Psyquic Powa (DP-LA)

Discussion in 'Deck Help and Strategy' started by lestatxxx, Jul 4, 2008.

8 league13 468 60
Thread Status:
Not open for further replies.
  1. lestatxxx

    lestatxxx New Member

    DP-LA Only!!!


    3 Ralts
    2 Kirlia
    2 Gardevoir
    1 Gallade
    1 Gardevoir lv X
    2 Mewtwo
    1 Mewtwo Lv X (LA)
    2 Azfel (LA)
    1 Azfel lv X (LA)
    2 Blatoy
    2 Claydol
    1 Duskull
    1 Dusknoir
    1 Rotom

    4 Rare candy
    2 Bebe search
    2 Roseane research
    2 P. Oak visit
    2 Moonlight Stadium
    2 Felicity drawning
    2 Night Maintence
    2 Premier Ball
    2 TM - TS 2 (LA)
    2 Buck Training (LA)
    2 Warp point

    10 Energias Psiquicas :psychic:
    2 Energias lucha :fighting:
    2 Call energy

    LA = Legend Awakend


    Mewtwo LV.X - Psychic - HP120

    Poke-Body: Psychic Barrier
    Prevent all damage and effects done to Mewtwo by the attacks of your opponent's unevolved Pokemon.

    [P][P][C] Giga Burn: 120 damage. Discard all Energy attached to Mewtwo.

    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 2


    Azelf LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Time Walk
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

    [P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1


    Azelf LV.X – Psychic – HP90
    Level Up

    Poke-Body: Psychic Aura
    All of your Psychic Pokemon in play have no Weakness.

    [P] Deep Balance: Place a number of damage counters on 1 of your opponent's Pokemon equal to the number of Energy your opponent has in play.

    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 1


    Technical Machine TS-2 – Trainer – Technical Machine

    [.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.

    To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.


    Buck's Training – Supporter

    Draw 2 cards from your deck.
    When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.



    Start: Any pokemon w/ Call ó Mewtwo w/ Felicty Drawning

    Speed: Claydol, Supporter, TM, Trainer, call energy ...

    Attack: Gallade, Gardevoir, Gardevoir lv. X, Mewtwo, Mewtwo lv. X, Azfel, Azfel Lv. X, Dusknoir XD

    Tech: Rotom accel energy, Dusknoir poke-power, Mewtwo lv. X poke-body, Azfel lv. X Poke-body, Gardevoir, Poke-powe, Gardevoir lv. X Poke-power , TM-TS 2.

    Opinion? Suggestion? =)

    Edit** more speed deck DP-LA
    Last edited by a moderator: Jul 6, 2008
  2. ryanvergel

    ryanvergel New Member

    I added the symbols for your energy types to make it easier to understand.
    I think you have a few too many pokemon, with too little draw/search. Try adding in more bebe or roseannes and more draw.
  3. lestatxxx

    lestatxxx New Member

    Thank you!
    Was it what we would have to remove my deck?

    I use poke-power gardevoir ¨tele-pass¨ and use support of my opponent ^^

    remove from my deck the Technical machine (TM-TS) ???
    and add + 2 bebe search?? Help !
Thread Status:
Not open for further replies.

Share This Page