Cyrus
Iron Chef - Master Emeritus
Directions on how to differentiate Voter Input over other comments:
-Read carefully through each deck.
-Title your post as "Voter Input."
-Tell me which deck right off the bat deserved the win.
-In a few sentences, tell me why that deck deserved the win, and the other deck didn't.. Remember, this is a 1 v. 1 format, meaning that you aren't choosing the best of four, but the best of two...twice.
-Use some grade at the bottom of your post to rationalize your decision - preferably the system I've been using this whole contest.
~~~Ky00ber the III VS Davidy321~~~
Lists:
-Ky00ber's list is good, bar some questionable counts (two Roseanne, as well as a bunch of unreliable "3"s, especially on flippy cards). Blissey also seems to clog things up - although I feel it's a nice attacker at times. 8/10/
-David's list is also good. I see a fundamental issue in his, though: not running something like Azelf, when he will clearly have a prize issue. 2-2-2 Leafeon = issues. 1-1 Starmie = issues! Beyond that, I think this is a balanced list with some good fundamentals of deckbuilding at work. 8/10.
Creativity:
-Ky00ber gets a 3/5. Ariados is a nice, appropriate approach, but Blissey isn't all that relevant. I see the argument for how it's useful, but it's a throw-in that doesn't further Zong.
-David, however, has some more relevant things at work, such as Leafeon and especially the 1-1 Starmie. Otherwise, they're on the same wavelength. 4/5
Card Use:
-Ky00ber moderately abuses both attacks, but doesn't go too far into card use. 3/5
-David heavily abuses the second attack, focusing the deck on it. However, the first attack feels largely neglected. 3/5.
Ky00ber: 14/20
David: 15/20
FINAL winner: Davidy321
~~~Vegeta SS4 VS SuperWooper~~~
Lists:
From Vegeta's list, I'd really want Azelf the same way I'd want it in David's list. When you've made a dedication to getting 1-1 Palkia out...Follow it through if it's doable! I also see a serious problem with the energy: too low, and not diverse enough. Last of all, I see a couple trainer choices I'm not a big fan of: three roseanne and two pokeradar (when the list has only 22 pokemon, that "may" create problems).
8/10. I worry about how close it'd get to the 7 range, but there's enough solid stuff going here to keep it firmly an 8, I think.
Wooper's list is at least as consistent as Vegeta's, but still has a couple of the same problems: Dusk Ball is comparable to Radar, for instance. He also has the same thing going with the three Roseanne I'm not too fond of.
However, there's enough backup for Wooper's list to make it reliable, such as Uxie, Uxie Level X, and Azelf. He also has a very agreeable set of energy choices.
9/10.
Creativity:
While Vegeta indeed runs a nice 1-1 Palkia, these two cards are not enough to up his creativity rating the way two cards helped put David's entry over the top.
Same with Wooper. He has a pretty neat way of running his consistency engine (tech MT Bronzong), but that alone isn't enough to put him over the top here.
3/5 for both.
Card Use:
Wooper clearly abuses the SF's power more just by running the original MT Bronzong. This trickles down into making Energy Pickup a more reliable card.
The two of them moderately account for the first attack, by running flippy cards that burn down their hand size (and thus, match the size of the opponents hand).
Both Vegeta and Wooper make their builds Heavy Potential-oriented. It's in how they carry that idea that will determine the winner.
To make up for the expensive cost of the attack, Vegeta runs both Rotom and Energy Pickup. While I don't like the three count of Pickup as much as I would a "four," the Rotom is reliable! Wooper has essentially the same strategy, only no Rotom, and yes to easy energy discarding via MT Bronzong. His method is slightly less reliable...Which is a problem, given that he doesn't run something like MD Bronzong, what with its free attack.
Now, just how abusive are they of Heavy Potential?
I really like Vegeta's addition of Palkia. I think that just running one TS-2 was a better investment than what seems to me a slight overkill on Wooper's part (3 TS-2).
