Hey everyone, i've been trying out a deck which is pure magnezone, so far its been good and won most matchups which it doesn't have a weakness to.
This deck would be magnezone, with nothing but tech cards to support it, i will give the decklist then go into detail with everything later.
Pokemon(21):
1x Magnezone LvX
3x Magnezone (stormfront with gyro ball)
2x Magneton (stormfront, steel type)
1x Magnemite (stormfront steel type)
2x Magnemite (stormfront electric type)
1x Jirachi (one desire)
2x Jirachi (rising rivals w/ detour)
2x Uxie (set up)
1x Uxie LvX
1x Azelf (Time walk)
1x Unknown G
2x Claydol
2x Baltoy
Trainers(25):
3x Roseannes Research
3x Warp Point
2x Felicity's Drawing
1x Premier Ball
1x Luxury Ball
3x Rare Candy
2x Volkners Philosophy
2x Broken Time Space
1x Time-Space Distortion
1x Cynthia's Feelings
4x Bebe's Search
2x Night Maintenance
Energy(14):
4x Special Metal Energy
5x Electric Energy
5x Basic Metal Energy
Now to start on the strategy:
You hope to start off with any of the jirachis so you can get set up straight away and if not you have to hope you can stall them out until you get the necessary cards which shouldn't be too hard seeing as you have 4 bebes, luxury balls, premier balls, roseannes, rare candies, broken time space etc.
Then when you have finally set up, which sometimes may take a while which is one of the few faults with this deck, you can basically start messing with your opponent.
I will not go into detail with all the obvious tech cards because i doubt you will want to read the same thing over and over again.
http://pokegym.net/gallery/showimage.php?i=41006&c=194
This thing is the heart of the deck, with a brilliant pokepower, which goes well with its lvX forms power and attack, and a very good attack.
The attack basically makes a hit and run strategy where it attacks and gives you the OPTION to retreat and forcing your opponent to switch tool, which in some cases will be very difficult, and 60 damage is very nice.
It's pokepower allows you to attack an energy from your discard pile to your pokemon, which works well with its LvX attack and also can give a pokemon a free retreat or kill a pokemon to get it sent out to attack with magnezone.
It's HP is still really good and can take a hit from dialgaG and it has a very nice resistance to metal.
Unfortunately its retreat cost isn't the best in the world, which is why i have put in warp point.
http://pokegym.net/gallery/showimage.php?i=35696&c=190
The LvX form is also brilliant, being able to use both pokepowers and both attacks, its own and its non lvX form
It gains an extra 20HP which is always a nice touch and a nice resistance to psychic.
A flaw to this is probably that it is now a steel type since a lot of things resist steel types, but its still ok.
Like i said earlier its Pokepower and attack works well with its normal form, meaning instead of it going to the active pokemon it can go anywhere you want it to. Allowing to move energies around can also help get rid of energies from almost dead pokemon that are useless at that point.
Its attack is also just amazing, after discarding an electric and a steel energy (which you can retrieve next turn may i add) with only 2 energies needed you can do a whopping 80 damage AND paralyse the foe. Even if you don't wish to do this, remember that you can still use gyro ball instead. Warp point, switch and poke healer are about the only cards that can help paralysis that are playable.
http://pokegym.net/gallery/showimage.php?i=41053&c=194
I felt that this magneton was the best since its attack allows you to spread damages which could be essential if one of your opponents pokes are almost KOd or you can take out something like a claydol
http://pokegym.net/gallery/showimage.php?i=45535&c=205
This jirachi is in here because of its attack for 0 energy which is amazing right at the beginning of a game allowing you to use a supporter twice almost ensuring you have you're magnezone set up and its ability allows you to get any card when it gets knocked out, swift in rare occasions can be used since there are steel energies in the deck, and magnezone LvX can take the energy, it also has a free retreat cost meaning when something gets knocked out, you can send it in then retreat it if you need to.
http://pokegym.net/gallery/showimage.php?i=35679&c=190
This was used mainly for similar reasons to the other jirachi but you get any card you want even faster.
http://pokegym.net/gallery/showimage.php?i=35735&c=190
I wanted to use the LvX because its ability is underestimated and worth the switch in being able to choose one of your top 2 cards of your deck. Also if premier ball fails whilst searching for Magnezone LvX because its prized, you can just get this instead, making it not so obvious that it's prized to your opponent and it wasn't a wasted search. It's attack can also do 60 damage for 2 energies which in my opinion is always decent.
http://pokegym.net/gallery/showimage.php?i=35737&c=190
I would imagine this would be an obvious choice in case your magnezone lvX is prized or any other card you may need, not much else to say really, brilliant tech card for this deck.
http://pokegym.net/gallery/showimage.php?i=33251&c=166
This is basically another draw power card, which can go well with the deck since if you discard energy you can get it back with magnezone.
http://pokegym.net/gallery/showimage.php?i=31369&c=154
This card is essential since i can almost guarantee that the lvX and a magnezone will get knocked out, and it also build up your deck when it gets small late in the game. Thats why i play 2 to make sure you get at least one.
Like i said i'm not going to go into all the tech card details since i don't want to bore you with what you've seen a million times!
