^Er, except brozong doesn't lower the total hand count ever (just allows for the possiblity of hitting a playable one).
Hand lowering cards:
3 Bronzong (SF #13)
3 Energy Pickup
4 Switch
3 SSU
2 Night Mant
2 Poke Radar
1 TMS-2 (15)
VS.
3 Bronzong (SF #13)
3 Dusk Ball
3 Technical Machine TS-2
3 Energy Pickup
3 Warp Point
3 Night Maintenance (15)
Key cards:
Bronzongs cancel out.
Energy pickup can be cancelled out.
4 Switch<3 Warp Point here. You can't really afford to burn the switches with the use of palkia lvl X, but whoopers list can.
2 NM>3 NM. I don't like 3 NM in any list, and they are pretty tough to use effectively.
3 TM 2>1 TM 2. You can drop them at any time, so this is a no-brainer.
3 Dusk Ball>2 Poke Radar. 2 Radar is wierd...anyways, both can auto-fail, so having an extra one for possible dumpage is a good thing.
All thats left is 3 SSU. SSU can be a disposeable card if tails, but a heads can result in a hand gain (unless theres a basic on the field). Overall, most of the time its a dead draw, but sometimes it's not (and those times can be costly).
Overall for dumpage: Whoopers list has 3 cards that I count as being a "burn risk", while Vegeta's has 5 at the minimum (3 SSU and 2 NM; 4 switches I'll give credit for having 2 in hand). I would say for burning, SW wins.
Netting cards:
2 Claydol
3 Bronzong SF
4 Felicities
3 Roseanne's
3 SSU
2 Poke Radar (17)
VS.
3 Bronzong (SF #13)
1 Bronzong (MT #6)
1 Uxie (LA #43)
1 Uxie Lv X
3 Professor Oak’s Visit
3 Cynthia’s Feelings
3 Roseanne’s Research (15)
This catagory is pretty much a null factor, as the opponet will usually try to have the smallest number of cards as possible. Bronzongs cancel out. I'll cancel the uxie out because it's a one-time power. Roseanne's cancel out. So we have:
2 Claydol
4 Felicities
3 SSU
2 Poke Radar (11)
VS.
1 Bronzong (MT #6)
1 Uxie Lv X
3 Professor Oak’s Visit
3 Cynthia’s Feelings (8)
So Vegeta wins right? Claydol is auto-netting. However, SSU and radar are both risky and can easily result in a minus net. On the other side, Bronzong is an auto-net with the other brozong, and uxie X is also an auto-net. Visit is a minor net, as is felicities. Cynthia's is the 3 claydol's in the sence of gain. Claydol, while an auto-net, will almost always over-draw the opponet, which means burning must occur. Because some of the burning cards in Vegeta's list can backfire and result in net, this is a risky way to attempt to get the the equal amount.
4 Felicities>3 POV. However, both only result in a net of +1.
I'll say that 1 Uxie x+1 Brozong>/ (Probably equal) 3 SSU and 2 radar. Radar is likely to result in a neutral gain, espically when the game is later on and claydol is on the field. SSU is a flip and needs to hit a stage 1 pokemon, or a pokemon with energy to result in any net gain.
So it comes down to 2 Claydol vs. 3 Cynthia's. Cynthia's works both ways, as a netter and a dumper (4 cards is easy to work with with SW's list). Claydol can work as a dumper, but only in rare situations. Factor in the uxie drop that has been ignored, and I say that it's about equal here, with claydol getting a slight nod.
So overal, net gain seems to be about equal when placed into a general context. I'll give Vegeta here the benefit, but only slightly. As a whole, I'll say SW abuses the first attack better than Vegeta does.
Hand lowering cards:
3 Bronzong (SF #13)
3 Energy Pickup
4 Switch
3 SSU
2 Night Mant
2 Poke Radar
1 TMS-2 (15)
VS.
3 Bronzong (SF #13)
3 Dusk Ball
3 Technical Machine TS-2
3 Energy Pickup
3 Warp Point
3 Night Maintenance (15)
Key cards:
Bronzongs cancel out.
Energy pickup can be cancelled out.
4 Switch<3 Warp Point here. You can't really afford to burn the switches with the use of palkia lvl X, but whoopers list can.
2 NM>3 NM. I don't like 3 NM in any list, and they are pretty tough to use effectively.
3 TM 2>1 TM 2. You can drop them at any time, so this is a no-brainer.
3 Dusk Ball>2 Poke Radar. 2 Radar is wierd...anyways, both can auto-fail, so having an extra one for possible dumpage is a good thing.
All thats left is 3 SSU. SSU can be a disposeable card if tails, but a heads can result in a hand gain (unless theres a basic on the field). Overall, most of the time its a dead draw, but sometimes it's not (and those times can be costly).
Overall for dumpage: Whoopers list has 3 cards that I count as being a "burn risk", while Vegeta's has 5 at the minimum (3 SSU and 2 NM; 4 switches I'll give credit for having 2 in hand). I would say for burning, SW wins.
Netting cards:
2 Claydol
3 Bronzong SF
4 Felicities
3 Roseanne's
3 SSU
2 Poke Radar (17)
VS.
3 Bronzong (SF #13)
1 Bronzong (MT #6)
1 Uxie (LA #43)
1 Uxie Lv X
3 Professor Oak’s Visit
3 Cynthia’s Feelings
3 Roseanne’s Research (15)
This catagory is pretty much a null factor, as the opponet will usually try to have the smallest number of cards as possible. Bronzongs cancel out. I'll cancel the uxie out because it's a one-time power. Roseanne's cancel out. So we have:
2 Claydol
4 Felicities
3 SSU
2 Poke Radar (11)
VS.
1 Bronzong (MT #6)
1 Uxie Lv X
3 Professor Oak’s Visit
3 Cynthia’s Feelings (8)
So Vegeta wins right? Claydol is auto-netting. However, SSU and radar are both risky and can easily result in a minus net. On the other side, Bronzong is an auto-net with the other brozong, and uxie X is also an auto-net. Visit is a minor net, as is felicities. Cynthia's is the 3 claydol's in the sence of gain. Claydol, while an auto-net, will almost always over-draw the opponet, which means burning must occur. Because some of the burning cards in Vegeta's list can backfire and result in net, this is a risky way to attempt to get the the equal amount.
4 Felicities>3 POV. However, both only result in a net of +1.
I'll say that 1 Uxie x+1 Brozong>/ (Probably equal) 3 SSU and 2 radar. Radar is likely to result in a neutral gain, espically when the game is later on and claydol is on the field. SSU is a flip and needs to hit a stage 1 pokemon, or a pokemon with energy to result in any net gain.
So it comes down to 2 Claydol vs. 3 Cynthia's. Cynthia's works both ways, as a netter and a dumper (4 cards is easy to work with with SW's list). Claydol can work as a dumper, but only in rare situations. Factor in the uxie drop that has been ignored, and I say that it's about equal here, with claydol getting a slight nod.
So overal, net gain seems to be about equal when placed into a general context. I'll give Vegeta here the benefit, but only slightly. As a whole, I'll say SW abuses the first attack better than Vegeta does.