Given how boring last season was, I gave up playing back in March. I was tired of playing the same 2 decks over and over. Now, after rotation and 6 months time, I decide to come back. Thankfully I came back to a much better game. That being the case, after being gone, I had to completely rebuild my decks. I'm starting with something easy just to get back in.
ROCKBAND! <- Not sure who originally created it, but it wasn't me
4-4-4 Beedrill GE
3-3 Claydol GE
1 Azelf LA
4 Roseanne's Research
4 Bebe's search
2 Cynthia's Feeling
1 Dawn Stadium
4 Rare Candy
2 Dusk Ball
4 Quick Ball
2 Warp Point
2 Night maintenance
2 Plus Power
2 Super scoop up
2 Multi Energy
11 Grass energy
Basic strategy as always, Set up bees fast and start attacking for 1 energy. Bebe's get evolutions, Roseanne gets basics and energy. Multi energy for the unlikely times Claydol is stuck active. Most decklists run far less grass energy, I have seen several that run 4 multi as well. Most of them also ran 1-2 Pachirisu or a Ditto, I am not doing that, hence the 2 multi. Again, I have too much grass, not sure what to replace it with.
Rare candy gets the bees out fast, Dusk Ball/Quick Ball are for non-supporter deck thinning. Warp point for distortion and Super Scoop up to save my injured guys. NM is needed in a deck like this, but really if I need more than 2, then the deck has bigger problems. Plus power is optional, some versions of rockband use it, others do not. Kingdra has 130 HP, Beedrill maxes at 120 damage, so its just for that little push. Dawn's stadium I could take of leave, might just use a switch since I have free retreat.
Comments, criticism and and fixes are welcome and appreciated.
ROCKBAND! <- Not sure who originally created it, but it wasn't me
4-4-4 Beedrill GE
3-3 Claydol GE
1 Azelf LA
4 Roseanne's Research
4 Bebe's search
2 Cynthia's Feeling
1 Dawn Stadium
4 Rare Candy
2 Dusk Ball
4 Quick Ball
2 Warp Point
2 Night maintenance
2 Plus Power
2 Super scoop up
2 Multi Energy
11 Grass energy
Basic strategy as always, Set up bees fast and start attacking for 1 energy. Bebe's get evolutions, Roseanne gets basics and energy. Multi energy for the unlikely times Claydol is stuck active. Most decklists run far less grass energy, I have seen several that run 4 multi as well. Most of them also ran 1-2 Pachirisu or a Ditto, I am not doing that, hence the 2 multi. Again, I have too much grass, not sure what to replace it with.
Rare candy gets the bees out fast, Dusk Ball/Quick Ball are for non-supporter deck thinning. Warp point for distortion and Super Scoop up to save my injured guys. NM is needed in a deck like this, but really if I need more than 2, then the deck has bigger problems. Plus power is optional, some versions of rockband use it, others do not. Kingdra has 130 HP, Beedrill maxes at 120 damage, so its just for that little push. Dawn's stadium I could take of leave, might just use a switch since I have free retreat.
Comments, criticism and and fixes are welcome and appreciated.