Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Random terrible Reshiphlosion

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Your deck relies heavily on Fire Energy. I would take out 2 PONT and a 1-1 Ninetails for 1 Juniper, 1 Collector, 1 Pluspower, and 1 Revive. I would also consider Energy Retrieval or Dual Ball. Sage's Training Energy is useful if you want to get rid of unnecessary cards to get a fire energy and discard with Ninetails. It's a little more versatile than Interviewer's Questions (you're not running recover or DCE anyway), because it can get stuff other than energy. If you still find yourself low on energy, I woukld take out some 4 of trainers and add in a recover energy for each trainer you take out. Then you won't miss as many energy drops. I would also experiment mixing Sage's Training with PONT. I don't quite get the Tyrogue, since you play Vulpix already. Good luck.
 
Oi! This is a DECK HELP THREAD. Help the dude or stay off the thread. You guys still want to argue? Then please stick to PMs.

I would suggest:

-1 Reversal
-Quilava


+1 Collector
+1 Tyrogue

Consistency is everything in this game, so getting a turn 1 Collector is way more important than being able to Reversal something up every turn. And three is still a large enough number to consistently draw into. You already have the one Quilava, and two has the tendency to be overkill, so that space is better off being your Tyrogue. And something worth mentioning:

-1 Reshiram

+1 Revive

With four Junk Arm, you can use Revive at least twice, and adds up to 5 Reshiram instead of four on many occasions. Hope I helped.

Yup, it's deck help. We're discussing if Sage is a valid play or not in the situation. Which is helpful.

It does make you a bad player for passing on cards that actually help the deck for cards that don't. Cleffa is already in the deck to get fresh hands, and so is juniper. Why do you need to play 7 hand refreshers?

It's playstyle choice. Depending on if you want to be extremely aggressive and risk deckout, or more conservative and not get as much of a jump or a Junk Arm toolbox. And, hand refresh is a good thing. Maybe not as essential in here, but can be helpful. Again, its really a playstyle choice. I use Sage in most my other decks, so don't dispute I don't know its strengths and weaknesses.

That's bad, and if you don't see why don't play this deck because its clearly too complicated for you.

I'm not in the mood to get banned...So I won't comment.
 
I'm not even going to tell you what I mean, as you obviously wouldn't understand based on your posts. We're going to have to agree to disagree.

@OP- Did you end up using this at the grinder?
 
Yeah, no. I'll argue all I want about sage. Its a way under played card and people don't get it.

I play Sage's in a lot of my decks, and I would agree that it is under appreciated by many. I'm not getting after you about that. It just seems to me that this person asking for help is asking for help with his deck, not whether or not Sage's is really good or not. Heck, my post right now is just more wasted space on this person's thread, and I'll apologize for that. Just my two cents worth.
 
First I'd switch the amounts for PONT and Juniper so you can get fires in the discard ASAP.

Second, since play 4 Junk Arm you can spare a Reversal and use that spot for a Pluspower.

Third a 2-2 line for Ninetales is suffecient enough and you can use those to add a Cyndaquil and another Typhlosion.

Fourthly, this deck has such a high recovery that Flower shop lady is very useful and that spot is better used for another Collector to help your consistency.

Last but not least, since you run Ninetales you can take out a Draw Supporter to make space for the Tyrogue.

The list you had wasn't bad, don't be to hard on yourself. I know that you need help pre-worlds and this doesn't help but I though I'd leave my input regardless.
 
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