guilleg33, you sound like league players who have a justification or defense for every card even though their deck does not function adequately
. I see why your deck is the way it is. Your deck will work better in 30-card where the recovery options are more restricted but not in 60-card.
Your deck will work like a theme deck. The first few turns will start fine as you started with a basic pokemon + 6 other cards. After a few turns of energy attachments and playing whatever trainers you could find in those few turns, the game devolves to topdecking as you wait for energy without trainers to progress the game. Without big pokemon to wall against the opponent, as assuming your opponent is playing a decent deck, is you'll simply run out of hand and have no options as you attach energy every turn but every so often get a pokemon or trainer instead.
Entei holw is ridiculusly awesome but i cant atack, in the turn i used howl, so its more vulnerable against removaling.
1) Entei is worth losing your attack. You need the speed to have more than 1 Blaine's Magmar set up.
2) "removaling" is not legal in Team Rocket - Neo Destiny. It doesn't really matter anyway: if you were truly afraid of it, you would be playing No Removal Gym or Ecogym (or Chaos Gym, that works too). And you have Blaine. If that isn't enough, then Blaine's Magmar is too inefficient in whatever format you are playing and you need to switch to Dark Typhlosion. Because it discards the fire energy, that energy will not be susceptible to removal. Attach it with Blaine and then discard it with Dark Typhlosion's attack. Maybe play Exp.All to save the energy if Dark Typhlosion is KOed.
Blaine`s magmar can attack without any energy discard from the pokemon so, if the opponent uses energy removal i can atack again if i put one more energy... Also, dark quilava has exactly the same ability as blaine`s magmar but it costs one less :fire:
None of that matters because you have no way to search for Dark Quilava and Blaine's Magmar, like when playing theme decks, will not get KOs every turn because when one is KOed, you'll have to let another one be KOed in order to power up a benched one--if you can even get it--because you need 3 turns to power one up. Don't trick yourself into thinking you'll have a Blaine in hand whenever you need it. Again, lacking search and you cannot use it the same turn you use PokeGear.
...honestly i like the cindaquil smokescreen, ad dark quilava has outstanding power with :fire: :fire: . I put dark thyplosion as finisher, i dont create a deck arround dark thyplosion, its just another option to use if you have a good scenario....
Dark Typhlosion will never have available energy in play to use its attack. It should be a 4th Dark Quilava or a Cleffa.
if i play ecogym i will be in the same problem, because energys will come back into my hand and not into my deck.
That is what Mary is for. :wink:
That is just deck functionality. In battle, you have no way to defeat Feraligatr or even slow it down. You don't have an answer for opponent's baby pokemon or Donphan (Neo Genesis). Scyther (Promo #42)--a fire-weak grass pokemon--will beat you too. Weird stuff like Dark Wartortle and Rocket's Hitmonchan are also faster; Erika's Dratini puts pressure on your to find Dark Quilava. Good news is that Pichu doesn't affect you and you don't get trapped by Murkrow.
I don't know how useful Cinnabar City Gym would be because Blaine's Magmar only has 60 HP. But there are a lot of water pokemon with puny attacks and when you are devoting 3 energy to your main attacker, it may be worth it. Where you are at the moment, even Totodile is scary to run into.