Pokémon TCG: Sword and Shield—Brilliant Stars

Preliminary Grades and Voter Input (Division 3)

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^Er, except brozong doesn't lower the total hand count ever (just allows for the possiblity of hitting a playable one).
Hand lowering cards:
3 Bronzong (SF #13)
3 Energy Pickup
4 Switch
3 SSU
2 Night Mant
2 Poke Radar
1 TMS-2 (15)
VS.
3 Bronzong (SF #13)
3 Dusk Ball
3 Technical Machine TS-2
3 Energy Pickup
3 Warp Point
3 Night Maintenance (15)

Key cards:
Bronzongs cancel out.
Energy pickup can be cancelled out.
4 Switch<3 Warp Point here. You can't really afford to burn the switches with the use of palkia lvl X, but whoopers list can.
2 NM>3 NM. I don't like 3 NM in any list, and they are pretty tough to use effectively.
3 TM 2>1 TM 2. You can drop them at any time, so this is a no-brainer.
3 Dusk Ball>2 Poke Radar. 2 Radar is wierd...anyways, both can auto-fail, so having an extra one for possible dumpage is a good thing.
All thats left is 3 SSU. SSU can be a disposeable card if tails, but a heads can result in a hand gain (unless theres a basic on the field). Overall, most of the time its a dead draw, but sometimes it's not (and those times can be costly).

Overall for dumpage: Whoopers list has 3 cards that I count as being a "burn risk", while Vegeta's has 5 at the minimum (3 SSU and 2 NM; 4 switches I'll give credit for having 2 in hand). I would say for burning, SW wins.

Netting cards:
2 Claydol
3 Bronzong SF
4 Felicities
3 Roseanne's
3 SSU
2 Poke Radar (17)
VS.
3 Bronzong (SF #13)
1 Bronzong (MT #6)
1 Uxie (LA #43)
1 Uxie Lv X
3 Professor Oak’s Visit
3 Cynthia’s Feelings
3 Roseanne’s Research (15)
This catagory is pretty much a null factor, as the opponet will usually try to have the smallest number of cards as possible. Bronzongs cancel out. I'll cancel the uxie out because it's a one-time power. Roseanne's cancel out. So we have:
2 Claydol
4 Felicities
3 SSU
2 Poke Radar (11)
VS.
1 Bronzong (MT #6)
1 Uxie Lv X
3 Professor Oak’s Visit
3 Cynthia’s Feelings (8)
So Vegeta wins right? Claydol is auto-netting. However, SSU and radar are both risky and can easily result in a minus net. On the other side, Bronzong is an auto-net with the other brozong, and uxie X is also an auto-net. Visit is a minor net, as is felicities. Cynthia's is the 3 claydol's in the sence of gain. Claydol, while an auto-net, will almost always over-draw the opponet, which means burning must occur. Because some of the burning cards in Vegeta's list can backfire and result in net, this is a risky way to attempt to get the the equal amount.
4 Felicities>3 POV. However, both only result in a net of +1.
I'll say that 1 Uxie x+1 Brozong>/ (Probably equal) 3 SSU and 2 radar. Radar is likely to result in a neutral gain, espically when the game is later on and claydol is on the field. SSU is a flip and needs to hit a stage 1 pokemon, or a pokemon with energy to result in any net gain.
So it comes down to 2 Claydol vs. 3 Cynthia's. Cynthia's works both ways, as a netter and a dumper (4 cards is easy to work with with SW's list). Claydol can work as a dumper, but only in rare situations. Factor in the uxie drop that has been ignored, and I say that it's about equal here, with claydol getting a slight nod.
So overal, net gain seems to be about equal when placed into a general context. I'll give Vegeta here the benefit, but only slightly. As a whole, I'll say SW abuses the first attack better than Vegeta does.
 
he may abuse the 1st attack better, I guess, but I CLEARLY have the 2nd attack down, which is the best attack IMO.
 
Well, for the matchup between me and Vegeta it looks pretty close. This is how I would grade it (but I'm biased, of course):

SuperWooper

Deck: I feel like the 1 MT Bronzong, 1-1 Uxie, and 3 Dusk Ball versus Claydol (a third evolution line), as well as the singles of basic energies that are easily fetchable with Cycler, put me over the top.

Creativity: This one has got to be even. We ran the same deck.

Card Use: I think this one is even, too. Vegeta makes it a lot easier to get three energy on his Bronzong by playing the free-attack MD Dingdong and a Rotom (the Rotom in particular I really like). But I've made it a lot easier to abuse the 60/confuse for 2 by playing the Bronzong MT, and extra copies of TS-2. I realize that you counted three copies of TS-2 as a mistake in your list, Kettler, but the ease with which you can get them out of your hand is a plus when you want the 60/confuse. Also, being able to abuse the first attack takes a little bit of the pressure off me for not playing the Rotom, because I can use the first attack as a step up to the second one when needed (and auto-confuse when you're locking them with Ariados should count for a little something, I think, in card use).