Anyway thank you for reading this, i'm open to all suggestions and i hope you can help me make it a top-notch deck! :thumb:
This time i posted a strategy too ¬¬
This deck would be magnezone, with nothing but tech cards to support it, i will give the decklist then go into detail with everything later.
Pokemon(21):
1x Magnezone LvX
3x Magnezone (stormfront with gyro ball)
2x Magneton (stormfront, steel type)
1x Magnemite (stormfront steel type)
2x Magnemite (stormfront electric type)
1x Jirachi (one desire)
2x Jirachi (rising rivals w/ detour)
2x Uxie (set up)
1x Uxie LvX
1x Azelf (Time walk)
1x Unknown G
2x Claydol
2x Baltoy
Trainers(25):
3x Roseannes Research
3x Warp Point
2x Felicity's Drawing
1x Premier Ball
1x Luxury Ball
3x Rare Candy
2x Volkners Philosophy
2x Broken Time Space
1x Time-Space Distortion
1x Cynthia's Feelings
4x Bebe's Search
2x Night Maintenance
Energy(14):
4x Special Metal Energy
5x Electric Energy
5x Basic Metal Energy
Now to start on the strategy:
You hope to start off with any of the jirachis so you can get set up straight away and if not you have to hope you can stall them out until you get the necessary cards which shouldn't be too hard seeing as you have 4 bebes, luxury balls, premier balls, roseannes, rare candies, broken time space etc.
Then when you have finally set up, which sometimes may take a while which is one of the few faults with this deck, you can basically start messing with your opponent.
I will not go into detail with all the obvious tech cards because i doubt you will want to read the same thing over and over again.
http://pokegym.net/gallery/showimage.php?i=41006&c=194
This thing is the heart of the deck, with a brilliant pokepower, which goes well with its lvX forms power and attack, and a very good attack.
The attack basically makes a hit and run strategy where it attacks and gives you the OPTION to retreat and forcing your opponent to switch tool, which in some cases will be very difficult, and 60 damage is very nice.
It's pokepower allows you to attack an energy from your discard pile to your pokemon, which works well with its LvX attack and also can give a pokemon a free retreat or kill a pokemon to get it sent out to attack with magnezone.
It's HP is still really good and can take a hit from dialgaG and it has a very nice resistance to metal.
Unfortunately its retreat cost isn't the best in the world, which is why i have put in warp point.
http://pokegym.net/gallery/showimage.php?i=35696&c=190
The LvX form is also brilliant, being able to use both pokepowers and both attacks, its own and its non lvX form
It gains an extra 20HP which is always a nice touch and a nice resistance to psychic.
A flaw to this is probably that it is now a steel type since a lot of things resist steel types, but its still ok.
Like i said earlier its Pokepower and attack works well with its normal form, meaning instead of it going to the active pokemon it can go anywhere you want it to. Allowing to move energies around can also help get rid of energies from almost dead pokemon that are useless at that point.
Its attack is also just amazing, after discarding an electric and a steel energy (which you can retrieve next turn may i add) with only 2 energies needed you can do a whopping 80 damage AND paralyse the foe. Even if you don't wish to do this, remember that you can still use gyro ball instead. Warp point, switch and poke healer are about the only cards that can help paralysis that are playable.
http://pokegym.net/gallery/showimage.php?i=41053&c=194
I felt that this magneton was the best since its attack allows you to spread damages which could be essential if one of your opponents pokes are almost KOd or you can take out something like a claydol
http://pokegym.net/gallery/showimage.php?i=45535&c=205
This jirachi is in here because of its attack for 0 energy which is amazing right at the beginning of a game allowing you to use a supporter twice almost ensuring you have you're magnezone set up and its ability allows you to get any card when it gets knocked out, swift in rare occasions can be used since there are steel energies in the deck, and magnezone LvX can take the energy, it also has a free retreat cost meaning when something gets knocked out, you can send it in then retreat it if you need to.
http://pokegym.net/gallery/showimage.php?i=35679&c=190
This was used mainly for similar reasons to the other jirachi but you get any card you want even faster.
http://pokegym.net/gallery/showimage.php?i=35735&c=190
I wanted to use the LvX because its ability is underestimated and worth the switch in being able to choose one of your top 2 cards of your deck. Also if premier ball fails whilst searching for Magnezone LvX because its prized, you can just get this instead, making it not so obvious that it's prized to your opponent and it wasn't a wasted search. It's attack can also do 60 damage for 2 energies which in my opinion is always decent.
http://pokegym.net/gallery/showimage.php?i=35737&c=190
I would imagine this would be an obvious choice in case your magnezone lvX is prized or any other card you may need, not much else to say really, brilliant tech card for this deck.
http://pokegym.net/gallery/showimage.php?i=33251&c=166
This is basically another draw power card, which can go well with the deck since if you discard energy you can get it back with magnezone.
http://pokegym.net/gallery/showimage.php?i=31369&c=154
This card is essential since i can almost guarantee that the lvX and a magnezone will get knocked out, and it also build up your deck when it gets small late in the game. Thats why i play 2 to make sure you get at least one.
Like i said i'm not going to go into all the tech card details since i don't want to bore you with what you've seen a million times!
Anyway thank you for reading this, i'm open to all suggestions and i hope you can help me make it a top-notch deck! :thumb:
This time i posted a strategy too ¬¬
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