Pokémon TCG: Sword and Shield—Brilliant Stars

Running Cinccino without Donphan/Mega/Zoroark

darth_vader

New Member
I want to run a Cinccino deck. However, for personal reasons, I do not want to include Donphan Prime, Yanmega Prime, or Zoroark. I just want a simple deck to play with.

Are there any cards in the HGSS format that work well with Cinccino other than the three mentioned above?
 
Jumpluff and Pichu. You start off with Pichu and use Playground to fill up both yours and your opponents bench. After Pichu you switch into Cinccino and Do The Wave untill you set up Jumpluff. Then you swing for a possible 120.

An alternative to Pichu is Smergle. Instead of using playground and letting your opponent set up as well, you use Smeargles ability. Considering most people start off with a Collector, you copy their Collector and fill your bench.

Hope this helps!
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I want to run a Cinccino deck. However, for personal reasons, I do not want to include Donphan Prime, Yanmega Prime, or Zoroark. I just want a simple deck to play with.

Are there any cards in the HGSS format that work well with Cinccino other than the three mentioned above?

Those are the best Pokemon to run with Cinccino. I don't get the 'personal reasons' excuse. Does that mean you don't own the cards? That you have a weird phobia of Elephants, dragonflies, and fox/weasel type things? :confused:

One alternative is to do a hand disruption type deck with Weavile and Slowking. Can't do better than send you to this link . . .

Party Face
 
You could try speed Cinccino. Here's a skeleton list:

4-4 Cinccino
3-3 Ninetaltes(Roast Reveal)
1 Cleffa
1 Tyrogue
1-1 SEL(You already run the fire energy and 4 DCE, I don't see why this couldn't work)

4 Juniper
4 Collector
4 Sage's Training


4 Pokemon Communication
4 Catcher
4 Dual Ball
4 Junk Arm
2 Plus Power
2 Energy Retrieval

4 DCE
8 Fire Energy

Now, obviously this is a skeleton list with many gaps, but straight Cinccino can work wonders in the right hands. The SEL(Suicune/Entei Legend) is to improve you Donphan and Reshiphlosion match ups. The Ninetles serves two purposes: to assist in draw, and to fill your bench for Cinccino's Do The Wave. One of your most important cards that you may overlook is Plus Power. With one you can 1-hit-KO Yanmega Prime, with two and a Junk Arm you can KO Reshiram(though with Typhlosion/Reshiram rising popularity, you may only have to use 1 Plus Power due to the damage already on the Reshiram via Typhlosion's Afterburner Poke' Power). Now, I'm not going to lie, this deck works the best when you play a 2-2 Zoroark, so if you can surpass your personal issues with Zoroark, I would sincerely suggest putting it in.

I hope I helped.
 
4-3-2/2 Kingdra/prime

Helps break the 100 damage cap, great against babies, and the rare kingdra allows recycle of DCE( plus great reshi/donphan counter)
 
Does Cinccino go well with Fandango Emboar or Typhlosion Prime? I was thinking about teching a Typhlosion Prime to boost my Cinccinos' two energy attacks faster.
 
Does Cinccino go well with Fandango Emboar or Typhlosion Prime? I was thinking about teching a Typhlosion Prime to boost my Cinccinos' two energy attacks faster.

DCE's are you better choice. Your taking deck space away with a Typhlosion line. You could try running Cinccino with Zoroark or as stated above with Ninetales.
 
I've personally tried the following with modest success in testing:

4-4 Cinccino
2-2 Zoroark
3 Tornadus (For Donphan)
2 Cleffa
1 Tyrogue

Ran with DCEs/Rescues as well. I do believe it has both advantages and disadvantages over Donphan/Yanmega/Zoroark. For one, its much more straight forward. The energy allows it to keep up with other decks and not get in the way of other attackers like Donphan. Also, there's nothing wrong with the complexity of Donphan/Yanmega, but the requirement of high Judge/Copycats can get in the way. It doesn't allow you to hang on to your resources. This deck would allow you to play something like 4 Cherens if you wish and play back to back Catchers frequently. I also think its straightforwardness along with a basic attacker like Tornadus allows it to operate more freely under a trainer lock.

