Spheal says
New Member
I think doing 100 damage for one energy, doing 60 while negating 20 for two, having 150 HP and a retreat cost of one is a good deal... yeah?
4-2-4 Rampardos PL
2 Farfetch'd SF
2-2 Claydol
2 Unown G
2 Uxie
1 Relicanth SV
4 Candy
3 Bebe
4 Expert Belt
4 Poke'drawer
4 Roseanne's
3 Fossil Excavator
2 BTS
2 Super Scoop Up
1 Lux Ball
1 Palmer's
1 Warp Point
8 :fighting:
2 Cyclone Energy (To send Spiritomb to my opponent's bench)
My strategy here is to start with Farfetch'd and search for either a fossil, Rare Candy or Expert Belt in order to get my Rampardos out by t2. After t2, I'm merely aiming to go for well timed Skull Bashes and Mold Breakers.
I've yet to play test my deck and it seems to look good on paper. However, I'm kind of curious as to whether it could be more consistent. I also think Poke'drawers or Healers would be good here; though I'm not sure what to take out for them. A second Warp Point would be good as well, but I'm reluctant to take out the Farfetch'd since this deck relies so heavily on trainers. Any and all feedback is greatly appreciated, as always.
4-2-4 Rampardos PL
2 Farfetch'd SF
2-2 Claydol
2 Unown G
2 Uxie
1 Relicanth SV
4 Candy
3 Bebe
4 Expert Belt
4 Poke'drawer
4 Roseanne's
3 Fossil Excavator
2 BTS
2 Super Scoop Up
1 Lux Ball
1 Palmer's
1 Warp Point
8 :fighting:
2 Cyclone Energy (To send Spiritomb to my opponent's bench)
My strategy here is to start with Farfetch'd and search for either a fossil, Rare Candy or Expert Belt in order to get my Rampardos out by t2. After t2, I'm merely aiming to go for well timed Skull Bashes and Mold Breakers.
I've yet to play test my deck and it seems to look good on paper. However, I'm kind of curious as to whether it could be more consistent. I also think Poke'drawers or Healers would be good here; though I'm not sure what to take out for them. A second Warp Point would be good as well, but I'm reluctant to take out the Farfetch'd since this deck relies so heavily on trainers. Any and all feedback is greatly appreciated, as always.
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