Psyquic Sentence (DP-IFDS)

Discussion in 'Deck Help and Strategy' started by lestatxxx, Jul 31, 2008.

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  1. lestatxxx

    lestatxxx New Member


    4 gastly (IFDS)
    2 Haunter (DP)
    1 Gengar (DP)
    3 gengar (IFDS)
    2 spiritbomb (LA)
    2 baltoy
    2 claydol
    2 duskull (Shinny) (IFDS)
    1 duskclops (DP)
    2 Dusknoir (DP+IFDS)
    2 Dusknoir lv.X (IFDS)

    4 rare candy
    4 bebe search
    2 luxury ball (IFDS)
    2 roseane research
    4 pokedrawer+ (IFDS)
    2 Night maintence
    2 TM-TS2 (LA)
    2 miasma valley (IFDS)
    1 warp point

    10 :psychic: energy
    4 :colorless call energy

    Spoiler (LA-IFDS)

    Gastly LV.14 – Psychic – HP50
    Basic Pokemon

    [.] Blackout: Your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn.
    [P] Trick Gas: 10 damage. You may switch Gastly with one of your Benched Pokemon.

    Weakness: Darkness (+10)
    Resistance: Colorless (-20)
    Retreat: 1

    Gengar LV.43 – Psychic – HP110
    Stage 2 – Evolves from Haunter

    Poke-Power: Death Sentence
    You can use this Power once during your opponent’s turn, when this Pokemon’s HP is reduced to 0 by damage from an attack. Flip a coin, if heads the attacking Pokemon is Knocked Out.

    [P] Shadow Loom: Place 3 damage counters on 1 of your opponent’s Pokemon. If that Pokemon has a Poke-Power, place an additional 3 damage counters.
    [P][C] Poltergeist: Look at your opponent’s hand, and do 30 damage for each Trainer card, Supporter card, and Stadium card you find.

    Weakness: Darkness (+30)
    Resistance: Colorless (-20)
    Retreat: 0

    Spiritomb LV.44 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Cursed Breath
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Place 1 damage counter on every Pokemon in play that already has damage counters on it. This Power can't be used if you already used another Cursed Breath Poke-Power during your turn.

    [P] Pain Move: Choose 1 damage counter on one of your Pokemon and move it onto one of your opponent's Pokemon.

    Weakness: none
    Resistance: Colorless (-20)
    Retreat: 2

    Duskull LV.18 – Psychic – HP60
    Basic Pokemon

    [.] Counting Song: Place up to 3 damage counters on Duskull. Then, place the same number of damage counters on the Defending Pokemon.
    [P] Ram: 10 damage.
    [P][C] Night Bind: 20 damage. Flip a coin, if heads your opponent can’t attach any Energy cards from his or her hand to any Active Pokemon during your opponent’s next turn.

    Weakness: Darkness (+10)
    Resistance: Colorless (-20)
    Retreat: 1

    Dusknoir LV.48 – Psychic – HP120
    Stage 2 – Evolves from Dusclops

    Poke-Power: Shadow Orders
    You can use this Power once during your turn. Draw 2 cards from your deck, then if you have 7 or more cards in your hand, discard cards from your hand until you have 6 cards remaining. Then, place 2 damage counters on this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.

    [P][C] Damage Even: Place a number of damage counters on 1 of your opponent’s Pokemon equal to the number of damage counters on Dusknoir.
    [P][P][C] Night Spin: 50 damage. During your opponent’s next turn, prevent all effects of attacks, including damage, done to Dusknoir by your opponent’s Pokemon with 2 or fewer Energy attached.

    Weakness: Darkness (+30)
    Resistance: Colorless (-20)
    Retreat: 3

    Dusknoir LV.X – Psychic – HP140
    Level Up

    Poke-Power: Ectoplasm
    This Power can be used once, if this Pokemon is your Active Pokemon and its HP is reduced to 0 by damage from an opponent’s attack. Although this Pokemon is Knocked Out, don’t discard this 1 card, and instead play it in the battle area as a Stadium card (discard any Stadium cards already in play).
    If this card is put into play as a Stadium card, it has the following effect: “In between turns, place 1 damage counter on each of your opponent’s Pokemon,” and when this card would be discarded, return it to your hand instead.

    Weakness: Darkness (+x2)
    Resistance: Colorless (-20)
    Retreat: 3

    Luxury Ball – Trainer

    Search your deck for 1 Pokemon card (excluding Pokemon LV.X), show it to your opponent, and put it in your hand. Shuffle your deck afterward.

    If there’s already a card named Luxury Ball in your discard pile, you can’t play this card.

    Pokedrawer + – Trainer

    You can play 2 copies of this card at the same time.
    If you play 1 copy, draw 1 card from your deck.
    If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)

    Technical Machine TS-2 – Trainer – Technical Machine (LA)

    [.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.

    To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.

    Miasma Valley – Stadium

    Whenever either player plays a Basic Pokemon card (excluding Grass-type and Psychic-type Pokemon) from his or her hand onto the Bench, place 2 damage counters on that Pokemon.

