Pokémon TCG: Sword and Shield—Brilliant Stars

Quickitune Returns

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roaringforest

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20 Pokemon

4-4 Krickitune (3 MT 1 GQ)
1-1 Shaymin lv. X
1-1 Shaymin sky form LV X
2-2 Vespiqueen (SF)
2-2 Claydol

26 Trainers

4 Bebe''s Search
4 PokeDrawer
1 Luxury Ball
4 Roseannes
4 Quickball
4 Pokeball
2 Duskball
3 Night Maintence

energy 14
10 :grass:
4 Call

HP50

COMBEE
Pokemon Tool: Sweet Honey
During your turn, when you play this Pokemon from your hand onto your Bench, search your discard pile for 1 Basic Pokemon card and play it onto your Bench.

[C] Notify: Draw 1 card from your deck. Then, you may switch Combee with one of your Benched Pokemon.

Weakness: Fire (+10)
Resistance: Fighting (-20)
Retreat: 1

Veapiquen 90 HP
Poke-Body: Green Will
This Body works as long as you have more Prize cards remaining than your opponent. Any damage done to any Active Pokemon by this Pokemon’s attacks is increased by 10 for each Grass-type Pokemon on your Bench.
[G] Bee Drain: 20 damage. Remove damage from Vespiquen equal to the amount of damage done to the Defending Pokemon by this attack.
[G][C] Bee Powder: 50 damage. Flip 2 coins, if both are heads the Defending Pokemon is now Poisoned, Burned, and Paralyzed.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1

Kricketune 90 HP
[C][C] Revenge Melody: Does 20 damage time the number of Kricketot and Kricketune in your discard pile.
[G][G] Bug Buzz: 50 damage. If the Defending Pokemon is Asleep, this attack does an additional 30 damage. Then, the Defending Pokemon recovers from Sleep.

Weakness: Fire (+20)
Resistance: none
Retreat: 1

Shaymin 90 HP
[.] Growth: Attach 1 Grass Energy card from your hand to Shaymin.
[C][C] Air Slash: 40 damage. Flip a coin, if tails discard 1 Energy attached to Shaymin.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1

Shaymin lvX 110 HP
Poke-Body: Revenge Seed
If any of your Grass-type Pokemon were Knocked Out by damage from an opponent's attack during your opponent's last turn, any damage done by this Pokemon's attacks to any Active Pokemon is increased by 60.

[G][C] Energy Flare: 50 damage. You may choose any of your Energy in play and attach it to your Pokemon in any way you like.

Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0

Shaymin 80 HP
[G] Flower Aroma: 10 damage. Remove 2 damage counters from Shaymin, and the Defending Pokemon is now Asleep.
[G][C] Damage Aid: 30 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 50 damage. Then, remove all Special Conditions from the Defending Pokemon.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1

Shaymin X 120 HP
Poke-Body: Sense of Gratitude
Each of your Grass-type Pokemon in play (excluding any Shaymin) has its maximum HP increased by 40. This Body stops working if you already have another Sense of Gratitude Poke-Body in effect.

[G][C][C] Seed Flare: 40 damage. You may choose any number of Grass Energy in your hand and attach them to your Pokemon in any way you like. If you do, this attack does an additional 20 damage for each Energy card you attach.

Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1


Strategy is to get out a quick couple of Kricketunes, try to get some Shaymin Xs to bost points and do a super 110 damage every once in a while. After two-three Kricketune KO's, get out the Galactics Conqueust Kricketune to do 80-100, and your opponent should be long dead by now! Veaspiqueens is just a staller that at times can win the game.
 
Land Shaymin is much better for this deck. Sky Shaymin just slows it down, and you need the HP gain, so I'd use a 2-2 line of the Land Forme. I'd run a Dawn Stadium and a Snowpoint. Dawn for most cases, Snowpoint for Torterra. You don't want to hand Torterra a Dawn. Bad mojo. And this deck dosent want to stall, it wants to go as fast as possible to get an early victory, maybe Sceptile to speed up the energy a little more.
 
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