Pokémon TCG: Sword and Shield—Brilliant Stars

Raindance unlimited

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ChicoBlanco

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(Pokemon: 18)
4 squirtle
4 Blastoise
3 TA's Walrein
3 Cleffa
2 Igglybuff
1 Tyrogue
1 Suicune EX

(Trainers: 24)
4 Oak
4 Com Search
2 Elm
2 Copycat
3 Archie
3 Gust of Wind
4 Rare Candy
1 Town Volanteers
1 EcoGym

(Energy: 18)
18 Water Energy


Okay, the strategy is pretty simple. Get Blastoise out fast with Rare Candy. Archie for TA's Walrein.
Raindance to Walrein and hit for lots of damage, returning energy to your hand to prevent your weakness to energy removal.
EcoGym is just in case Blastoise has to fight.
Fickses are Spiffy.
:clap: :tongue: :cool: :nonono: :smile: :mad: :redface: :frown: :wink: :clap:
 
Suicune Ex is Better... TA Walrien Has Two Weakness and is harder to get out... you want to get out main hitter as fast as possible... you should think of playing Dunsparce in this deck instead of all these babies it helps... and HL Jirachi... it helps you get Blasty Out Quicker.... You Strike and Run Get Jirachi and Switch... Next Turn You Make A Wish for Wartortle or Blasty.... Then they cant ATM (Rock ) you...
You should also consider throwing in Lass... It can be very helpful...
Those Are My Thoughts...
Drew
 
yeah, Lass is defenetly good. ATM Rock really isn't all that popular in unlimited though. At least not where I play. It's usually only played in modified decks here.

Sparce is an idea, but Cleffa's way better in my area since most of the decks here use Trap cards.
If anything, maybe throw in Fan Club insteada Sparce. Fan Club works better in Unlimited.

I think you're right about the Suicune EX thing though. replacing Walrein with those would speed up the deck, and leave space for more Trainers.
 
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suicune ex is an amazing card. also ta walrein doesnt belong here i think.so +2 suicune ex
- ta walrein and archi which open up 6 spots
 
I would...

-3 TA Walrein (for the reasons already stated)
-3 Archie
-2 Elm
-2 Copycat
-2 Igglybuff (not entirely sure though... they're prone to Murkrow)
-1 Ecogym (18 energy is plenty, and if you're attacking with Suicune ex then you'd return all energy so that there's nothing for the opponent to ER/SER)

+3 Item Finder
+2 Focus Band
+2 Suicune ex
+2 Lass
+2 SER/ER
+1 Tyrogue
+1 Chaos Gym? (this would cripple the opponent if you're ahead)

Or at least do what Milotic suggested.
 
[Pokemon: 17]
4 Squirtle
4 Blastoise
3 Suicune EX
4 Cleffa
2 Wartortle

[Trainers: 27]
2 Oak
3 Com Search
1 Copycat
4 Item Finder
3 Switch
3 Gust of Wind
3 Rare Candy
1 Town Volanteers
2 EcoGym
3 Pokemon center
2 Lass

[Energy: 16]
16 Water Energy

Much better ;)
 
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- 1 swicth
+ 1 rare candy

it's very important to have your blastoise the 2nd turn of play

-1 poke-center
+1 pokemon fan club

search a squirtle and a suicune ex...rare candy blastoise and oak...what more do you neeeeeeed?

- 1 lass
+1 professor oak

same as before, better to have a good formation of pokemon by your side than the 2 players are with no trainers. raind dance works with a bunch of trainers

-1 W energy
+1 professor oak

same as before, and you dont need more than 14 energys at your deck, you can atach 5 to suicune ex and KO almost anything in play
 
Hmm instead of a fix I'll just post my Sui-toise

4 suicune ex
3 squirtle (your choice but I prefer frlg smash turn as anti mime)
3 blastoise (base)
4 slowpoke (aquapolis)
4 slowking (Duh)

11 water

4 oak
4 bill
4 erika
4 computer search
4 mistys wrath
4 rare candy
2 fisherman
1 pokemon retriever

Before you go saying "Thats not enough energy" or "Way to many trainers" just try it. I've test played foreever and made it work really good, I can consistently pull of a TURN ONE suicune active and 1 blastoise 2 slowkings on the bench, and at that you can say "yeah I lose"

If you play it right and go first (alweasy go first) this deck owns

Ray
 
GKOTM,
pretty nice fixes. Except for the -2 Igglybuff part. Slowking is ALL OVER my area, and this deck gets OWNED to Sloking.

Igglybuff is an Obvious tech. Either you get owned to Slowking or Sloking is a useless sitting duck that is GustOfWind Bait. I strongly suggest the good old 'Buff if your area plays Slowking.
 
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I use TA's walrein, as lots of people here play lightning. I like my deck better, it is INSANELY consistant. I have won 4 unlimited tourneys, going undefeated every time using walrein, he rocks.
 
take out the suicune and ta walrien go with wailord ex u can do 100 on turn 1 if u build your deck right
 
ChicoBlanco said:
GKOTM,
pretty nice fixes. Except for the -2 Igglybuff part. Slowking is ALL OVER my area, and this deck gets OWNED to Sloking.

Igglybuff is an Obvious tech. Either you get owned to Slowking or Sloking is a useless sitting duck that is GustOfWind Bait. I strongly suggest the good old 'Buff if your area plays Slowking.

Yes, Iggly is nice Slowking tech.

Just watch out for Murkrows though. If they Mean Look it then you're stuck. Good luck anyway.
 
I run a 3-2-3 Blasty, 2-1-2 TA Walrein, & 1 Suicune ex (I might run 2 if I had them). Vary your weakness'! +4 Oracle. Oracle-Bill/Oak is as broken as it gets! +1 Scoop Up(P/U Suicune) +1 Pokemon Center. +1 Nurse. +1 Brynie's. +1 VS Seeker. I'm running 1 Eco Gym and 1 Resistance Gym (Jumpy). (Secret Tech... 1 ATM Ice-Bye Bye Focus Band. Of course the Blasty line is the only ones that can use them, but it can be great fun)
 
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