Vegeta

Deck: 2-2 Claydol and 1-1 Palkia make it so that you're playing three-and-a-half evolution lines. Felicities and PokeRadar aren't enough to make that flow as well as mine, I don't think (it would be interesting if somebody were to actually play out of the mirror match, though, lol).

Creativity: We played the same deck.

Card Use: The Rotom is seriously a good play. I think that 1 TS-2 was a mistake. Maybe 2 would have been the perfect number, IDK. But when you're playing against something like Kingdra and it's getting late in the game, and they Rare Candy into the guy and you're doing 20 at a time to it and you can't find your TS-1 (because you play only one copy), you are absolutely screwed. The MD Bronzong I like, but not more than the MT Bronzong. You have absolutely no shuffle draw, and PokeRadar doesn't burn as well as Dusk Ball, so I get off the first attack more easily. This seems like a tie to me.

I'd put me at 9/3/4 and Vegeta at 8/3/4.

(...I am allowed to do this, right? Grade my own thing? I don't auto-lose or anything? ;p)
 
he may abuse the 1st attack better, I guess, but I CLEARLY have the 2nd attack down, which is the best attack IMO.

imo, the only things you add to abusing Bronzong's 2nd attack are inconsistent energy pickups and a rotom that you really would only want to use early game anyways (using it late game results most likely will result in a lost prize, and will rarely do anything for you early game with your list).

Additionally, i can't think of too many times when I would be able to use SSU effectively in the deck. a majority of the decks being used have the potential to OHKO bronzong, making the use of SSU worthless. really i only see it being used to pickup spiritomb in this case, which is probably only going to get you an extra drop with only 3 ssu anyways.) This also basically fills your deck with 6 cards that can potentially do NOTHING.

additionally, the reason many people are prefering your list over wooper's is that you run claydol; i think that many agree that the difference lies in your drawing ability, not how you actually use bronzong (imo, a huge mistake when both lists explain how they have draw).

although i do like your addition of the MD bronzong, that would be about the only concession I would give to your deck.
 
Rotom is late game....simple as that, by the time I have to use it, I am 2 turns away from 4 prizes. This is crazy Damage spread, sure, take out Rotom, thats something I am willing and hoping to give up. bring up Bronzong...KO everything.

So Far, it looks like I am winning this voting thing...

But, If it ends up in a tie, I think we both can move onto the next round, although it might not be fair for the other guy who did win his round...I am just saying, if he is cool with it, im cool with it, I am sure SW is cool with it. I may be winning the vote count but this is just too almost too close to be called. 2 VERY different playstyles, if you have my playstyle...you would easily vote for my deck, you have SW's playstyle, you would easily vote for his deck.

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or...SW and I play on redshark...best of 5 games...or 3, depending on time restraints etc.

I only have redshark...and I will not except someone else playing my deck instead of me to decide the victor, I made the deck, I know why each card is in here...

Back to back posts merged. The following information has been added:

I do find it interesting, most of the guys voting for SW are on the same team:p

ok, I am just kidding, I know ur not biased about anything....and no, not being sarcastic, just something I noticed.
 
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I think Vegeta has the stronger deck. Although playing Claydol is nothing to be excited about, choosing NOT to play Claydol is a BAD move.

~Colin
 
I like David's in the first one. I can see the deck needing energy acceleration. Leafeon seems like the stronger idea for the deck than Blissey.

I give Wooper a slight edge in the 2nd one. His engine seems pretty fast and believable to work without Claydol. Palkia feels strained here because I'd like to see 3 Ariados find their way to the field. But even if Vegeta has two, that's with Claydol, 2 Bronzong and Palkia leaves no room for say Spiritomb or Rotom. The 2-3 spaces that Ariados needs in this kind of deck hurt Palkia's viability.
 
FINAL VERDICT: Vegeta VS SuperWooper


After going through all the different comments, I noticed three things pop up...

1) A vocal camp of SuperWooper's friends speak on his behalf.
2) A somewhat vocal camp of Vegeta's friends speak on his behalf.
3) People agreeing with me.

So...I considered the different biases at work, and began to get a pretty good feel for what I had gotten right and wrong.

-Wooper's list is definitively better than Vegeta's. I don't think Claydol is necessary for what constitutes great deckbuilding...But it is commonly found in the best lists, nonetheless.

-Vegeta's Card Use is definitively better.

-Creativity is...Nearly equal. Vegeta's strategy is slightly more creative, while Wooper's engine is far less common. Here, I'd give a VERY slight edge to Wooper.

So here is a revamped grade:

Vegeta SS4:

List: 8.1/10.0
Creativity: 3.0/5.0
Card Use: 4.1/5.0

SuperWooper:

List: 8.9/10.0
Creativity: 3.1/5.0
Card Use: 3.3/5.0


By the slightest margin, I have changed my preliminary decision, and chosen SuperWooper over Vegeta.

I've discovered that since the list difference is canceled out by the card use difference, it all depended on whose creativity was superior. I normally do not value unique engines...Unless they WORK. Wooper's engine WORKS.

For that reason, I've given him the nod on creativity, and the round.
 
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