4/5 for Vegeta, 3/5 for Wooper.
As of right now, I have them both tied at 15/20 each. However, I am leaning towards Vegeta, primarily on how much stronger his card usage is.
-Read carefully through each deck.
-Title your post as "Voter Input."
-Tell me which deck right off the bat deserved the win.
-In a few sentences, tell me why that deck deserved the win, and the other deck didn't.. Remember, this is a 1 v. 1 format, meaning that you aren't choosing the best of four, but the best of two...twice.
-Use some grade at the bottom of your post to rationalize your decision - preferably the system I've been using this whole contest.
~~~Ky00ber the III VS Davidy321~~~
Ky00ber the III
Pokemon 23
3 x Ariados
3 x Spinarak
4 x Bronzor MD
3 x Bronzong SF
1 x Bronzong MD
1 x Uxie LA
2 x Chansey
2 x Blissey
2 x Baltoy
2 x Claydol
Trainer/Supporter/Stadium 22
3 x Super Scoop Up
3 x Team Galactic's Wager
3 x Pokeball
3 x Felicity's Drawing
2 x Roseanne's Research
3 x Warp Point
4 x Bebe's Search
1 x Night Maintenance
Energy 15
11 x Psychic Energy - Basic
4 x Call Energy - Special
Hm…I’m finally doing a stage 1, so that’s some variety. However, Bronzong is a card that is somewhat of a jack of all trades, master of none. You go for either its power or its attacks. Here, I try to use both of these to the fullest.
Furthermore, I have a lack of time to playtest so I have no idea how well the deck does besides its consistency(which I’ve fixed up by playing solitaire games on appr). Hopefully it would not be the fatal weakness in my deck. On to to the main strategy discussion!
Pokemon:
Well, I think Ariados would be the first thing that people would combo with Bronzong’s second attack, so don’t fix what’s not broken.
Set up your Bronzong and Claydol, which really go well together. Your opponent would most probably have a Claydol too, so your cards were never stray far from his. Use that to your advantage and get a solid 60+confusion for (P)(C).
If you start with Spinarak, all is not lost as you have Call/Roseannes. Retreat and send up your Bronzor. The energy discarded will come in useful later.
Then get a couple of Ariados and spread damage with Bronzong SF’s second attack and Bronzong MD’s pain amplifier.
Your opponent would most probably be led to think that this is an ordinary spread deck, however they would be very wrong. Because of the fact that retreat costs are fairly low in this format, even with Ariados we have a Blissey as a bigass Pokemon to stay in the field and clean up the weakened Pokemon. With Bronzong’s power you probably have no lack of energies in your hand, and once Blissey becomes active she powers herself up(Energy is discarded easily with Felicity’s/letting your Bronzongs be Koed/retreating)
Furthermore, if you get a Chansey start, no worries, you just start ploughing through them first with Blissey and using Bronzong SF and Felicity’s Drawing to put Energy’s in the discard. You can normally attach to your Bronzong while you have Blissey active.
Lastly, Uxie is your cure to a bad start and also helps in hand refreshment if for some reason your claydol gets sniped. It can also help you balance cards with your opponent.
Energy:
Lotsa psychics because Bronzong needs 3 and Blissey’s definitely gonna need more than 3! Call for Setup
Trainers:
3 Super scoop up is great for blissey and good for bronzong as both have good hitpoints making Super Scoop Up great prize denial. Wager is always good disruption and it has an additional role in this deck: Opponent hand control. If you want to use Bronzong SF’s first attack, you can wager first and burn through extra cards or draw using Claydol to even up with your opponent.
Pokeball- before the contest I had been playing around with the various {insert name here}balls and I’ve found Pokeball to be the best. Even with only a 50% chance, it has better odds of finding what you want than Duskball(too little cards searched through) and Quickball(no guarantee what you can find).
Only 2 Roseanne’s is sufficient because 4Call/2Roseannes has a very high likelihood that you start with either one. Late-game energy needs are met with Bronzong so you already are self-sufficient once you have your Pokemon up, which is why you have 4 Bebe’s Search.
