Team record is not so good, but YOU can HELP The lead: Starmie @: Leftovers ~Rapid Spin ~Recover ~Surf ~Thunderbolt I need a way to kill Cloyster, and Thunderbolt can seriously maim or kill it. Rapid Spin as this is a stall team, so no Spikes, and Recover as it is handy when used with Heal Bell. Surf for strong STAB, like against Rhydon. The Mix Wall: Umbreon @: Leftovers ~Charm ~Rest ~Toxic ~Pursuit Thing walls stuff like nobody's business. Charm to beat Cursers with Roar, Rest for used in conjunction with Blissey, and a nice healer and Toxic remover, Toxic to eventually beat something, and Pursuit to do about 50% to some weaker psychics when switching. The Physical Wall: Skarmory @: Mint Berry ~Drill Peck ~Whirlwind ~Rest ~Thief Drill Peck can do some OK damage with 80 BP and STAB, Whirlwind is a great phazer and counter to Cursers, Rest is nice with Mint Berry and Heal Bell, and Thief is used to take Lefties from a Cune or Mixlax. The Special Wall: Blissey @: Leftovers ~Softboiled ~Heal Bell ~Toxic ~Ice Beam Softboiled for insta recovery, Heal Bell to take Toxic/Rest off of everything, Toxic for standard stalling against Special attackers like Cune, and Ice Beam to actually hit a thing or two. MAYBE replaced with Icy Wind. The Spiker: Delibird @: No Item ~Ice Beam ~Toxic ~Spikes ~Thief Well, the only Spiker with Thief in the game. Delibird can use Ice Beam to deal more damage than Bliss's, Toxic to cripple something overconfident, Spikes to STALL and his primary use, and finally Thief as a last ditch effort to cripple something. The Killer: Misdreavus @: Leftovers ~Mean Look ~Perish Song ~Protect ~Thunder Misdreavus is here to kill things. Mean Look to trap, Perish Song to kill, and Protect to stall (also nice just to come in and protect stall things like Cursers Earthquakes). Thunder is for that switch in that they might go to, and the paralysis is always nice. Thoughts?