SuperWooper
New Member
I'm really bored right now, so I thought I'd type this up. As all of you know, Gardevoir in this format is not the greatest deck ever, to put it in a positive light. So I've put a lil' tweak on it to make it faster and stronger, but not necessarily better. List first, strategy later.
Pokemon: 23
4 Dunsparce
3 Ralts
3 Kirlia
2 Gardevoir
2 Gardevoir ex
2 Voltorb
2 Electrode ex
2 Skitty
3 Delcatty
Energy: 17
10 Psychic
4 Boost
2 Scramble
1 Rainbow
Trainers: 20
3 TV Reporter
3 Steven's Advice
3 Rocket's Admin.
3 Celio's Network
3 POW! Hand Extension
2 Rare Candy
1 Magnetic Storm
1 Surprise! Time Machine
1 Pokemon Retriever
The strategy should have become clear to you by now, or your brain is probably around the size of the average olive pit. You use Delcatty to put energy into the discard with Energy Draw, while drawing resources all the while. Electrode ex will then blow itself up, scattering energy all across the field, and in the process, giving the opponent two prizes. Now Rocket's Admin. and POW! Hand Extension will both work in your favor.
This Trode ex/POW!/Rocket's Admin./Scramble Energy combination has more synergy than most others of its kind, and the reason is clear. It's because Gardevoir's attack does more damage for each energy on the field. Electrode ex's power can potentially be used to add two Scramble energy and three Boost energy (although it is not advised) from the discard and onto the field, adding 150 damage to Psystorm's total in one measly turn, and furthermore, you may attach your fourth Boost energy from your hand, and Psy Shadow up to twice, during that same turn. In one turn, ladies and gentlemen (mostly gentlemen, this is Pokemon ;/), you have the potential to do 200 damage from having no energy on the field.
This kind of power is probably unparalled in this format, and, although incredibly incredibly unlikely, it shows how strong this deck can be. In addition to being strong, though, it's also pretty fast. I run a 2-3 Delcatty line and 3 Celio's Network. I will usually have Delcatty out Turn 3 at the latest, and the Electrode ex combo will go off shortly afterwards. I don't necessarily need five energy in the discard to use Electrode ex's power. It's all about when the oppurtune moment is.
Fix 'er up!
Pokemon: 23
4 Dunsparce
3 Ralts
3 Kirlia
2 Gardevoir
2 Gardevoir ex
2 Voltorb
2 Electrode ex
2 Skitty
3 Delcatty
Energy: 17
10 Psychic
4 Boost
2 Scramble
1 Rainbow
Trainers: 20
3 TV Reporter
3 Steven's Advice
3 Rocket's Admin.
3 Celio's Network
3 POW! Hand Extension
2 Rare Candy
1 Magnetic Storm
1 Surprise! Time Machine
1 Pokemon Retriever
The strategy should have become clear to you by now, or your brain is probably around the size of the average olive pit. You use Delcatty to put energy into the discard with Energy Draw, while drawing resources all the while. Electrode ex will then blow itself up, scattering energy all across the field, and in the process, giving the opponent two prizes. Now Rocket's Admin. and POW! Hand Extension will both work in your favor.
This Trode ex/POW!/Rocket's Admin./Scramble Energy combination has more synergy than most others of its kind, and the reason is clear. It's because Gardevoir's attack does more damage for each energy on the field. Electrode ex's power can potentially be used to add two Scramble energy and three Boost energy (although it is not advised) from the discard and onto the field, adding 150 damage to Psystorm's total in one measly turn, and furthermore, you may attach your fourth Boost energy from your hand, and Psy Shadow up to twice, during that same turn. In one turn, ladies and gentlemen (mostly gentlemen, this is Pokemon ;/), you have the potential to do 200 damage from having no energy on the field.
This kind of power is probably unparalled in this format, and, although incredibly incredibly unlikely, it shows how strong this deck can be. In addition to being strong, though, it's also pretty fast. I run a 2-3 Delcatty line and 3 Celio's Network. I will usually have Delcatty out Turn 3 at the latest, and the Electrode ex combo will go off shortly afterwards. I don't necessarily need five energy in the discard to use Electrode ex's power. It's all about when the oppurtune moment is.
Fix 'er up!