Warp point is your card if you need to switch your Pokemon. If your use switch, then you lose an element of disruption which I like this deck to have. Its also needed for the relatively high retreat costs that bronzong and blissey have.
You may have realized there’s neither Pluspowers/Bucks and Devolutor(TM TS-2). This is because I find Blissey and the Bronzongs to complement each other well enough already. Fat ol’ Blissey uses her attacks to sweep while Bronzongs soften things up for her. This is something like if you’re playing Empozong; There’s not much need for those cards and you’re already pumping out sufficient damage to knock things out.
This would mark the end of my write-up. I hope I can make it, as the next round I would finally be free of my finals exams and have time to fully test my decks.
Davidy321
2 Baltoy GE
2 Claydol GE
3 Spinirak MT
3 Ariados MT
3 Bronzor MD
1 Bronzong MD
2 Bronzong SF
2 Eevee Call For Family MD
2 Leafeon Leaf Guard MD
2 Leafeon Lv. X MD
1 Staryu LA
1 Starmie LA
1 Spiritomb LA
25
4 Roseanne's Research
4 Bebe's Search
2 Switch
2 Warp Point
2 Team Galatic's Wager
2 Cynthia's Feelings
4 Poke Radar
1 Night Maintenance
21
4 Call Energy
6 Psychic Energy
4 Grass Energy
14
Basically, the key idea is generally spread, using Bronzong's second attack, which against the right deck can do a significant amount of damage to multiple Pokemon. With the intention of having at least two Ariados out, this damage is increased. Starmie is a very good card, and works well in a spread deck. One energy for a fifty damage snipe is very very nice, and the only reason not more are played is because this list is very tight, and the main reason for that is having to fit a Leafeon line, and this is because I believe a three energy attack should not be powered up by one energy attachment per turn, especially when you will be powering up more than one throughout the course of one game. The Claydol line is a standard staple which boosts how consistant the deck is tremendously. The Spiritomb is a very nice tech which is generally a card that will add ten to all the opponent's Pokemon, and more importantly is searchable with Bebe or Roseanne etc. As explained earlier the Leafeon is to allow the energy attaching to Bronzong which has a great attack that costs three energy, as well as providing a great second line that is a main attacker. The one Bronzong from MD is to help with the spread theme of course. a 3/2-1 Bronzong works well, and a 4/3-1 line is simply not needed and would require the removal of two techs which I find all the be useful.
The trainer line is generally standard other than two switch/warp point which is a way to get out of tricky situations as Ariados increases your own retreat cost too.
As usual, this trainer line is meant to be as consistant as possible, offering a solid draw line and solid Pokemon search line too.
The energy line is nothing unusual, 4 call energy to be consistant, and the other two energy lines are self-explanatory.
David
Lists:
-Ky00ber's list is good, bar some questionable counts (two Roseanne, as well as a bunch of unreliable "3"s, especially on flippy cards). Blissey also seems to clog things up - although I feel it's a nice attacker at times. 8/10/
-David's list is also good. I see a fundamental issue in his, though: not running something like Azelf, when he will clearly have a prize issue. 2-2-2 Leafeon = issues. 1-1 Starmie = issues! Beyond that, I think this is a balanced list with some good fundamentals of deckbuilding at work. 8/10.
Creativity:
-Ky00ber gets a 3/5. Ariados is a nice, appropriate approach, but Blissey isn't all that relevant. I see the argument for how it's useful, but it's a throw-in that doesn't further Zong.
-David, however, has some more relevant things at work, such as Leafeon and especially the 1-1 Starmie. Otherwise, they're on the same wavelength. 4/5
Card Use:
-Ky00ber moderately abuses both attacks, but doesn't go too far into card use. 3/5
-David heavily abuses the second attack, focusing the deck on it. However, the first attack feels largely neglected. 3/5.
