Ok, the Cursegar thing makes more sense now. thanks for giving more insight onto that.
You have to sacrifice every turn vs. jumpluff pretty much. they hit for 80-90, then you either sacrifice or get ko'd (possibly for 2 prizes as well), so of course sacrificing is the better option (sacrifice means you can re-use what you sacrifice via pokemon rescue as well). jumpluff can also use regi move to get a cheap last prize.
I don't know what jumpluffs you were playing against, but jumpluff is going to hit the field before regigigas can attack 90% of the time. Jumpluff might occasionally "whiff" on a jumpluff but usually they are far enough in front for it not to matter.
and what do you think of chatot g in this deck? I mentioned it last post and you may have missed it.
Working backward...
It's funny cuz now that I'm retiring the deck I've been batting around ideas of things I'd like to mess around with in the list. Among good rod and pokedrawer +, chatot g is on the list.
As for jumpluff. I don't want to get into a major debate about it but I stand by the fact that I have yet to lose to Jumpluff. If I don't destroy their set up with let loose and psychic bind, we trade prizes and I wind up taking the last one, especially if they belt to kill me. I've gotten pretty good at keeping my bench to 3-4 when needed and they can't regi move when bound. Not to say the matches haven't been nerve wracking but I simply don't really stress over pluff.
As for cursegar, happy to help.