    You can play a Stadium card next to your Active Pokemon 1 time during your turn. If a Stadium card with a different name is put into play, discard this card.


    Gastly T1 Attack ¨blackout¨ opponent no trainer + energy charge T2 energy charge + gengar = polstergeist =Big Damage
    Starmie snniper bench of my opponent w/ core flash ... + gengar shadow loom + damage even + poke-power dusknoir lv. X + miasma valley = Big combo
    Dusknoir DP, Limits opponent bench pokemon, then, miasma valley and adiccional damage
    claydol draw power
    TM-TS2 deevolved pokemon of my opponent is very good tech ...
    2 energy requiered gengar and dusknoir for attack, starmie 1 energy, good support and trainer, good strategie

    Opinion? :lol:

    Edited thank killax!

    this deck and this for next season of pokemon
    Last edited: Aug 1, 2008
  2. Brawler

    Brawler <a href="

    You do know that shiny pokemon are a bit rarer than the lv.x's, right?
  3. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Meh I thought the same but I doubt they'll sell for more than Lugia ex and that was heavily played. If Dusknoir becomes an archetype however...
  4. Brawler

    Brawler <a href="

    Wow, those would sell for lots if the above becomes true.
  5. Killax

    Killax New Member

    To the deck-> I really like it, it has good theme but however, I would try to add a bebe and a premier ball. Even a second Lux. ball might be a good idea!

    The starmie and starmy don't add to much imho. You might want to have 2 spirittomb for spreading even more damage! than you've got 2 places for the pokemon left, I would add 1 duskull and another dusclops.

  6. lestatxxx

    lestatxxx New Member

    Duskull (Shinny) is common card, no rare

    Back to back posts merged. The following information has been added:

    Ok, No premium ball dusknoir lv. X return a you hand read a poke-power ...

    - 2 staryu
    - 2 starmie
    - 1 Psy energy

    + 2 spiritbomb
    + 1 bebe search
    + 1 luxury ball
    + 1 warp point

    Edit deck ***

    Thanks killax
    Last edited: Jul 31, 2008
  7. master of puppets

    master of puppets New Member

    Yes, it's a common card, but it is still as rare as Lv X to find in your box.
  8. lestatxxx

    lestatxxx New Member

    Yes master of puppets, is rare find in your box
    any opinion of my deck?
  9. Alazor

    Alazor Active Member

    Maybe you might want to have one Gengar (Diamond and Pearl) to combo with your Spiritomb?
  10. lestatxxx

    lestatxxx New Member

    No is neccesary ... but could make only 1, probabilty life drain + spiritbomb is 50% K.O vs. Polstergeist combo w/ gastly is 75% K.O

    I'll think ...

    Thanks you!
  11. Killax

    Killax New Member

    Personally I would use the other gengar, it's attack is to flippy, good, but still to flippy.

    I think the deck is complete now, no starmy etc, but all ghost :D

    Just watch out vs to many dark pokemon (darkrai,togekiss, weavile,tyranitar decks)
  12. Dragonite Forever

    Dragonite Forever New Member

    It was a very cool idea. It was exactly what I was thinking of playing!
  13. lestatxxx

    lestatxxx New Member


    If there is more dark, so K.O faster the stadium dusknoir lv. X ^^ Is a cool deck! :thumb:

    off topic:

    what´s IMO? :smile:
  14. Blade rush

    Blade rush New Member

    It means "In my opinion". I thought of this deck a couple of days ago. I suggest 2 of the starter deck Dusknoir then the DP and other IFDS ones. Lose the luxary ball for another misama valley and roseanne's. Other than that looks pretty good
  15. homeofmew

    homeofmew Active Member

    shineys are pretty hard to get out of 3 boxes of Japanese IFDS i got 1 Voltorb Shiney and 1 Driftloon Shiney
  16. lestatxxx

    lestatxxx New Member

    Dusknoir poke-power draw power ...

    claydol poke-power draw power ...

    In my opinion, take out - 1 luxury and 1 bebe, add + 1 miasma o 1 moonlight + 1 warp o + 1 roseanne ...

    Spirit bomb 2 cost, dusknoir 3 cost, gangar (DP) 1 cost, claydol 2 cost high cost of retire ...


    dusknoir active until K.O , spirit bomb, and claydol in the bench, gengar active K.O pokemon of my oponent

    what´s IMO?
    edit** Thanks Darthpika ^^ (IMO= Is my opinion)


    I am not scared that I thought were easy to obtain the shinny pokemon =S
    Last edited: Aug 1, 2008
  17. mario1

    mario1 New Member

    First off it's Spiritomb NOT Spiritbomb!!!

    Second I think you should try to find room for +2 :psychic:Energy
  18. lestatxxx

    lestatxxx New Member

    spiritomb ... spiritbomb is the same
    I understood XDDD

    No more energy, gengar (DP) 1 energy, gengar (IFDS) 2 energy, Dusknoir (DP) and spiritbomb NO used energy, Dusknoir (IFDS) 2 energy ...
    10 psy
    4 call is much energy, + 2 night maintence ...
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