Otaku
Active Member
Power creep simply "is"; it is true that the-powers-that-be can intentionally try to lower HP scores across the board, but we already have some Pokémon that can need 3d6 (three six-sided dice) to keep track of damage... with combos that don't see regular play capable of generating 300 HP (soon to be up to 310 HP) scores. Even if the-powers-that-be do force HP scores back down again (and I've seen nothing suggesting that yet from the XY reveals), eventually it seems like we'll see cards that require four or five standard six-sided dice to keep track of things... and if we ever started seeing max HP scores like the video games have (but expressed in increments of 10) we could see cards that require 12d6 for tracking damage.
Right now it hasn't been a huge issue because how the last few formats have played; only a few decks regularly got HP scores above 180, and with games often focusing on OHKOs or 2HKOs, players weren't stuck with a full three dice to deal with retreating, Evolving etc. The standard d6 is fairly stable, so it isn't as easy to accidentally flip as dice with more sides.
Maybe this isn't an issue for most... but I'm clumsy and I know it. So I was just pondering if there were better ideas for tracking damage. The original, damage counters... actually wouldn't be that bad if damage counters basically followed U.S. coinage. Pennies for 10 points, nickels for 50, dimes for 10, etc. If you've never worked a cashier job (or one where you are expected to be fast and efficient with the coins)... its a good skill to have. If I had some huge Pokémon with 500 max HP... there are only a few scores that would involve a lot of coins. 410 damage? Just four coins; one each of a quarter, dime, nickel, and penny. 450 points of damage to track on a Pokémon with over 450 points of HP? Okay, that becomes a bit of a pain with One quarter, dime, and nickel plus four pennies... but using d6 isn't much better as you would need eight of them!
So... this an issue for anyone else? Do you have ideas for better record keeping? Think my suggestion is terrible or seems sound? Let's discuss.
Right now it hasn't been a huge issue because how the last few formats have played; only a few decks regularly got HP scores above 180, and with games often focusing on OHKOs or 2HKOs, players weren't stuck with a full three dice to deal with retreating, Evolving etc. The standard d6 is fairly stable, so it isn't as easy to accidentally flip as dice with more sides.
Maybe this isn't an issue for most... but I'm clumsy and I know it. So I was just pondering if there were better ideas for tracking damage. The original, damage counters... actually wouldn't be that bad if damage counters basically followed U.S. coinage. Pennies for 10 points, nickels for 50, dimes for 10, etc. If you've never worked a cashier job (or one where you are expected to be fast and efficient with the coins)... its a good skill to have. If I had some huge Pokémon with 500 max HP... there are only a few scores that would involve a lot of coins. 410 damage? Just four coins; one each of a quarter, dime, nickel, and penny. 450 points of damage to track on a Pokémon with over 450 points of HP? Okay, that becomes a bit of a pain with One quarter, dime, and nickel plus four pennies... but using d6 isn't much better as you would need eight of them!
So... this an issue for anyone else? Do you have ideas for better record keeping? Think my suggestion is terrible or seems sound? Let's discuss.