Ky00ber: 14/20
David: 15/20
FINAL winner: Davidy321
~~~Vegeta SS4 VS SuperWooper~~~
Vegeta SS4
Pokemon: 22
4/3/1 Bronzong SF/MD
3/3 Ariados
2/2 Claydol
1 Rotom
1 Spiritomb
1/1 Palkia X
Energy: 12
4 Call
8 Psychic
Trainer: 26
4 Bebe's
4 Felicities
3 Roseanne's
3 Energy Pickup
4 Switch
3 SSU
2 Night Mant
2 Poke Radar
1 TMS-2
The Idea is very simple but in testing, very easy to pull off.
You start with Bronzor and and attach call. Pickup a Spinarak, and Baltoy after you played a Roseanne's that picked up a Spinarak and Spinarak. Next turn, evolve into Claydol, with the easy card acceleration, you can pick up 2 more evolves, bronzong and and ariados(just by cosmic power)
Felicities, discard energy after using Bronzong SF's power and discard energy, energy pickup, hopefully get heads, and bam, you have energy acceleration. Then spread damage, late game Spiritomb, and Palkia X is for a need bee situation, where your oppoent gets a great setup.
TMS-2 is for the Devoloving of pokemon, very brutal card.
Super Scoop up is for the obvious!
Feleicities+Energy Pickup=Energy Acceleration
Rotom is for the energy acceleration!
there you go, very simple deck, slight creativity, solid list...
I doubt I get further than this round, seing as I have had zero time to build this deck.
SuperWooper
Pokemon: 18
4 Bronzor (MD #52)
3 Bronzong (SF #13)
1 Bronzong (MT #6)
3 Spinarak
3 Ariados
1 Uxie (LA #43)
1 Uxie Lv X
1 Azelf (LA #19)
1 Spiritomb
Trainers: 28
4 Bebe’s Search
3 Professor Oak’s Visit
3 Cynthia’s Feelings
3 Roseanne’s Research
3 Dusk Ball
3 Technical Machine TS-2
3 Energy Pickup
3 Warp Point
3 Night Maintenance
Energy: 14
8 Psychic
4 Call Energy
1 Grass
1 Metal (basic)
At first glance Bronzong was a dream come true as an ingredient. There were some big bad waters who were begging for it (Feraligatr, Kingdra). But then I realized that Feraligatr/Bronzong probably wouldn’t get me a very good originality score. I hunted through my binder and Ariados, whose body increases the retreat cost for every Pokemon in play (not just actives), jumped out at me. Bronzong’s second attack puts counters on each of your opponent’s Pokemon according to their retreat costs, so even one Ariados on the field can increase the damage that Bronzong does by 60. Intrigued by this concept, I decided to use Ariados in one of my Iron Chef decks for the second straight week.
My first three decks used Claydol to draw, but this time I opted to go with a kind of potpourri engine. Since I was already using Bronzor, I figured I’d throw in one Bronzong from Mysterious Treasures, whose power lets you draw one if you discard one. If the card you discard is an energy, though, you can draw two. If your lone Bronzong MT is prized, Azelf will search it out for you. One neat thing about using this other Bronzong is that it synergizes really well with the ingredient’s power, which lets you grab two basic energies from the deck if you simply shuffle in one card from your hand. You’ll never be short on energy with Roseanne’s Research and Bronzong SF’s Cycler power at your disposal, which means you’ll never be short on draw. (The reason for including only three Roseanne’s is because of Cycler.)
Bronzong MT is convenient since it branches from an evolution line I was already using, but it’s not powerful enough to sustain a deck like this. So I added an Uxie and an Uxie Lv X. It would have been two Uxie, but this deck doesn’t have the bench space. Three Warp Point means that you won’t have to burn an energy retreating Uxie Lv X out of there once you’ve leveled it up, and Warp Points are generally nice to have around in a spread deck. I included three Dusk Ball on top of Bebe’s Search because Pokemon Search was extremely important to me, here. To make this deck function, you need Pokemon (Bronzong, Ariados) and you need energy (to make Bronzong’s attack possible). TS-2 will help to kill beefy guys with small retreat costs later in the game, but early on what you need are those two essential components. Bronzong SF takes care of energy all by himself, so a big emphasis on Pokemon search makes this deck extremely consistent, even without Claydol.
