PMysterious
New Member
SS7: What I meant to say was AT did the right thing and limited it all together making it a dangerous option for everyone. I didn't mean to say that it should be banned. (Which it doesn't)
It's a good idea in theory, but then *everyone* who signs up would have to have a new username and the signups would have to be hidden information so you can't match posts from previous games to said good players.
However, I do have a problem with your section on vet reverence.
Metagaming is there, it's probably always going to be there. If a player is known to be good, they're probably not going to be lynched D1 without good reason (bad play IS a good reason, btw). I personally don't care what ideas come from who, they all can be good or bad. The idea with "vets", though, is that they produce more good ideas than the new players. This isn't always the case, I know this. But look at D1 for the last WW game. Diaz was a lynch target, as was PMysterious. Diaz's bad play was lying about a speech impediment, which he came clean about. PMysterious just had bad play (sorry, but it's true).
Dave got lynched because he had, quite frankly, a rather unfortunate role to get stuck with for revealing, as well as some bad play. But it wasn't vet reverence that got him lynched.
I agree, there is some vet reverence that goes on, but most of it is because those players are good. The "vets" have not only played well in past games, but they continue to play well in the present games. I don't believe holes in their gameplay will be let go, it almost got Diaz lynched late game. The only reason he survived is because a Seer cleared him.
No, while there may be some vet reverence, the vets do emerge as leaders because they're strong players. Because they may be playing better than the new players (MAY be, not always). Because they're bringing logical arguments to the table.
TL;DR version.
Because the seasoned players are good, the newer players tend to follow them. And because the vets present logical arguments, as long as those arguments make sense, they can lead the town. Should the town not lynch the most logical candidate? Ignoring what a vet says simply because he is a vet is gamethrowing, imo. Nobody should be ignored, but for the entire town to ignore the arguments and leads that a vet provides wouldn't work. The only solutions are completely anonymous games with a hidden player list (which still wouldn't work all too well), or the new players don't do stupid things.:tongue:
P.S. Don't worry KP. It was just a role. I actually love Piplup and I like you as a friend still. No hard feelings?
To add to what SS7 said, vet reverence is not a good thing. The example of Diaz Day 1 this game is a picture perfect example of someone's "Vet" status saving them. I guarantee if someone that hasn't signed up as many times as Diaz had done what Diaz did, that player would've been dead. It's not good for the metagame in any way. Players should be judged on how they play in the current game, not by "Oh, so and so could be useful later because they have been in the past, so even though they are playing terribly, we should keep them". It's not a good attitude to have and leads to serious issues in the new player department.
As I've said, no hard feelings. :thumb:
If we continue to talk about how Diaz was "saved" due to vet reverence, we also need to discuss how PMysterious was saved due to the exact opposite, new player pity.
It's a good idea in theory, but then *everyone* who signs up would have to have a new username and the signups would have to be hidden information so you can't match posts from previous games to said good players.
The only solutions are completely anonymous games with a hidden player list (which still wouldn't work all too well), or the new players don't do stupid things.:tongue:
5) On Vanillas: I have vanillas in all my games.
Do they explicitly state they are vanilla or have no role? Rarely ever.
Why? Because, as stated earlier in the discussion, no one LIKES being a vanilla. So, my vanilla roles usually have some very low-quality ability with 20-25% success rates that only trigger in SPECIFIC circumstances or could gain an ability if three different things happen at the perfect time. These corner-case roles keep players playing even if it appears their role is doing nothing.
Players are more likely to continue playing if they think that they'll have SOMETHING special to their role. If not, there are a huge amount of drops that occur and sometimes its hard to find replacements. This was one of my major concerns around WW VII and X but we may have a large enough community now that we may want to go back to pure vanilla roles. I'm toying with the idea for my next game, but I'm not sure if I'll take that route.
SO glad to see someone make this post and I really didn't want it to be me. I know I'd talked with SS about this at least once I believe I discussed this with Ikrit as well. Regardless, a few response:
1) I MAJORLY agree with the Vet Reverence issues. I hate to say it, but I'm a MUCH worse player than I was when I won in WWII or when I played after that as Espeon. The fact that I get that much respect but make horrendous play decisions shows that our view of Vets needs to change and I'm glad that I'm starting to see that change being taken up.
2) I did introduce co-modding in this game as a way for there to be a second check and set of eyes on a game AND to take up the game if need be. I had access to ALL the roles pre-game and had a chance to make input on the roles A/AM eventually chose to use. I also had the full list of who had what role. But, beyond that, my job was to sit back , follow the game, and let A/AM mod unless he contacted me with a need.
I know some players also contacted me during the game when Vote updates were not being taken care of and I don't mind doing that. But saying that vote counts "do not take long to do" is a bit off. Most vote updates I do when I get in from work usually take about a half-hour to write because of everything thats gone on. And when I'm usually not getting in as of recently until around 8 pm for work after going to be at midnight, some updates can take upwards of an hour.
