Shino Bug Master
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ReCall of Legends; Lost World, Not a Lost Cause!
Well, as we know, its T minues 10 days til the rotation, where we have only a 6 set block to work with, but do we REALLY have a 6 block set to work with? More like 5 and a handful, thanks to the utter reprintfest of Call of Legends, one of the least appreciated sets in TCG history. And now we have heard announcements that show and support we will be getting English Exclusive cards in our next set of BLW, Emerging Powers. So obviously, there isn't that big a deal of English exclusives, which makes you wonder: Where would we be had they made CoL a real set?
So in my infinite boredom over summer, until something else finds better use for my time, I present what to me would've made a nice, balanced set that CoL could've been, keeping in cards like Tangrowth, Lucairo and Pachi that actually are new to the game.
JOINING OF POWERS, BATTLE OF FORCES, (Re)CALL OF LEGENDS
Their names are legend: Articuno, Zapdos, Moltres, Manaphy, Latios, Latias, Regigias, Heatran, Giritina, Arceus and when Legendary Pokémon from the corners of the Pokemon world come together, only the greatest Trainers will stand to control their might.
In the Pokémon TCG: Call of Legends expansion, not only will you discover incredibly powerful Pokémon - including very rare LEGEND combinations of some of them - but you’ll also find exciting new Lost Zone effects to expand your gameplay choices and a bundle of baby Pokemon sure to test the soft of heart. The Legendary Pokémon have gathered - are you ready to answer the paramount call?
Setlist:
Black Text = No translation
Red Text = Completed
Green text = Pre-exsisting card
Holos:
1. Alakazam
2. Articuno
3. Blazekin
4. Cacturne
5. Delcatty
6. Gastrodon East
7. Gastrodon West
8. Gallade
9. Gardevoir
10. Heatran
11. Lucario
12. Manetric
13. Moltres
14. Pachirisu
15. Rhyperrior
16. Sceptile
17. Spinda
18. Swampert
19. Tauros
20. Wishcash
21. Wobbuffet
22. Zapdos
Rares:
23. Aboasnow
24. Azuril
25. Biberal
26. Breloom
27. Bonsly
28. Budew
29. Chingling
30. Happiny
31. Kingler
32. Mantyke
33. Mr. Mime
34. Munchlax
35. Regigigas
36. Snorlax
37. Tangrowth
38. Wynaut
39. Zangoose
Uncommons:
40. Chimecho
41. Combusken
42. Grovyle
43. Kadabra
44. Kirlia
45. Loudred
46. Marshtomp
47. Mime Jr.
48. Rhydon
49. Riolu
50. Seviper
51. Surskit
52. Toxicroak
Commons:
53. Abra
54. Barboach
55. Cacnea
56. Bidoof
57. Clampearl
58. Croagunk
59. Ekans
60. Electrike
61. Krabby
62. Mudkip
63. Ralts
64. Relicanth
65. Rhyhorn
66. Shellos East
67. Shellos West
68. Shroomish
69. Skitty
70. Snover
71. Surskit
72. Tangela
73. Torchic
74. Treecko
75. Wishmur
Trainers/Energy:
76. Alkaline Lighthouse
77. Breeder’s Obsession
78. Channeler’s Murmur
79. Jamming! Radio Tower
80. Lost Remover
81. Lost World
82. PC Transfer
83. Research Record
84. Smuggler’s Hasty Raid
85. Waiter’s Expertise
86. Lost Energy
87. Bulk Energy
88. Grass Energy
89. Fire Energy
90. Water Energy
91. Lightning Energy
92. Psychic Energy
93. Fighting Energy
94. Darkness Energy
95. Metal Energy
Special:
96. Arbok “Prime”
97. Exploud “Prime”
98. Giritina “Prime”
99. Gorebyss “Prime”
100. Huntail “Prime”
101. Manaphy “Prime”
102. Masquerain Prime
103. Latios/Latias LEGEND
104. ARCEUS LEGEND
---------- Post added 06/22/2011 at 11:13 AM ----------
So, here's the first installment of the set, the Trainer and Energy cards. Expect more either later today or early tomorrow.
Alkaline Lighthouse:
Stadium
Discard a Special energy from your hand, search your deck for 2 basic energy of the same type and add them to your hand.
Breeder’s Obsession:
Supporter
If you have any baby Pokemon in play, you may return them to your hand. Then, reveal from your hand and shuffle all Baby Pokemon back into your deck, and draw a card for each card shuffled in by this card’s effect. Then send this card to the Lost Zone and draw a card.
Channeler’s Murmur
Supporter
Draw a card for each card in your Lost Zone. You can’t draw more than 4 cards in this way.
Jamming! Radio Tower
Stadium
Whenever a player uses a Poke-Power, that player’s Pokemon pays [C] more to use attacks during this turn.
PC Transfer:
Trainer
Shuffle up to 2 cards from your hand into your deck. For each card shuffled in this way, take 1 Pokemon card from your deck, reveal it, and put it on top of your deck in any order.
Smuggler’s Hasty Raid
Supporter
Discard one card at random from your opponent’s hand. Then flip 3 coins. For each heads, discard an additional card at random from your opponent’s hands. For each tails, your opponent draws a card (all card drawing occurs after discarding by this card’s effect). If all 3 coins are tails, discard the top 3 cards of your deck.
Waiter’s Expertise
Supporter
Draw 3 cards. Then, reveal the top card of your deck and the top card of your opponent’s deck. If either card is an energy or Pokemon, add it to that player’s hand. Otherwise, put the card on the bottom of that player’s deck.
Lost Energy
Special Energy
Attach this energy to one of your Pokemon. As long as this card is attached to that Pokemon, it provides [C] energy. If you have any basic energy cards in your Lost Zone, this card provides that type of energy instead of [C], but provides only 1 Energy at a time.
Bulk Energy
Special Energy
Attach this energy to one of your Pokemon. As long as this card is attached to that Pokemon, it provides [C] energy. If the Pokemon this card's attached to is a Stage 2 Pokemon, this card provides 2 energy of the same type as the Pokemon it's attached to.
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