Disadvantages are.. well.. Donphan is still a problem. Tornadus helps a lot but something packing 4-4 or even 3-3 Donphan is annoying. You also don't get as much type coverage. It can pull off the T2 100 rather frequently (more frequently than if you ran it in Donphan variants), but every once in awhile you either get Judged or you draw crap and you're left doing a mere 20 or 40 damage lol.
 
If you're running straight Cincinno, you face four main challenges:

1.) Filling the bench rapidly without filling the bench foolishly. In a format with Catcher, simply laying down a multitude of basics is not advantageous as it's handing out free prizes, especially if you bench a single Mincinno.

2.) Addressing being counter-KO'd and damage caps. Cincinno caps at 100 colorless damage. Yanmega is within Pluspower range of this, but Donphan, Reshiram, Zekram, Magnezone, Gothitelle, etc. all have higher HP and the capability to OHKO you with relative ease.

3.) Addressing Donphan in particular. Donphan in particular is a tough matchup for you, winning an attachment on a 1-for-1 basis and are guaranteed at least a 1-for-1 exchange unless you get land prior damage.

4.) Maintaining enough speed to retain momentum for cheap beats in list construction, and against trainer lock.

Finding suitable partners which can address these needs without overly-complicating the deck will pose difficulty. Abomasnow SF would be solid in his ability to answer a lot of these threats in a single tech line, however he's been rotated.

A few solid pointers:

1.) Design your list to retain momentum.
2.) Pack a "nuke" tech that you can efficiently and readily drop.

For instance, if you run Fire in addition to your DCEs, Reshiram makes for a solid (albeit slightly under-damaged) nuke, as he's a single Collector from mobilization (Collector --> Reshi + Shaymin, drop Reshi, drop Shaymin), which means it's a difficult beatstick to stop provided you keep the two fire on board.

If any of the basic Dragons though can pop 120 with an XCC costing, that'd be preferable. I don't know them all of the top of my head, and Reshi makes sense in the context of an above-posted Ninetails list.
 
I want to run a Cinccino deck. However, for personal reasons, I do not want to include Donphan Prime, Yanmega Prime, or Zoroark. I just want a simple deck to play with.

Are there any cards in the HGSS format that work well with Cinccino other than the three mentioned above?

Ive been playing a Kingdra/Cinccino deck for a while and it works pretty well. I wont say its a tier 1 deck, but its a solid tier 2 deck.

Here is a skeleton of the deck im currently playing:

4-2-3-1 Kingdra ( 3 primes 1 non prime)
4-4 Cinccino
1-1 Zoroark
1 Cleffa
1 Elekid

4 Collector
8-10 draw supporters ( i play 4 pont, 3 juniper and 1-2 copycat)
3-4 junk arm
3 candy
i would advice to play 2-3 pluspower too.
3-4 communications
2-4 catcher/reversals

6-8 water energy
4 DCE

The strategy is pretty easy...hit hard and fast :D

When i started with this deck i played 2 elekid because of his snipe attack, but i figure that i wanted 1 cleffa in this deck for backup. But if you dont feel the need for cleffa you can play 2 elekid.
And i use 1 Kingdra as tech against reshiram because kingdra prime doesnt hit that hard when your opponent has fire types in play.

Enjoy :)
 
3 Tornadus (EP 98)
4 Minccino (EP 84)
4 Cinccino (BW 89)
2 Vulpix (UL 68)
2 Ninetales (CL 17)
2 Zorua (BW 70)
2 Zoroark (BW 71)
1 Cleffa (HGSS 17)
1 Reshiram( BW)

4 Pokemon Communication (HGSS 98)
3 Dual Ball (UL 72)
2 Professor Juniper (BW 101)
4 Professor Oak's New Theory (HGSS 101)
3 Junk Arm (TR 87)
3 Pokemon Catcher (EP 95)
3 Pokemon Collector (HGSS 97)
2 PlusPower (BW 96)
1 Energy Retrieval (BW 92)



4 Double Colorless Energy (HGSS 103)
10 Fire Energy (BW 106)


This is the list i played to great success. Though at first glance, some things need some explaining:

I opted not to use FSL or any rescue energy, instead going for a streamlined deck emphasizing speed. I found the rescues were unneeded, but they are worthy of editing in, you just need the space.
 
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