However, I do think co-mods should be carried over to subsequent games as this is a HUGELY helpful tool and would have been MORE than happy to utilize this in a few games (VII and XIII come to mind).
3) Day/Night posts are also time consuming, but that's because we, as mods, are also responsible for the story-telling to keep you all invested in the story. Absol, A/AM, I, and pretty much every mod take these stories seriously though we may have been a bit over-the-top on a few. I, personally, am cutting back a bit on the storytelling in my next game, but my next game lends itself well to that. Hopefully future mods will strike the balance well on this storytelling aspect of the game.
4) Roles. Oh boy...
I do agree that balance is a big issue that I, as a Mod, fight EVERY game. However, I do think that balance isn't just a number as listed in the MafiaScum forums. My balance is between Town and Non-Town roles. Therefore, I lump Wolves, indies, and unlaigned players in the group. Does this underpower the Wolves? In all games I've done after, I'd say, WW X, yes. Have other games been there earlier? Yes. Will i fix this more towards the Wolves side in the future?
I dunno.
Wolf balance is tough and I will probably give the Wolves some PRs in the future. But I'm also a fairly strong person in the use of Indies in a game and I think THAT should be addressed before the Wolf issue is taken care of.
On Seers and Seer-Like roles: There have been WAY too many and I've mentioned this a couple times to mods seeking help. But their games are their games and they have final call on this. I don't think the Voguer I made a few games ago was inherently broken, BUT I do think I made his percentage a hair higher than it should have been.
5) On Vanillas: I have vanillas in all my games.
Do they explicitly state they are vanilla or have no role? Rarely ever.
Why? Because, as stated earlier in the discussion, no one LIKES being a vanilla. So, my vanilla roles usually have some very low-quality ability with 20-25% success rates that only trigger in SPECIFIC circumstances or could gain an ability if three different things happen at the perfect time. These corner-case roles keep players playing even if it appears their role is doing nothing.
Players are more likely to continue playing if they think that they'll have SOMETHING special to their role. If not, there are a huge amount of drops that occur and sometimes its hard to find replacements. This was one of my major concerns around WW VII and X but we may have a large enough community now that we may want to go back to pure vanilla roles. I'm toying with the idea for my next game, but I'm not sure if I'll take that route.
6) I'm really looking forward to the next game. Knowing who's at the helm of the next game and seeing who's written this topic gives me encouragement that the next game may be one of the best and most balanced on the Gym. Only time will tell. I'll see you all then!
~Cardz.
I disagree. When a player has a pure vanilla role, or even just a speech restriction and nothing else (Imakuni?/WW X :wink, the pleasure of playing is detracted somewhat. When my role ran out of uses in Luc EX's last game, I tried to make myself the biggest meat shield possible. Now what if everyone started doing that?
No, instead of Vanilla roles, I think the mods need to be more creative with roles. Instead of making someone a priest/seer/whatever, why not think up some new role that has some benefit, but isn't investigative? Or protective? There are plenty of options out there for roles that could help the town, or even the wolves if used wrong, that are off of the beaten path. Absoltrainer does a good job at this. Instead of just smacking people with the do nothing roles, roles should become more intricate while not necessarily being an absolute help to the town.
I think there are ways to balance gameplay and mass role reveals without vanilla roles. I like the idea of having vanilla roles from a mod perspective, but I wouldn't enjoy a vanilla role. I think others wouldn't either. For the sake of making things enjoyable, I think giving everyone something is a good idea. 10% seer is much better than nothing.
Vanilla's are needed to keep mass claim from happening.
Yeah, I like this idea. For instance, my role as Jolteon. At the beginning, it wouldn't have been much help to the town or the wolves. Of course, near the end it ended up because of the super detailed updates being one of the strongest roles in the game.
I'd like to run a Werewolf game someday, and if I do, I plan on making the most creative roles I can.
Not if all the wolves have roles themselves. Not every town and every wolf role would need to be amazing.
I'm not sure if this is what you're getting at here, but a system I like to use is this.
Set the minimum required to lynch (> 1/2 the population)
Set the maximum day length
If the town does not pull a target up to the lynch minimum, a random player is lynched instead (I suppose no lynch is an option here as well).
If the town does pull a target to the lynch minimum, they are lynched and the game moves into night.
I always felt that this whole, leave our target at L-1 or 2 until the day ends is sort of against the whole lynching concept, and while it does benefit the town, it also tends to drag the game out with conversation sometimes going stale.
I have more thought on many of the other topics mentioned but for now i'll just stick with asking people what they think of this?
I disagree. When a player has a pure vanilla role, or even just a speech restriction and nothing else (Imakuni?/WW X :wink, the pleasure of playing is detracted somewhat.
Well I disagree. It's actually my favorite role. It allows you the freedom to just play the game. You don't have the pressure of the wolf team to hide in plain site nor the pressure of a town PR. Blah, I hate being a priest. To much pressure to stay alive to help the town and target the right players. I would absolutely welcome VTs. As a matter of fact my first role in LEXs game was a VT.