings decide everything right now, its just dreadful when you test and all your games come down to who gets the better opening hand / who wiffs at the wrong moment etc.

Also in your very diverse metagame you have:

Luxchomp
Dialga
SableyeLock (this thing is the definition of random, flipping coins, donking when drawing the right card)
Kingdrachampluffados <- Different decks but really, they are alike
Cursegar

Random Tier2 Stuff

You might call that an open and diverse metagame but 6 out of 8 decks strategy is "gathering cheap prices while you abuse ridiculus speedy cards"

You cann this diverse? I'd call it random and dumb :/


Dunno I just miss the Ex days, there were speeddecks but they never denied you to actually play that much, and most decks had epic setups with multiple stage 2s, techs were interesting cards like rayquaza d or latios d, there was stuff like the dual lati@s and roselia. Also decks were ridiculus consistent without having to cut all their space thanks to the beauty that was holon engine. You could tech so easily thanks to Holon Castform which was a starter you could still use afterwards. You had a full bench to use...

I just loved DX-On, this is where I began to play because I loved pokemon and thought it was an awesome game, I doubt i'd start to play right now, only looking forward to this season finishing... At least we wont have to deal with Flipgar anymore, no more Mesprit/Uxie and NO MORE DUSKNOIR. God I miss the days where I could just fill my bench...


Yeah I hate Dusknoir with a passion, probably even more then Lux X, I just hate being limited and having to dance around with so little space and still oyu have to run it cause your opponent might run it as well.
 
At this point, the tcg is getting kind of annoying.
Let me tell you why, well first off, there are soo many cards that are legal to use at tournaments.
and last off, all decks run techs against metagame (all good decks that is) and the metagame is soo huge do to the hundreds of cards that are legal.

So, now decks with trainers/supporters and draw pokemon and techs against the metagame are usually over 65% full. So, there is little to no room for actual strategic pokemon playing... well sort of.. Just get the techs that you need out and your main attacker and win. Otherwise, your opponent will probably have techs against your deck somehow and get them out and win...

Ok. Well everyone has their own opinion. Il like the huge amount of cards but there are so many decks that are popular.
Do you even read what you type?
 
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