Bronzong’s first attack does 60 and auto confusion for two, but only if you’ve got the same number of cards in your hand as your opponent. There are loads of ways to mess with your hand size in this deck. Cynthia’s Feelings can take you to either four or eight; Oak’s Visit will always bump your hand size by one; Bronzong can either bump your hand size by one or keep it the same, depending on what you discard. Dusk Balling for a basic is a quick way to get one card out of your hand. Deevoluter can be attached anywhere to dump a card if it’s needed. Since the Bronzong/Bronzong combo discards a lot of energy, I’ve included three Night Maintenance, and those are easy to get out of your hand whenever you need to narrow it down. And Energy Pickup is another card that’s extremely easy to dump when you’re looking for a quick sixty.
Energy Pickup was a tough choice for me. I almost didn’t want to play them, but I ended up going with it because Bronzong’s second attack, the focus of this deck, takes three energy, and to be competitive with a three energy attack I think that some form of acceleration is just necessary. TS-2 helps kill anything that’s out of reach, like I mentioned earlier. The lone Grass and basic Metal can help you attack with Ariados and Bronzong MT, respectively, and even though there’s only one of each, they can be Pickup’d if need be, plus they’re searchable with Cycler, so I figured they’d be superior to Multi here. Oh, and Spiritomb spreads.
Submitted: 11/03/08, 11:01 PM EST
Lists:
From Vegeta's list, I'd really want Azelf the same way I'd want it in David's list. When you've made a dedication to getting 1-1 Palkia out...Follow it through if it's doable! I also see a serious problem with the energy: too low, and not diverse enough. Last of all, I see a couple trainer choices I'm not a big fan of: three roseanne and two pokeradar (when the list has only 22 pokemon, that "may" create problems).
8/10. I worry about how close it'd get to the 7 range, but there's enough solid stuff going here to keep it firmly an 8, I think.
Wooper's list is at least as consistent as Vegeta's, but still has a couple of the same problems: Dusk Ball is comparable to Radar, for instance. He also has the same thing going with the three Roseanne I'm not too fond of.
However, there's enough backup for Wooper's list to make it reliable, such as Uxie, Uxie Level X, and Azelf. He also has a very agreeable set of energy choices.
9/10.
Creativity:
While Vegeta indeed runs a nice 1-1 Palkia, these two cards are not enough to up his creativity rating the way two cards helped put David's entry over the top.
Same with Wooper. He has a pretty neat way of running his consistency engine (tech MT Bronzong), but that alone isn't enough to put him over the top here.
3/5 for both.
Card Use:
Wooper clearly abuses the SF's power more just by running the original MT Bronzong. This trickles down into making Energy Pickup a more reliable card.
The two of them moderately account for the first attack, by running flippy cards that burn down their hand size (and thus, match the size of the opponents hand).
Both Vegeta and Wooper make their builds Heavy Potential-oriented. It's in how they carry that idea that will determine the winner.
To make up for the expensive cost of the attack, Vegeta runs both Rotom and Energy Pickup. While I don't like the three count of Pickup as much as I would a "four," the Rotom is reliable! Wooper has essentially the same strategy, only no Rotom, and yes to easy energy discarding via MT Bronzong. His method is slightly less reliable...Which is a problem, given that he doesn't run something like MD Bronzong, what with its free attack.
Now, just how abusive are they of Heavy Potential?
I really like Vegeta's addition of Palkia. I think that just running one TS-2 was a better investment than what seems to me a slight overkill on Wooper's part (3 TS-2).
4/5 for Vegeta, 3/5 for Wooper.
As of right now, I have them both tied at 15/20 each. However, I am leaning towards Vegeta, primarily on how much stronger his card usage is.
Last edited: